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[Arch Toasty] [Benedikt ] [David Martínez Martí] [Geeks Love Detail]


Version 92 & A Question For You

Sup ya sexy bitches. how are ya. I am not fine, but I'm also good. got sick can barely stay awake, but still got that Linux build out there. Tested it on Linux MInt 22, Unbuntu, and Debian(the main Os'es for Steam Linux), and it works fine. obviously that's just my system, if it don't work for you? Let me know. I'll see what I can do. Also i had to change the Unity build version so it also works with Linux. soooo some things just might be broken in general did a sweep and everything looks fine, butcha never know. SO onto the engine updates.

  • "AoA: Changed how the Trades section for players looks, to be more concise.",
  • "AoA: Added the tracking of Trade EXP, was usually just in the background of the system. This wasn't asked for...but if I was gonna redesign, I might as well add something.",
  • "DoA: Finished Set 1 Red cards",
  • "DoA: Added more cards to the overal set, so there is a strong solid base.",
  • "Untitled Music Game: Started work on this as an experiment, and I wanted a music game. Main scene, notes, scoring, all that set up. Still working on complicated note structures. might add more hit window tiers.",
  • "DoA: In the deck editor, if you have more than 100 if a card, it will show 99+ for simplicity sake (this is mostly for mana lmao)"
Game updates...there's only one. "DoA: Made it so you always have 10000 of any basic mana. For all of your Deck creating needs." same for fixes. AoA: Fixed a lot of odd issues with Tinkering in Trades. (wasn't increasing crafting EXP for some reason) -------------------------------------------------------------------------------------------------- Yeah that's about it. Most of my work has been adding cards to DoA, and converting/setting things up to Linux. I know i have a year ahead of me, buuuut better safe than sorry, and allows more time for testing. i am /still/ looking into ways i can use windows new OS so windows users (yaknow. 87% of steam users) aren't losing out on this game + DLC they bought. Speaking of. Games price has been lowered to .99c. why? Because the potato wills it. I really only need the game to be priced /at all/ to get certain steamworks perks for it. so screw it. 99c. its paid technically. i get those benefits. Sadly DLC will stay the same price 2.99 each. -------------------------------------------------------------------------------------------------- So since most of you aren't in Discord I have to ask here instead. The hell do you want in the game? I've mostly made this for me and my friends. true, but at that point? I'm finished. I have nothing else to add to Adventures of Ardron, and thus am working on the other games in the game...pack? whatever it is. (don't get me wrong. i have other species,classes, and other mechanics i want to add to the game, but as for the engine i mean) So post in the comments what you'd like to see added i'll do my best, and add the most wanted things to the To-Do list for the game, cause uh. its basically empty. - Spite adding dev information in credits, and making a trailer for the Game Master side. I can't promise when i'll get to it with life constantly hitting me, as well as other priorities, but. itll certainly go on the list. which i check frequently when i find a place to stop on my current goal. so yeah love ya faces. peace.


[ 2024-08-24 20:50:28 CET ] [ Original post ]



Ashes of Arcanum
Tophats N Tales
  • Developer

  • Tophats N Tales
  • Publisher

  • 2024-07-04
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 11  
    Keyboard ⬛ Mouse ⬛ Partial Controller Support⬛ Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://store.steampowered.com/app/2576960 
  • Steam Store


  • The world of Ardron is recovering from a 10,000-year war, but rather than being a barren wasteland, it is a place of renewal and flourishing life. With the gods either gone or indifferent, the responsibility of restoring order falls to the inhabitants of six distinct realms:

    • Eimon (Chaos): A realm of unpredictability and wild energy.
    • Elusia (Nature): A land where life thrives, guided by the primal forces of the natural world.
    • Grimlowe (Underworld): The shadowy domain of the dead and the unknown.
    • Sostrum (Mana): A realm rich with magical energy, where arcane forces hold sway.
    • Vidulyn (Technology): A world where innovation and machinery push the boundaries of what’s possible.
    • Yumalon (Overworld): A celestial plane, once overseen by the gods, now left to its own devices.
    This setting is not just the backdrop for a single game—it's the foundation for all the games in the "Ashes of Arcanum" pack. Each game within this system draws upon the rich lore and interconnected realms of Ardron, ensuring that while each experience is unique, they all contribute to a larger narrative and thematic universe.

    Whether you're exploring the chaos of Eimon or the technological wonders of Vidulyn, the influence of the war and the absent gods shapes every adventure, creating a cohesive and immersive world.

    The Current plans for Ardron:

    • Adventures of Ardron: A tabletop RPG that immerses you in the rich world of Ardron, where players navigate a universe shaped by ancient conflicts and divine legacies.
    • Duels of Ardron: A trading card game that lets you strategize and compete within the Ardron universe, using the power and lore of its iconic realms.
    • Legends of Ardron: A 2D action side-scroller where you step into the roles of the main Ascensions from Adventures of Ardron, experiencing their epic backstories firsthand.
    • ???: TBA
    • ???: TBA
    • ???: TBA

    If you wish to read the full lore. You can do so Here (If you only see a white page, Try a private window.)



    This is a tabletop RPG, designed for those who love deep, immersive experiences. It’s not automated—you’ll need a group to play Adventures of Ardron. This is not a game with automatic adventures..

    For The Players: As a Fateborne, your goal is to control a character through the world of Ardron, and either ascend to protect your realm or descend and surrender your power to safeguard it.

    For the GM: The GM (Weaver) guides the story, and keeps a system of checks and balances to engage the Fateborne, but all world changes require group consensus, promoting cooperative play. A suite of tools is available to simplify your role.

    This game offers a rich, complex experience that’s more in-depth than D&D but more accessible than GURPS. If you love storytelling, strategy, and a bit of chaos, this game is for you.


    If you're going to be a fateborne, you should know.
    The base game doesn't come with any classes or species to play as.
    WHY?
    Well instead of hard coding a random class and species into the thing and charging 6$ for the total game. We decided to split it. 3$ for the game, and 3$ for any class. Your choice so you can be what you want.
    If you're Weaver? You... don't really need anything.



    (CURRENTLY WIP)

    In Duels of Ardron, you wield the power of Elder Primordials, beings of immense creation, as they mimic the world of Ardron to cast spells and summon creatures. Like the gods, you'll follow the intricate rules that govern Ardron—but beware, some embrace the chaotic forces of the Void, bending or even breaking these laws.

    Your battlefield is shaped by Field Cards that affect all players, adding layers of strategy to every match. Build your deck with a vast array of creatures, spells, and artifacts, and manage your resources with a dedicated Mana Deck.

    But power comes at a cost. Tap into corruption and delirium for game-changing abilities, but remember: if your corruption or delirium reaches 100, you lose instantly, and your opponents can increase your corruption and delirium too.

    Duels of Ardron is a tactical trading card game where strategy reigns supreme. Will you master the forces of Ardron, or will the Void consume you?


    (Slightly WIP - Planned after DoA's first set of Cards)​

    In Legends of Ardron, you step into the role of Freedin Deverfos, one of the last surviving angels from the 10,000-year war. As you navigate the beautifully crafted world of Ardron, you’ll experience Freedin’s journey from a battle-hardened warrior to an Ascension, wielding incredible power to protect the realms. But when his friends’ lives hang in the balance, Freedin faces a choice: to descend from his lofty position, sacrificing everything to save them.

    With fast-paced combat, intricate platforming, and a rich storyline, Legends of Ardron offers an immersive 2D side-scrolling experience where every decision carries weight. Will you rise to power, or will you give it all up for the sake of those you love?
     Games on Sale 


    GAMEBILLET

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