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Name

 Pillars of Eternity 

 

Developer

 Obsidian Entertainment 

 

Publisher

 Paradox Interactive 

 

Tags

 

Singleplayer 

Release

 2015-03-26 

 

Steam

 6,99€ 5,74£ 7,49$ / 75 % 

 

News

 25 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 328 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/291650 

 

How long to Beat

Main Story

 37 Hours 

 

Main Story + Extras

 58 Hours 

 

Completionist

 87 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 1,000,000 .. 2,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1602  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 1696 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Pillars of Eternity Linux [13.95 G] 


 Pillars of Eternity Pre-order Linux [6.79 K] 


 Pillars of Eternity Backer Tier 1 Linux [13.56 K] 


 Pillars of Eternity Backer Tier 2 Linux [20.33 K] 


 Pillars of Eternity Korean Loc Linux [9.42 M] 


 PX1 Linux [5.22 G] 


 PX2 Linux [4.12 G] 


 Pillars of Eternity PX2 Korean Loc Linux [1.71 M] 


 Pillars of Eternity PX1 Korean Loc Linux [1.95 M] 


DLC

 Pillars of Eternity - The White March - Part I 


 Pillars of Eternity - The White March - Part II 


 Pillars of Eternity - Deadfire Pack 




LINUX STREAMERS (8)
icubetechgotguffalucarxd85donjuanleon
herokiller_npokl9xantyleonhartpaxotio




Update 3.02 and we announced a new game!

Hey, everyone!

How's it going? Spring is now here and we hope it's treating you well! Today we have an update that has gone live for Pillars of Eternity. The changes will be marked below so you can find them in one spot.

Before we get to the (incredibly awesome) list of updates for Pillars, we want to take the time to share with you the new game we announced with our publisher, Paradox, last week at GDC, Tyranny!

Imagine a classic RPG story, but instead of attempting to bring down the evil empire/faction/eye-in-the-sky, evil has already won. Choice and consequence build the core of the game that will offer up plenty of replayability to see it all. You can continue to find out more about Tyranny at the offical website:

http://www.tyrannygame.com

And now for the patch notes. While the list actually has too many to be able to list in this post, the major fixes are as follows:

Major Fixes

- Fixed an issue where some player's game would reset after completing Part 1.
- Fixed an issue where some players couldn't activate the White Forge or enter Durgan's Battery.
- Fixed an issue with the final Eyeless SI becoming stuck if you selected yourself.
- Fixed an issue where some players would get stuck at the Caed Nua End Slide.
- Fixed multiple issues where some players received black screens on load/transitioning.

White March Specific

- Iron Flail Front is no longer accessible before returning to Stalwart at the start of Part 2.
- Foundry map icon appears as soon as you visit the Foundry after activating Part 2.
- Updated the nav for Whitestone Hollow, Durgan's Battery Exterior, and Durgan's West Tower.
- Gwyn's Band of Union placed into a container in the Abbey.
- Fixed an issue with Kaoto not speaking to you at the top of the Abbey of the Fallen Moon.
- Added an addendum to the Rising Tide Quest regarding the sign of the tide.
- All robes in the Halls of Silence have had their name updated.
- SFX now plays during the Eyeless Scripted Interaction.
- Burning Pitch Trebuchet and Empowered/Heavy Cannon Blast will no longer gain benefit from Might or Intellect and are per rest.
- Eyeless 'Ray of Fire' no longer deals insane amounts of damage on Story Time.
- Fixed an issue with Cayron's Scar Frozen Water SI applying status effects to the wrong character.
- Summoned Crag Ogres no longer drop loot.
- Fixed an issue that was causing Relentless Storm to spam cast in Cayron's Scar.
- Villagers now comment about you defeating the Eyeless.
- Fixed an issue in Tealdor's dialogue where he would stop giving bounties.
- Fixed an issue where Mylla was disappearing after completing the quest 'Lost Child'.
- Fixed issue with screaming villagers audio persisting after Burning Hut SI.
- Magma Blights in the West Tower now drop loot.
- Updated the Skuldrak projectile to be an icicle.
- Fixed gas cloud VFX in the West Tower gas room.
- Bleakwalker Ghosts (Summoned during Ryona's Breastplate Quest) will now drop correct loot.
- Spirit animals Whitestone Cave now drop correct loot.
- Zahua image now shows during his End slides.
- Fixed an issue not being able to leave Zahua's vision during Secrets of Tacan.
- Fixed Zahua's conversations not triggering depending on how the quest was started during Secrets of Tacan.
- Can now re-enter Zahua's vision without reloading Whitestone Hollow.
- 'Secrets of Tacan' no longer fails if you speak to a vision after Save/Load.
- 'Secrets of Tacan' no longer fails if Zahua is killed after completion.
- Fixed an issue with Maneha only wanting to talk about the Fort.

For a full list of changes, you can check them out on our forum here: http://forums.obsidian.net/blog/7/entry-192-update-notes-302


[ 2016-03-24 00:08:29 CET ] [ Original post ]