PATCH 0.24.03.02
Updated Improve base networking to help with packet loss. Sleeping at beds or sleeping bags now depletes hydration and hunger stats depending on the time slept, if stats are zero it will impact health. Heat conditions now effect hydration stats you can lower heat by taking cover or wearing types of clothing. World beds, sinks, heaters and couches now give resources when being damaged. Replaced FSR 2.2 with FSR 3.03. You can now repair roller door motors by hitting the roller door. You can now turn Oil Shale into low grade fuel at the Distillery when using coal with a coal tray. You can now create sugar on any cooker using a pot and Cane Juice. Server browsers now opens by default when clicking play. The Distillery textures have been updated to match the rest of the game. Added New items can be researched in the tech tree. Added new item - Chainsaw. Added new item - Jackhammer. Added new item - Mill. Added new item - Coal Tray. Added new item - Cane Juice. Cane Juice can be made at the Mill with Sugarcane. Added new item - Squeaky Hammer (This is an admin only hammer which players can still use but must be spawned into the game) New skin "Mystery Box" added to the store for the wood storage box. Fixed Fixed heavy weight skill perk not applying to sleeping players causing added slot inventory items to drop on server disconnect. Fixed attachments not being removed from weapons if selected. Fixed attachments not being added to weapons if attached out of a storage box. Fixed DLSS quality modes not applying correctly. Fixed tool smith skill applying backwards. Fixed electrical base items loading with lights on when being saved when off. Fixed broken steam achievements from not working. Mill
Squeaky Hammer
Jackhammer
Chainsaw Model Credits mexanikys
Distillery Texture Update
Community Workshop Skins Mystery Box
known issues There are currently some known issues with vehicles not always syncing correctly when being dismounted when moving, this seems to be related to chaos physics in Unreal Engine 5, to avoid this issue I would recommend stopping before exiting your vehicle for the time being. Local Server - Ground collision sometime doesn't load correctly causing players to fall into the ground under the map, this is an Unreal Engine bug with world partition which should be fixed in following engine updates. Local Server - Due to level streaming trees will respawn if a player loads in away from their base location. Local Server - Some map stands are showing the incorrect positions for markers. Localization updates do take time so if there are any missing translations, please be aware these will be translated in future updates. If you wish to keep up to date with the games progress and current road map, please come join the official Rem Survival discord group. As always if you find any issues or bugs, please report them in-game or via the discord group, if theres major issues or you wish to discuss them in more detail feel free to on the discord group, I do try my best to test every update best that I can but at the end of the day Im only one person :-). Thank you everyone for your support and feedback.
[ 2024-03-02 14:44:07 CET ] [ Original post ]
Major Changes and Fixes, please take note not all changes make it into the change log, the changes listed here are the core changes which players are most likely to notice!
Full Patch Log for 0.24.03.02
Updated Improve base networking to help with packet loss. Sleeping at beds or sleeping bags now depletes hydration and hunger stats depending on the time slept, if stats are zero it will impact health. Heat conditions now effect hydration stats you can lower heat by taking cover or wearing types of clothing. World beds, sinks, heaters and couches now give resources when being damaged. Replaced FSR 2.2 with FSR 3.03. You can now repair roller door motors by hitting the roller door. You can now turn Oil Shale into low grade fuel at the Distillery when using coal with a coal tray. You can now create sugar on any cooker using a pot and Cane Juice. Server browsers now opens by default when clicking play. The Distillery textures have been updated to match the rest of the game. Added New items can be researched in the tech tree. Added new item - Chainsaw. Added new item - Jackhammer. Added new item - Mill. Added new item - Coal Tray. Added new item - Cane Juice. Cane Juice can be made at the Mill with Sugarcane. Added new item - Squeaky Hammer (This is an admin only hammer which players can still use but must be spawned into the game) New skin "Mystery Box" added to the store for the wood storage box. Fixed Fixed heavy weight skill perk not applying to sleeping players causing added slot inventory items to drop on server disconnect. Fixed attachments not being removed from weapons if selected. Fixed attachments not being added to weapons if attached out of a storage box. Fixed DLSS quality modes not applying correctly. Fixed tool smith skill applying backwards. Fixed electrical base items loading with lights on when being saved when off. Fixed broken steam achievements from not working. Mill
Squeaky Hammer
Jackhammer
Chainsaw Model Credits mexanikys
Distillery Texture Update
Community Workshop Skins Mystery Box
known issues There are currently some known issues with vehicles not always syncing correctly when being dismounted when moving, this seems to be related to chaos physics in Unreal Engine 5, to avoid this issue I would recommend stopping before exiting your vehicle for the time being. Local Server - Ground collision sometime doesn't load correctly causing players to fall into the ground under the map, this is an Unreal Engine bug with world partition which should be fixed in following engine updates. Local Server - Due to level streaming trees will respawn if a player loads in away from their base location. Local Server - Some map stands are showing the incorrect positions for markers. Localization updates do take time so if there are any missing translations, please be aware these will be translated in future updates. If you wish to keep up to date with the games progress and current road map, please come join the official Rem Survival discord group. As always if you find any issues or bugs, please report them in-game or via the discord group, if theres major issues or you wish to discuss them in more detail feel free to on the discord group, I do try my best to test every update best that I can but at the end of the day Im only one person :-). Thank you everyone for your support and feedback.
Rem Survival
Immortal Hand Studios
Immortal Hand Studios
2021-03-05
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 23
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(696 reviews)
https://remsurvival.com
https://store.steampowered.com/app/574180 
Rem Survival is a first-person open world survival sandbox game which can be played in Single-player, Co-op locally or online in PVE and PVP modes.
Tackle starvation, dehydration, thermal conditions, radiation poisoning, and toxic gas inhalation while trying to keep your sanity intact. Shack up, cook some chicken, and make friends or enemies as you discover, explore, learn, build, and develop your skills and strategies needed to survive.
Current features:
• Locally/Dedicated Hosted Single-player, Co-op, PVE and PVP modes.
• Crafting - build a workbench and gather tools to increases your crafting chances
• Vehicle construction - build and drive your own vehicles
• Character skills and attributes - level up your character increasing your survival chance
• Dynamic base building with material tiers
• Dynamic weather - thunderstorms to fog to light rain
• Weapon attachments - add red-dots and other useful mods to improve your weapons
• Harvest and gather resources of all kinds
• NPCs - Animals, Mutated Humans and Elites Enemy Types
• Farming - Graden beds, compost bin and greenhouses
• Cooking - Campfire to stove to pot and grill
• Smelting - From stone to iron furnaces
• World day-night cycle
• Character hunger, thirst, stamina and thermal conditions
• Temperature changes based on time-of-day and season
• Character clothing and gadget system
• Clan system that allows base and item access
• Power construction - Connect to the power grid or build your own
• Quest system - Find random loot quests around the island to earn rewards
• Airdrops with 3 tier drop types
• Random town and forest loot spawns
• Radiation zones and underground bunkers
• Blueprints and schematics - Find and learn how to craft and build new items
• Research bench - Research base construction with your hard-earned points to further develop your base
DISCLAIMER (PLEASE READ):
Early Access is intended for those interested in supporting the project and participating in its continued development. You will most likely experience balancing issues, performance issues, latency issues, bugs and incomplete features. I will try my best to target latency issues to improve the quality of online gameplay the best I can. If you are looking for a complete gaming experience, I would recommend letting the game develop more before trying it out. There are YouTube videos of gameplay showing the current state of the game. Rem Survival has been solely developed by myself and I've always taken passion in working on it, I feel this is important to mention, so those considering purchasing Early Access can make a more informed decision.
Goals of the project:
The aim was to create a game that wasn't overly complicated but also provided a strategy-based experience that offered challenges and an overall goal and purpose to playing, rather than just looting and shooting. I wanted the game to be as balanced as possible in PvP while also offering decent PvE content.
Tackle starvation, dehydration, thermal conditions, radiation poisoning, and toxic gas inhalation while trying to keep your sanity intact. Shack up, cook some chicken, and make friends or enemies as you discover, explore, learn, build, and develop your skills and strategies needed to survive.
Current features:
• Locally/Dedicated Hosted Single-player, Co-op, PVE and PVP modes.
• Crafting - build a workbench and gather tools to increases your crafting chances
• Vehicle construction - build and drive your own vehicles
• Character skills and attributes - level up your character increasing your survival chance
• Dynamic base building with material tiers
• Dynamic weather - thunderstorms to fog to light rain
• Weapon attachments - add red-dots and other useful mods to improve your weapons
• Harvest and gather resources of all kinds
• NPCs - Animals, Mutated Humans and Elites Enemy Types
• Farming - Graden beds, compost bin and greenhouses
• Cooking - Campfire to stove to pot and grill
• Smelting - From stone to iron furnaces
• World day-night cycle
• Character hunger, thirst, stamina and thermal conditions
• Temperature changes based on time-of-day and season
• Character clothing and gadget system
• Clan system that allows base and item access
• Power construction - Connect to the power grid or build your own
• Quest system - Find random loot quests around the island to earn rewards
• Airdrops with 3 tier drop types
• Random town and forest loot spawns
• Radiation zones and underground bunkers
• Blueprints and schematics - Find and learn how to craft and build new items
• Research bench - Research base construction with your hard-earned points to further develop your base
DISCLAIMER (PLEASE READ):
Early Access is intended for those interested in supporting the project and participating in its continued development. You will most likely experience balancing issues, performance issues, latency issues, bugs and incomplete features. I will try my best to target latency issues to improve the quality of online gameplay the best I can. If you are looking for a complete gaming experience, I would recommend letting the game develop more before trying it out. There are YouTube videos of gameplay showing the current state of the game. Rem Survival has been solely developed by myself and I've always taken passion in working on it, I feel this is important to mention, so those considering purchasing Early Access can make a more informed decision.
Goals of the project:
The aim was to create a game that wasn't overly complicated but also provided a strategy-based experience that offered challenges and an overall goal and purpose to playing, rather than just looting and shooting. I wanted the game to be as balanced as possible in PvP while also offering decent PvE content.
MINIMAL SETUP
- OS: SteamOS 3.5.19
- Processor: 2.8 Ghz Quad Core CPUMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: 1 GB Dedicated MemoryNetwork: Broadband Internet connection
- Storage: 40 GB available space
- OS: SteamOS 3.5.19
- Processor: 3.2 Ghz Quad Core CPU or fasterMemory: 12 MB RAM
- Memory: 12 MB RAM
- Graphics: 4 GB Dedicated MemoryNetwork: Broadband Internet connection
- Storage: 40 GB available space
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