The main gameplay loop is similar to that of a traditional RPG. Level up, upgrade your stats, buy equipment, etc. Where this game differs is through the incremental roguelite mechanics. You can only fight a certain number of enemies before the run ends, and once a run ends your levels and stats get reset. In exchange, you keep your equipment and powerful buffs which let you explore much further than before.
With silly dialogue and nearly guaranteed progress, this is a simple, casual game. But for those who want to reach the limit of what is possible, you are heavily rewarded for min-maxing your stat allocation, pathing to find the optimal routes, and choosing the best equipment for the current situation.
Play for free today!
Balance Changes:
The movement Rune in Ascended has been buffed to give every type of movement stat.
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Minor Changes:
Sibyl/Hina can not have their Special Move cooldown reset in certain circumstances.
[list]Thanks to Vanderwaal for finding this.
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Stans Story in Glades now loads properly in all cases.
Thanks to Tommaso120 for finding this.
[/*][/*]Android saves should now save without risk of corruption.
Thanks to HarryHops for finding this.
[/*][/*]Move Speed and Distance/Encounter stats now display the correct values in Ascended.
Thanks to FireOfWater3 for finding this.
[/*][/*]Stat specifics are no longer always shown when allocating in Ascended.
Thanks to FireOfWater3 for finding this.
[/*][/*]Right and left shift are now listed as unassignable hotkeys in the in game Settings menu.
Thanks to FireOfWater3 for finding this.
[/*][/*]Stan now always disappears after his first dialogue with Apolonia.
Thanks to FireOfWater3 for finding this.
[/*][/*]Minimum Setup
- OS: Linux
- Processor: Dual-core 2Ghz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated or better
- Storage: 200 MB available space
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