Bridgebourn focuses on modern nostalgia, immersive exploration, and a unique hand-painted art style with fresh game mechanics.
An Ever Changing World.
Use the weather and shifting environmental factors as you plan your travels to your advantage. Passages and secrets will open up and close off. Treasure will be influenced. Certain abilities and enemies may grow stronger. You may find something new in a place you thought you already explored.
The Trek will be Dangerous.
Foes that you encounter on your journey will test your strength. Combine abilities with potent reactions or creatively chain attacks with your party members to create deadly effects. Strategic synergies are favored over Haphazard clicking.
Adventure is Awaiting You.
Embark into a Single-Player, hand-crafted open wilderness filled with adventure. Wander off of paths to find secrets. Sail the seas and discover hidden lands on the Baron, a trusty ship. Partake in quests and pursue a captivating campaign with plenty of side content as you unravel the secrets of the uncharted and deadly Fadelands.
Joyful Company.
Build your own character and play-style. Control or issue commands to any of the three other members of your party - each having their own style to synergize with you in battle. Optionally play with 4 player local-coop or through Steam Remote Play to have your friends join you on the journey.Progression.
Strengthen your character by leveling up, finding loot, upgrading ability trees and creating custom spells. Explore new lands to find more items and new abilities.Following the updated look on the steam page, I put together a new patch for the demo:
Gameplay
Made party Jump ability act like a dodge (quicker, more responsive, iframes)
[/*]Ability Scrolls no longer consume mana
[/*]Party can now equip Ability Scrolls
[/*]Added Message Log in the Journal
[/*]All attacks no longer cancel enemy attacks (Heavy attacks still do)
[/*]Minimum elite health is buffed to 450
[/*]Elemental damage is no longer extractable in the Iridine Anvil (it was way too strong)
[/*]Push ability increase projectile speed buff
[/*]
Presentation
Elemental damage now has a visual on slashes
[/*]New main menu graphics and new main theme
[/*]New look for Dargatavah, the World Demon
[/*]Intro cinematic polish
[/*]
Misc
Fixed various bugs and crashes
[/*]Various other tweaks
[/*]
The demo is still expecting some more patches and features. I have been prioritizing post-demo content but occasionally this work trickles down to the demo level. One big feature I\'m anticipating for the demo is the ability to configure the parties auto-ai behaviors.
As always, I appreciate y\'all for supporting the game and I welcome all feedback. Happy treasure hunting!
Minimum Setup
- OS: SteamOS Version 3. Ubuntu
- Processor: 2.4+ Ghz Quad CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 4000 or equivalent
- Storage: 1 GB available space
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