

“gather round little tadpoles, and let me spin you a yarn…”
Take on the role of an ornery but sweet little old lady and descend into a strange dungeon. Learn colorful spells that change the way you move and interact with the world around you. Solve mind-bending puzzles, or just hit stuff with your broom.
The only way to stop the decay of the world is by tidying up.
Features
- A glitchy pixelated aesthetic with quirky characters.
- Sweep away dust, decay, and monsters with your trusty broom.
- Wield spells that glitch the mechanics of the game.
- Hear the ramblings of a weird old crone.
Edit:
Thanks everyone for your comment! I have decided I\'m going to work on a few more quality of life fixes, some slight balance tweaks, and a couple more NPC hints, but for the most part I will leave the game as is. It is COMPLETE!!!
See you guys in Babushka\'s Glitch Dungeon 2!!!!
[hr][/hr]Hello Everyone!
I\'m just a single person working on designing and developing Babushka\'s Glitch Dungeon, and I\'ve been so overwhelmed and happy by all the positive reviews and attention the game has gotten! Thank you all so much for the kind words, positive and constructive feedback, and everything in between. I\'m really so grateful.
Request for Feedback:
To me, the game feels almost \"complete\", but I still have a hankering to get in there and update a few things. Here are some ideas:
[olist]flowey Rework the Bosses: This has seemed like to me to be the most consistent feedback I\'ve seen on reviews. \"The bosses are a bit too action-y or janky. They don\'t engage with the \"puzzle\" mechanics as much as they could\". I think it could be fun to make these less demanding on twitch reflexes, and design them to be a bit more about solving a puzzle box while still interacting with the big boss characters.
[/*]james New Level?: I have several mechanics ideas that were scrapped or reworked, and there still is some additional map tiles in the game that are empty. I originally had planned to add a \"post-game\" or \"secret\" level that makes use of the additional power ups you get in the game, but so far when designing for them it feels hard to make it feel \"right\". Somehow I feel like it breaks the flow of the game, which is right now at a pretty good small length and pace. Similarly, I feel like I made the [strike]secret soul upgrades[/strike] too overpowered, and they don\'t seem to really work with the rest of the level design philosophy.
[/*]Parasaurolophus New Game + / More stuff to do on the Farm: Maybe you could find different characters hanging out in your farm after you beat some of the levels. Lol.
[/*][/olist]Any way, those were just some of my ideas, but I want to open the floor for your feedback. If you enjoyed the game, but feel like it would be GREAT with just one tweak or addition, let me know what you thought!
Like I said before, I\'m just one person working on this game, and now that it\'s out and I\'ve been working on it for so long I feel like it\'s a little hard for me to see it from an outside perspective lol. Ok bye.
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