As we gear up for our appearance at the Brasil Game Show, we've been working on a couple new features and bug fixes. If you have any comments or feedback, or just wanna chat, join us in our Discord!
New Reward System
We've changed up how equipment drops are handled. Now, you can select between 3 options of gear whenever you open a chest, to let you have a little more control over your runs. After selecting an item, your old one will still be accessible too, if you want to give it to your friends or companion.
Controller Adjustments
After some feedback that the game wasn't too great to play on controllers, we've gone back and changed that control scheme a bit. Mainly, we added aim assist to controllers, which has improved the gameplay by a lot. Also, you now passively aim in the same direction you're walking! So there's less need to use a claw grip.
Boss Changes
We went back and changed how some of the tower knight's attacks work: they should flow better into each other, and be more predictable as well. Should be less buggy too.
Singleplayer Pause
Pretty self-explanatory. If you're playing singleplayer, pressing Escape or Start will now pause the game.
The Rest
Besides the usual bug fixes, we've added some quality of life features, such as saving which companion you've selected so that you don't need to re-select them on every run. There's also some new environment art, with rooms having proper floors now.
[ 2024-10-09 02:33:17 CET ] [ Original post ]