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The Neowsletter - February 2025


Winter has arrived in Seattle... in February! While it's intermittently snowing, it is not sticking. Pft, typical Seattle weather (please don't actually snow too much, I don't have time to shovel the driveway). Did you hear the news that a Nintendo Switch 2 is coming?? Expect an email from us, Nintendo :)

Back to Work


We're back on the work wagon after our nice restful break. We're spending the early part of this year ensuring that a handful of major experimental features are good for Early Access. They won't be featured in this month's Neowsletter but let's take a look at another feature some of you may have already noticed.

Enchantments


In Slay the Spire 2, you may run into a new modifier to your cards called Enchantments. As probably surmised from the name, enchantments are modifiers to cards in your deck which are applied for the duration of that run! While the majority of common Enchantments will give you a slight edge here and there, the more meaningful and potentially run-defining Enchantments can be discovered in rare Events and things like [spoiler]REDACTED[/spoiler]s throughout the game.
Enchanted cards have a little icon and additional effects are added to the card in purple.

Merch Madness



You may have heard by now... but THE DEFECT AND THE WATCHER ARE BACK!! In figure form :) Last week the second part of the YouTooz x Slay the Spire collection dropped, meaning you can now complete your own collection with figures of all 4 heroes!! We don't recommend putting them in your mouth as some fans have expressed the desire to do, but hey, we don't judge.
In some newer news, you will soon be able to ascend to the status of True Gamer with some peripherals that Slay! Namely, these keyboards, keycaps, and deskmats by MKRO & Infinikey, each themed around a different hero of the Spire so you can rep your main AND have some StS swag right at the tip of your fingers. The collection launches this Friday, February 14th, so remember to check it out and grab the ultimate Valentine for yourself or that special Slayer in your life

Spire Spotting



Last month we tasked you, dear readers, with illustrating your hypotheses as to what this ~shadowy~ creature could be. So, Spireologists, let's see what you've come up with...
The award for funniest guess goes to Kodiak_Krew, who created a particularly defective-looking [strike]abomination[/strike] charming creature :) We appreciate the wishful thinking!!
And the award for most accurate guess goes to ssorgatem, who imagined our mystery monster as a Jaw Worm-like creature! And it's... kind of scary how accurate it is actually. Either you are living in our walls or you're just particularly talented at clocking our tea. Though we couldn't feature them all here, thank you for all of your (often cursed) contributions!! It seems we are finally able to lift the veil and see what our friend actually looks like:
Ah yes, why it's a Nibbit! A feisty little monster you'll see often in the Spire. But what's this? Another wild shadow has appeared! What could it be?? Just like last time, post your artistic theories on Discord, Reddit, Twitter, Bluesky, etc, and we'll feature the most accurate--and most amusing--submissions in next month's Neowsletter!

Q&A with C&A


Hello everyone, yet another new section to the Neowsletter has been added (do we need to cut some sections?). This is ... Questions & Answers with Casey & Anthony! Myself (Casey) and Anthony (other co-founder/designer) will be picking and answering a handful of your burning questions to answer each month, as well as the occasional guest. Let's get right into it. Harribo asks: What did you learn from making Dancing Duelists and how did those lessons manifest in StS 2? Casey: Excellent question! For those not in the know, we released Dancing Duelists, a deckbuilding autobattler game jam game in October 2023. Slay the Spire 2 wasn't yet announced, and we were considering an engine switch for a host of reasons. Made in 3 weeks in the Godot Engine, which none of us have developed in before, it was a technical exploration to assess the viability of switching from the Unity Engine to Godot. I guess we learned that Godot seems like a viable game engine! But for more details around the situation and learnings from that project I published a blog post on the topic around the time Dancing Duelists was completed. oblivionsweet asks: Will Clash return in sts 2? Anthony: No Keystone asks: What does Enchant mean? Casey: Oh right, we haven't explained this yet. Well now it's been answered above! Will asks: Will there be a 'sell' feature at the Merchant in StS2? Anthony: No Cosmosis asks: Can we know more about the pumpkin looking guy? He sparks my branium Casey: No, but soon Mage Ferago asks: How is music design involved with the development of the game? For example, is a boss's design created first, and the music track made based on its vibe? Is it any different for making music for rooms/acts? Additionally, why does the Merchant's theme in the full OST have a huge portion that isn't used in game? Clark, our composer: In my book, music is support and serves the gameplay, so Im absolutely looking for ways to write the soundtrack based on the vibe of the boss, environment, etc A good example of thisd be the Corrupt Heart boss fight from Slay the Spire, where the music had pulsating heart-beat motifs to echo the bosss design. In Slay the Spire 2, Im aiming to take that a step further with dynamic music to have the music adapt as the gameplay and situations you find yourself in change. In the differences between the Acts music and Boss fight music, at its most broad, its a feeling of intensity and scale. Ive definitely died enough to enemies while moving up the map, so the threat level needs to feel present as youre climbing, but when you reach the Boss, that threat level needs feel amped up. That amping up can be found in the orchestration, harmonies, tempo, and restating motifs found in the main Act music in new ways. As you'll have seen in the gameplay trailer, the Merchant is back with some lovely new digs, so you can expect new arrangements of that extended version on all your shopping sprees this time around. --- That's all for this month! We used to have this section in our Discord server but felt that choosing the top questions we receive and answering them here would be better. If you wish to submit questions for next month's Neowsletter, post it in the #ask-the-devs channel in our Discord or shoot us an email at fanmail@megacrit.com with the Subject: Question for Casey and Anthony or something similar. Be sure to include an alias!

Connections Section



And now, it's time for us to show our ~love~ for you all with this month's Slay the Spire Connections puzzle!

Community Roundup



A lovely illustration of the Slay the Spire 2 gang by MagusOfArc / @inanitasDei4
Some beautiful Year of the Snecko envelopes made by GM_Whitose
The latest (and coziest) ModTheSpire anniversary project by our incredible modding community, Spire Cafe Needless to say we have a LOT of talented artists in our community--and we've got another way to showcase that! If you would like your own art featured as the Neowsletter's cover image next month, submit it to us either via our Discord or fanmail@megacrit.com by Friday, March 7. The image must contain no text (since we localize the covers) but should have room for the title & issue text to be added, and the dimensions must be 800x450px. We can only choose one submission of course, but if people like the idea we'll continue it for future issues going forward! The March Neowsletter cover image prompt is: "Neow admiring the cherry blossoms."

Localization Info


I've added a little section here to say that we're still slowly onboarding translators for the Neowsletter and eventually the game! The following languages currently have translators: French, German, Korean, Russian, and Simplified Chinese. While positions for these languages have been filled, we might require more work or have other opportunities in the future. If that happens, we encourage you to apply again at that time. For the languages that do not yet have translators, thank you for your patience- I'm very slow here and will hopefully be able to get more translators . But wanted to make sure that the filled positions are known publicly. Again, thank you for all who have applied and I hope you enjoy Slay the Spire 2 when it's out! Phew, that was our longest Neowsletter yet, hope it makes up for the last couple of shorter issues! See you in the next one!


[ 2025-02-13 21:49:28 CET ] [ Original post ]

The Neowsletter - January 2025


Happy New Year everyone Some of you keen-eyed players are aware that we're launching Slay the Spire 2 into Early Access this year! The rumors are true, we're still on track to release. But what day? What month?? Well, we can't say for sure yet. More news will follow sometime this year. If you want to stay up-to-date you can get the Neowsletter straight to your inbox by signing up on our website. But you can also get notified on Steam, Twitter/X, and Bluesky! For those who missed the gameplay trailer, you can view it right here by clicking that play button. We have the technology . https://www.youtube.com/watch?v=ttVtllHkb4E I know we brought it up already but we worked hard on it, okay?

A Holiday Break


We took a nice break during the second half of December so there isn't too much news to share, but if you have any burning questions that aren't covered in our FAQ, then you can visit the Slay the Spire Official Discord and ask away in our #ask-the-devs channel where I'll personally refuse to answer your spoiler-related questions :)

No News, Have an Image


We were on break for some of December so I didn't prepare anything new to highlight. We worked on a trailer the last few months anyways. Here, have this nice screengrab of the main menu background.

Spire Spotting



This is the part where our Spireologists would normally tease a new enemy, but it seems that a strange pall has fallen over the Spire and the monsters are now ~shadows~ of their former selves! Our research indicates that this enemy in particular will become unobscured by next month, but in the meantime we would appreciate any predictive depictions and/or descriptions for our records. Post your artistic theories (regardless of skill level!) on Discord, Reddit, Twitter, Bluesky, etc, and we'll feature the most accurate--and most amusing--submissions in next month's Neowsletter! Something tells us that another mysterious creature will be in need of unveiling by then

StS Connections



And now the moment youve all REALLY been waiting for this months Slay the Spire Connections puzzle! Youre welcome!

Community Roundup


Thank you to everyone who showed your Critmas spirit last month with art, crafts, decorations, custom cards, and even cooking! Here are a few of our favorite festive fan submissions
An adorable, pixel-y illustration of Osty lending The Necrobinder a helping hand with decorating their tree by @boysensyrup
Another adorable illustration of a different, mysterious new character enjoying the holiday season by @chizifsd
Delicious-looking holiday cookie art of some Slay the Spire icons by Pebble on Discord Thats all for this months Neowsletter, but well be back soon for Februarys edition!


[ 2025-01-15 19:49:53 CET ] [ Original post ]

Slay the Spire 2's First Official Gameplay Trailer Is Here!

You didnt think yesterdays Neowsletter was *all* we had for you, did you? ;) Its been 1000 years since the Spire last opened its doors and since we first announced that Slay the Spire 2 was in development! At long last, the gameplay reveal for the sequel to the original, iconic roguelike deckbuilder is here, as revealed earlier today at The Game Awards. Step into the newly evolved Spire, a twisted labyrinth teeming with strange and deadly foes. With a new and returning cast of characters, adapt to an arsenal of brand new cards, relics, and potions, each offering game-changing possibilitiesor dangerous consequences. What new strategies and challenges await? [previewyoutube=ttVtllHkb4E;full][/previewyoutube] Looking for even more ways to get Slay the Spire 2 updates? Join the flock:


[ 2024-12-13 00:39:22 CET ] [ Original post ]

The Neowsletter - December 2024


Let us all welcome winter in this month's Neowsletter! *applause* An end-of-year wrap-up seems appropriate so let's keep it simple and focus on that. Still, looking back at all the work which was accomplished by the team is a good reminder that yes, things are happening. Progress is being made. I have confidence that a beautiful video game will be spawned into the universe soon.

Mega Crit 2024: A Retrospective


  • Announced Slay the Spire 2 to the world via an animated trailer during the Triple-i Initiative. Many thanks to Evil Empire for the opportunity.
  • Many copies of Slay the Spire: The Board Game were shipped out :). Great job, Contention Games!
  • Started The Neowsletter, what you're reading right now! A lot of extras like the fan art and upcoming merch are handled by our community manager Demi, thank you!
  • Worked with other game devs to set up bundles and great discounts, thank you to the IndieBI team.
  • Lots of new merch this year with a lot of collaboration with Makeship and The Yetee.
  • Hired one more person, hooray team growth!
  • Fully migrated engine for Slay the Spire 2 and made significant progress. Great work, Mega Crit dev team.
That was a lot of thanking! I guess this is actually the Thanksgiving Neowsletter. Because so much of our work isn't yet publicly available, we can't give a deeper recap until next year. Something to look forward to in next year's December Neowsletter!

A Million Thank Yous


We recently topped 1 million wishlists on Steam and it's maddening to see so much faith in the sequel and us as a company. The only way for us to thank you is to do our best every day and make a good video game so that's what we'll keep doing next year. It's truly a privilege for us to be independent game developers and I'd like to keep saying, "I make video games for a living." As a thank you, I drew a celebratory Cultist. Please enjoy.

Enemy Preview... WAIT, BEES?!


When working on sequels we ask ourselves how we can introduce new and creative ways for you to die horrifically and we whispered, "...what about bees?"

Mega Crit-mas!



Demi here, bringing good tidings: Mega Crit-mas is back!! For those of you who werent around last year, this is your opportunity to spread some holiday-themed Slay the Spire cheer. Tag us on Twitter or Bluesky with any original festive fan creation, be it art, writing, mods, a video, some Spire-y holiday decorations, etc, and we just might spread the cheer, too! AND if you share your work in the event channel on our Discord, youll get an exclusive role to wear with honor throughout the season! And no holiday ambience is complete without the official Slay the Spire Yule Log, featuring some cheerful renditions of classic StS boss themes to accompany the crackling rest site flames! And one last plug: if youre looking for some last-minute gift ideas, you can always check our sites merch page!

StS Connections



*Merchant voice* Ho ho ho! This month brings a more festive (though hopefully still somewhat fiendish) Slay the Spire Connections puzzle!

Community Roundup



Gorgeous pixel art of The Defect channeling his own inner artist by @boysensyrup
An amazing illustration of The Defect in a Hades-inspired style by @coryharris.jpg
Another incredible pixel version of Slay the Spire that we wish we could play, this time by @aspabot Happy holidays from everyone at Mega Crit to you! Be sure to tune in next year for the next Neowsletter :)


[ 2024-12-11 20:15:20 CET ] [ Original post ]

The Neowsletter - November 2024


It's the November Neowsletter! Unsurprisingly, work continues on Slay the Spire 2. Though we're not quite ready to reveal gameplay footage yet, let's have a sneak peek at some quality of life and UI changes that come with StS2. Do keep in mind that the Early Access release is still a bit off (it's not going to be released January 1, 2025). Any screenshots and the contents within are a work in progress.

Shinier Shinies


Okay, so it sounds obvious, but rare things should be shiny! Working in a fancier game engine allows us to make effects easier so that's been fun. VFX work is behind as it's lower priority and rarely introduces bugs (we tend to work on scarier/buggier things first) but I felt inspired .
I warned you about work in progress; these two new cards have already been reworked...

Map Changes


One day, I tried playing Slay the Spire on my phone and it was hard to click on the little icons on the map. Differentiating some of the room types was also quite hard on these tiny screens. As I don't play video games on the phone, I wasn't aware of this... until now (or about 4 years ago, to be exact). So we slapped some color on there and bumped up the size of the icons. There's a Colored Map mod for Slay the Spire 1. Somebody showed me that you can also draw on maps and I said, That's a fun idea. Let's steal it. That's right modders, that's what you get for not filing Game Mechanic Patents (that is a joke, don't actually do that).

Top Bar Changes


Sure, this is in the screenshots of the game but there are some small changes here. The height of the bar has gone from 64px -> 80px. That's a 25% increase in hitbox size for things in the top bar, making it easier to select potions, open the map, etc. We also made it less wordy. Goodbye names, people were censoring their names in screenshots anyways. We like privacy too! There will be more things in this top area but for now, keeping it nice and roomy feels good. Oh oops, let's censor these relics for now
The icon next to the stair icon indicates what type of room you're in

Run Info Panel


A nice little pop-up to let you know what run you'll be continuing! Neato.

Enemy Preview Time


This month we show off a cute little gummy bear looking creature. How adorable :). We hope everyone will love this cutie. Definitely not an enemy that will upset you in the future.

Translators Update


We're starting to onboard some translators but it's been a bit slow as it's the season of sickness. Apologies for the lack of response to many of you. The amount of responses to the localization sign up form has been quite a lot more than expected. This has been great, but a lot of work. I'm trying my best! As some non-English speakers will noticethis Neowsletter is translated on Steam! Wahoo!! How do you translate "Wahoo"? Also, we're also getting some translations of our previous Neowsletter up as well :). If that's been helpful do let us know, even if we can't read your comments (lol).

So Much Merch


Ok, now Demis section begins! First things first, weve got some big merch drops to tell you all about!
This plushie of The Champ may be tiny, but he is also MIGHTY!! Hes also VERY limited edition; theres less than a week left on the campaign, so be sure to grab your own from Makeship here before November 12!
Also, The Yetee recently released a bunch of stickers, including sticker sheets of EVERY relic in the game and some very boss-looking boss stickers! And (as their namesake would imply) the drop also includes a t-shirt, featuring Neow and the Corrupt Heart in a metal concert tee style! Get your hands on these and lots of other items from our Yetee collection here.

StS Connections



Another Neowletter, another Slay the Spire Connections puzzle! Last months was on the easier side, so lets see if we can up the difficulty rating a little with this one

Community Roundup


If you tuned in last month, youd know that we just held our annual Mega Crit-or-Treat event! We got LOTS of spooky submissions via Discord and Twitter, and while we couldnt possibly show them all, here are just some of the highlights of what our community created last month!
Another resplendent rendition of The Ironclad in his fiery, spooky Demon Form by @JoQuerol
A very cute illustration of a Halloween costume party at the Spire by @chizifsd
A super detailed Ironclad cosplay, featuring a belt of homebrewed potions and glowing eyes by TheGuyFromThatThing Thats it for this Neowsletter, tune in next month for more details on this years Mega Critmas event and, as always, more behind-the-scenes looks at Slay the Spire 2s development!


[ 2024-11-07 23:01:32 CET ] [ Original post ]

The Neowsletter - October 2024


Happy spooky month everybody :) As fall descends upon us and I'm eating strange mushrooms found in the forest, we're still hard at work on Slay the Spire 2. This month, let's touch on the art direction and how we're planning on changing things up when working on our sequel. But first, a brief progress update.

Slay the Spire 2 Dev Update


September was a festive month as some of us got together to meet in Seattle, WA during PAX West. However, this meant that everyone got COVID so I'm not sure if that was worth it. Three of us work out of an office and we're moving offices. Only a mile away, but a move is a move. Besides those drawbacks, we're still focused on getting core content into the game. Content like REDACTED and also REDACTED. There have also been significant changes to REDACTED. Interestingly enough, we implemented in-game patch notes so you'll be able to visit the archive of changes one day! All of our secrets and development pacing will be revealed. Now that a lot of the tools for our trailer editor is complete, there's clean up happening for our core VFX.

On Aesthetics Driving Game Design


Last month we discussed why we're working on a sequel instead of adding on to Slay the Spire 1 and this week we're diving into the visual changes we're bringing in! While we hinted at this topic briefly in the past Neowsletter, let's look into what the problems were with the visual style. The first and most important one was that I'm (Casey) bad at art. Now, being bad at art doesn't necessarily mean bad at drawing or having poor taste. It's that I haven't spent enough time in my life to cleanly translate what I'm imagining onto paper. It's a frustrating experience trying to capture a damned knight powered by demonic energy as a sprite in a video game. In the end, I gave up on the Ironclad. That's correctthe Ironclad you see today in Slay the Spire 1 is a character I gave up working on.
Various ideas, poses, concepts, etc. Plus a bonus resting Ironclad shot! After 3 - 4 weeks total of on and off ideating, drawing, redrawing, sketching, etc. I drew a character in a pose that I liked thinking it would give me better ideas. Those with a keen eye probably realized that the Ironclad has the same pose as Hakumen from the BlazBlue series. I found this character with a long thin blade with weighty attacks so cool (he's my main)! On top of this, the faceless nature of the character and this posture was really menacing. I sketched out a character that felt like it would fit in the world of Slay the Spire in this same pose. It was supposed to be a This is the feeling I want! Hopefully an artist redraws this later. but ended up being the final sprite so it felt a little unoriginal due to the pose :(. Still, I'm happy with the outfit and color scheme. After I had a character with the right feel, now I had to animate it as well? This was daunting, as there was a lot of other work to do (like programming). Already frustrated with how much time was spent on the Ironclad, I decided he can just elbow strike the enemy.
In the end I didn't use this sprite. The irony... The Silent's concept came to me much quicker. But it still took a long time to draw the sprites that exist for her and animating what I drew was also out of the question for my technical ability. A scary skeleton donning assassin. If you can see anything but her cape, it's probably because you've been assassinated. Very cool concept. Great job, Casey. Now give her a wobbly knife because wobbly knives are scary (Kris Dagger).
The little purple knife was a placeholder. Also, the pose makes no sense. A lot of the art for the Ironclad, Silent, and other humanoid enemies didn't read well to a lot of people due to the size of the sprites on screen and my lack of experience here. There were misunderstandings on what a character was doing. How they were standing. How they are holding something. Whether they were supposed to look happy or angry even. After all of this, I ended up drawing considerably less humanoid characters into the game. This in turn made me incorporate less narrative mechanics. A lot of intrigue and power struggles tend to occur between humanoid races for a reason; we're able to relate more to things that are human than the foreign or abstract. You can see remnants of this from the existence of other humanoid adventurers, slavers, thieves, and so forth! As the game's fun was found in the deckbuilding and core game loop, this felt like an opportunity to reduce the game's scope and rescind a lot of the narrative and story elements which were loosely planned. Today, I ask myself, But what if those limitations were gone? Hmm...

Marlowe Dobbe x Mega Crit



A visual representation of Mega Crit and Marlowe Dobbe coming together, featuring The Silent from Slay the Spire and The Thief from Dicey Dungeons, which Marlowe was the artist for. While a lot of my time post-release and during the pandemic was spent on improving my artistic abilities, learning bass guitar, and making various game prototypes in Unity, I also knew there would be too much work for me to be the primary on all things visual if we were to do a sequel. I wanted an Art Person who could draw small things that were clear and concise while also inviting playfulness, creativity, and expressiveness. I emailed a bunch of industry friends to see if they knew anybody interested in such a job and we talked a great deal (is this an interview?) and brought her onboard as Art Director. Welcome, Marlowe (3 years ago that is)! We've been working together for the majority of the project and we continue to hone the visual identity of Slay the Spire 2 based on what I think, what Marlowe thinks, what the rest of our team thinks, and what our internal playtesters think. There's a lot of thinking overall. Our style and philosophy is merging together and I'm always pushing for UX snappiness and speed while ensuring that the game's vibes don't stray from the original. On top of this, we've also hired a full-time animator, Chris Gortz, and Slay the Spire 1's card and event illustrator, Anailis Dorta (see our full team here: https://megacrit.com/about/). Working together for a long time allows us to mind meld and I think the harmony you'll see in the game is a sight to behold!

Changes


If I were forced to make a bulleted list of high level changes, it would look something like this:
  • Playful:While we still retain some dark themes, the tone is more playful through its visual language and world.
  • Crisp:Creatures, items, cards, backgrounds are all a bit more crisp, as the style is less painterly.
  • Liveliness:Considerably more animations and transitions make the game feel livelier.
  • Cinematic:More whole-screen art stuff. Compared to before, this makes the game feel more epic rather than intimate.
  • Colorfuler:Everything is more colorful! This improves the legibility of various screens as well.

Some words from our Art Director


Working on developing the visual style for Slay the Spire 2 has been a really interesting and unique challenge that Im unsure Ill ever get to experience again as a game developer. Coming into work on a sequel of a very beloved game has a whole new set of rules from working on a new concept or property. While we want to update the visuals and make it feel new and fresh, we also want to ride that line of it being recognizable as the Slay the Spire world.
Some early explorations for The Silent for StS2. Perhaps there is a universe in which we ended up going in this more cartoony direction. Myself and the art team have done what I can only describe as visually dissecting what parts made up the vibe of Slay the Spire 1. What motifs, repeating visuals, creatures, races, architecture, etc. all add up to the unique, kind-of-creepy-but-kind-of-fun energy of the first game. Were all big fans of the first installment and I at least have spent an embarrassing amount of my time playing it. When Im approaching it as a fan and also someone in charge of steering the visuals of the sequel, you start to pick up on things like yeah theres not a lot of uncovered faces in Slay the Spire 1, this character were working on wouldnt fit cause you see too much of their face. or This is a cool monster, but is it WEIRD enough? (I have spent a lot of time iterating on enemy designs to make them weirder.) In the end, our goal is to make it feel bigger than the first game with new sets, new characters and enemies, more full-screen-art, way more animation, and a LOT of VFX (insert sparkles and fire and sparks here.) Of course itll look different and new, but I think its going to be a place that old and new StS players will feel comfortable and familiar in! And in the ~spirit~ of the season, heres a spooky StS2 sneak peek
oooOooOoo its a new, ghostly, knight-looking enemy

Translating the Neowsletter


As we've started posting the Neowsletter on Steam, our viewership has increased significantly. It may be time to start translating these announcements... If you have worked on Slay the Spire translations in the past and/or interested in translating announcements, please contact devs@megacrit.com or DM me on Discord @caseyyano. As an FYI: We're not yet starting on STS2 translations.

Mega Crit-or-Treat Returns!



Our art director Marlowes own beautiful Cultist-themed pumpkin carving from last Halloween. ........BOO!!! Hey, its Demi the Community Manager nowdid I scare ya?! In any case, it's spooky season again, and you (might) know what that means: Mega Crit-or-Treat is back from the dead! For those who don't know, last year we held the first annual Mega Crit-or-Treat event, where the community was encouraged to share any Halloween-themed Slay the Spire content, be it drawn, written, modded, cosplayed, cooked, carved, crocheted, interpretively danced, whatever! And this year we're doing it all again, this time with a new prize for participants! From now until Sunday, November 3, post your beautiful and/or terrifying creations in our Discord server and we will bestow upon you a treat: the limited time Creepy Cultist role! If you want to join in on the frightening festivities but don't know where to begin, check out these official StS pumpkin carving stencils made by our art director (and honorary Mayor of Halloween) Marlowe! Also, if you post any spooky Spire content on Twitter or Bluesky, be sure to spread the eerie cheer by tagging us @MegaCrit!

Slay the Spire Connections



Since so many of you enjoyed the last one, weve got another official unofficial Slay the Spire Connections puzzle this month! Having a regular puzzle section almost makes this feel like a real publication, huh? This one may be slightly easier but, hey, its also slightly spookier too so it balances out maybe.

Community Roundup


And, as always, lets close this out with some of our communitys wonderful creations from the past month:
A beautifully composed poster of the Spires many inhabitants by @h0lysarthole
A big, beautiful, beefy Demon Form Ironclad by @ultimatept0812 [previewyoutube=vZXxf5jXY7E;full][/previewyoutube] A hilariously animated and insanely catchy song by Finger Pickin Good Wow, you made it to the end of this months Neowsletter! See you in the next issue, Slayers!


[ 2024-10-02 21:47:00 CET ] [ Original post ]

Slay the Spire 2
Mega Crit Developer
Mega Crit Publisher
2025 Release
Game News Posts: 6
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)

The Spire Awakens

Civilization has waited 1,000 years for the Spire to reopen its doors...
Return to the Spire and face friends and foes in this sequel to the quintessential roguelike deckbuilder. How high will you ascend... and what truths lie at the top?

Deckbuilding Galore

New slayers join the fray with their own sets of cards, mechanics, and personalities. Try out more archetypes and master them at your own pace. The Spire forever awaits those who dare challenge it...

An Ever-Changing Spire

The Spire isn't what it used to be. New enemies, events, and treasures await as the rooms and items you discover change each time you play... Try risky builds or play it safe as you explore countless different strategies, find yourself in peculiar scenarios, and confront the Bosses of each Act.

New Ways to Play!

That aren't yet announced...

Rebuilt from the Ground Up

Slay the Spire 2 was completely rewritten from the ground up in a new game engine! We're bringing in modern features, incorporating all-new visuals, and expanding moddability.

Coming to Early Access. Again!

Slay the Spire's success comes from our community! It sounds corny, but the extra mile many of you went to report issues, translate content/announcements, create long video essays, make excellent (lol) tier lists, and draw goofy or gorgeous fan art is the reason we're doing it all again. We love our job!

MINIMAL SETUP
  • OS: TBD
  • Processor: TBDMemory: TBD MB RAM
  • Memory: TBD MB RAM
  • Graphics: TBD
  • Storage: TBD MB available space
GAMEBILLET

[ 6047 ]

16.99$ (15%)
22.24$ (11%)
1.66$ (83%)
6.71$ (16%)
12.59$ (16%)
21.24$ (15%)
12.71$ (15%)
8.47$ (58%)
17.79$ (11%)
16.99$ (15%)
5.51$ (8%)
8.59$ (14%)
15.26$ (15%)
21.24$ (15%)
4.44$ (11%)
33.17$ (17%)
16.77$ (16%)
29.39$ (16%)
52.74$ (12%)
13.34$ (11%)
17.79$ (11%)
35.59$ (11%)
4.19$ (16%)
4.74$ (76%)
16.97$ (15%)
26.34$ (12%)
24.87$ (17%)
5.03$ (16%)
8.47$ (15%)
8.79$ (12%)
GAMERSGATE

[ 687 ]

1.5$ (90%)
4.95$ (67%)
14.99$ (50%)
5.73$ (36%)
9.99$ (50%)
8.28$ (45%)
11.99$ (40%)
1.5$ (70%)
5.28$ (74%)
1.31$ (91%)
20.24$ (33%)
12.49$ (50%)
0.56$ (81%)
1.5$ (85%)
1.88$ (92%)
15.0$ (75%)
0.94$ (81%)
3.75$ (62%)
9.99$ (50%)
13.99$ (30%)
0.94$ (81%)
3.75$ (75%)
13.49$ (10%)
0.56$ (81%)
7.5$ (50%)
1.05$ (85%)
11.55$ (32%)
4.95$ (67%)
4.0$ (80%)
0.99$ (50%)

FANATICAL BUNDLES

Time left:

356422 days, 3 hours, 10 minutes


Time left:

8 days, 11 hours, 10 minutes


Time left:

4 days, 11 hours, 10 minutes


Time left:

3 days, 11 hours, 10 minutes


Time left:

10 days, 11 hours, 10 minutes


Time left:

36 days, 10 hours, 10 minutes


Time left:

18 days, 11 hours, 10 minutes


Time left:

21 days, 11 hours, 10 minutes


Time left:

7 days, 11 hours, 10 minutes


Time left:

23 days, 11 hours, 10 minutes


Time left:

31 days, 11 hours, 10 minutes


HUMBLE BUNDLES

Time left:

9 days, 5 hours, 10 minutes


Time left:

12 days, 5 hours, 10 minutes


Time left:

17 days, 4 hours, 10 minutes

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