PATCH 0.24.05.28
Updated Engine updated to UE5.4.1. Improved spiked walls and gates placement. Input system updated to use UE5's new enhanced input system. Control Settings Menu Updated. Dedicated Server Config loading and saving system has been rebuilt. FSR 3.0 is currently disabled until AMD releases an update for UE5.4, DLSS and FSR1 is still supported. Rise Island Landscape Distance Meshes Updated. Updated Research Trees. Improved player spawning system. Added Added small spiked walls. Added Collectable Item System. Added new item Display Shelf - This is a display stand for collectable items. Added new Collectable item Medallion - This is apart of the supporter pack. Added new hidden quest - Hide and Seek. Added New Collectable item Teddy - Can be gained by doing hidden quest Hide and Seek. Added new item Mill Wind Addon - this is an unlockable item which turns the Mill into wind powered. Partial controller support Added. WIP controller menu support Added. Fixed Engine Landscape Loading Fix - Players should no longer fall through the landscape. Fixed not being able to learn Coal Tray Blueprint. Fixed lobby settings not allowing commas for some languages. Fixed not being able to exit safes without having a lock-pick. Fixed Item Notification popups overlapping. Fixed airdrops not being removed when take all is used. Fixed airdrops ignoring base collision. Collectable Items These are items which can be found or crafted in-game these are also account bound to the player, more collectables will be added in the following updates. Enhanced Input System This is a complete overhaul of the games input mechanics on both logic and UI, this upgrade needed to be done to support future engine updates and upcoming controller support. Mill - Wind Addon
Collectable - Medallion - Supporter Pack Only
Collectable - Teddy - Hidden Quest Unlock.
Display Shelf
Coming Soon Localization Updates I am working with a number of translators to get these updated, they should make it into the next patch, I hope. New Map and NPCs A new map is being worked on this map will feature a new AI system with new NPCs there is currently no ETA for this just yet. known issues There are currently some known issues with vehicles not always syncing correctly when being dismounted when moving, this seems to be related to chaos physics in Unreal Engine 5, to avoid this issue I would recommend stopping before exiting your vehicle for the time being. Local Server - Due to level streaming trees will respawn if a player loads in away from their base location. Local Server - Some map stands are showing the incorrect positions for markers. Localization updates do take time so if there are any missing translations, please be aware these will be translated in future updates. If you wish to keep up to date with the games progress and current road map, please come join the official Rem Survival discord group. As always if you find any issues or bugs, please report them in-game or via the discord group, if theres major issues or you wish to discuss them in more detail feel free to on the discord group, I do try my best to test every update best that I can but at the end of the day Im only one person :-). Thank you everyone for your support and feedback.
[ 2024-05-28 09:03:24 CET ] [ Original post ]
Take Note The changes listed here are mostly core changes which players are most likely to notice and not all changes and new features that are currently being worked on make it into every planned patch release.
Full Patch Log for 0.24.05.28
Updated Engine updated to UE5.4.1. Improved spiked walls and gates placement. Input system updated to use UE5's new enhanced input system. Control Settings Menu Updated. Dedicated Server Config loading and saving system has been rebuilt. FSR 3.0 is currently disabled until AMD releases an update for UE5.4, DLSS and FSR1 is still supported. Rise Island Landscape Distance Meshes Updated. Updated Research Trees. Improved player spawning system. Added Added small spiked walls. Added Collectable Item System. Added new item Display Shelf - This is a display stand for collectable items. Added new Collectable item Medallion - This is apart of the supporter pack. Added new hidden quest - Hide and Seek. Added New Collectable item Teddy - Can be gained by doing hidden quest Hide and Seek. Added new item Mill Wind Addon - this is an unlockable item which turns the Mill into wind powered. Partial controller support Added. WIP controller menu support Added. Fixed Engine Landscape Loading Fix - Players should no longer fall through the landscape. Fixed not being able to learn Coal Tray Blueprint. Fixed lobby settings not allowing commas for some languages. Fixed not being able to exit safes without having a lock-pick. Fixed Item Notification popups overlapping. Fixed airdrops not being removed when take all is used. Fixed airdrops ignoring base collision. Collectable Items These are items which can be found or crafted in-game these are also account bound to the player, more collectables will be added in the following updates. Enhanced Input System This is a complete overhaul of the games input mechanics on both logic and UI, this upgrade needed to be done to support future engine updates and upcoming controller support. Mill - Wind Addon
Collectable - Medallion - Supporter Pack Only
Collectable - Teddy - Hidden Quest Unlock.
Display Shelf
Coming Soon Localization Updates I am working with a number of translators to get these updated, they should make it into the next patch, I hope. New Map and NPCs A new map is being worked on this map will feature a new AI system with new NPCs there is currently no ETA for this just yet. known issues There are currently some known issues with vehicles not always syncing correctly when being dismounted when moving, this seems to be related to chaos physics in Unreal Engine 5, to avoid this issue I would recommend stopping before exiting your vehicle for the time being. Local Server - Due to level streaming trees will respawn if a player loads in away from their base location. Local Server - Some map stands are showing the incorrect positions for markers. Localization updates do take time so if there are any missing translations, please be aware these will be translated in future updates. If you wish to keep up to date with the games progress and current road map, please come join the official Rem Survival discord group. As always if you find any issues or bugs, please report them in-game or via the discord group, if theres major issues or you wish to discuss them in more detail feel free to on the discord group, I do try my best to test every update best that I can but at the end of the day Im only one person :-). Thank you everyone for your support and feedback.
Rem Survival
Immortal Hand Studios
Immortal Hand Studios
2021-03-05
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 23
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(696 reviews)
https://remsurvival.com
https://store.steampowered.com/app/574180 
Rem Survival is a first-person open world survival sandbox game which can be played in Single-player, Co-op locally or online in PVE and PVP modes.
Tackle starvation, dehydration, thermal conditions, radiation poisoning, and toxic gas inhalation while trying to keep your sanity intact. Shack up, cook some chicken, and make friends or enemies as you discover, explore, learn, build, and develop your skills and strategies needed to survive.
Current features:
• Locally/Dedicated Hosted Single-player, Co-op, PVE and PVP modes.
• Crafting - build a workbench and gather tools to increases your crafting chances
• Vehicle construction - build and drive your own vehicles
• Character skills and attributes - level up your character increasing your survival chance
• Dynamic base building with material tiers
• Dynamic weather - thunderstorms to fog to light rain
• Weapon attachments - add red-dots and other useful mods to improve your weapons
• Harvest and gather resources of all kinds
• NPCs - Animals, Mutated Humans and Elites Enemy Types
• Farming - Graden beds, compost bin and greenhouses
• Cooking - Campfire to stove to pot and grill
• Smelting - From stone to iron furnaces
• World day-night cycle
• Character hunger, thirst, stamina and thermal conditions
• Temperature changes based on time-of-day and season
• Character clothing and gadget system
• Clan system that allows base and item access
• Power construction - Connect to the power grid or build your own
• Quest system - Find random loot quests around the island to earn rewards
• Airdrops with 3 tier drop types
• Random town and forest loot spawns
• Radiation zones and underground bunkers
• Blueprints and schematics - Find and learn how to craft and build new items
• Research bench - Research base construction with your hard-earned points to further develop your base
DISCLAIMER (PLEASE READ):
Early Access is intended for those interested in supporting the project and participating in its continued development. You will most likely experience balancing issues, performance issues, latency issues, bugs and incomplete features. I will try my best to target latency issues to improve the quality of online gameplay the best I can. If you are looking for a complete gaming experience, I would recommend letting the game develop more before trying it out. There are YouTube videos of gameplay showing the current state of the game. Rem Survival has been solely developed by myself and I've always taken passion in working on it, I feel this is important to mention, so those considering purchasing Early Access can make a more informed decision.
Goals of the project:
The aim was to create a game that wasn't overly complicated but also provided a strategy-based experience that offered challenges and an overall goal and purpose to playing, rather than just looting and shooting. I wanted the game to be as balanced as possible in PvP while also offering decent PvE content.
Tackle starvation, dehydration, thermal conditions, radiation poisoning, and toxic gas inhalation while trying to keep your sanity intact. Shack up, cook some chicken, and make friends or enemies as you discover, explore, learn, build, and develop your skills and strategies needed to survive.
Current features:
• Locally/Dedicated Hosted Single-player, Co-op, PVE and PVP modes.
• Crafting - build a workbench and gather tools to increases your crafting chances
• Vehicle construction - build and drive your own vehicles
• Character skills and attributes - level up your character increasing your survival chance
• Dynamic base building with material tiers
• Dynamic weather - thunderstorms to fog to light rain
• Weapon attachments - add red-dots and other useful mods to improve your weapons
• Harvest and gather resources of all kinds
• NPCs - Animals, Mutated Humans and Elites Enemy Types
• Farming - Graden beds, compost bin and greenhouses
• Cooking - Campfire to stove to pot and grill
• Smelting - From stone to iron furnaces
• World day-night cycle
• Character hunger, thirst, stamina and thermal conditions
• Temperature changes based on time-of-day and season
• Character clothing and gadget system
• Clan system that allows base and item access
• Power construction - Connect to the power grid or build your own
• Quest system - Find random loot quests around the island to earn rewards
• Airdrops with 3 tier drop types
• Random town and forest loot spawns
• Radiation zones and underground bunkers
• Blueprints and schematics - Find and learn how to craft and build new items
• Research bench - Research base construction with your hard-earned points to further develop your base
DISCLAIMER (PLEASE READ):
Early Access is intended for those interested in supporting the project and participating in its continued development. You will most likely experience balancing issues, performance issues, latency issues, bugs and incomplete features. I will try my best to target latency issues to improve the quality of online gameplay the best I can. If you are looking for a complete gaming experience, I would recommend letting the game develop more before trying it out. There are YouTube videos of gameplay showing the current state of the game. Rem Survival has been solely developed by myself and I've always taken passion in working on it, I feel this is important to mention, so those considering purchasing Early Access can make a more informed decision.
Goals of the project:
The aim was to create a game that wasn't overly complicated but also provided a strategy-based experience that offered challenges and an overall goal and purpose to playing, rather than just looting and shooting. I wanted the game to be as balanced as possible in PvP while also offering decent PvE content.
MINIMAL SETUP
- OS: SteamOS 3.5.19
- Processor: 2.8 Ghz Quad Core CPUMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: 1 GB Dedicated MemoryNetwork: Broadband Internet connection
- Storage: 40 GB available space
- OS: SteamOS 3.5.19
- Processor: 3.2 Ghz Quad Core CPU or fasterMemory: 12 MB RAM
- Memory: 12 MB RAM
- Graphics: 4 GB Dedicated MemoryNetwork: Broadband Internet connection
- Storage: 40 GB available space
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