- increased god max weight && logistic effect - fix bug with main quest showing quest start dialog several times - feed menu: better tooltips position + allow to give more food than required, to advance "nurturing" path - particles around chests and stairs (... to make the quest "hide item" easier to complete) - worldmap: longer run duration - sort inventory with most recent items first - hire window improvement - give more information about followed path - lich raise dead spell: raise with half hp (instead of 1 hp) - item prices: lower reputation impact, avoid ultra low sell prices at producing villages . - show if current prices are higher/lower than normal. - traps: range +1 - tradeofalljacks: move parts of apprentice perk to skill, rewrite description. (Should be clearer that it is *both* "trade" and "Jack of all trades")
- prevent random quest targeting broken temple - increase wood in forest - fix observation towers - levelling: fix archetypes with both range and melee - starts run with double click - fix enemies IA sometimes not moving in dungeons - a few other minor fixes - more information on dead gobs (warning: will not be accurate on gobs hired before this patch)
Following a common player request, I've configured cloud saves for Gobs and Gods. I have to admit, it was easier than I expectedSteam has really done a great job with this! If you run into any issues with the saves, here are the details: - The saves are located in this folder: C:\Users\USERNAME\AppData\Roaming\Godot\app_userdata\Gobdot\saves - Each subdirectory represents a saved game. - This directory is now synchronized with Steam Auto Cloud. - The game also creates a backup of the saves in: C:\Users\USERNAME\AppData\Roaming\Godot\app_userdata\Gobdot\savesbackup This directory is *not* synchronized by Steam, so if any data is mistakenly erased by Auto Cloud, you can manually copy and replace the files from /savesbackup to /saves As always, if you encounter any issues, please let me know on the community forum or on my Discord! Alexandre
- player gobs willpower decrease spells effect - further nerf death magic - increased athletics hp bonus - donjon: allow entering directly to lvl 2 if lvl 1 was cleared - fix rally perks - increased trollish effect - saves: making backups (to prepare safely activating autocloud)
Since the release two months ago, we've gathered a lot of player feedback, which has helped us identify ways to improve Gobs. We've already released a series of small updates with fixes and quality-of-life improvements based on player suggestions, but a larger patch was needed to address game balance. This patch is thus designed to correct all the balance issues which were reported or which we noted ourselves. Overall it should make the endgame more difficult, by increasing the diversity and strength of late-game enemies, and by nerfing some abilities that were too easy to exploit. We hope it will make the game more challenging and interesting for all types of players. it also contains quality of life improvements, like adding a "basic" attack with no essence cost on wands, to avoid wands users to rush in melee once their essence is depleted when playing in real time. More balance patches and quality-of-life updates will certainly follow as we gather more feedback. We also plan to add new content, such as the "Alchimechanics" skill in items, hopefully in the next large update. - Balance changes: - rework mobs generation. Allowing larger mobs to vary end game enemies. - nerfing spells at high skill value - critical strike nerf master level - slightly lower level-up bonuses - more coherent skills table per background - sharper items price increase with level - increase items weights, especially shields - tweaking shield skill (partially ignore shield weight) and armor skills - faster reload on long runs - rescoring all enemies - makes several skills more powerful at grand master level - lower teeth given by difficult quests - night penalty: reduced visibility and attack malus at range - wands: add weak base attack with no essence cost; to avoid mages rushing to melee and getting quickly killed once their essence pool is empty. - Fixes: - implement only one GM per skill - fix non viewable control zones - wig-it-yourself: quest description; - sell quest show target arrow to return once items have been found - high level enemies not as strong as they should be - fix targeted gobs for mass meat shield - fixes in player difficulty autoscoring Other: - death magic: remove friendly fire. - joker random upgrades are seeded on day - allow to upgrade an item without unequipping - faster dungeon and saves load
A few changes while preparing a bigger balance patch: - fix foot sculptor quest when first killing arrogant sculptor - increase max mob size to get more diversity on hard late game - clarify which armors are light - fixes in mobs autoscoring - refactor mobs definitions
- improved camera centering on worldmap - option to desactive auto center in fights - improved minimap
Our testers report that the native linux version now works well. Thanks to Godot this one surprisingly simple to target several OS!
- fix crash on reload after quitting in the middle of a gob order - improve upgrader ui (sorry, did not re-equip upgraded item yet) - fix worldmap camera locked on player - fix fleeing gob moving toward enemy - lower sadistic increase for dismissing a gob - tuning melee gobs ai range in RT, so that they move in front of archers.
Since the release one month ago, we have been actively iterating based on players' feedback and suggestions. Our primary focus has been improving the UI and enhancing the overall player experience. Next, we plan to address game balance and difficulty, aiming to provide a rewarding challenge for all players, from casual gamers to hardcore enthusiasts and even sadistic goblin gods. Following this, we intend to introduce additional content such as new items, quests, the new "alchimechanics" skill, andhopefullynew scenarios to offer more varied playthroughs. We sincerely thank all the players who have contributed their comments and ideas! You can reach us on our Discord. Below are the changelogs so far: 2024/08/18 - Improved stickiness of tooltips - Added shortcut for "hold position" - Fixed issue with selecting multiple gobs - Added display of time units used by the next action - Hiring now requires two clicks - Hiring event now allows viewing gob details - Added potion descriptions - Added sort buttons in inventory - Options: Pause after a fight; Disable camera movement on screen edge - Some spells can now be cast directly from the world map - Added drag-and-drop feature to change gob order 2024/08/15 - Fixed stats bug affecting gobs created before the "show speed" patch - Fixed minimap displaying "unarmed trainer" - Rebalanced fame XP bonuses - Added button in the quest window to hide quest arrows - Added "hold" and "attack at" buttons in real-time mode - Fixed fleeing gobs that could still attack - Added shader for currently executed orders 2024/08/07 - Removed training level 7 (was not supposed to be available and caused crashes) - Fixed crash when upgrading "skinning quest" sword on game reload - Expanded enemy tooltip details - Game now starts in pause mode on reload - Added more logging for god-issued orders - Fixed statue UI issues - "Badly hurt" icon now visible under gobs (other icons are still in progress) 2024/08/03 - Made trees half-transparent on combat maps - Red hexagons now appear around buildings if the option is enabled (in gameplay options) - Moonbook UI now shows candles and god XP when upgrading spells - Re-enabled the speed stat - Defense tooltip now displays all defenses - Minor camera UI fixes - Fixed issue with 'm' key opening the minimap while renaming a gob 2024/07/31 - Increased essence cost for death magic spells - Equipping potions now costs TU (time units) - Fixed "zoom frozen at max" on some screen sizes - Added graphics option for "Nvidia flicker workaround" 2024/07/29 - Unstylish/Coquettish gobs now always accept upgraded items - The next trainer location is now displayed in the training window - Fixed issue with "tournament" quest allied mobs wandering randomly after save/load - Added message explaining why a spell can't be cast on certain gobs - Fixed gob order when entering dungeons - Fixed potential crash when reloading a game where gobs are sleeping - Attempted patch for fog of war not reloading correctly - Updated Discord link 2024/07/27 - Fixed difficulty scaling issue when players repeatedly fight weak mobs (thanks to They Live!) - Swapped "space" and "E" shortcuts for turn-based mode (requires resetting controls to take effect) - Fixed crash when renaming a gob with special characters - Fixed occasional dungeon crash when changing levels twice in the same frame - Attempted fix for fog of war not loading on low-end hardware - Fixed re-entering three-way fights when clicking on a dead mob - Fixed various typos - Improved minstrel skills to better match his class bonus 2024/07/23 - Fixed bug caused by double-clicking some buttons within the same frame - F1 - F12 keys now select gobs - Added more logging for the strange 'foot expert' quest bug - Editing gob names is now possible - Fixed additional typos 2024/07/20 - Fixed bug when clicking on the level-up button for a non-player gob - Corrected many typos
https://store.steampowered.com/app/2506900/Gobs_and_Gods/
Gobs and Gods
Alexandre Gilotte
None
2024-07-19
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 26
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(59 reviews)
https://www.gobsandgods.com/
https://store.steampowered.com/app/2506900 
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The Tactical Rpg Going Full Goblin Mode!
In Gobs and Gods, you freely explore a fantastic world full of magic, wonders and crazy surprises.The bad news: its nicest inhabitants are ... Goblins.
The good news: they seem to believe you are their God.
Hire, equip and level-up a band of goblins to fight and die for you in tactical turn-based combats, while you uncover the secrets of this world, and maybe find your way out of there!
The Gameplay Includes:
- free exploration of a sandbox world
- fast tactical turn-based combats
- a wide variety of absurdly unique quests
- levelling your army of expendable goblins while increasing your own powers.
Free Exploration Of A Sandbox World
At game start, you can choose either the default map or a new procedurally generated world map for increased replayability.
You will explore smelly dungeons, mysterious mage towers and prosperous villages ... all that while getting the opinionated comments of your goblins about the places you visit.
Fast Tactical Turn Based Combats
When encountering an enemy mob, the game switches to a turn-by-turn combat on a hexagonal grid.
Your goblins must act each turn with a limited pool of action points, to move, hit, cast a spell, or maybe insult the opponent.
They can also unlock more powerful moves by spending "essence" points, but this resource is limited, making for difficult tactical decisions.
To ensure there are no downtime, the opponents move all simultaneously during the AI phase, and the engine can smoothly be swapped to a "real time" mode to quickly finish a battle.
Quests Like You Just Won't Find Anywhere Else
In Gobs and Gods, you should not expect epic quests where you are the only hope to save the world - it is way beyond saving anyway.
And if you are told by a nice and miserable gob that you are the one to help them get rid of the local evil bad guy, don't fall for it, it's a scam!
Instead, you would get quests which make sense for a goblin - which is to say, sometimes not so much; but we bet that for once you will actually read the text of the quests.
Levelling Your Gobs and Your God
Your goblins will gain xp when they survive a battle, increasing their strength, unlocking new perks, and enabling you to deal with stronger enemies...
... until you suffer a defeat and lose most of your army. Does this mean you have to reload or restart the game? No! Remember, You are a god, and they are only expandable goblins. When you lose a levelled goblin, you absorb its experience and gain devotion points, which allow you to unlock new powers and to help you quickly recover from a set back.
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