

The most dangerous criminals are convicted and sent to Kletka. Your sentence is to descend into the depths of the Gigastructure while maintaining a living and hungry elevator. Never forget to feed it if you don't want to end up being eaten alive. Kletka is omnivorous, be ready to feed it both fuel and flesh.


The Gigastructure is an endlessly expanding building. Traps and anomalies fill the corridors. Any stop you make could be your last.


Samosbor is a mysterious anomaly that kills anything in its path. This terrifying phenomenon is feared by all inhabitants as no one has ever survived it. When you hear the siren than it's time to drop everything and run to the elevator as fast as you can. Kletka is the only thing that can protect you from this anomaly.


Form a team of up to four people and descend in the elevator. Friends tend to survive when they work together, but friends also make for good fuel.
Hey everyone!
Over the past few weeks, weve been hard at work overhauling and cleaning up our codebase. It was tough, but we made it through! Along with that, we\'ve shipped a bunch of optimizations, bug fixes, and a brand-new floor created in collaboration with the composer yungalligator.
If you run into any bugs or if something in the game feels off, dont hesitate to reach out text in our Discord or drop a comment below this post. Well get on it quickly!
Very soon, well be diving into development of new biomes, enemies, and unique items. Thank you all so much for sticking with us and supporting the project. It bears repeating KLETKA wouldnt be nearly as big or bold without our amazing community. And were just getting started.
Wishing you a great day!
General
Fixed Ignitor causing crash.
[/*]Adjusted physical materials for some small objects.
[/*]Improved hit impacts and effects across various surface types.
[/*]New floor added: Disco featuring a track by yungalligator!
[/*]Spray paint now comes in multiple colors!
[/*]Major CPU performance optimizations.
[/*]Loot spawn balance reworked.
[/*]Mimics are way more dangerous now...
[/*]
Fixes
Fixed broken door spawns near Kletka itself on the client side.
[/*]Health widgets redesigned.
[/*]Mines can now be detonated by gunfire.
[/*]Quickbar item name display fixed.
[/*]Familiars movement corrected.
[/*]Familiars are now disabled during Kletka rides and re-enabled when exiting onto a floor.
[/*]Familiars now attack only aggroed enemies.
[/*]Gas mines now only damage living entities.
[/*]Save file health restoration now works as intended for real this time.
[/*]Certain doors can now be destroyed by gunfire.
[/*]If you somehow get stuck in a trap several meters away dont worry, it will now instantly release you.
[/*]Holding Alt in third-person camera mode no longer inverts your movement direction.
[/*]Enemies can now escape traps properly.
[/*]Hardcore difficulty can no longer be changed when launching from a save file.
[/*]Picking up items from meat growths now displays correctly.
[/*]Living Slimes are not getting any fall damage anymore.
[/*]
Music
New cassette from yungalligator Pressure.
[/*]New Factory track from crystal lotus KOPTILNYA.
[/*]New Flood Curse track from Eskimo Afalina.\n
[/*]
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