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Plans for the Full Release

Hi all! First of all, thank you for playing the demo and leaving your review in the feedback form! Ive read all of it and had a few ideas that I would like to share with you! Although not final, you can get a glimpse of what I have in mind for the full release version: Features There are four major points that most of you asked for, which are:

  • Cards triggering effects when combined
  • Deck-building
  • More events than just battles and shops
  • Multiple enemies at once
The idea is, you start a new run with just a small deck, which can have more cards added to it by accessing certain events. Each combination (ally card + weapon card) will have its own effect. For example, you are fighting 3 enemies at once, so you pair the Bard with his Lute and it boosts the damage of your next attack. Then, you match the Barbarian with the Warhammer, so he receives an attack bonus and triggers his own effect, which deals damage to all enemies in the table, crushing them all. You could have a more offensive deck or maybe you would like to have more visibility of the cards in the battlefield. So you add a mage to your deck, which gives information of the nearby cards, or a hunter which reveals random traps and so on. More than just battles and shop events, there would be events to heal your hero, upgrade your cards and acquire new ones. We are also considering adding a map similar to other roguelike deckbuilding games, to give you more freedom and letting you decide your own path. Fighting multiple enemies at once would add another layer of strategy, so you would have to choose which one to defeat first. We are also considering adding reserve card slots, where you can keep up to two cards to be used later in the fight, so you dont have to rely 100% on memory every time. Accessibility and QoL We will be adding more options to improve the gameplay experience, some of them are:
  • Speed up animations
  • Enable / disable grain effect
  • Enable / disable bloom effect
  • Better distinction between card colors
  • Colorblind options
  • Better HUD information
  • Interactive tutorial
Well also add many more items, enemies and heroes and balance the current ones to give you a better experience! Those are our current plans for the future. Feel free to drop your thoughts in the comments below and give us more suggestions. Well take everything into consideration! In case you haven't already, don't forget to wishlist the game to be notified when it releases! https://store.steampowered.com/app/3179860/Pairs__Perils/ Thank you and have a great week! Ang


[ 2024-10-22 13:24:29 CET ] [ Original post ]



Pairs & Perils
Little Horror Studios
  • Developer

  • Rogue Duck Interactive
  • Publisher

  • Coming soon
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 3  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://bit.ly/PairsPerilsPressKit
  • Website

  • https://store.steampowered.com/app/3179860 
  • Steam Store


  • Memorize the cards on the table. Pair heroes with their corresponding weapons to attack enemies and avoid traps at all costs. Traps deal damage and skip your turn. Enemies have their own attack counters that decrease with each passing turn, bringing them closer to attacking.




    After every battle you visit the Merchant's Goods, where you are able to purchase new relics and consumable cards. Relics are cards with passive effects which trigger when certain conditions are met and consumables can be used to aid you in battle. Try different builds and see what works for you!




    Enemies may have special abilities that can be used against you, ranging from stealing gold to spawning a bunch of skeleton cards on the table. Or, you know, destroying the relic that took you so long to acquire. Ugh, I hate slimes.




    Each playthrough is different. Enemies are random and so are relics and consumables. You never know what you will find in the next room.


    In the depths of the dungeon, in the last room, a ruthless boss will be waiting for you. The bosses can vary with each playthrough.
    MINIMAL SETUP
    • OS: Ubuntu 12.04. SteamOS (Latest)
    • Processor: 1.7 GHz ProcessorMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 8 or higher. ATI X1600 or higher. or Intel HD 3000 or higher
    • Storage: 1 GB available space
    GAMEBILLET

    [ 5951 ]

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    6.74$ (55%)
    0.56$ (81%)
    15.0$ (70%)
    6.75$ (66%)

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