



🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
We are back with a new update. Once again we are improving the core of the game. I wanted to restructure certain basics and with that add Critical Damage and Critical Chance.
Another big change is the "boss" levels/stars for enemies, yes, now after a certain level, enemies will start to have a higher chance of being tougher.
New plasma weapon available for purchase at the main station and smugglers.
Asteroid loot has been changed so that they all drop some material, at the request of some players who thought it would be more fun to be able to farm on all of them. With this change there is also a chance to find diamonds and iron.
This change also introduces direct damage to asteroids, not all weapons will be able to mine minerals.
The wave mode has new upgrades and the level cap of some of them is up to 999. So you will be able to fight to the end, or so I hope.
So far an overall of all the changes in this RECALIBRATION update. I'll be keeping an eye on social media and Steam's internal forums for any issues that arise.
See you next time!
*NEW: Critical Damage & Critical Chance.
*NEW: Improved mining with new items and better loot system.
*NEW: Diamonds, Iron Minerals.
*NEW: Enemy stars (1 to 3 boss levels).
*NEW: Plasma Gun Tiers (1-2).
*NEW: Many more improvements for waves mode.
*NEW: Upgrade system inside the hangar.
*CHG: Loot modified to support TIERS and STAR.
*CHG: Mineral loot more rewarding when leveling up weapons.
*CHG: Enemy ships don't drop LOOT when hitting rocks.
*CHG: Overall balance of all weapons.
*CHG: Complete balancing of sectors to make them more complex and with more rewards.
*CHG: Modified purchase items in smugglers.
*FIX: Functional Tiers system on asteroids and turrets.
*FIX: Solved infinite lives in mayhem and only 10 (max)
*FIX: Smugglers cannot be opened in normal mode.
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