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Gobs 1.1, Balance patch

Since the release two months ago, we've gathered a lot of player feedback, which has helped us identify ways to improve Gobs. We've already released a series of small updates with fixes and quality-of-life improvements based on player suggestions, but a larger patch was needed to address game balance. This patch is thus designed to correct all the balance issues which were reported or which we noted ourselves. Overall it should make the endgame more difficult, by increasing the diversity and strength of late-game enemies, and by nerfing some abilities that were too easy to exploit. We hope it will make the game more challenging and interesting for all types of players. it also contains quality of life improvements, like adding a "basic" attack with no essence cost on wands, to avoid wands users to rush in melee once their essence is depleted when playing in real time. More balance patches and quality-of-life updates will certainly follow as we gather more feedback. We also plan to add new content, such as the "Alchimechanics" skill in items, hopefully in the next large update. - Balance changes: - rework mobs generation. Allowing larger mobs to vary end game enemies. - nerfing spells at high skill value - critical strike nerf master level - slightly lower level-up bonuses - more coherent skills table per background - sharper items price increase with level - increase items weights, especially shields - tweaking shield skill (partially ignore shield weight) and armor skills - faster reload on long runs - rescoring all enemies - makes several skills more powerful at grand master level - lower teeth given by difficult quests - night penalty: reduced visibility and attack malus at range - wands: add weak base attack with no essence cost; to avoid mages rushing to melee and getting quickly killed once their essence pool is empty. - Fixes: - implement only one GM per skill - fix non viewable control zones - wig-it-yourself: quest description; - sell quest show target arrow to return once items have been found - high level enemies not as strong as they should be - fix targeted gobs for mass meat shield - fixes in player difficulty autoscoring Other: - death magic: remove friendly fire. - joker random upgrades are seeded on day - allow to upgrade an item without unequipping - faster dungeon and saves load


[ 2024-09-20 17:07:33 CET ] [ Original post ]



Gobs and Gods
Alexandre Gilotte
  • Developer

  • None
  • Publisher

  • 2024-07-19
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 26  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (59 reviews)


  • Review Score

  • https://www.gobsandgods.com/
  • Website

  • https://store.steampowered.com/app/2506900 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • The Tactical Rpg Going Full Goblin Mode!

    In Gobs and Gods, you freely explore a fantastic world full of magic, wonders and crazy surprises.
    The bad news: its nicest inhabitants are ... Goblins.
    The good news: they seem to believe you are their God.
    Hire, equip and level-up a band of goblins to fight and die for you in tactical turn-based combats, while you uncover the secrets of this world, and maybe find your way out of there!

    The Gameplay Includes:

    • free exploration of a sandbox world
    • fast tactical turn-based combats
    • a wide variety of absurdly unique quests
    • levelling your army of expendable goblins while increasing your own powers.

    Free Exploration Of A Sandbox World


    At game start, you can choose either the default map or a new procedurally generated world map for increased replayability.
    You will explore smelly dungeons, mysterious mage towers and prosperous villages ... all that while getting the opinionated comments of your goblins about the places you visit.

    Fast Tactical Turn Based Combats


    When encountering an enemy mob, the game switches to a turn-by-turn combat on a hexagonal grid.
    Your goblins must act each turn with a limited pool of action points, to move, hit, cast a spell, or maybe insult the opponent.
    They can also unlock more powerful moves by spending "essence" points, but this resource is limited, making for difficult tactical decisions.
    To ensure there are no downtime, the opponents move all simultaneously during the AI phase, and the engine can smoothly be swapped to a "real time" mode to quickly finish a battle.

    Quests Like You Just Won't Find Anywhere Else



    In Gobs and Gods, you should not expect epic quests where you are the only hope to save the world - it is way beyond saving anyway.
    And if you are told by a nice and miserable gob that you are the one to help them get rid of the local evil bad guy, don't fall for it, it's a scam!
    Instead, you would get quests which make sense for a goblin - which is to say, sometimes not so much; but we bet that for once you will actually read the text of the quests.

    Levelling Your Gobs and Your God


    Your goblins will gain xp when they survive a battle, increasing their strength, unlocking new perks, and enabling you to deal with stronger enemies...
    ... until you suffer a defeat and lose most of your army. Does this mean you have to reload or restart the game? No! Remember, You are a god, and they are only expandable goblins. When you lose a levelled goblin, you absorb its experience and gain devotion points, which allow you to unlock new powers and to help you quickly recover from a set back.
    GAMEBILLET

    [ 5951 ]

    3.00$ (80%)
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    2.22$ (78%)
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    6.80$ (66%)
    5.10$ (66%)
    8.27$ (17%)
    16.99$ (58%)
    33.17$ (17%)
    16.59$ (17%)
    7.90$ (74%)
    33.59$ (16%)
    20.72$ (17%)
    24.95$ (17%)
    3.00$ (80%)
    6.30$ (68%)
    GAMERSGATE

    [ 3198 ]

    25.0$ (50%)
    6.0$ (70%)
    0.75$ (92%)
    0.75$ (81%)
    1.05$ (85%)
    6.8$ (66%)
    2.25$ (89%)
    5.4$ (82%)
    2.25$ (77%)
    10.79$ (46%)
    9.35$ (22%)
    5.1$ (66%)
    17.99$ (28%)
    0.38$ (92%)
    12.59$ (37%)
    0.75$ (92%)
    4.95$ (67%)
    0.79$ (89%)
    2.7$ (77%)
    3.6$ (70%)
    1.5$ (90%)
    13.59$ (20%)
    6.11$ (49%)
    8.0$ (60%)
    1.84$ (74%)
    1.31$ (74%)
    0.83$ (92%)
    0.88$ (91%)
    10.58$ (47%)
    3.6$ (64%)

    FANATICAL BUNDLES

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    HUMBLE BUNDLES

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