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Pillars of Eternity:


Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.


Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.


So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!


Main features:
  • Play as any one of six races: Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
  • Utilize five core skills to overcome any situation: Stealth, Athletics, Lore, Mechanics and Survival.
  • Deep character customization: Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
  • Sculpt your own story: Side with various factions using a reputation system, where your actions and choices have far reaching consequences.
  • Explore a rich and diverse world: Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Pillars of Eternity
Obsidian EntertainmentDeveloper
Paradox InteractivePublisher
2015-03-26Release
🎹🖱️ Keyboard + Mouse
Very Positive (10432 reviews)
VR Support
Public Linux Depots:
  • Pillars of Eternity Linux [13.95 G]
  • Pillars of Eternity Pre-order Linux [6.79 K]
  • Pillars of Eternity Backer Tier 1 Linux [13.56 K]
  • Pillars of Eternity Backer Tier 2 Linux [20.33 K]
  • Pillars of Eternity Korean Loc Linux [9.42 M]
  • PX1 Linux [5.22 G]
  • PX2 Linux [4.12 G]
  • Pillars of Eternity PX2 Korean Loc Linux [1.71 M]
  • Pillars of Eternity PX1 Korean Loc Linux [1.95 M]
Available DLCs:
  • Pillars of Eternity - The White March - Part I
  • Pillars of Eternity - The White March - Part II
  • Pillars of Eternity - Deadfire Pack
Build 1.3.7.1377 Patch Notes

The player log file has been moved by Unity and it can be found in the following location:

%USERPROFILE%\AppData\LocalLow\Obsidian Entertainment\Pillars of Eternity

It has been renamed player.log

General:

  • We have updated to Unity Version 2019.4.11.
  • Updated graphics to DirectX 11.
  • Fixed an issue where backer rewards would appear or unlock incorrectly.
  • Also fixed a case where backer rewards might not unlock at all for users in the public beta.
  • Corrected save file location for the public beta (You should no longer need to move save files into a _Local_ directory for them to show up correctly).

Navigation:
  • Fixed areas that could not be navigated in numerous scenes.
  • The lake in Cayron's Scar should no longer be unintentionally traversable when submerged.
  • Fixed some cases where NPCs would become stuck when pathing during cutscenes.
  • Fixed some cases where NPCs would walk or run in place during cutscenes.
  • Fixed a handful of doors throughout various scenes that could be walked through due to lacking proper collision.

Visual and Audio:
  • Fixed multiple cases where characters might T-Pose briefly at the beginning of a cutscene.
  • Fixed an issue where paperdolls in character creation and inventory screens might appear blurry.
  • Overwhelming Wave should more reliably play its visual effects.
  • Fixed VFX issues with the Woodskin spell rotating or attaching incorrectly.
  • Symbols western chamber of Lle a Rhemen should now properly light up when expected.
  • Fixed redundant horn audio playing after the battle of Yenwood.
  • Fixed an issue where attempting to open locked containers could play multiple voice lines at once.
  • Fixed a handful of cases where dialogue audio wouldnt play when certain nodes were re-triggered.
  • VFX will no longer become displaced when a character teleports or uses a movement ability.
  • Unstrung Bows visuals will now properly appear on the ground when discovered.
  • Soul Whip VFX are no longer lost on save/load or transitions.
  • Penetrating Shot, Vulnerable Attack, Savage Attack, and similar VFX should no longer be lost on save/load or transitions.
  • Released soul VFX in Sun in Shadow should now display correctly.
  • Fixed an issue with Ninagauths Freezing Pillar VFX overlapping other visuals.
  • Gafonercos will remain correctly positioned after completing certain attacks.
  • Potion of Fleet Feet now properly plays a drinking animation.
  • Reading from scrolls and rites will now position the scroll correctly in the readers hands.
  • Fixed an issue that would cause water VFX to display improperly in certain areas.

Quests and Dialogue:
  • Ready the Cannons side quest should now properly update its objectives.
  • Dialogue from Buried Secrets quest should no longer allow the player to demand their payment more than once.
  • Fixed an issue where multiple barked lines in Gilded Vale could overlap excessively.
  • Fixed an issue where Eders bark lines in the Temple of Eothas may end abruptly.
  • Fixed a case where Calisca could trigger the wrong bark line near the camp inside Cilant Ls.
  • Fixed bark lines in Defiance Bay cutting short after their first line.
  • Crag Ogres in Flames-That-Whisper Cavern should now more reliably play their banter on approach.
  • Prisoners in Icanthas house should no longer respawn in certain cases after save/load.

Combat and Mechanics:
  • Earth Blights should no longer sometimes detach from their selection circles when dominated.
  • Scroll of Ray of Fire should now appear correctly and more accurately match the behavior of the Ray of Fire spell.
  • Fixed a case where manually resolving stronghold combat could sometimes yield no rewards.
  • Fixed a case where prone characters might try to move while prone, resulting in sliding behavior.
  • Concelhauts Draining Missiles should no longer occasionally show 0.0 damage in the combat log.
  • Weapon Specialization: Peasant should now reliably add its damage to unarmed attacks.
  • Fixed some cases where the Halt spell might confuse enemy AI, causing them to repeatedly interrupt and re-attempt their own actions.
  • Removed errant untargetable Xaurip that could sometimes appear in Dyrford Crossing.
  • Fixed a case where Sleafhota might teleport to an alternate location mid-dialogue before attacking the player.
  • Attacking Osrya directly will now reliably engage with her revenant and skeleton minions.
  • Fixed a case where all survival camping bonuses might appear after spending only a single skill rank on Survival.
  • One-Eyed Molinas Gold-Fingered Spike-Flingers last two soulbound upgrades now increase Reload Speed instead of decreasing it.
  • Deadfire Packs soulbound weapons now have the Universal weapon group.
  • Fixed an issue with status effects from old saves duplicating when loaded on newer builds.
  • Battle-Forged Godlike racial ability should no longer trigger a hit on the owner when non-hostile abilities are used (E.g. Second Wind).
  • Caedebalds Blackbow and Llengraths Blunt Wisdom are now of the universal weapon type.
  • Stalkers Torc item should now apply and display its effects correctly.
  • Psychic and Brutal Backlash now correctly respect their per encounter rules.
  • St. Ydwens Redeemer no longer displays Destroys Vessels activations in the combat log when not fighting a vessel.
  • Scroll of Minolettas Minor Missiles will now better match the effects of the origin spell.

User Interface and Interaction:
  • Fixed a UI issue where chants could sometimes clip beyond their scrolling frame.
  • Fixed a case where the damage type icon on the character sheet might not position correctly.
  • Fixed some cases where assigning companions to multiple stronghold missions at once might cause UI issues.
  • Quick loading with the crafting or enchanting UI open should no longer result in a permanent black screen.
  • Fixed a typo in the description of Animal Companions.
  • Fixed an issue where highlighting certain parts of a defeated enemy would not allow you to loot them.
  • Doors in some scenes that were difficult to interact with have had their collision revised and should now be more reliable.
  • Fixed a case where the final pressure plate in the Temple of Woedica would not appear.
  • Examining the wall trophy inside of Elms Reach should now be possible.
  • Skipping intros when first starting the client should now be more responsive.
  • Fixed accuracy tooltips not appearing on the character sheet.
  • Interactable tree in the Abbey of the Fallen Moon now can be interacted with properly.
  • Fixed a bug preventing interactable highlights from appearing after opening the map.
  • Fixed an issue that caused tooltips to sometimes shake in the UI

Known Issues:

Displayed version numbers across platforms for this release are not accurate. (Dont worry, all content is the same between versions!)

Steam builds incorrectly display 3.4.xxxx.

Displayed version: 1.3.4.1377
Accurate Version: 1.3.7.1377

This issue has been resolved for the next release, and all platforms should use the same version numbers going forward.

This update is currently unavailable for OSX & Linux. We are investigating bringing these platforms up to speed as part of a future patch.

[ 2024-06-06 21:54:24 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 14.04 LTS 64-bit or newer
  • Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
  • Storage: 14 GB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 14.04 LTS 64-bit or newer
    • Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100TMemory: 8 GB RAM
    • Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570
    • Storage: 14 GB available space
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