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Hey, everyone! How's it going? Spring is now here and we hope it's treating you well! Today we have an update that has gone live for Pillars of Eternity. The changes will be marked below so you can find them in one spot. Before we get to the (incredibly awesome) list of updates for Pillars, we want to take the time to share with you the new game we announced with our publisher, Paradox, last week at GDC, Tyranny! Imagine a classic RPG story, but instead of attempting to bring down the evil empire/faction/eye-in-the-sky, evil has already won. Choice and consequence build the core of the game that will offer up plenty of replayability to see it all. You can continue to find out more about Tyranny at the offical website: http://www.tyrannygame.com And now for the patch notes. While the list actually has too many to be able to list in this post, the major fixes are as follows: Major Fixes - Fixed an issue where some player's game would reset after completing Part 1. - Fixed an issue where some players couldn't activate the White Forge or enter Durgan's Battery. - Fixed an issue with the final Eyeless SI becoming stuck if you selected yourself. - Fixed an issue where some players would get stuck at the Caed Nua End Slide. - Fixed multiple issues where some players received black screens on load/transitioning. White March Specific - Iron Flail Front is no longer accessible before returning to Stalwart at the start of Part 2. - Foundry map icon appears as soon as you visit the Foundry after activating Part 2. - Updated the nav for Whitestone Hollow, Durgan's Battery Exterior, and Durgan's West Tower. - Gwyn's Band of Union placed into a container in the Abbey. - Fixed an issue with Kaoto not speaking to you at the top of the Abbey of the Fallen Moon. - Added an addendum to the Rising Tide Quest regarding the sign of the tide. - All robes in the Halls of Silence have had their name updated. - SFX now plays during the Eyeless Scripted Interaction. - Burning Pitch Trebuchet and Empowered/Heavy Cannon Blast will no longer gain benefit from Might or Intellect and are per rest. - Eyeless 'Ray of Fire' no longer deals insane amounts of damage on Story Time. - Fixed an issue with Cayron's Scar Frozen Water SI applying status effects to the wrong character. - Summoned Crag Ogres no longer drop loot. - Fixed an issue that was causing Relentless Storm to spam cast in Cayron's Scar. - Villagers now comment about you defeating the Eyeless. - Fixed an issue in Tealdor's dialogue where he would stop giving bounties. - Fixed an issue where Mylla was disappearing after completing the quest 'Lost Child'. - Fixed issue with screaming villagers audio persisting after Burning Hut SI. - Magma Blights in the West Tower now drop loot. - Updated the Skuldrak projectile to be an icicle. - Fixed gas cloud VFX in the West Tower gas room. - Bleakwalker Ghosts (Summoned during Ryona's Breastplate Quest) will now drop correct loot. - Spirit animals Whitestone Cave now drop correct loot. - Zahua image now shows during his End slides. - Fixed an issue not being able to leave Zahua's vision during Secrets of Tacan. - Fixed Zahua's conversations not triggering depending on how the quest was started during Secrets of Tacan. - Can now re-enter Zahua's vision without reloading Whitestone Hollow. - 'Secrets of Tacan' no longer fails if you speak to a vision after Save/Load. - 'Secrets of Tacan' no longer fails if Zahua is killed after completion. - Fixed an issue with Maneha only wanting to talk about the Fort. For a full list of changes, you can check them out on our forum here: http://forums.obsidian.net/blog/7/entry-192-update-notes-302
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