Hello pilots! Another new update. Although I haven't been able to add a lot of things.... I'll make a pretty important announcement soon, for now I can only say that I'm working on a side mission. The main thing is that you can now upgrade your ship from the main station. It still needs some balancing... And I'm probably going to modify its location, but it's fun to see how it works. Several problems with the controllers have been solved. I keep improving the enemy AI although it is still a bit slow. I have added a new sector with more elements and a new smuggler.
Patch Notes
* Progression for the player: purchase of upgrades in main station. * AI Brain to improve the intelligence of the ships. * Sector 39 introduced and NECO the collector. * Localization for several levels. * Portals have the name of the sector you travel to. * New turrets (Dual and Guided Cannons). * Life main station in HUD.
Bug-fixes
* Loss of all the credits in the beacons. * Minor bug fixes on controllers.
Greetings! It's time to start new adventures and start new projects. For some time now I've been working on Mars Clicker, a new game similar to Cookies Clicker but in space. For now there are many details to finish but little by little I will be uploading to social networks and Steam the updates of the development. For now we have the page ready to make wishlist! https://store.steampowered.com/app/3272970/Mars_Clicker/ The game has a target date of late 2025, a long way to go, but there are still updates for Space Battle planned and a few more surprises on the way. The latest update including driver portability is just the beginning! https://store.steampowered.com/news/app/1309140/view/4540282858486642447?l=english
Hello pilots! And this time a new update to work on that accessibility. The controllers is something I've been working on little by little but until now I haven't dedicated time to improve all the systems and have a good support. I will be making adjustments during the rest of the month, but this is the main work so far.
Patch Notes
* Xbox Controller & Gamepads support. * Revised Zoom IN/OUT. * Increased safe time range from 120s - 180s (up to 3 minutes) - Normal Mode. * Increased alert time range (30s-60s) - Normal Mode. * In-game controls help (can be hidden from options). - Hints. * Added configuration needed to move Universal Windows Platform.
Bug-fixes
* Removed old time management scripts. * Removed old input system icons.
Hello pilots!
A new version just out of the oven. After the release of 1.0, I wanted to implement several pending adjustments that, due to lack of time, I couldn't add before. The smugglers are an element that has been in and out of the game until now. You will finally be able to trade in other sectors; for now they only offer new weapons, but over time they will have special discounts on various items.
- TIER 1,2,3,4 and 5 weapons added. Higher TIER weapons are to be found in distant sectors.
I've also added the precious rocks - we don't know what they're for yet, but they're there.
Enemy stations now have a health bar at the top to make it easier to see how much health they have left.
Patch Notes
*Smugglers added. *New weapons as initial player progression Gun (Tier 2, 3, 4, 5), Laser (Tier 2, 3, 4, 5). *RYNO is no longer available in central sector. *Added life bar (final boss) to enemy stations. *Adjusted sector 13 portal price. *Modified main station UI. *Modified colliders main station. *Inventory shows TIER of items and if they are equipped. *Added game mode description to main menu. *Stones added to loot (don't know what for yet, but there are stones). *Modified player propellant.
Bug-fixes
*Fixed major issue when equipping weapons. *Fixed major issue with going through portals removing all your credits.
Hello pilots! At last! After such a long time, version 1.0 is here. It's taken a while but along the way we did the Epic Games Store release and a lot of bug fixing. I'm pleased to say that we'll finally have the portals to travel between sectors, I'll be making improvements to the system over time. The Stalkers are active again to hunt you down and finally... Yes, finally... Achievements! 40 to be exact. I hope you enjoy the release and as always I'll be checking your feedback to fix issues.
Patch Notes
*Portals *Achievements, lots of achievements *Stalkers are back on the hunt *Added nuclear reactors as special loot to enemy stations *Improved mining system (Different resources depending on sector) *Modified starting enemy space station location (Less pressure on new players)
Bug-fixes
*Solved problem with hit numbers on turrets and ships *Beacons now have a chance to hit.
Hello pilots! Another intermediate release before the portal launch. There were some nasty bugs when starting the game with space stations, and Ive been working on a new loot system for asteroids, so Im bringing it all here, along with a new list of supported languages.
Patch Notes
* Linux support. * Partial achievements (The first ones). * Captain K, added as an icon in the tutorials. * New items to loot from enemies (Engines, Parts) (Sale only). * Improved loot system (efficiency and more minerals based on probability). * New supported languages (5+ languages) * Italian (Italy)(it-IT), Ukrainian (Ukraine)(uk-UA), Korean (ko), Polish (Poland)(pl-PL), Portuguese (Brazil)(pt-BR).
Bug-fixes
* Fixed issue with the shop interface, now it appears correctly. * Fixed issue with the station marker when restarting the game. * Fixed issue with credits shown at the space station.
Hello Pilots! The first of many updates. After the release in EPIC GAMES, I had pending to align both releases to 0.9.2. Next will be to bring the portals to be able to travel between sectors. https://store.epicgames.com/en-US/p/spacebattle-d27e87 Patch Notes:
- Random generation of the environment in normal mode.
- New material added, coal.
- Multiple upgrades added to MAYHEM.
- Neutral events for hits on turrets and enemy ships.
- Enemies make use of their shields based on their level.
- Removed old API AI.
- Enemy balancing (Turrets and Ships are now slightly weaker at the start).
- WIP: Hint system to tell the player what he should do at each point in the game.
Hellooo Pilots! It's been an interesting few months with the development of Space Battle and other goodies in the pipeline. After the release of the DLC and after much reflection, Space Battle will undergo a pivot in its initial approach. The game will no longer be free to play. The main reason for this is because the game has evolved a lot since its inception and although it resists to die, there is still a long way to go to continue updating and improving the game. By this I mean that in the following months the game will continue to receive updates with content as well as the next update will include the portals between sectors, later I plan to finish the smugglers and some other surprises. Some of the updates will be evaluated depending on the audience and obviously your opinion. https://store.steampowered.com/app/1309140/Space_Battle/ A demo will be uploaded soon so that everyone can enjoy (for a limited time) the content of the game, this way it will be possible to continue to enjoy the game in a certain way. Another factor to keep in mind is that you will have seen some movement on other platforms. These are going to get the same treatment as on Steam. All content will be uploaded in parallel so it will be up to you to decide where to play. As always you have the community and social media to react and comment. I'll be posting mainly from the Steam community and Twitter (aka X). https://store.epicgames.com/en-US/p/spacebattle-d27e87 Thanks to all those players who have been with Space Battle since the beginning.
Something is moving in deep space and you don't have your space station to help you anymore... The Mayhem DLC adds a new Bullet Hell style game mode where you will have to endure as many waves as possible. It was planned for release on June 10th but I'd rather have feedback soon so I can work out the kinks. https://store.steampowered.com/app/2808620/Space_Battle__Mayhem/ There are still some details to polish and improvements that will be applied to the base game as well as the DLC. I don't want to publish a roadmap with all the changes but I can say that soon the game will be available in the EPIC GAMES STORE and I will be busy making the necessary modifications as well as upgrading to Unity 6, so patches will be common. https://store.epicgames.com/en-US/p/spacebattle-d27e87 Although I mention it in the DLC description itself I will mention again that purchasing the DLC is completely optional. I wanted to investigate the process involved in making DLC, the technical and bureaucratic aspects. On the other hand, it is impossible to improve the content of indie games without funding, so with the purchase of the DLC you are helping to maintain the game and future games, which I anticipate, there are little things prepared, once again thanks for joining me in the space adventures. - Adrin Corbaln Patch notes *Mayhem game mode available as additional content. *Frances in game support. *Revamped main game mode UI. *Vsync and frame limit added to settings. *Added options: Vsync, frame limit, resolution, fullscreen. *Enemy progression system by tiers active. *Shield loot. *Modified icons for items (Credits, Ammo, Health, Health, Shields). *Permanent death mode active again. *Upgrade to Unity 2023.3.3f1. *Confirmation windows. *Bug fixes.
Greetings! There is very little time before the release of the Mayhem DLC on June 10th and of course, Space Battle will have a 0.9 update! [previewyoutube=zaO6zuZF-OE;full][/previewyoutube]
[previewyoutube=AXND44Pe0jw;full][/previewyoutube] This time a short devlog. I havent uploaded any version yet because Im working from the ground up again to get some really cool stuff, but, I have something interesting. The use of shields will now be available on enemies. Depending on the level, they will have more chances to use it.
We continue to make significant modifications in preparation for the launch of the Mayhem DLC. IMPORTANT First, I must announce that your saved content will be "compromised" and I need to delete old content. I am currently not using the saved games for anything, but I hope to get the system active soon. https://store.steampowered.com/app/2808620/Space_Battle__Mayhem/ Patch Notes:
- Direct link in the menu to download additional content.
- Numerical values on the HUD to display health.
- New indicator on the HUD to locate enemy stations.
- Groundwork preparation for managing achievements.
- Bug fixes (Tutorial).
Hello folks! Another small release in sight, I've named it "Basic Update" because I've worked on the low level of the game to make sure it's easier to work on the gameplay. I've added support for German and Russian and opened the door to play with a controller. It's not 100% functional yet but it's still playable. I will prepare a release just for that section. The DLC development is going well and I have almost all the features ready to enjoy a decent wave system. I leave a link for all those who want to collaborate with the development to contribute with their grain of sand! https://store.steampowered.com/app/2808620/Space_Battle__Mayhem/ Abbreviated Patch Notes:
- Russian and German support.
- New asteroid field system.
- Partial Xbox, Gamepad support.
- Multiple bug fixes
- Localization, localization everywhere
- Loot boxes and repair boxes!
- New asteroid field system (able to randomize the environment)
- Scrap Metal and Plutonium items
- Interaction Keys
- New input system to support Xbox Controller, Gamepad and Mouse & Keyboard correctly (Partial)
- Fixed problem selecting predeterminate language
- Improved sprite rendering materials
- Improved shooting points to enable double cannons
- Solved issue with new score panel - now handles translation correctly
Finally a "major" update for Space Battle! After the announcement of this year's roadmap, many internal modifications have been made to be up to date with this Patch 0.7. Among them upgrading to the latest version of Unity 2023 has delayed the release a bit. I will support several languages that I have seen a higher volume of users although not all of them are 100% confirmed translations, I have used third-party tools for this. On the other hand already available for wishlist the DLC - MAYHEM which will include a new game mode, release expected for June 2024. https://store.steampowered.com/app/2808620/Space_Battle__Mayhem/ Patch Notes:
- Unity engine upgraded to Unity 2023
- Multiple localization fixes, Japanese and Chinese (Simplified) support (not fully yet)
- Audio sliders to handle general, effects and music (even in game)
- Created a whole new menu system to handle multiple maps
- Disabled achievements for now
- New enemy ships and stations
- Multiple bug-fixes
Hello there! It's been almost 4 years since the launch and many features and bugs have been forgotten since then. After a long time thinking about what to do with Space Battle, I bring news, so to speak a little roadmap for this year 2024. During the following months Space Battle will receive a series of free updates to improve the content of the game. As well as fixing issues reported by the community. On the other hand, I want to announce the release of a DLC, I don't have an estimated release date yet but I do want to say that it will contain a new game mode and new enemies. The additional content will be paid to support the development of the game and to acquire better tools and assets to continue developing future projects (depending on the release I will study the feasibility of adapting Space Battle to STEAM DECK and controllers). Also announce that you already have available the new link to follow me on Steam. https://store.steampowered.com/developer/AdrianCorbalan Sincerely, Adrin Corbaln.
Back to fly Too much time has passed... I'm back with news. It has been a few months since the launch of Space Battle and I have been able to retrieve feedback from all of you. After reading the reviews I have decided to support the game. I will be working on a series of updates focused on the game's performance and gameplay. I want to give a longer experience. I hope this will be the first update of many. Added
- Main title at main menu.
- Increased Engine version, we are LTS now.
- Translations were wrong in some placements.
Welcome back pilots! What damn! Finally Space Battle is here! I can not believe that! So happy to share the game with all of you! What's new in SpaceBattle in 0.6.4? Release and stable version! Changes
- ref: change ship and enemy values
- ref: review ammo values
- ref: weapon values verified
- ref: review weapon stats and gui text color
- imp: change death perimeter distance
- fix: solve problem instantiate multiple scores
- imp: gui station and inventory improvement
- imp: change current translations
CONTACT
Please, if you have a problem, send an email to developcorbalan@gmail.com, we will try to fix it as soon as possible.
Space Battle
Adrin Corbaln
Adrin Corbaln
2020-08-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 17
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
6 user reviews
(6 reviews)
https://adriancorbalan.itch.io/spacebattle
https://store.steampowered.com/app/1309140 
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Defend the galaxy in Space Battle, the last bastion against the imperial attack!
In this thrilling game of strategy and action, you take command of a spacecraft at the edge of the known galaxy, facing waves of enemy attacks in a desperate fight for survival. Each round is a race against time: destroy enemy stations before their fleets converge and launch a full-scale assault on your ship.
FEATURES
- Round-Based Gameplay: Each round challenges you to balance defense and offense. Plan your strategy and execute your best plan to survive.
- Upgrade System: Utilize mineral resources from nearby asteroids to power up your ship and spacecraft fleet. Each upgrade is crucial to tipping the scales in your favor.
- Ongoing Challenges: With each enemy station destroyed, the empire returns stronger, ensuring each round is more challenging than the last.
Space Exploration & Mining Resources
Navigate the reaches of space in search of precious minerals. Each expedition offers the chance to strengthen your ship and discover forgotten technologies.
Space Battle not only tests your strategic skills but also your ability to make quick decisions under pressure. Are you ready to take up the challenge and defend your ship against the relentless forces of the empire?
- OS: Linux (Ubuntu 20.04)
- Processor: Intel Core i3-2100 / AMD FX-4100Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000 / AMD Radeon R5
- Storage: 300 MB available space
- OS: Linux (Ubuntu 22.04)
- Processor: Intel Core i5-3570K / AMD FX-8350Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 660 / AMD Radeon HD 7870
- Storage: 300 MB available space
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