
Welcome to D.O.T. Defence, a simplified yet deeply strategic RTS experience that seamlessly blends accessibility with tactical depth. We offer a simplified economy system, massive automated battles with light command, and a fun simplified upgrade system. Play in short bursts as matches last between 5-10minutes!
The only objective is to protect your HQ and destroy the enemies! Crafted by developers passionate about the genre, this game delivers a nostalgic experience reminiscent of their childhoods.



Turret Mayhem
Your regions are the beating heart of your economy; defend them against hordes of enemies vying to seize your resources with a variety of turrets. Each turret presents a strategic choice, so mix and match wisely, and sell as needed based on the challenges you'll encounter!
Wave Defence
Protect your HQ at all costs by building turrets and production buildings for heavy defense. While Skirmish mode offers a traditional RTS experience, try your hand at Wave Defence. Here, you'll expand your territory gradually, gather supplies to upgrade regions, and strategically place turrets everywhere to face surprising and unique enemies! You might be visited by a merchant who offers unique tile mods to enhance your buildings!
Commander Fantasy
Take command with broad-stroke or macro orders. Set paths for units or let them autonomously capture crucial points. In D.O.T. Defence, simplicity meets strategy!
Engage in Local Multiplayer Mayhem
Gather friends for intense 1v1, 2v2, or free-for-all battles, where every decision counts. Whether you're a seasoned strategist or new to the genre, D.O.T. Defence offers thrilling gameplay that scales to your skill level. We offer AI to at varying difficulties (and yes one cheats!).
Casual Fun!
With its blend of accessible gameplay and strategic depth, D.O.T. Defence is the perfect choice for players craving local multiplayer excitement. Command your forces, dominate the map, and claim victory in this thrilling RTS adventure!
New Features
Flying Units and Structures
Both factions have received a new unit, and a structure to produce that unit.
Helicopter: The UCF now have an attack helicopter that can hover over water to capture territories. Produced by the Helipad.
[/*]Zedplin: Chromatech now have a hot air balloon that fires zombies, which excels at hunting down enemy artillery. Produced by the Rigor Riser.\n
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This also comes with a new passive available in Wave Defence, Air Commander, that allows you to take to the field to directly control air units!
New Modifier
The Happening modifier has been added to both wave defence and skirmish modes. This modifier allows for various events to occur. Right now just the Blood Moon, raising all corpses as neutral zombies, and Lightning Storm, however more will be added as time goes on.
New Commanders
Each faction got a new Commander, with a new power and one new passive.
Instructor: The UCF got a commander with the Field Promotion power, upgrading all grunts in range to the nearest special tile. Their passive grants bonus stats to elite units.
[/*]Economist: Chromatech got a commander with Zombonomics, a power that converts zombies in the area into bonus stock for the nearby territories.
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New Missions
The next two Chromatech missions chronicling Dr. Strangehues quest for revenge have been released, bringing the Chromatech campaign to near the end and featuring the new flying units.
Global High Scores
Campaign and Wave Defence maps now have the option to see the global high scores close to you, so you can compete to be the best in the world!
New Map
Wing Tide: A new dual Wave Defence / Skirmish map focusing on aerial units
Handicap/Bonus System
There is now an option in skirmish games to add a bonus or handicap to human players. This allows for novice players to fight on even footing with more experienced ones.
Wave Defence Economy Revamp
Structures that produced bonus resources were too strong in Endless Mode, so they were reduced by in that mode (single resource structures go down to a 50% chance of getting 1). Also, a new structure, the Bank, has been added as a potential Permastructure in the store in Wave Defence. This gives 2 resources per wave in Wave Defence and 1 in Endless.
Updates/Bug Fixes
Continued to juice the effects of the game
[/*]Tuning powers/structures for better balance
[/*]Continued to improve performance
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Improved/optimized pathfinding for better performance and less units getting stuck
[/*]Made waves 20+ harder on Endless Mode
[/*]Fixed a variety of localization issues
[/*]Fixed some crash bugs related to unit removal/summoning\n
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[dynamiclink href=\"https://store.steampowered.com/app/3124850/_/\"][/dynamiclink]
Thanks for playing, and as always we love hearing your feedback. Join the discussion , share your chaos combos, and let us know what you think! \n\n- RattleAxe Games
Minimum Setup
- OS: Ubuntu 12.04
- Processor: Intel Core 2 Duo E8400Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 6200
- Storage: 200 MB available space
Recommended Setup
- OS: Ubuntu 18.04.4 LTS
- Processor: Intel Core i5-6600KMemory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1050
- Storage: 200 MB available space
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