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Gobs and Gods
Alexandre Gilotte Developer
None Publisher
2024-07-19 Release
Game News Posts: 32
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (66 reviews)
Public Linux Depots:
  • [0 B]
Gobs and Gods 1.3: More Mobs and Monsters!

After six months without updates, we are thrilled to announce the release of the next big update to Gobs and Gods! This patch focuses on enhancing tactical combat. Weve added a much wider variety of enemy mobs and reworked almost all existing enemies. These changes should make the late game far more diverse and challenging. Additionally, weve revamped several traits and skills that felt underwhelming. For example, ranged weapons have been redesigned to feel more distinct, and goblin traits have been updated to be clearer while always offering some (small) advantage. Looking ahead, we plan for the next major update to focus on adding more quests. I already have a backlog of 'unique' quests written and waiting to be properly integrated into the game. After that, were likely to focus on introducing a few alternative game starts to maximize replayability.

Changelog:


Enemies and mobs:


  • rebalance stats to make enemies more unique
  • add new enemies powers.
  • ai can use more special skills (nets, swap, backstab, trolling,...)
  • many new mobs

Gameplay updates:


  • revamp all range weapons, especially guns, wands and crossbows
  • modify weapons "apprentice" perk to give wider access to weapon special attacks
  • modify essence regeneration: essence now regenerates with time at night, at a rate dependent on the moon.
  • add throwing nets, usable with the 'trap' skill
  • add a few new items
  • add a Battle Log, which can be activated from the "gameplay options" menu. (still a bit experimental however)

Other changes:


  • change loading screen
  • dead pnj: explain why they talk
  • nets and spiders webs
  • "magic defense" lowers many debuff effects and some spells damages
  • more alchemy recipes from npcs
  • faster saves
  • fix dungeon generation
  • fix lines of sight
  • more details on game rules in tooltips (stats effect,...)
  • faster saves
  • statue effect fixes
  • moods are impacted by more events
  • show kingdom banner on villages
  • some whims prevent unequipping an item for a time
  • adding "Pet BFF" whim
  • mob shadows on worldmap: reworked to avoid lag when loading a new part of the map
  • and many other tweaks and fixes.


[ 2025-06-01 17:49:57 CET ] [ Original post ]

The Tactical Rpg Going Full Goblin Mode!

In Gobs and Gods, you freely explore a fantastic world full of magic, wonders and crazy surprises.
The bad news: its nicest inhabitants are ... Goblins.
The good news: they seem to believe you are their God.
Hire, equip and level-up a band of goblins to fight and die for you in tactical turn-based combats, while you uncover the secrets of this world, and maybe find your way out of there!

The Gameplay Includes:

  • free exploration of a sandbox world
  • fast tactical turn-based combats
  • a wide variety of absurdly unique quests
  • levelling your army of expendable goblins while increasing your own powers.

Free Exploration Of A Sandbox World


At game start, you can choose either the default map or a new procedurally generated world map for increased replayability.
You will explore smelly dungeons, mysterious mage towers and prosperous villages ... all that while getting the opinionated comments of your goblins about the places you visit.

Fast Tactical Turn Based Combats


When encountering an enemy mob, the game switches to a turn-by-turn combat on a hexagonal grid.
Your goblins must act each turn with a limited pool of action points, to move, hit, cast a spell, or maybe insult the opponent.
They can also unlock more powerful moves by spending "essence" points, but this resource is limited, making for difficult tactical decisions.
To ensure there are no downtime, the opponents move all simultaneously during the AI phase, and the engine can smoothly be swapped to a "real time" mode to quickly finish a battle.

Quests Like You Just Won't Find Anywhere Else



In Gobs and Gods, you should not expect epic quests where you are the only hope to save the world - it is way beyond saving anyway.
And if you are told by a nice and miserable gob that you are the one to help them get rid of the local evil bad guy, don't fall for it, it's a scam!
Instead, you would get quests which make sense for a goblin - which is to say, sometimes not so much; but we bet that for once you will actually read the text of the quests.

Levelling Your Gobs and Your God


Your goblins will gain xp when they survive a battle, increasing their strength, unlocking new perks, and enabling you to deal with stronger enemies...
... until you suffer a defeat and lose most of your army. Does this mean you have to reload or restart the game? No! Remember, You are a god, and they are only expandable goblins. When you lose a levelled goblin, you absorb its experience and gain devotion points, which allow you to unlock new powers and to help you quickly recover from a set back.


GAMEBILLET

[ 6277 ]

20.72$ (17%)
1.00$ (90%)
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4.95$ (17%)
GAMERSGATE

[ 2274 ]

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MacGamestore

[ 1878 ]

2.49$ (75%)
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15.99$ (20%)

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