

The most dangerous criminals are convicted and sent to Kletka. Your sentence is to descend into the depths of the Gigastructure while maintaining a living and hungry elevator. Never forget to feed it if you don't want to end up being eaten alive. Kletka is omnivorous, be ready to feed it both fuel and flesh.


The Gigastructure is an endlessly expanding building. Traps and anomalies fill the corridors. Any stop you make could be your last.


Samosbor is a mysterious anomaly that kills anything in its path. This terrifying phenomenon is feared by all inhabitants as no one has ever survived it. When you hear the siren than it's time to drop everything and run to the elevator as fast as you can. Kletka is the only thing that can protect you from this anomaly.


Form a team of up to four people and descend in the elevator. Friends tend to survive when they work together, but friends also make for good fuel.
Friends, greetings!
This time, we dedicated a huge amount of time to fixing bugs and overhauling the controls in the inventory menus (we think youll like it). We also fine-tuned gamepad controls, added several new content pieces, and improved the immersion effect. Thank you for your feedback, and see you soon!
General
Added new weapon: Rusty Grenade.
[/*]Added 5 new loading screen captions.
[/*]Improved the new loot system.
[/*]Enhanced immersive sound effects.
[/*]Significantly improved client interactions with physical objects.
[/*]Reworked the tab menu.
[/*]Reworked inventory menu controls (tab menu and Kletkas Mouth). You can now quickly move and split items.
[/*]Reworked drag-and-drop mechanics for inventory items.
[/*]Adjusted gamepad control hints.
[/*]Reworked text chat and added an on-screen keyboard for gamepads.
[/*]Added aim assist for interactive objects when using a gamepad, with an option to toggle it in the Settings menu.
[/*]Added an additional impact effect when taking damage.
[/*]Added an extra notification when failing to connect to a session.
[/*]
\nFixes
Restored Klets reaction to being fed bad items.
[/*]Improved the logic for pulling characters out of hard-to-reach places (including enemies).
[/*]Fixed collision for Assembly Error 7 projectiles.
[/*]Assembly Error 7 now has an additional damage animation.
[/*]Fixed the movement logic for the Mother of Concrete (once again).
[/*]Fixed enemies being unable to climb ladders.
[/*]Fixed incorrect display of item stacks.
[/*]Fixed incorrect reading of discarded ore by the Meat Processor (when discarded through the inventory menu).
[/*]Fixed residual anti-gravity effect after using a ladder (rare bug).
[/*]Fixed item duplication when picked up simultaneously by two or more players.
[/*]Fixed a bug where a static rat would appear in the elevator on the client side.
[/*]Slightly improved occlusion culling for some objects.
[/*]Fixed missing loot in locked crates and safes.
[/*]Slightly adjusted Explosive Crawlers behavior.
[/*]The Meteorism sentence now has an extended duration. However, your gases now deal 1 damage to all nearby allies.
[/*]Fixed a rare bug that made it impossible to open the Escape menu during gameplay.
[/*]Familiars no longer appear when their owner is in ghost (spectator) form.\n
[/*]
Thumbnail by LMAOKING
[ 6316 ]
[ 5957 ]
[ 1933 ]
[ 2282 ]











