AoA Version 101
[ 2024-09-08 03:58:10 CET ] [ Original post ]
You know how this goes. update log first. removing the All: identifier in logs, it just wont state what game its for. Engine Changes
- Added a dipshit alert for dipshits. Steam things.
- Added a tracker for total game time, it only tracks your time under specific conditions. Once time gets high enough... things happen.
- AoA: Expanded the dice rolling format, it was a little cramped for my liking.
- AoA: Updated the HTML color picker cause its confusing for non computer savvy people (Kat :P) so yeah. much easier now.
- AoA: Added a connection status for Player side, and set the adding of new pages only after GM closes the lobby.
- NEWAoA: Added a basic map for both GM's and Players, and you can draw all the dicks and balls you want :D well GM's can.
- AoA: Added Loot rolls! Monthly rolls of random loot given to your character by their classes realms god. - Code for activation on Discord
- AoA: Added sound effect for receiving dice rolls.
- IMPORTANTAoA: Now if you don't own a class. Instead of just blocking you off, A popup will appear in the main menu...asking you to pick out 1 class and species to play with. For free. for I am a generous god.
- AoA: Buffed the Drag and Drop, now works with bank slots :D
- AoA: Added "ka ching" sound effect for when players sell items to the GM
- AoA:Fixed a weird issue where the heartcharm would cause players to not be able to load into their characters? idk how(it dont even load that???), but its fixed.
- AoA: Finally fixed the drag and drop inventory issues. removed all collisions and just fuckin did it via raycasting. uses MUCH less resources too.
- AoA: Fixed some token/slot loading issues for the GM's combat field due to a lich HP issue.
- AoA: Fixed player received rolls laying on top of each other.
- AoA: FIxed a massive issue in tokens sending updated afflictions and such, if there was no health it would crash the connection app, and other things.
- AoA: Fixed (?) the online interactivity tab. doesn't show up unless clicked.
- AoA: Fixed a lot of chat and player roll issues, and forced Ui Updates
- AoA: Fixed GM skill checks not including skillcheck name
- AoA: Disabled online interactivity panel unless its open to save resources, and for Android canvas issues.
- AoA: Player dice rolls now showup on player rolls if you are the player who rolled, same with GM
- AoA: Fixed the lines on the defending page of the player side.
- AoA: Fixed Drag and Drop feature in the inventory, and also replaced the missing bag image?????? its just fuckin gone lol
- AoA: Fixed GM Notes issues, and added a save function when you change the type of note on the drop down.
- AoA: Fixed languages looking up species and other things instead of yaknow.... LANGUAGES.
- Wrapped all instances of Discord initiation within brackets so it doesn't run on android (cause it dont work on fuckin android)
- Fixed yet another issue with android concerning content saving/unlocking
- Fixed a \"blocking\" issue with the load in screen. evidently the loading text was blocking mouse clicks/android taps.
Ashes of Arcanum
Tophats N Tales
Tophats N Tales
2024-07-04
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 11
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(23 reviews)
https://store.steampowered.com/app/2576960 
The world of Ardron is recovering from a 10,000-year war, but rather than being a barren wasteland, it is a place of renewal and flourishing life. With the gods either gone or indifferent, the responsibility of restoring order falls to the inhabitants of six distinct realms:
- Eimon (Chaos): A realm of unpredictability and wild energy.
- Elusia (Nature): A land where life thrives, guided by the primal forces of the natural world.
- Grimlowe (Underworld): The shadowy domain of the dead and the unknown.
- Sostrum (Mana): A realm rich with magical energy, where arcane forces hold sway.
- Vidulyn (Technology): A world where innovation and machinery push the boundaries of what’s possible.
- Yumalon (Overworld): A celestial plane, once overseen by the gods, now left to its own devices.
Whether you're exploring the chaos of Eimon or the technological wonders of Vidulyn, the influence of the war and the absent gods shapes every adventure, creating a cohesive and immersive world.
The Current plans for Ardron:
- Adventures of Ardron: A tabletop RPG that immerses you in the rich world of Ardron, where players navigate a universe shaped by ancient conflicts and divine legacies.
- Duels of Ardron: A trading card game that lets you strategize and compete within the Ardron universe, using the power and lore of its iconic realms.
- Legends of Ardron: A 2D action side-scroller where you step into the roles of the main Ascensions from Adventures of Ardron, experiencing their epic backstories firsthand.
- ???: TBA
- ???: TBA
- ???: TBA
If you wish to read the full lore. You can do so Here (If you only see a white page, Try a private window.)
This is a tabletop RPG, designed for those who love deep, immersive experiences. It’s not automated—you’ll need a group to play Adventures of Ardron. This is not a game with automatic adventures..
For The Players: As a Fateborne, your goal is to control a character through the world of Ardron, and either ascend to protect your realm or descend and surrender your power to safeguard it.
For the GM: The GM (Weaver) guides the story, and keeps a system of checks and balances to engage the Fateborne, but all world changes require group consensus, promoting cooperative play. A suite of tools is available to simplify your role.
This game offers a rich, complex experience that’s more in-depth than D&D but more accessible than GURPS. If you love storytelling, strategy, and a bit of chaos, this game is for you.
If you're going to be a fateborne, you should know.
The base game doesn't come with any classes or species to play as.
WHY?
Well instead of hard coding a random class and species into the thing and charging 6$ for the total game. We decided to split it. 3$ for the game, and 3$ for any class. Your choice so you can be what you want.
If you're Weaver? You... don't really need anything.
(CURRENTLY WIP)
In Duels of Ardron, you wield the power of Elder Primordials, beings of immense creation, as they mimic the world of Ardron to cast spells and summon creatures. Like the gods, you'll follow the intricate rules that govern Ardron—but beware, some embrace the chaotic forces of the Void, bending or even breaking these laws.
Your battlefield is shaped by Field Cards that affect all players, adding layers of strategy to every match. Build your deck with a vast array of creatures, spells, and artifacts, and manage your resources with a dedicated Mana Deck.
But power comes at a cost. Tap into corruption and delirium for game-changing abilities, but remember: if your corruption or delirium reaches 100, you lose instantly, and your opponents can increase your corruption and delirium too.
Duels of Ardron is a tactical trading card game where strategy reigns supreme. Will you master the forces of Ardron, or will the Void consume you?
(Slightly WIP - Planned after DoA's first set of Cards)
In Legends of Ardron, you step into the role of Freedin Deverfos, one of the last surviving angels from the 10,000-year war. As you navigate the beautifully crafted world of Ardron, you’ll experience Freedin’s journey from a battle-hardened warrior to an Ascension, wielding incredible power to protect the realms. But when his friends’ lives hang in the balance, Freedin faces a choice: to descend from his lofty position, sacrificing everything to save them.
With fast-paced combat, intricate platforming, and a rich storyline, Legends of Ardron offers an immersive 2D side-scrolling experience where every decision carries weight. Will you rise to power, or will you give it all up for the sake of those you love?
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