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Demo v0.6.1 Patch Notes

- Added localisation for the new controller support features


[ 2024-10-13 21:39:41 CET ] [ Original post ]

Future Plans: Singleplayer AI, Online Multiplayer, Cards, Terrain & Entities

As the Steam Next Fest is soon upon us, I wanted to take a moment to note down some of my plans for features I want to implement the upcoming months, the list isn't exhaustive, but these are forefront in my mind:

Singleplayer AI


Adding game AI to Geomancers would mean that it'd be able to play the game with any deck, on any given level. Each wizard can be set to be AI controlled in the pre-game, allowing players to be able to play by themselves without the need of having friends available, and open up stuff like co-op versus AI. Generally the challenge here is teaching the AI how to cast every single spell in the game. It's easy enough to make it lob a fireball, but creating terrain with Conjure Earth, or where to summon a dragon? More involved.

Online Multiplayer


After testing with Steam Remote Play, I've found that players were having a lot of issues with setting it up, and using the feature, thus, I'll put aside some time to develop online multiplayer. Online multiplayer is also notoriously difficult as a technical challenge, and I can't take for granted that every feature that works in local multiplayer will work in online multiplayer right out of the game, this might take months.

More Content


There are currently 30 odd cards in Geomancers right now, and 5 terrain types, and the manalith, I do want to expand on the pool of content for the game in the long run, to increase game variety. While this is actually the easiest part to iterate on, more cards means more overhead for the first versions of Singleplayer AI and Online Multiplayer, so I'm pushing it back for now! I hope to reach at least 50 playable cards in the release version, and maybe about 8 to 10 terrain types, and create more power-up type pickups.


[ 2024-10-13 06:19:03 CET ] [ Original post ]

Demo v0.5.1 & v0.6.0 Patch Notes

These are the patch notes for a small update I pushed a while back, but didn't document, and a bigger patch that adds controller support to Geomancers! v.0.6.0 in on the beta branch (You can access this by going under Properties > Betas, and entering 'geomancersWinter' as the beta access code), and will remain there for a few days while I make sure everything works nicely.

Features


  • Added controller support (should support any major controller, but I can only test on Xbox, personally)
  • Added emotes in game!

Bugfixes


  • Fixed crash involving turn order when a combatant was defeated, but game did not end (v0.5.1)
  • Fixed wizard names not applying to in game wizards (v0.5.1)
  • Fixed bug where drawing cards or refreshing the HUD would cause signature spell to refresh
  • Fixed Phoenix Dive not displaying Affinity's tooltip instead of Projectile
  • Fixed Phoenix Dive actually requiring only 10 Fire cards in deck, instead of 15.
  • Fixed Terrain Destroyed postgame stat not updating on non-projectile spells
  • Turned off anti-aliasing (in a pixel game.. I swore I turned this one off. The game should look a *lot* better now.)
  • Fixed bug where the number of wizards in the level editor wouldn't be updated properly when you loaded a pre-existing level, allowing you to place an additional 5.

Gameplay


  • Fireball damage down to 45 from 50 (v0.5.1)
  • Lightning Strike damage down to 55 from 65 (v0.5.1)
  • Turn order now uses wizard order in the game creation panel, instead of team order
  • Wizards going later in the turn order gain mana for each turn they are behind the first wizard (0.5 for each turn, e.g. 3rd player would get 1 bonus mana)
  • Call Dragon's summon health down to 50 from 75
  • Changed damage fall-off from being far away from the origin of explosions to calculate from the edge of combatants, rather than their centre (this means dragons don't magically take half damage from everything because of how big they are)

Misc.


  • Improved the video loading logic on the glossary so its less of a CPU hog
  • Moved wizard modifiers to a smaller submenu for controller support and to take up less space


[ 2024-10-05 10:13:45 CET ] [ Original post ]

Geomancers
Eon Developer
Eon Publisher
1970-01-01 Release
Game News Posts: 3
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)


Geomancers is a PVP card game turn-based shooter where you and up to 4 other friends play as wizards commanding powerful elemental magic. You'll construct decks of spells of your own choosing, and be able to shape the earth to your whims using the built-in level editor! Blow up terrain with fireballs, summon dragons to do your bidding, steal copies of your opponents' spells, it's all possible when you're a wizard!




  • Tap into your destructive impulses by lobbing fireballs, snowflake chakrams, calling lightning from the sky, and more!
  • Manipulate both your own and other wizards' mana and spells, swapping hands with them, drawing additional spells, or stealing the last spell they cast!
  • Navigate the world in a variety of ways: Will you fly, teleport, or simply create new ground for yourself?




  • Each wizard's deck contains a signature spell, which is always available to you once a turn.
  • Any spell can become a signature spell, unlocking night limitless strategic potential!
  • Then fill the rest of your deck with spells that support your strategy! Will you focus on gaining additional mana and cards, or lobbing spells at your foes?




  • Challenge your friends to wizard combat either locally, or through Steam Remote Play!
  • Play free-for-all or in teams, last team standing wins.
  • Customise your experience through a variety of toggleable handicaps.




  • Put your own spin on things by choosing from a variety of terrain types, including dirt, grass, stone, ice, silt, and more!
  • Set the mood by choosing between different seasonal themes, such as Autumn and Winter.
  • Import and export levels made by other people!

MINIMAL SETUP
  • OS: Arch (Rolling) 6.9.7
  • Processor: CPU is Ryzen 3 3200GMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Vega 8
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Arch (Rolling) 6.9.7
  • Processor: CPU is Ryzen 3 3200GMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GPU is RX 6600 XT
  • Storage: 1 GB available space
GAMEBILLET

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GAMERSGATE

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8.99$ (10%)
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13.59$ (32%)
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