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[Arch Toasty] [Benedikt ] [David Martínez Martí] [Geeks Love Detail]


Addressing some Questions

Q: Why is the game no longer free? - 8 people or so. A: Well it is free... technically. If you want you can still access the old PDF version. The engine to run and make everything better? Not free. If you want the Engine for free? Well...there are ways(keep reading)I just don't think you want to put the effort in to get it. ------------------- Q: Why is there over 100$ in DLC already? - MegamanZero A: Would you rather the game cost 60$? Comparing typical homebrew on DrivethruRPG, other TTRPG's on Indies resource, and other places. All indie TTRPG's average out to 14.72$, if its D&D 5e all homebrew content of questionable content averages around to 7.67$. The Average Indie TTRPG features 3 classes and around 6 species(5.1 rounding up). This is after researching over 500 TTRPG's. Mostly indie, some not. That's what I used to calculate prices. Even undercutting it a little. for 14.95$ you get: The game, 4 classes of your choice, and 12 species that were bundled with those classes for synergy. Also when doing this research. Players stick to around 1-3 "classes"(if it had classes or some distinction of) in any TTRPG. Typically sticking to their primary type. I believe this is /more/ than fair. - You must also take into consideration: This game isn't just Adventures of Ardron. So splitting the content into DLC packs is the best way for player choice, a foundation of Adventures of Ardron's design in the first place, and not having to buy stuff you don't want/wouldn't use/paying the price of AoA with all its content just to play a different one(like DoA). As to why is there so much? - I wanted to stress test the absolute hell out of the systems rules. To do that? I need classes that challenged the rules. So I just kept making classes and species to do so... Plus the other members of THNT gave me a lot of inspiration. ------------------- Q: Why is this a pure text game? (but not said as nicely) - IdiocracyIsHereNow A: Well... uh. It's a TTRPG? Is that not what they are? Pen and Paper games? If the graphics of the engine bother you. You are free to play the PDF version :) Where there are no graphics. Plus... I am not an artist. You know how people say "anyone can do anything?" Yeah no. I am not an artist. I even took an art class back in school. Uh. To put it simply, It didn't go well. Plus with my shaking, I can't draw a straight line to save my life. This is why I pay artists, but how do I pay artists? Well. See that's why the game costs money now lmao. The icons I use is used with attribution, everything else I've paid others to do for me. Hopefully in the future I can pay an actual graphic designer, but for now? Unity UI and lines! Let me remind everyone here and now that this just started as an engine to create a character cause people kept getting confused with the PDF version. That's all this game was supposed to be. ------------------- Q: Will there ever be/is there any Adventures to play? - like 6 people A: No :D and yes. I have like... 3? Adventures in mind I would like to write down, and give Weavers to lead their parties through. The issue? *Insert typical single indie dev rant here* - So yeah. That's why, I got many other things to work on first. (Like finally finishing steam integration)... and then Duels of Ardron...and. ...Look. It's on the list, but it's a low priority. The 3 groups of people I know that actually play Adventures of Ardron don't use adventures. My squad included. So yes, I plan to make some. It's on the list, but not for a while. Homebrew your adventure, or just go steal one of 5e's and use the story from it. On the Weaver side of things, combat is /practically/ set up for you already, not much more you need there. I'm going to warn you all though. When there finally /is/ adventures? They will be PDF's, or in game text forms with pictures. It's not going to be automatic. Adventures of Ardron in the engine is a /tool/ to play the game. It is not a video game. It never will be, that would ruin the point of it being a TTRPG. ------------------- Q: What's the current status of DoA? It doesn't seem to have gone anywhere in a long time - Flouronite A: Aite let me break this down for you homie. Stuff was ready to go, but then i had to backtrack 500 miles and also side input everything so it works and is made for steam specifically, and remove everything from ko-fi. This screwed up a bunch of stuff. and Adventures is my main priority. It's the game that brought me and my squad together so, yeah it's important to me. DoA was just a pipe dream. Basically. DoA is ready to hit alpha /soon/. I just need to finish creating the cards, and set up the whole actual playing scene. For a point of reference, This game isn't even supposed to be /released/ yet - I don't know who was here in December of last year.... but Adventures alone was set to be done in /summer/ of 2025. I'm uh... A year ahead of schedule just about, with not even a year of C# programming under my belt yet. (Nov,24 will be 365 days :D woo!) Important note about DoA though. It wasn't even a thought a year ago. It hasn't had the scrutiny and testing that AoA has had. So... That will take some time too, So when it is available... Uh expect A LOT of changes very frequently. Balance is an important thing in a card game. That's about all I got for ya. We'll see how things go :D ------------------- Q: What happened to the discord? - bout 3 people lol A: It got wiped. Since we were no longer doing the content codes, and levels and stuff like that, and AoA was going paid. We figured those that only cared cause it was free won't care anymore, and those that do would come back, and most just lurked anyways so meh . So we wiped that mofo, cleaned up the channels, and reset levels. Now that it's been done... Were actually giving away steam keys for AoA now :D yes the levels are involved lmao, SO if you just join and lurk? You aint gonna get anything, but otherwise yeah. you can get free stuff. ------------------- Q: With AoA going paid, what's that mean for the Alpha testers of old? - Mr Popo I had to ask the team what we should do about this honestly. They thought I was a little over zealous giving away everything just for showing up when the game was early access, and ultimately I agreed, and since were not doing code input anymore, I can't create custom codes now, I could do DLC but that seems a lil wild for a couple people. So those of you who were there with us in alpha will get an upgrade pack of your choice, and any 2 DLC packs you want. Completely free. This was going to include the Access key, but thats not needed anymore. Just throw me a message when you can, and I'll get the keys ---------------------- I think that's all the important questions I like to be as transparent as possible with you, You know what I know. Its your money and time on the line, so you should know what's going on. If you have any more questions feel free to ask For all of you who have actually bought AoA and DLC, Thank you very much. In the words of a Portal toilet. "Your business is appreciated" Cave Johnson - Were done here.


[ 2024-08-17 04:52:18 CET ] [ Original post ]



Ashes of Arcanum
Tophats N Tales
  • Developer

  • Tophats N Tales
  • Publisher

  • 2024-07-04
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 11  
    Keyboard ⬛ Mouse ⬛ Partial Controller Support⬛ Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://store.steampowered.com/app/2576960 
  • Steam Store


  • The world of Ardron is recovering from a 10,000-year war, but rather than being a barren wasteland, it is a place of renewal and flourishing life. With the gods either gone or indifferent, the responsibility of restoring order falls to the inhabitants of six distinct realms:

    • Eimon (Chaos): A realm of unpredictability and wild energy.
    • Elusia (Nature): A land where life thrives, guided by the primal forces of the natural world.
    • Grimlowe (Underworld): The shadowy domain of the dead and the unknown.
    • Sostrum (Mana): A realm rich with magical energy, where arcane forces hold sway.
    • Vidulyn (Technology): A world where innovation and machinery push the boundaries of what’s possible.
    • Yumalon (Overworld): A celestial plane, once overseen by the gods, now left to its own devices.
    This setting is not just the backdrop for a single game—it's the foundation for all the games in the "Ashes of Arcanum" pack. Each game within this system draws upon the rich lore and interconnected realms of Ardron, ensuring that while each experience is unique, they all contribute to a larger narrative and thematic universe.

    Whether you're exploring the chaos of Eimon or the technological wonders of Vidulyn, the influence of the war and the absent gods shapes every adventure, creating a cohesive and immersive world.

    The Current plans for Ardron:

    • Adventures of Ardron: A tabletop RPG that immerses you in the rich world of Ardron, where players navigate a universe shaped by ancient conflicts and divine legacies.
    • Duels of Ardron: A trading card game that lets you strategize and compete within the Ardron universe, using the power and lore of its iconic realms.
    • Legends of Ardron: A 2D action side-scroller where you step into the roles of the main Ascensions from Adventures of Ardron, experiencing their epic backstories firsthand.
    • ???: TBA
    • ???: TBA
    • ???: TBA

    If you wish to read the full lore. You can do so Here (If you only see a white page, Try a private window.)



    This is a tabletop RPG, designed for those who love deep, immersive experiences. It’s not automated—you’ll need a group to play Adventures of Ardron. This is not a game with automatic adventures..

    For The Players: As a Fateborne, your goal is to control a character through the world of Ardron, and either ascend to protect your realm or descend and surrender your power to safeguard it.

    For the GM: The GM (Weaver) guides the story, and keeps a system of checks and balances to engage the Fateborne, but all world changes require group consensus, promoting cooperative play. A suite of tools is available to simplify your role.

    This game offers a rich, complex experience that’s more in-depth than D&D but more accessible than GURPS. If you love storytelling, strategy, and a bit of chaos, this game is for you.


    If you're going to be a fateborne, you should know.
    The base game doesn't come with any classes or species to play as.
    WHY?
    Well instead of hard coding a random class and species into the thing and charging 6$ for the total game. We decided to split it. 3$ for the game, and 3$ for any class. Your choice so you can be what you want.
    If you're Weaver? You... don't really need anything.



    (CURRENTLY WIP)

    In Duels of Ardron, you wield the power of Elder Primordials, beings of immense creation, as they mimic the world of Ardron to cast spells and summon creatures. Like the gods, you'll follow the intricate rules that govern Ardron—but beware, some embrace the chaotic forces of the Void, bending or even breaking these laws.

    Your battlefield is shaped by Field Cards that affect all players, adding layers of strategy to every match. Build your deck with a vast array of creatures, spells, and artifacts, and manage your resources with a dedicated Mana Deck.

    But power comes at a cost. Tap into corruption and delirium for game-changing abilities, but remember: if your corruption or delirium reaches 100, you lose instantly, and your opponents can increase your corruption and delirium too.

    Duels of Ardron is a tactical trading card game where strategy reigns supreme. Will you master the forces of Ardron, or will the Void consume you?


    (Slightly WIP - Planned after DoA's first set of Cards)​

    In Legends of Ardron, you step into the role of Freedin Deverfos, one of the last surviving angels from the 10,000-year war. As you navigate the beautifully crafted world of Ardron, you’ll experience Freedin’s journey from a battle-hardened warrior to an Ascension, wielding incredible power to protect the realms. But when his friends’ lives hang in the balance, Freedin faces a choice: to descend from his lofty position, sacrificing everything to save them.

    With fast-paced combat, intricate platforming, and a rich storyline, Legends of Ardron offers an immersive 2D side-scrolling experience where every decision carries weight. Will you rise to power, or will you give it all up for the sake of those you love?
     Games on Sale 


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