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HANGAR 8
Twin Tail Digital Developer
Twin Tail Digital Publisher
2024-10-01 Release
Game News Posts: 17
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (15 reviews)
Public Linux Depots:
  • [0 B]
HANGAR 8 v2.0 UPDATE IS HERE!

Hello There! cool_seagull It has been a while since the last update, and I have been hard at work trying to get version 2.0 to you amazing people! This is the biggest update yet, and I had to learn some things, so it took a bit of time. I would have loved to get this out sooner, but unfortunately I got a little bit sick and my full-time job got in the way of development. Hopefully I will be able to transition into full-time game development in the next year or two. Thank you to all the people who have submitted bug reports and have let me know about issues they have had. I also want to say thank you (and sorry) to all the content creators who I had the honour of watching and seeing bugs for the first time live on stream! xD Without further ado, here are the list of changes to HANGAR 8!

Game Changes


  • 8 New Anomalies have been added to the game!
  • Overdue update to the in-game HANGAR 8 logo.
  • UI should now scale to larger screen sizes.
  • Added AMD FidelityFX Super Resolution 2.2 to the options menu.
  • Improved the contrast of the text and background for crew logs for better readability.
  • You now have to click and hold to confirm when selecting a character in-case you change your mind about whether you want to be feminine or masculine for an attempt. (Added due to streamer requesting it when I was lurking in chat)
  • The controls are now shown to the player after selecting their character during the opening scene.
  • There was an issue where if the player was still learning the mechanics of the game, they may go backwards and "discover" an anomaly without ever doing so. There is now a checkpoint system that should reduce the chances of this happening. However, due to the way the game works, false positives are still possible. (Where you get it "right" but for the wrong reasonlike thinking the lights flickered differently this time, or some other red herring for example.)
  • Increased contrast of undiscovered and collected key items when pressing Q to check key item inventory.
  • Changed the anomaly symbols to look more like arrows, and added a hint when interacted with to assist in learning the rules of the game.
  • The ship flying outside now passes by more frequently.
  • Added and rewrote some pause-menu hints.
  • When you pause, it now shows your Level and Loop number, where as before it was just the Total Loop number. This also makes it easier to tell what level you are currently on before you make a guess and check if you went up or down a level to see if you were correct.
  • Added new environment interactions and sounds.
  • If the player does not have a flashlight, the backup flashlight in the loop will now flicker as they get near in order to draw attention to it.
  • Increased visibility of T-Shaped handle by increasing brightness of the red lights on either side.
  • When you try open the Medical Bay door when it's locked, the spark will now cause a more noticeable light.
  • Red Means Scary anomaly would disappear if you stayed away for long enough. This would lead to some people missing the anomaly, so I changed the design to no longer disappear. You can sneak past, just don't get too close!
  • Let Me Out anomaly has a particle effect added to it to increase visibility.
  • The Orb anomaly range increased from 3m to 3.5m
  • Nyctophobia anomaly spooky audio distance increased from 15m to 30m, which should make it a little louder.
  • Eye See You anomaly will now both look at, and additionally follow you once it sees you.
  • Haunting Hygiene anomaly now rewards those who were curious enough to explore accordingly.
  • There is a new fancy shield shader in the hangarthis is related to a bug fix that potentially caused crashes.
  • Edited the Captain's Log to try make the rules clearer.

Pest Control


  • I've been working on a few optimisations, simplifying collision shapes, and fixing coding mistakes that will hopefully increase performance and reduce crashes.
  • The zoom feature was broken. It was originally working on my system, and probably worked for some new players, but for most people it seems like it was broken. It should now be fixed... I hope. /o\
  • One of the spawn locations for the hangar codes was bugged, making it very difficult to actually pick up. This has now been fixed.
  • If you waited in the Medical Bay long enough and looked in the right direction, you would see the ship outside fly right through as it resets it's position xD this is now fixed.
  • There was a bug with the save system where if you continued a game from the hangar, the game time would be reset to zero. Resuming a game from the loop was working 100% correctly. However this would mean that when you finished the game when you continued in the hangar, you would get an incorrect time and most likely get the achievement for escaping in less than 15min. This should now be fixed.
  • If you continued a game, the escape attempts would be incremented by one as if you were starting a new game. This should now be fixed.
  • Fixed a bug where some game and display options were not saving correctly.
  • The "End of Log" achievement was not displaying as achieved in-game, even if you have achieved it on Steam. This should now be fixed.
  • Fixed a bug which made it so the camera zoom didn't work, and zooming should now work when holding Right Mouse Button or V.
  • Fixed a bug where anomalies would still be counted toward the total discovered anomalies if you had all anomalies mode turned on.
  • Fixed a bug where the achievement "I Love It Here!" would only trigger once you had rolled for a new anomaly after discovering all anomalies. You should now get the achievement the moment you discover all anomalies.
  • The times killed by an anomaly was counting up when it shouldn't. It should now display the correct count.
  • Red Means Scary anomaly nowlooks at the player correctly during the kill animation.
  • If you reset your data while having a saved game, you would still have a continue button when you went back to the main menu. If you clicked it, it would crash the game. This has been fixed, you should no longer see a continue button after resetting your data.
  • Fixed a spot where you could get stuck near the Science Lab.
  • Fixed another one of the places you could get stuck in the Medical Bay. (If you get stuck somewhere, please take a screenshot report it. Note that spamming crouch and walking into the open might get you free.)
  • There was a bug with the shield shader in the hangar that was the potential cause for some crashesthis should now be fixed with the new shader.
https://store.steampowered.com/app/3204650/HANGAR_8/ [spoiler]Psst! You can really help me out by leaving a review if you already have the game, or by spreading the word and recommending HANGAR 8 to your favourite content creator! tigerinablanket[/spoiler]


[ 2025-04-17 16:36:10 CET ] [ Original post ]

HANGAR 8 is a psychological horror set within the unsettling confines of a derelict space station. Brave the looping corridors, discover all anomalies, and collect key items, and escape the nightmare!

  • Investigate: Navigate through Hangar 00 and take note of every detail.
  • Survive: Explore floors 01 to 08, each filled with horrifying anomalies. Identify anomalies and choose your path—move forward if nothing is amiss, or retreat to avoid danger.
  • Collect: Gather key items scattered across the space station as they will help you escape this looping hell.
  • Escape: Reach Hangar 08 without anomalies and with all key items to unlock your way out!

  • 50 Unique anomalies to discover, but beware as some are deadly!
  • Collect the 6 key items required to escape!
  • Find and read the 6 logbooks hidden throughout the space station!
  • Achievements to gain and player stats to track, such as fastest escape time and total anomalies guessed!

First Game By Solo Developer :3

MINIMAL SETUP
  • OS: Linux distribution released after 2016
  • Processor: Intel Core 2 Duo E8200. AMD Athlon XE BE-2300. Raspberry Pi 4Memory: 420 MB RAM
  • Memory: 420 MB RAM
  • Graphics: 2 GB VRAM with Vulkan 1.0 support
  • Storage: 420 MB available space

GAMEBILLET

[ 6078 ]

8.39$ (16%)
25.19$ (16%)
7.44$ (17%)
50.97$ (15%)
50.37$ (16%)
9.33$ (38%)
8.19$ (18%)
49.79$ (17%)
3.93$ (21%)
0.78$ (92%)
33.14$ (17%)
8.74$ (13%)
3.33$ (78%)
16.79$ (16%)
2.28$ (85%)
16.79$ (16%)
1.34$ (91%)
26.34$ (12%)
4.75$ (76%)
48.98$ (18%)
13.34$ (11%)
8.39$ (16%)
10.03$ (67%)
13.14$ (12%)
21.22$ (15%)
7.15$ (76%)
17.54$ (12%)
41.49$ (17%)
4.95$ (17%)
4.95$ (17%)
GAMERSGATE

[ 2063 ]

3.4$ (91%)
0.42$ (79%)
1.53$ (87%)
0.43$ (91%)
2.69$ (91%)
0.85$ (91%)
1.7$ (91%)
0.26$ (91%)
1.91$ (87%)
0.09$ (91%)
1.28$ (91%)
0.68$ (91%)
3.06$ (83%)
3.06$ (74%)
4.25$ (57%)
0.68$ (91%)
1.65$ (85%)
3.4$ (91%)
1.8$ (91%)
1.7$ (91%)
3.4$ (91%)
0.6$ (91%)
1.58$ (95%)
2.64$ (82%)
4.73$ (68%)
3.0$ (85%)
13.19$ (47%)
0.51$ (83%)
5.09$ (49%)
1.88$ (92%)
MacGamestore

[ 4243 ]

3.99$ (90%)
1.19$ (88%)
1.99$ (80%)
2.99$ (80%)
3.99$ (73%)
23.96$ (20%)
1.49$ (85%)
1.24$ (75%)
1.19$ (92%)
2.98$ (85%)
3.99$ (80%)
1.09$ (91%)
1.19$ (76%)
1.49$ (85%)
1.99$ (80%)
7.49$ (50%)
15.99$ (20%)
1.19$ (88%)
8.99$ (10%)
2.49$ (75%)
2.29$ (85%)
2.49$ (88%)
1.49$ (85%)
1.89$ (81%)
21.49$ (14%)
1.39$ (80%)
39.99$ (20%)
0.99$ (90%)
2.99$ (93%)
1.99$ (85%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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