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Hey everyone, first big update of the year! Most of our work has been behind the scenes recently, but we've been also polishing up chapter 1 for the upcoming Steam Next Fest.
New Playable Languages
We've added in the option to play in German, Japanese and Simplified Chinese. We're also working on more localization options, so keep an eye out if you're interested.
Run Selection
There's now a new screen when starting a run to select your starting point. This is mostly a nice visual way to see your progress for now, but it'll be used to select between different chapters in the future!
New Weapon Sprites
We've changed the look of a few of the weapons! They should feel more unique now, especially when seeing them all lined up back at your camp.
The Rest
Lots of bug fixes as usual, but more importantly: there was a big focus on performance. While still not perfect, we're doing what we can to make loading times as quick as possible. There's also been an effort to reduce RAM usage while playing the game, so that as many people can experience the game as possible!
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[ 2025-02-13 03:22:36 CET ] [ Original post ]
Hey everyone! We wanted to release one final update before the end of the year, and here it is!
New Weapon System
We've made significant changes to how the weapon system works. This new system should be more balanced and, more importantly, more fun to use. We'll continue refining it in the future, so keep an eye out for updates.
Puzzle Rooms
To break up the non-stop action, we've added puzzle rooms to every floor. You might find your companions in these rooms, so feel free to ask for their help!
New Level-Up Talents
We've introduced some exciting new talents you can acquire during your run, making the experience feel more unique and varied!
Improved Visuals, Effects, and Environment
This one has been featured in almost every update: in this version, we've added SFX for your skill coming off cooldown and your magic life restoring, better visuals for the level up animation, more animations in general, new environment details... There's a lot.
The Rest
Here are a few highlights worth noting:
- Improved offline support: the game now properly recognizes when Steam is offline and will still function correctly.
- New blacksmith purchases: potion upgrades!
- Controller improvements: enhanced rumble feedback, better aim assist, and more.
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[ 2024-12-22 05:27:26 CET ] [ Original post ]
Hey all! We've been pretty busy, going to various events but we still cooked up a few patches for you.
Upgraded Visuals
We've been working on the game's visuals for a while now. From adding in VFX for rewards and potions, to upgrading the old visuals for breaking pillars, we've done a lot. Most noticeably, the game has now wind that interact with some objects and we've added some new post-processing effects that should make the game look much better. Also, we noticed during live testing that many people didn't notice the rooms had doors on all four sides, so we added some better indicators for these. Hopefully they're more noticeable now.
Better Controller Support
We've been having many people test the game on controller recently, and to be honest it just wasn't great. We've greatly improved how they work, and are still working on a few other tweaks that should make it much better.
Multiplayer Elevator
In multiplayer, now when anyone interacts with the elevator, a 10 second countdown will start, which will take you to the next floor. This can be cancelled and restarted by opening any menu, including your inventory. But worry not: if everyone is present, you can all interact with the elevator to speed this up significantly.
[ 2024-11-06 02:45:19 CET ] [ Original post ]
As we gear up for our appearance at the Brasil Game Show, we've been working on a couple new features and bug fixes. If you have any comments or feedback, or just wanna chat, join us in our Discord!
New Reward System
We've changed up how equipment drops are handled. Now, you can select between 3 options of gear whenever you open a chest, to let you have a little more control over your runs. After selecting an item, your old one will still be accessible too, if you want to give it to your friends or companion.
Controller Adjustments
After some feedback that the game wasn't too great to play on controllers, we've gone back and changed that control scheme a bit. Mainly, we added aim assist to controllers, which has improved the gameplay by a lot. Also, you now passively aim in the same direction you're walking! So there's less need to use a claw grip.
Boss Changes
We went back and changed how some of the tower knight's attacks work: they should flow better into each other, and be more predictable as well. Should be less buggy too.
Singleplayer Pause
Pretty self-explanatory. If you're playing singleplayer, pressing Escape or Start will now pause the game.
The Rest
Besides the usual bug fixes, we've added some quality of life features, such as saving which companion you've selected so that you don't need to re-select them on every run. There's also some new environment art, with rooms having proper floors now.
[ 2024-10-09 02:33:17 CET ] [ Original post ]
We've been working on a few updates these past couple weeks. Mostly bug fixes, but we also included one or two new features for you to try out.
Tome/Scroll Rework
The magical weapons were a bit underwhelming to use, so we changed them slightly. Players can now shoot at will, and projectiles home when in range of an enemy.
Companion
Tweaked companion behavior, including AI improvements for better player following and combat interaction as well as balancing skills.
Minimap Improvements
Added icons to rooms, to display which rewards are available after clearing one.
New Environments
Added some new room designs, with all new furniture. Also, breakables now have a chance to drop Tears when broken (finally!)
Blacksmith
The blacksmith now offers better bonuses when players use his services, including discounts on weapon upgrades and increased efficiency in upgrades.
The Rest
Many, many bug fixes (disconnects should be a lot less frequent), missing SFX added, UI improvements, improved some interactables' visibility.
[ 2024-09-28 05:09:15 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Climb the Mountain
Explore and climb the procedurally-generated Mounta into find and defeat Bosses, and continue on your journey. During your adventure, you'll pick up powerful new abilities, weapons and equipment, all of which you'll need to use if you plan on surviving.Online Co-op
Explore the Mountain alongisde up to three friends as a team! Or, if you would rather take on the Mountain by yourself, don't worry -- you may also bring another member of your camp to help you out.Rest At Your Camp
Prepare yourself for your next expedition at yoru campsite. At first, it will be just you and your thoughts... but as you explore, you'll find others willing to help you out -- from other explorers with unique skills, to specialists who can help behind the scenes.Discover the Mountain's Secrets
During your adventures, you'll meet many characters and grow to understand them and their motivations. But you may also find yourself caught up in the aftermath of a century-old war...- OS: Ubuntu 64-bit 20.04
- Processor: Intel Core i3+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel Iris Xe or equivalent
- Storage: 500 MB available space
- Memory: 8 GB RAMStorage: 500 MB available space
- Storage: 500 MB available space
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