Future Plans: Singleplayer AI, Online Multiplayer, Cards, Terrain & Entities
Adding game AI to Geomancers would mean that it'd be able to play the game with any deck, on any given level. Each wizard can be set to be AI controlled in the pre-game, allowing players to be able to play by themselves without the need of having friends available, and open up stuff like co-op versus AI. Generally the challenge here is teaching the AI how to cast every single spell in the game. It's easy enough to make it lob a fireball, but creating terrain with Conjure Earth, or where to summon a dragon? More involved.
After testing with Steam Remote Play, I've found that players were having a lot of issues with setting it up, and using the feature, thus, I'll put aside some time to develop online multiplayer. Online multiplayer is also notoriously difficult as a technical challenge, and I can't take for granted that every feature that works in local multiplayer will work in online multiplayer right out of the game, this might take months.
There are currently 30 odd cards in Geomancers right now, and 5 terrain types, and the manalith, I do want to expand on the pool of content for the game in the long run, to increase game variety. While this is actually the easiest part to iterate on, more cards means more overhead for the first versions of Singleplayer AI and Online Multiplayer, so I'm pushing it back for now! I hope to reach at least 50 playable cards in the release version, and maybe about 8 to 10 terrain types, and create more power-up type pickups.
[ 2024-10-13 06:19:03 CET ] [ Original post ]
As the Steam Next Fest is soon upon us, I wanted to take a moment to note down some of my plans for features I want to implement the upcoming months, the list isn't exhaustive, but these are forefront in my mind:
Singleplayer AI
Adding game AI to Geomancers would mean that it'd be able to play the game with any deck, on any given level. Each wizard can be set to be AI controlled in the pre-game, allowing players to be able to play by themselves without the need of having friends available, and open up stuff like co-op versus AI. Generally the challenge here is teaching the AI how to cast every single spell in the game. It's easy enough to make it lob a fireball, but creating terrain with Conjure Earth, or where to summon a dragon? More involved.
Online Multiplayer
After testing with Steam Remote Play, I've found that players were having a lot of issues with setting it up, and using the feature, thus, I'll put aside some time to develop online multiplayer. Online multiplayer is also notoriously difficult as a technical challenge, and I can't take for granted that every feature that works in local multiplayer will work in online multiplayer right out of the game, this might take months.
More Content
There are currently 30 odd cards in Geomancers right now, and 5 terrain types, and the manalith, I do want to expand on the pool of content for the game in the long run, to increase game variety. While this is actually the easiest part to iterate on, more cards means more overhead for the first versions of Singleplayer AI and Online Multiplayer, so I'm pushing it back for now! I hope to reach at least 50 playable cards in the release version, and maybe about 8 to 10 terrain types, and create more power-up type pickups.
Geomancers
Eon
Eon
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 3
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://store.steampowered.com/app/3127910 
Geomancers is a PVP card game turn-based shooter where you and up to 4 other friends play as wizards commanding powerful elemental magic. You'll construct decks of spells of your own choosing, and be able to shape the earth to your whims using the built-in level editor! Blow up terrain with fireballs, summon dragons to do your bidding, steal copies of your opponents' spells, it's all possible when you're a wizard!
- Tap into your destructive impulses by lobbing fireballs, snowflake chakrams, calling lightning from the sky, and more!
- Manipulate both your own and other wizards' mana and spells, swapping hands with them, drawing additional spells, or stealing the last spell they cast!
- Navigate the world in a variety of ways: Will you fly, teleport, or simply create new ground for yourself?
- Each wizard's deck contains a signature spell, which is always available to you once a turn.
- Any spell can become a signature spell, unlocking night limitless strategic potential!
- Then fill the rest of your deck with spells that support your strategy! Will you focus on gaining additional mana and cards, or lobbing spells at your foes?
- Challenge your friends to wizard combat either locally, or through Steam Remote Play!
- Play free-for-all or in teams, last team standing wins.
- Customise your experience through a variety of toggleable handicaps.
- Put your own spin on things by choosing from a variety of terrain types, including dirt, grass, stone, ice, silt, and more!
- Set the mood by choosing between different seasonal themes, such as Autumn and Winter.
- Import and export levels made by other people!
MINIMAL SETUP
- OS: Arch (Rolling) 6.9.7
- Processor: CPU is Ryzen 3 3200GMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vega 8
- Storage: 1 GB available space
- OS: Arch (Rolling) 6.9.7
- Processor: CPU is Ryzen 3 3200GMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GPU is RX 6600 XT
- Storage: 1 GB available space
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