Game Changes
- Glitched text in logs now have a fancy effect to clearly show they are glitched.
- The drone/spaceship outside the station will now pass the window more frequently, making it easier to notice when you're on the reference level.
- Added a new hint to the hangar for when you've got all the items you need to escape.
- Modified the camera movement of the escape animation slightly.
Bug Fixes
- Key items you have collected will no longer spawn when you continue a previous game. (Note that the items you have not collected will spawn in a new random location when you continue from a save.)
- Hopefully fixed a few places you could get stuck in geometry.
[ 2024-12-07 14:19:15 CET ] [ Original post ]
Hello there. It's been a while since the last patch note, how are you? Is that a new shirt?! Me? Oh, I've just added an auto-save system and an extra 100fps to my anomaly horror game!
Game Changes
- Auto Save System: In response to feedback, I have added a way for players to continue a game they have previously stopped playing. The game will automagically save after every loop, and when you enter the hangar. So if you feel like it, you can take a break and continue playing later. (Note that the Auto-Save System is not available when Speedrun Mode is active. Also, if you start a game with All Anomalies Mode active and then turn the mode off, you will not be able to continue a previous game that had the mode on.)
- Various Performance Improvements: HANGAR 8 is my first game as a solo developer. Due to this I have made far too many errors with regards to programming, as well as a lot of other game development tasks required to actually get a game from design to playable. I have been doing my best to learn ways to optimize my games, and I have now dramatically improved the performance of the game. Sorry to everyone who has had to struggle with the performance, and thank you for your patience! [previewyoutube=sMX4jqVKXCE;full][/previewyoutube]
- Moved Speedrun Mode toggle to Extras menu.
- Added a hint to the hangar.
- Scarlet Signal Anomaly Now stops spinning in addition to it's light colour changing to red in order to assist those with colour blindness or colour deficiency to identify the anomaly.
- Increased the size of the interaction hitbox of the ship lift controls and the control lever to make them easier to interact with.
- Unfortunately reducing the size of the space station is not realistically possible due to how I have developed the game. There are also some design reasons for how long the hallway is, as looking down into a dark hallway and not knowing what is at the end is quite intimidating and subtly adds to the psychological horror. So as a response to the run being quite long if you need to go all the way back when there's an anomaly, movement speed has been slightly increased again.
Bug Fixes
- Fixed a bug with the collision box of the showers that prevented you from entering.
- If you are crouching when you read a log, you would stay crouching and have to press crouch again to stand up. You will now stand up after reading the log if you were crouching before.
- The links in End-Game credits now work when clicked.
One more thing! HANGAR 8 is on Steam Autumn Sale 2024 for 10% off
https://store.steampowered.com/app/3204650/HANGAR_8/
[ 2024-11-27 18:00:45 CET ] [ Original post ]
Game Changes:
- Modified the wall decals for hints to be more noticeable at the end of the looping hall and during an anomaly.
- Increased the interaction hitbox size for the spaceship.
- Multiple minor optimizations to physics and occlusions.
- Slightly increased the size of the interact cursor icon. (NOTE: If you use a resolution higher than 1080p, try increase the cursor size to help with noticing interactable items.)
Bug Fixes:
- Fixed a character model bug that occurred when you were killed by an anomaly.
- Fixed misaligned walls in the crew quarters.
- The interact cursor will now correctly adapt to the cursor size chosen in options.
[ 2024-10-21 16:10:44 CET ] [ Original post ]
I'm continuing my efforts to improve the game's design based on feedback from you awesome players! Here's the next batch of changes:
Game Changes
- Added decals on the doorways to hint at which direction to go if you spot an anomaly, or don't spot an anomaly. I have no idea how much this will actually help, but hopefully it does?
- More lighting adjustments in the Medical Bay.
- Added decals on the control panel in the hangar to hint at what to interact with.
- Flipped the pentagram. This was an asset included in one of three asset packs I used by Synty. I used it because I personally have no opinion on which way some spooky pixels are positioned, just that they give a creepy space cult-like vibe. I did however notice that some people would have strong responses to an inverted pentagram. If I flip the asset upside down and add another decal of an infinity symbol in the middleI've kept the weird cult-like visual, while not offending certain people.
[ 2024-10-10 16:44:06 CET ] [ Original post ]
I've added a speedrun mode to the options menu. This will add a timer to the top left of your screen during the game, which is required for submitting any speedruns you do of HANGAR 8. Yup, that's right, HANGAR 8 is on Speedrun.com! I wanted to keep getting the "Escape Artist" achievement casual, so the timer gets paused when you pause the game by default. If speedrun mode is enabled, this is no longer the case.
[ 2024-10-09 18:17:31 CET ] [ Original post ]
Game Changes:
- Added an option to toggle "All Anomalies Active". This will make it so when an anomaly is picked, it is picked from all 50 anomalies. This will make it so there is a possibility of the same anomaly being picked twice in a row. This is disabled by default, but can be enabled in the extras menu.
- Added a decal to visually show in-game that you have all anomalies active.
- Added an arrow to help prevent players getting turned around in the dark.
- Increased time for heavy breathing to start while sprinting from 8 seconds to 15 seconds, and black out animation from 12 seconds to 20 seconds. I have also increased the stamina regeneration rate. You can sprint more now, but remember to slow down sometimes. You might catch an anomaly you would otherwise run past.
- Added environmental details to an anomaly that could kill you. This is in order to hint at how to survive the anomaly.
- Changed wording on quit confirmation from "Continue" to "Back"
- Increased the size of two sneaky anomalies slightly in order to make them more identifiable.
- Turned on a light in the Medical Bay to highlight an environmental hint.
- Added Achievement Decals to the Medical Bay. Note that these are tied to your player data, not your Steam achievements.
Bug Fixes:
- Pressing escape now closes the opened logbook correctly.
- Fixed a Steam Cloud Sync error when resetting player data within the game.
[ 2024-10-08 08:11:19 CET ] [ Original post ]
Game Changes:
- An anomaly has now stolen more cargo?! (Should make a sneaky anomaly a little less sneaky.)
- Reduced visual noise on control panel to hopefully make what you need to interact with more intuitive.
- Added hint after picking up Captain's Log.
Bug Fixes:
- If you stood in a certain spot within the restroom toilet stall, some geometry would disappear. This should no longer happen.
- Possibly, hopefully, have fixed another player collision bug. I hope.
- If there is no anomaly on level 8 and you move forward, an anomaly should no longer spawn causing you to go back to level 7 if you try enter hangar 8.
[ 2024-10-05 10:22:41 CET ] [ Original post ]
Game Changes:
- Made a key item more easily identifiable.
- Added hints for when you've picked up key items.
- Increased reach from 1.7m to 2m (You got some looong arms now, all the better to pick things up with.)
- Moved a flashlight location.
- Adjusted the stamina system by splitting it into two stages. Stage 1 is heavy breathing, stage 2 adds the visual effect on top of heavy breathing.
- Added a sound effect for when you regain your stamina.
Bug Fixes:
- The "out of breath" effect should no longer play during the credits.
[ 2024-10-04 16:41:35 CET ] [ Original post ]
Based on feedback, I have tried to make the game a little less frustrating with the following Game Changes: - Added Hint messages to try reduce frustration. - Increased Logbook and Hint font size based on screen resolution. (Please let me know if it's still too small in a comment or something?) - Revised Medical Bay level design.
[ 2024-10-03 15:45:30 CET ] [ Original post ]
Hello there! Thank you to everyone who has been playing the game, and sorry to those who have been frustrated by bugs. I am working hard to try reproduce and fix any bugs that are being reported (or that I happen to notice while watching people play.) It's difficult as a solo part-time developer to find all the bugs and glitched, but I will do my best to get them fixed as soon as I can. Here is the first batch of game changes and bug fixes that will hopefully improve the game.
Game Updates:
- Reduced the volume of the "out of breath" sound when sprinting for too long, as it was a bit too loud.
- Flashlight angle increased by about 10 degrees to help with spotting anomalies in the dark.
- Hint added for when you escape the medical bay and you do not have a flashlight yet.
- Changed the default FoV to 80 for improved gameplay as 90 was too zoomed out. If you have played before, your Field of View will still be 90 unless you changed it, as settings are saved per user.
Bug Fixes:
- Fixed a Menu Interface bug when trying to type in a maximum fps limit.
- Fixed a bug that occurred after getting killed by an anomaly that would not properly reset the player's camera and position. This would cause collision errors.
- Fixed a bug that would happen if you got killed by an anomaly and you were crouching. The camera should no longer clip through the floor or be misaligned during animations.
[ 2024-10-02 17:47:44 CET ] [ Original post ]
- Fixed Linux Launch (I forgot to change the file name in the .sh launch file and used the .dll instead of .so files for steam api, sorry about that.)
[ 2024-10-01 15:02:44 CET ] [ Original post ]
It's happening! I've always wanted to develop my own games, but for one reason or another never manged to actually get to this point, and now it's finally happened! My first game as a solo developer has been released on Steam! HANGAR 8 will be on a launch sale for 10% off! If you played my game, help a first time dev out and please leave a review? If you find any bugs, let me know on the community board here on Steam. I have made a link in the Extras menu in-game that leads to the right place Think you've found an anomaly but aren't sure? Here's a Reference Video for you: [previewyoutube=sx6yv_JOlS8;full][/previewyoutube]
[ 2024-10-01 07:18:18 CET ] [ Original post ]
Hello there! This is me, a solo developer letting the universe know that I am releasing my first game, finally making a childhood dream a reality on the 1st of October 2024! Here's the STEAM Wishlist Trailer, I hope you enjoy it: [previewyoutube=242dmM-eyu8;full][/previewyoutube] I am excited to have you play my anomaly hunting horror game made using the Godot Engine! If you have any questions, please feel free to ask them and don't forget to Wishlist HANGAR 8!
[ 2024-09-08 22:37:57 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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- Investigate: Navigate through Hangar 00 and take note of every detail.
- Survive: Explore floors 01 to 08, each filled with horrifying anomalies. Identify anomalies and choose your path—move forward if nothing is amiss, or retreat to avoid danger.
- Collect: Gather key items scattered across the space station as they will help you escape this looping hell.
- Escape: Reach Hangar 08 without anomalies and with all key items to unlock your way out!
- 50 Unique anomalies to discover, but beware as some are deadly!
- Collect the 6 key items required to escape!
- Find and read the 6 logbooks hidden throughout the space station!
- Achievements to gain and player stats to track, such as fastest escape time and total anomalies guessed!
First Game By Solo Developer :3
- OS: Linux distribution released after 2016
- Processor: Intel Core 2 Duo E8200. AMD Athlon XE BE-2300. Raspberry Pi 4Memory: 420 MB RAM
- Memory: 420 MB RAM
- Graphics: 2 GB VRAM with Vulkan 1.0 support
- Storage: 420 MB available space
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