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Hello, test subjects! I hope you're all having lots of fun and learning a ton while exploring FripTech! I'm pleased to announce that FripOS Version 1.1.2 is now available with plenty of lovely quality of life improvements that many of you have requested along with several bug fixes that were unfortunately causing some issues. The demonstration version has also been updated, so you shouldn't experience any of these issues in that version, either. You can have a look at the complete change notes below, but I'm sure you'll notice a few of them once you resume your testing procedures! We're collecting a lot of valuable data and your accomplishments are being noticed! After all, science is just as much about knowing the answers as it is about finding them. I look forward to continuing on our journey of discovery together! I'd also like to offer my special thanks to the test subjects of Puzzle Lovers for their ongoing support and accident reports! It's thanks to participants like you that we're able to keep the testing center running properly and with minimal accidents. Your contribution to science is noteworthy and appreciated Until next time, keep building your own world of tomorrow, today! -Dr. Frip
- Froop now has an animation for pushing FripTech Pushable Crates! He kicks them which, I suppose is technically a form of pushing.
- Dying while pushing a FripTech Pushable Crate no longer softlocks the game.
- Fixed an issue where timescale changes when pausing or skipping a cutscene could break the pause menu (that was a tricky one!).
- Fixed an issue with voice lines continuing when completing a room with multiple characters speaking.
- Froop is no longer frozen upon starting a new save in the Demo or the Main Campaign.
- Expanded the Graphics menu to the Graphics and Gameplay menu!
- Added a brightness slider to the Graphics and Gameplay menu.
- Added an option to adjust the deadzone of your controller's analog stick to the Graphics and Gameplay menu.
- Added a Restart button to the pause menu.
- Pobodys Nerfect is now awarded when using Reset from the menu.
- Cleaned up a rogue puddle of Science Goo under the floor in 5-10 causing collision issues.
- Fixed a collision issue in the final areas.
- Fixed a visual bug in 6-8.
- Fixed an audio bug in the fourth final area.
- Used the Atom Smasher on a few minor bugs. They shouldn't trouble us again. Unless, of course, they somehow mutate due to the radiation, but that's highly unlikely.
[ 2025-02-08 11:51:26 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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A Blast from the Past
Released way back in 2014, Frip and Froop's Logical Labyrinth was the first game ever developed by Wayward Thoughts Interactive and Logical Labyrinth DX updates and improves upon the original title with remastered puzzles, new gadgets, an improved story, and an original soundtrack by master musician Marc Dyen!
New Features:
-Over 100 new and improved puzzles to challenge your science skills in Story Mode.
-30 new Advanced Testing puzzles!
-A brand new, re-written story!
-Full voice acting!
Wayward Thoughts Cross/Link Compatible!
By utilizing the Wayward Thoughts Interactive Cross/Link feature, you'll be able to unlock special content by having save data from other Wayward Thoughts Interactive games on your system!
- OS: SteamOS
- Processor: Requires a 64-bit processor and operating systemMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: OpenGL 2.0+
- Storage: 300 MB available space
- OS: SteamOS
- Processor: Requires a 64-bit processor and operating systemMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: OpenGL 3.0+
- Storage: 300 MB available space
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