Bridgebourn focuses on modern nostalgia, immersive exploration, and a unique hand-painted art style with fresh game mechanics.
An Ever Changing World.
Use the weather and shifting environmental factors as you plan your travels to your advantage. Passages and secrets will open up and close off. Treasure will be influenced. Certain abilities and enemies may grow stronger. You may find something new in a place you thought you already explored.
The Trek will be Dangerous.
Foes that you encounter on your journey will test your strength. Combine abilities with potent reactions or creatively chain attacks with your party members to create deadly effects. Strategic synergies are favored over Haphazard clicking.
Adventure is Awaiting You.
Embark into a Single-Player, hand-crafted open wilderness filled with adventure. Wander off of paths to find secrets. Sail the seas and discover hidden lands on the Baron, a trusty ship. Partake in quests and pursue a captivating campaign with plenty of side content as you unravel the secrets of the uncharted and deadly Fadelands.
Joyful Company.
Build your own character and play-style. Control or issue commands to any of the three other members of your party - each having their own style to synergize with you in battle. Optionally play with 4 player local-coop or through Steam Remote Play to have your friends join you on the journey.Progression.
Strengthen your character by leveling up, finding loot, upgrading ability trees and creating custom spells. Explore new lands to find more items and new abilities.Graphics:
Following last patch, I continued doing some graphical tinkering. This new feature, the transparency window, will make the game much more legible, I think!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43955803/17f104a891ac5a191ceccf163c2672761f6490f1.gif\"][/img]
Additionally, the world map got a new look!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43955803/4c12251ec98ba39a58e700fa4c02d0114f4193c2.gif\"][/img]
Gameplay:
Some minor gameplay additions and changes as well:
Summon Pillar
[list]Now has a new tree upgrade node - Unbreakable
[/*]When pushed, the damage is now based on the speed of the pillar
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Slash charge damage
Instead of the damage multiplier lerping from 1x to 2x, it now lerps from 1x to 1.75x, then immediately jumps to 2x when the charge is complete
[/*][/*]Performance:
I want to make sure adding all these new graphical features wont hamper the performance on a wide range of devices, so this patch also contains optimizations.
Shader switches reduced by over half. Added a setting to reduce bloom blur passes. These changes may bring you performance benefits, especially on a weaker GPU
[/*]Fixed world map processing CPU side even when not open
[/*]Fixed a memory leak when moving to different areas
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Misc:
Ton of various bug fixes
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As always, I\'ll be chipping away at this enormous passion project of mine. I will do everything in my power to make Bridgebourn the best game it can be. I appreciate every single one of you who has come along on this epic journey. You have my deepest thanks.
Minimum Setup
- OS: SteamOS Version 3. Ubuntu
- Processor: 2.4+ Ghz Quad CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 4000 or equivalent
- Storage: 1 GB available space
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