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Update v3.7.1.1411

General:


  • Fixed an issue that prevented POE1 saves from being imported to POE2 after the last patch. --If you possess a save game that could not be imported, loading and re-saving should correct the issue.
  • Fixed an issue that caused some users to receive DLC content and/or backer items without having proper access to them. --If you possess a save game that will not load on 3.7.1.1411 or later, due to it being created with DLC you did not purchase, please send us a support ticket along with your GOG or Steam username and a copy of a save game that has the issue (if multiple saves are affected, you only need to send 1 so we can verify). --This issue did not affect users on Game Pass or Epic.
  • Removed duplicate unused asset bundle files that artificially increased installation size.

Navigation:


  • N/A

Visual and Audio:


  • Fixed an issue where spoken dialogue was being unintentionally affected by reverberation.

Quests and Dialogue:


  • N/A

Combat and Mechanics:


  • N/A

User Interface and Interaction:


  • Fixed incorrect version numbers across different platforms. They should all match now and increment correctly.

Known Issues:


  • Some users have reported crashing on 32-bit operating systems. While 32-bit operating systems fall below our minimum requirements, users that had better luck on 3.4.0.1318 will find a Legacy branch available Steam/GOG which may yield better results.


[ 2024-07-10 19:08:12 CET ] [ Original post ]


Build 1.3.7.1377 Patch Notes

The player log file has been moved by Unity and it can be found in the following location: %USERPROFILE%\AppData\LocalLow\Obsidian Entertainment\Pillars of Eternity It has been renamed player.log General:

  • We have updated to Unity Version 2019.4.11.
  • Updated graphics to DirectX 11.
  • Fixed an issue where backer rewards would appear or unlock incorrectly.
  • Also fixed a case where backer rewards might not unlock at all for users in the public beta.
  • Corrected save file location for the public beta (You should no longer need to move save files into a _Local_ directory for them to show up correctly).
Navigation:
  • Fixed areas that could not be navigated in numerous scenes.
  • The lake in Cayron's Scar should no longer be unintentionally traversable when submerged.
  • Fixed some cases where NPCs would become stuck when pathing during cutscenes.
  • Fixed some cases where NPCs would walk or run in place during cutscenes.
  • Fixed a handful of doors throughout various scenes that could be walked through due to lacking proper collision.
Visual and Audio:
  • Fixed multiple cases where characters might T-Pose briefly at the beginning of a cutscene.
  • Fixed an issue where paperdolls in character creation and inventory screens might appear blurry.
  • Overwhelming Wave should more reliably play its visual effects.
  • Fixed VFX issues with the Woodskin spell rotating or attaching incorrectly.
  • Symbols western chamber of Lle a Rhemen should now properly light up when expected.
  • Fixed redundant horn audio playing after the battle of Yenwood.
  • Fixed an issue where attempting to open locked containers could play multiple voice lines at once.
  • Fixed a handful of cases where dialogue audio wouldnt play when certain nodes were re-triggered.
  • VFX will no longer become displaced when a character teleports or uses a movement ability.
  • Unstrung Bows visuals will now properly appear on the ground when discovered.
  • Soul Whip VFX are no longer lost on save/load or transitions.
  • Penetrating Shot, Vulnerable Attack, Savage Attack, and similar VFX should no longer be lost on save/load or transitions.
  • Released soul VFX in Sun in Shadow should now display correctly.
  • Fixed an issue with Ninagauths Freezing Pillar VFX overlapping other visuals.
  • Gafonercos will remain correctly positioned after completing certain attacks.
  • Potion of Fleet Feet now properly plays a drinking animation.
  • Reading from scrolls and rites will now position the scroll correctly in the readers hands.
  • Fixed an issue that would cause water VFX to display improperly in certain areas.
Quests and Dialogue:
  • Ready the Cannons side quest should now properly update its objectives.
  • Dialogue from Buried Secrets quest should no longer allow the player to demand their payment more than once.
  • Fixed an issue where multiple barked lines in Gilded Vale could overlap excessively.
  • Fixed an issue where Eders bark lines in the Temple of Eothas may end abruptly.
  • Fixed a case where Calisca could trigger the wrong bark line near the camp inside Cilant Ls.
  • Fixed bark lines in Defiance Bay cutting short after their first line.
  • Crag Ogres in Flames-That-Whisper Cavern should now more reliably play their banter on approach.
  • Prisoners in Icanthas house should no longer respawn in certain cases after save/load.
Combat and Mechanics:
  • Earth Blights should no longer sometimes detach from their selection circles when dominated.
  • Scroll of Ray of Fire should now appear correctly and more accurately match the behavior of the Ray of Fire spell.
  • Fixed a case where manually resolving stronghold combat could sometimes yield no rewards.
  • Fixed a case where prone characters might try to move while prone, resulting in sliding behavior.
  • Concelhauts Draining Missiles should no longer occasionally show 0.0 damage in the combat log.
  • Weapon Specialization: Peasant should now reliably add its damage to unarmed attacks.
  • Fixed some cases where the Halt spell might confuse enemy AI, causing them to repeatedly interrupt and re-attempt their own actions.
  • Removed errant untargetable Xaurip that could sometimes appear in Dyrford Crossing.
  • Fixed a case where Sleafhota might teleport to an alternate location mid-dialogue before attacking the player.
  • Attacking Osrya directly will now reliably engage with her revenant and skeleton minions.
  • Fixed a case where all survival camping bonuses might appear after spending only a single skill rank on Survival.
  • One-Eyed Molinas Gold-Fingered Spike-Flingers last two soulbound upgrades now increase Reload Speed instead of decreasing it.
  • Deadfire Packs soulbound weapons now have the Universal weapon group.
  • Fixed an issue with status effects from old saves duplicating when loaded on newer builds.
  • Battle-Forged Godlike racial ability should no longer trigger a hit on the owner when non-hostile abilities are used (E.g. Second Wind).
  • Caedebalds Blackbow and Llengraths Blunt Wisdom are now of the universal weapon type.
  • Stalkers Torc item should now apply and display its effects correctly.
  • Psychic and Brutal Backlash now correctly respect their per encounter rules.
  • St. Ydwens Redeemer no longer displays Destroys Vessels activations in the combat log when not fighting a vessel.
  • Scroll of Minolettas Minor Missiles will now better match the effects of the origin spell.
User Interface and Interaction:
  • Fixed a UI issue where chants could sometimes clip beyond their scrolling frame.
  • Fixed a case where the damage type icon on the character sheet might not position correctly.
  • Fixed some cases where assigning companions to multiple stronghold missions at once might cause UI issues.
  • Quick loading with the crafting or enchanting UI open should no longer result in a permanent black screen.
  • Fixed a typo in the description of Animal Companions.
  • Fixed an issue where highlighting certain parts of a defeated enemy would not allow you to loot them.
  • Doors in some scenes that were difficult to interact with have had their collision revised and should now be more reliable.
  • Fixed a case where the final pressure plate in the Temple of Woedica would not appear.
  • Examining the wall trophy inside of Elms Reach should now be possible.
  • Skipping intros when first starting the client should now be more responsive.
  • Fixed accuracy tooltips not appearing on the character sheet.
  • Interactable tree in the Abbey of the Fallen Moon now can be interacted with properly.
  • Fixed a bug preventing interactable highlights from appearing after opening the map.
  • Fixed an issue that caused tooltips to sometimes shake in the UI
Known Issues: Displayed version numbers across platforms for this release are not accurate. (Dont worry, all content is the same between versions!) Steam builds incorrectly display 3.4.xxxx. Displayed version: 1.3.4.1377 Accurate Version: 1.3.7.1377 This issue has been resolved for the next release, and all platforms should use the same version numbers going forward. This update is currently unavailable for OSX & Linux. We are investigating bringing these platforms up to speed as part of a future patch.


[ 2024-06-06 21:54:24 CET ] [ Original post ]


Daily Deal - Pillars of Eternity, up to 50% Off

Today's Deal: Save up to 50% on Pillars of Eternity!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time


[ 2019-03-09 18:10:00 CET ] [ Original post ]


Pillars of Eternity II: Deadfire - On Sale Now!


Hail, Watchers! If you haven't had a chance to experience the vibrant world and rambunctious crews that await you in Pillars of Eternity II: Deadfire, you can get your copy from 15% to 20% off during the Steam Summer Sale! Through July 5th, you can get the Standard and Deluxe Editions of Deadfire for 15% off, or the Obsidian Edition for 20% off. And for our Lords and Ladies of Caed Nua, we've implemented a bundle on Steam so that if you own either game, the other game is discounted! If you or anyone you know has yet to journey through Eora, the bundle counts for both games at once as well! Check out Pillars of Eternity II: Deadfire on Steam here.


[ 2018-06-21 22:01:38 CET ] [ Original post ]


Pillars of Eternity II: Deadfire - Launched!


Set sail on Obsidian's most epic adventure yet, through the vast, open world of the Deadfire Archipelago. Boasting unparalleled depth, reactivity, freedom of choice, and immersion, Pillars of Eternity II: Deadfire improves upon the original, award-winning RPG in every way. Experience: • Open-world exploration • Ship management and combat on the high seas • Multi- and sub-classes with immense variety • Fully voiced dialogue • Dynamic lighting and enhanced visual effects • And much, much more! Captain your ship, and with the help of new and returning companions, hunt down a rogue god to save your soul in Pillars of Eternity II: Deadfire!


[ 2018-05-08 17:01:22 CET ] [ Original post ]


Last Chance To Pre-Order - Pillars of Eternity II: Deadfire


Today is your last chance to pre-order Pillars of Eternity II: Deadfire, the highly-anticipated sequel to Obsidian Entertainment's critically-acclaimed role playing game! Pre-ordering is the only way to receive: • St. Drogga's Skull • Beakhead, the White Hawk Pet • The Black Flag Captain your ship, and with the help of new and returning companions, hunt down a rogue god to save your soul in Pillars of Eternity II: Deadfire!


[ 2018-05-07 23:37:25 CET ] [ Original post ]


Pillars of Eternity: New Free Content Available


Bringing the flavor of the Deadfire Archipelago to the Dyrwood, the Deadfire Pack adds four all-new, soulbound items for players to equip and level up as they play Pillars of Eternity, along with a bevy of pirate outfits and weapons, all inspired by the upcoming Pillars of Eternity II: Deadfire. Also included are a handful of all-new, official, portraits based on backers of Pillars of Eternity II, so that players will have more choices when creating a new character in Pillars of Eternity. Included in this DLC: Soulbound Items:

  • Company Captain's Cap
  • War Club of the Mataru
  • One-Eyed Molina's Gold-Fingered Spike-Finger
  • Belt of the Royal Deadfire Cannoneer
Other Unique Equipment:
  • Helmsman's Uniform
  • Deckhand's Uniform
  • Boatswain's Uniform
  • Sabre of the Seas
  • Fulvano's Blunderbuss


[ 2017-11-15 18:02:55 CET ] [ Original post ]


Daily Deal - Pillars of Eternity, 40% Off and Definitive Edition Released!

Today's Deal: Save 40% on Pillars of Eternity and 25% off on the newly released Definitive Edition!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time


[ 2017-11-15 18:00:00 CET ] [ Original post ]


Daily Deal - Pillars of Eternity, 40% Off and Definitive Edition Released!

Today's Deal: Save 40% on Pillars of Eternity and 25% off on the newly released Definitive Edition!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time


[ 2017-11-15 18:00:00 CET ] [ Original post ]


Pillars of Eternity: Definitive Edition Available Today


Paradox Interactive, a publisher of games that define genres, and Obsidian Entertainment, developers of classic games like Fallout: New Vegas and South Park: The Stick of Truth, today announced that Pillars of Eternity: Definitive Edition is available for Windows, Mac, and Linux PCs. Definitive Edition, the comprehensive version of Obsidian’s award-winning, best-selling cRPG, Pillars of Eternity, includes the original game alongside both of its released expansions, all premium extras, and an all-new bundle of content, called the “Deadfire Pack,” inspired by Obsidian’s upcoming Pillars of Eternity II: Deadfire. This complete version provides fans with the full suite of all Pillars of Eternity-related content ever created by Obsidian, providing every piece of the experience in a single, convenient package. Definitive Edition includes:

  • The original Pillars of Eternity, winner of multiple awards for its rich story, lush art style, and incredible depth of choice -- a modern RPG that calls back the classics like Baldur’s Gate
  • The complete, expanded world, characters, and content from The White March: Parts I & II, which adds new places to travel, companions to adventure with, and quests to complete – and which expands greatly on the story of Pillars
  • All premium content originally sold with Pillars of Eternity: Royal Edition, including the original soundtrack, a digital collector's book, an original novella set in the Pillars universe, and much, much more
  • The all-new Deadfire Pack DLC, which includes new in-game items to earn and discover,and new portraits from the forthcoming sequel, Pillars of Eternity II: Deadfire, releasing in 2018


[ 2017-11-15 17:55:41 CET ] [ Original post ]


Weekend Deal - Tyranny, up to 60% Off

Save up to 60% on Tyranny as part of this week's Weekend Deal*!

*Offer ends Monday at 10AM Pacific Time


[ 2017-09-07 17:10:00 CET ] [ Original post ]


Pricing Change Rollback Incoming!

Greetings Pillars Fans! We know some of you have had some strong feelings about pricing lately, so we're happy to announce that our awesome partners, Paradox Interactive, will be rolling back their recent pricing changes to previous levels in response to your requests. Our fans are the most important thing to us at Obsidian -- you are the reasons we get to continue to do what we love to do. When you talk, we listen. Please let us know how you feel in the comments on Steam, on our forums at obsidian.net, or on social media. Below is a statement from Paradox Interactive's CEO Fredrik Wester, please give it a careful read: https://forum.paradoxplaza.com/forum/index.php?threads/pricing-change-rollback-information-thread-latest-news-here.1031635/ Thanks for your support of Pillars of Eternity!


[ 2017-06-22 21:55:29 CET ] [ Original post ]


Patch 3.06 Patch Notes

UI

  • Fixed the assign/recall button on the Stronghold Adventure UI.
  • The White March Part II instruction popup will no longer be shown after the first save-load in a new campaign.
Items
  • Fixed Nightshroud missing its DR reduction. This fix will only work on games that haven't acquired the weapon.


[ 2017-06-14 17:59:25 CET ] [ Original post ]


Daily Deal - Pillars of Eternity, 60% Off

Today's Deal: Save 60% on Pillars of Eternity!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Tuesday at 10AM Pacific Time


[ 2017-03-05 18:00:00 CET ] [ Original post ]


Pillars of Eternity II: Deadfire - Announced Today


Obsidian Entertainment proudly presents the sequel to our crowdfunded and critically-acclaimed role-playing game, Pillars of Eternity. Welcome to Pillars of Eternity II: Deadfire. With Pillars II, we are revisiting the rich narrative, beautiful environments, and tactical combat that made Pillars of Eternity one of the highest-rated PC games of all time. Our team wants to take you on a second journey to Eora. We couldn't be more excited to get all of you involved in Pillars of Eternity II: Deadfire. From all of us at Obsidian, thank you for your continued support! Find out more here: Pillars of Eternity II Crowdfunding


[ 2017-01-26 18:00:33 CET ] [ Original post ]


3.04 and 3.05 Patch Notes

3.04 Patch Notes


Major Fixes
  • Brighthallow error on transition (this includes Durance / Hiravias, and Rod of Wind and Thunder issues). This fix is retroactive!
  • Fighter's ability Confident Aim no longer doubles on Save/Load.
  • Wizard's spell Wall of Draining no longer increases beneficial spells permanently.
Spells and Abilities
  • Skeleton Wizard's 'Necrotic Lance' is now set up as a ray spell.
  • Fixed an issue where Bash was hitting multiple times with Carnage.
  • Ancient Memory no longer deactivates after casting an Invocation.
  • Fixed the issue where Cipher's Phantom Foes flanked debuff was removed when the target was engaged.
  • Cipher's no longer get hit with Psychic Backlash at the start of combat.
  • Torment's Reach no longer procs off every enemy hit.
  • Priest's Seal spells no longer activate twice.
  • Iconic Projection no longer bypasses DR.
  • Fixed an issue with Ranger's Twinned Arrow and Driving Flight accuracy.
  • Ranger's Powder Burns now works as intended with DR Penetration.
  • Druid spell Infestation of Maggots now does the intended amount of damage per tic.
Items
  • Fixed multiple issues with Glittering Gauntlets.
  • Cape of the Cheat will now be rewarded to base and px1 players.
  • Sabre base damage has dropped to 11-16, and it will have a +20% damage mod.
Gameplay
  • Engagement is now broken when characters are knocked back.
  • Fixed the Nav around the adra pillar is Elmshore.
  • Charming all enemies in a combat will no longer reset combat.
  • VFX that start from characters heads are now correctly aligned.
UI
  • Personal 'Total Damage Done' no longer comes up as '-Infinity'.
  • Korean Loc issue with text getting cut off during Character Creation.
  • 'Missing GUI" no longer appears in the combat log with Fire Stag.
Audio
  • Fixed an issue where audio was cutting out during the End Slides after the White March section.
Beta Fixes
  • Kraken DR raised from 0 to 8.
  • Sul no longer attacks her own pride during 'The Old Queen and the New King' quest.
  • Fixed an issue with Cliant Lis traps were not working.
  • The Unlabored Blade Firebug proc now functions correctly.
  • Tooltip for Sabre now shows +20% instead of 'missing item mod 468'.
  • Nyry the Deft Hand now grants Cape of the Cheat in the base game.
  • Corrected an issue where characters sometimes gets stuck in the Elmshore adra pillar.
  • Stun on crit weapon mod duration is now affected by graze/hit/crit attacks.
  • Party AI no longer chases after undiscovered enemies.
  • The Chanter phrase 'One Dozen Stood' phrase now reduces the duration of the Frightened and Terrified status effects .
  • The Fighter ability 'Clear Out' no longer causes Blights to stop attacking.

3.05 Hotfix Patch Notes


Major Fixes
  • Reloading autosaves in Stalwart Village no longer alter creature stats.
Items
  • The Unlabored Blade 'Firebug' now procs 3% of the time instead of 10%.


[ 2016-11-23 23:29:40 CET ] [ Original post ]


Patch Beta 3.0.4 Is Live; Plus a Competition!

Hey, everyone! It's been some time. You have all been missed. We'll get right to it, though! We have a new Patch Beta available for you all to play and check out. Not only that, we're running a competition over on our forums! We're looking for the most awesome feedback around with this beta and are offering up some Obsidian swag boxes for the three people who really impress us with their feedback. For full information on the competition, check out or forums: http://forums.obsidian.net/forum-89/announcement-31-pillars-of-eternity-304-beta-feedback-contest But what can you expect from this patch? I'll tell you! Major Bug Fixes (These fixes will be retroactive) - Brighthollow upstairs will no longer error on transition - Hiravias and Durance will no longer break party manager in the base game - Characters put into the stronghold with the Rod of Wind and Thunder will no longer break party manager in base game - Fighter, Confident Aim doubling on Save/Load Bug Fixes: - Engagement is now broken when characters are knocked back - Personal 'Total Damage Done' no longer comes up as '-Infinity' - Multiple issues with Glittering Gauntlets - Fixed the Nav around the adra pillar in Elmshore - Cape of the Cheat will now be rewarded to base and White March Part 1 players - Charming all enemies in a combat will no longer reset combat - Audio cutting out in the End Slides following the White March - Skeleton Wizard 'Necrotic Lance' set up as a ray - VFX that start from characters heads (breath weapons, etc.) misaligned - Korean Loc issue with text getting cut off during Character Creation - Barbarian, Bash hitting multiple times with Carnage - Chanter, Ancient Memory no longer deactivates after casting an Invocation - Cipher, Phantom Foes flanked debuff being removed when the enemy is engaged - Cipher, Psychic Blacklash hitting the Cipher at the start of combat - Druid, Fire Stag *Missing gui* in the combat log - Druid, Infestation of Maggots now does the intended amount of damage per tic - Monk, Torment's Reach no longer procs off every enemy hit - Priest, Seal spells no longer activate twice - Priest, Iconic Projection no longer bypasses DR - Ranger, Powder Burns now works as intended with DR Penetration - Wizard, Wall of Draining no longer increases beneficial spells permanently Balance Changes: - Sabre base damage will drop from 13-19 to 11-16 and are given a +20% damage mod. They should still take the 'top damage' slot but this change will lower them enough to encourage other options. The list can also be found here: http://forums.obsidian.net/topic/89399-304-beta-live-104 And that's the list! We want to thank you all for your love and support of Pillars of Eternity from the inception of the Kickstarter in 2012 through to the release back in March of 2015 and up until today. Crazy to think that the game has already been out for a year and a half now. Time flies. You are all incredible and we look forward to bringing more adventure to you real soon! Oh! And don't forget that contest! We want your feedback and we know you'll help make Pillars all the better just as you have the entire way. Have a glorious day, -Mikey Dowling


[ 2016-10-04 22:22:46 CET ] [ Original post ]


Daily Deal - Pillars of Eternity, 60% Off

Today's Deal: Save 60% on Pillars of Eternity!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Wednesday at 10AM Pacific Time


[ 2016-06-20 17:00:00 CET ] [ Original post ]


The Patch Beta for Update 3.0.3 is Now Live!

Howdy all! It's been awhile. You have been missed. Today we have news about Update 3.0.3 for Pillars of Eternity! Let's get right to it: the fixes! The (WIP) patch notes: General - Enemies no longer gain increased shield Deflection and Reflex bonuses when you and save and load in a creature's area. - Improved the performance of snow footprint VFX. - Biography now correctly updates after collecting springberries. - Characters no longer slide across the ground when commanded to move when getting up from prone. Spells and Abilities - Chanter buffs and heals now affect the chanter. - Combusting Wounds now correctly adds damage. - Shadowing Beyond and the Strike abilities now correctly gain a bonus from Backstab. - Druids can now use Second Wind and Outlander’s Frenzy when spiritshifted. - Unbending now gives the correct amount of health. Areas - Fixed an issue where NPCs would not turn hostile after some conversations. - Ogres no longer become hostile after transitioning out and back in the Russetwood cave. - Sul no longer attacks her own pride. - Nesta now despawns if the Tax Evasion quest is resolved by returning to the town immediately. - NPCs no longer become hostile when saving and loading in Noonfrost. Items - Mourning Gloves no longer give permanent buffs. - Spell Striking Weapons no longer proc twice on crits. - Combusting Wounds granted by Spellholding now correctly rolls to hit. - Executioner’s Hood Accuracy bonus now applies correctly in all situations. - The item Snef’s Folly will no longer disappear after transitioning. Rogue - Riposte: In addition to triggering on 20% of Misses, it should also trigger on 30% of Grazes. - Escape: Using Escape should give the rogue a temporary (base 10s) boost to Deflection and Reflexes (+25). - Adept Evasion: It should be changed to convert 75% of Reflex Grazes to Misses and 50% of Reflex Hits to Grazes. - Fearsome Strike: Affliction durations increased to base 15s. - Smoke Cloud: Increase the AoE radius by 33% and the Distracted duration by 50%. - Withering Strike damage increased to +50%. - Shadow Step can now be canceled early, and grants a 20% damage boost. Barbarian - Barbaric Yell and Barbaric Shout should be set to zero recovery. - Thick-Skinned: Increase bonuses to +3 (from +2). - Heart of Fury: Switch to 1/Encounter. - Echoing Shout: Switch to Foe-only. - One Stands Alone now triggers when enemies are nearby, instead of only being triggers when the barbarian is engaged. One-Handed Style - One-Handed Style: Change to the Graze to Hit conversion (30%) to a Hit to Crit conversion (15%). - One-Handed Style: No longer works while using a shield. The list of patch notes can be found on our forum here: http://forums.obsidian.net/blog/7/entry-193-update-notes-303 Through your continued testing, we will add to and adjust this list while we finalize the patch. Want to be a part of the beta patches? Find out here! http://forums.obsidian.net/topic/76849-patch-betas-on-steam And with that, until we see each other again, have a great time with the game! Be incredible. <3 -Mikey Dowling


[ 2016-06-01 22:38:24 CET ] [ Original post ]


Update 3.02 and we announced a new game!

Hey, everyone! How's it going? Spring is now here and we hope it's treating you well! Today we have an update that has gone live for Pillars of Eternity. The changes will be marked below so you can find them in one spot. Before we get to the (incredibly awesome) list of updates for Pillars, we want to take the time to share with you the new game we announced with our publisher, Paradox, last week at GDC, Tyranny! Imagine a classic RPG story, but instead of attempting to bring down the evil empire/faction/eye-in-the-sky, evil has already won. Choice and consequence build the core of the game that will offer up plenty of replayability to see it all. You can continue to find out more about Tyranny at the offical website: http://www.tyrannygame.com And now for the patch notes. While the list actually has too many to be able to list in this post, the major fixes are as follows: Major Fixes - Fixed an issue where some player's game would reset after completing Part 1. - Fixed an issue where some players couldn't activate the White Forge or enter Durgan's Battery. - Fixed an issue with the final Eyeless SI becoming stuck if you selected yourself. - Fixed an issue where some players would get stuck at the Caed Nua End Slide. - Fixed multiple issues where some players received black screens on load/transitioning. White March Specific - Iron Flail Front is no longer accessible before returning to Stalwart at the start of Part 2. - Foundry map icon appears as soon as you visit the Foundry after activating Part 2. - Updated the nav for Whitestone Hollow, Durgan's Battery Exterior, and Durgan's West Tower. - Gwyn's Band of Union placed into a container in the Abbey. - Fixed an issue with Kaoto not speaking to you at the top of the Abbey of the Fallen Moon. - Added an addendum to the Rising Tide Quest regarding the sign of the tide. - All robes in the Halls of Silence have had their name updated. - SFX now plays during the Eyeless Scripted Interaction. - Burning Pitch Trebuchet and Empowered/Heavy Cannon Blast will no longer gain benefit from Might or Intellect and are per rest. - Eyeless 'Ray of Fire' no longer deals insane amounts of damage on Story Time. - Fixed an issue with Cayron's Scar Frozen Water SI applying status effects to the wrong character. - Summoned Crag Ogres no longer drop loot. - Fixed an issue that was causing Relentless Storm to spam cast in Cayron's Scar. - Villagers now comment about you defeating the Eyeless. - Fixed an issue in Tealdor's dialogue where he would stop giving bounties. - Fixed an issue where Mylla was disappearing after completing the quest 'Lost Child'. - Fixed issue with screaming villagers audio persisting after Burning Hut SI. - Magma Blights in the West Tower now drop loot. - Updated the Skuldrak projectile to be an icicle. - Fixed gas cloud VFX in the West Tower gas room. - Bleakwalker Ghosts (Summoned during Ryona's Breastplate Quest) will now drop correct loot. - Spirit animals Whitestone Cave now drop correct loot. - Zahua image now shows during his End slides. - Fixed an issue not being able to leave Zahua's vision during Secrets of Tacan. - Fixed Zahua's conversations not triggering depending on how the quest was started during Secrets of Tacan. - Can now re-enter Zahua's vision without reloading Whitestone Hollow. - 'Secrets of Tacan' no longer fails if you speak to a vision after Save/Load. - 'Secrets of Tacan' no longer fails if Zahua is killed after completion. - Fixed an issue with Maneha only wanting to talk about the Fort. For a full list of changes, you can check them out on our forum here: http://forums.obsidian.net/blog/7/entry-192-update-notes-302


[ 2016-03-23 23:08:29 CET ] [ Original post ]


Articles, Interviews and Videos, Oh My!

Hello wonderful people! Once again some time has past and once again I have some fun things to share. This one might be a long one. Buckle in! It'll be fun! Let's get started with a review round-up! Pillars of Eternity: The White March - Part 2 has almost been out for a month how (the time - it flies) and reviews have been great! https://eternity.obsidian.net/news/pillars-of-eternity-the-white-march---part-ii-review-round-up We're really happy the final addition to Pillars of Eternity has been so well received. From the team here at Obsidian to all of our Backers who made the game possible and everyone who has come on board since: Thank you! Next up we have some interviews! Josh Sawyer recently sat down with MMORPG.com to talk about wrapping up Pillars and what we're looking forward to now. http://www.mmorpg.com/showFeature.cfm/feature/10633/The-RPG-Files-Interview-Josh-Sawyer-on-Wrapping-Up-Pillars-of-Eternity.html Josh also made an appearance on the USGamer RPG podcast, Axe of the Blood God, where he talked more about Pillars and the development of The White March. http://www.usgamer.net/articles/usgamers-rpg-podcast-welcomes-obsidians-josh-sawyer And finally, Eric Fenstermaker, Lead Narrative Designer for Pillars of Eternity, gave an awesome interview to the folks over at the RPG Codex. http://www.rpgcodex.net/content.php?id=10231 There are also some new music videos for you all! First up is Gilded Vale: https://www.youtube.com/watch?v=1UfBrxI9FLw&list=PL2XOCIitsZtFKTpeRXPVobZSwugjjZaK9&index=5 Next we take you to Dyrford: https://www.youtube.com/watch?v=Vh0ofAvF3Mc&list=PL2XOCIitsZtFKTpeRXPVobZSwugjjZaK9&index=6 And most recently, the encampment: https://www.youtube.com/watch?v=WuOGbwT37YU&list=PL2XOCIitsZtFKTpeRXPVobZSwugjjZaK9&index=7 All of the Pillars of Eternity orchestra music videos are also a part of a playlist now so you can listen to them back to back. That's it for this post. We have an update that should be coming next week, though with GDC happening there may be a delay in an update. Do know that there are three new achievements that have appeared in the achievement list here... and they aren't for the faint of heart. Until next time, friends! Love and peace, -Mikey Dowling


[ 2016-03-09 20:02:43 CET ] [ Original post ]


Update Notes: 3.01

As some of you may have seen we recently pushed a client update. For the full change-log please check the link below! :) http://forums.obsidian.net/blog/7/entry-191-update-notes-301/


[ 2016-02-23 12:48:50 CET ] [ Original post ]


Midweek Madness - Pillars of Eternity, 50% Off

Save 50% on Pillars of Eternity during this week's Midweek Madness*!

*Offer ends Friday at 10PM Pacific Time


[ 2016-02-16 18:10:00 CET ] [ Original post ]


The White March – Part 2 Available Now!


IRVINE, Calif. and STOCKHOLM — Feb. 16, 2016 — Obsidian Entertainment and Paradox Interactive today released the second part of their expansion to Pillars of Eternity, the award-winning title backed by dedicated fans of classic role-playing games (RPGs). The second part of the expansion, titled The White March – Part 2, concludes the epic story of Pillars of Eternity, and brings closure to one of the most successful Kickstarter campaigns of all time. With both parts of the expansion now released, Obsidian Entertainment has completed their record-setting crowdfunding campaign alongside backers who pledged millions of dollars to create the award-winning title. The White March – Part 2 is available today on Windows, Mac, and Linux PCs from digital retailers everywhere. See what awaits players at the end of their journey with a launch trailer for The White March – Part 2: https://www.youtube.com/watch?v=qBiH30qcUDE “We launched the Kickstarter campaign for what we were calling ‘Project Eternity’ three and a half years ago. It’s surreal to think about just how much this game has meant to us at Obsidian, and how much it’s changed us as a developer,” said Feargus Urquhart, CEO of Obsidian Entertainment. “Working so closely with our backer community was a major part of the process, and helped us understand precisely what our fans wanted. Now, with Pillars of Eternity winning awards and standing as one of the biggest RPG releases of 2015, I’m proud to say we fulfilled our promise to our backers, and then some. Best of all, we’ve got plenty more stories we plan to tell within the world of Pillars of Eternity.” Pillars of Eternity, created by industry veterans also known for Star Wars: Knights of the Old Republic II: The Sith Lords, Fallout: New Vegas, and South Park: The Stick of Truth, is an RPG inspired by classic titles such as Baldur’s Gate, Icewind Dale, and Planescape: Torment. Created thanks to over 75,000 crowdfunding backers, Pillars of Eternity has sold over 700,000 units, was released to critical acclaim in March 2015, and is among Metacritic’s 10 Best PC Games of 2015. Pick up your copy here: http://store.steampowered.com/app/373740/


[ 2016-02-16 16:08:34 CET ] [ Original post ]


New Creature in the White March Part 2 and a New Orchestra Video

Hey, everybody! Quick update this week! The folks over at the Escapist were able to take a lookt at a new creature that will be coming after you in The White March Part 2 on February 16th, the Eyeless! You can check out the article here: http://www.escapistmagazine.com/news/view/166367-Obsidian-Unveils-The-Eyeless-For-Pillars-of-Eternity-The-White-March-Part-2#&gid=gallery_5665&pid=1 Also, we have another video in our orchestral music video series for Pillars of Eternity. This week we give you, Elmshore: https://www.youtube.com/watch?v=moXdtWS48F4 Like I said, really quick this week. Hope you all are looking forward to the White March Part to and update 3.0 next Tuesday! Love and Peace, -Mikey Dowling


[ 2016-02-11 18:58:26 CET ] [ Original post ]


Pillars of Eternity New Features in 3.0 Video and more!

Ahoy, all! The hype train for the release of Pillars of Eternity: The White March Part 2 is going full steam ahead and with it, we have a few things for you today! First up, we have a video narrated by our own Adam Brennecke (Executive Producer, Pillars of Eternity) that goes over the new features we're putting into Pillars with the 3.0 update. https://www.youtube.com/watch?v=UDzAtWt7Ssg For a quick reminder: you can still check out some of the new features that are being added in the Patch Beta. For how to get into the Patch Beta, check out this post on our forums: http://forums.obsidian.net/topic/76849-patch-betas-on-steam The up-to-date patch notes can be found here: http://forums.obsidian.net/blog/7/entry-190-update-notes-300-beta/ Next up we have another video in our orchestral series of videos for you! This one is of one of the combat themes that you can hear in the White March expanison! https://www.youtube.com/watch?v=h9Oot-B_sh0 Last, but certainly not least, Pillars of Eternity is up for an award (Most Fulfilling Crowdfunded Game) at the SXSW Gaming Awards. Voting is open to the public, so cast your vote! http://microsites.ign.com/SXSWgamingawards/ That's all for this week, you've all been fantastic as always. Have a great time and we'll return next week with some more news! Love and Peace, -Mikey Dowling


[ 2016-02-04 18:09:31 CET ] [ Original post ]


PC Gamer First Look and a New Music Video!

Hey, everyone! I hope you are all doing well. Just a couple of quick things for you guys. First off, PC Gamer was able to get a first look at a new area you'll all be able to explore in the White March Part 2 when it releases on February 12th, the Abbey of the Fallen Moon. You can check out the article here: http://www.pcgamer.com/first-look-at-a-mysterious-new-pillars-of-eternity-location We also released a new video in the Pillars of Eternity Orchestral Series this week, featuring out own Katrina Schnell on solo violin! For you all, we give you Ondra's Gift: https://www.youtube.com/watch?v=9ejHaC-yzZY We also want to give a quick shout-out to our friends over at inXile who have released Torment: Tides of Numenera for early access here on steam! That's it for this week. We here at Obsidian hope you all have a fantastic weekend! Love and Peace, -Mikey Dowling


[ 2016-01-29 20:37:43 CET ] [ Original post ]



Pillars of Eternity
Obsidian Entertainment
  • Developer

  • Paradox Interactive
  • Publisher

  • 2015-03-26
  • Release

  • Singleplayer
  • Tags

  • Game News Posts 27  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (15146 reviews)


  • Review Score

  • https://eternity.obsidian.net/
  • Website

  • https://store.steampowered.com/app/291650 
  • Steam Store

  • The Game includes VR Support



    Pillars of Eternity Linux [13.95 G]Pillars of Eternity Pre-order Linux [6.79 K]Pillars of Eternity Backer Tier 1 Linux [13.56 K]Pillars of Eternity Backer Tier 2 Linux [20.33 K]Pillars of Eternity Korean Loc Linux [9.42 M]PX1 Linux [5.22 G]PX2 Linux [4.12 G]Pillars of Eternity PX2 Korean Loc Linux [1.71 M]Pillars of Eternity PX1 Korean Loc Linux [1.95 M]

  • Public Linux depots

  • Pillars of Eternity - The White March - Part I
    Pillars of Eternity - The White March - Part II
    Pillars of Eternity - Deadfire Pack
  • Available DLCs

  • Pillars of Eternity:
    Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.

    Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.

    So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!

    Main features:
    • Play as any one of six races: Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
    • Utilize five core skills to overcome any situation: Stealth, Athletics, Lore, Mechanics and Survival.
    • Deep character customization: Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
    • Sculpt your own story: Side with various factions using a reputation system, where your actions and choices have far reaching consequences.
    • Explore a rich and diverse world: Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
    MINIMAL SETUP
    • OS: Ubuntu 14.04 LTS 64-bit or newer
    • Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
    • Storage: 14 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 14.04 LTS 64-bit or newer
    • Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100TMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570
    • Storage: 14 GB available space
    GAMEBILLET

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    9.38$ (81%)

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