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Stability, Reintroducing Party Queuing and the Updates Ahead!
I'm here to talk about a few hot topics, and I've got some great news for all of you. Primarily I'm going to chat about Multiplayer Stability and our plans to reintroduce Party Queuing. Just quickly in case you weren't in the loop, v2.0 is scheduled for late this year. Let the hype grow within. As always, if you have any questions please feel free to hit the comments below. Make yourself a cup of tea and let's get into it.
According to our analytics, Armello is officially more stable than it's ever been. Talkin’ specifics, the game completion rate is far better than it’s ever been, and NMAs (no more action soft-locks) have reduced by over 1500%. That’s *big*. Why, you ask? Well kind friends, our new Dedicated Servers are to thank. Their introduction was a little rocky, we know, but we're really thankful we weathered the storm as we're currently living in a new, stable future. For those keen on more details, including juicy numbers, LoG lead developer, Karl Burdack, is preparing an in-depth retrospective of our multiplayer services - why we made certain decisions, what bugs arose and the actions we've taken over the years to make improvements. This will be released in the form of an extensive Steam announcement over the next week or so, so keep an eye out for that.
Party Queuing is coming back to Armello. With the implementation of the new Dedicated Server tech and new multiplayer menu flow, the functionality of queuing for public games as a party of 2-3 was removed. We were comfortable releasing a build like this, as a large complaint had been that friends were relentlessly and unfairly targeting solo players, in the hopes of benefiting their "team". Much like any tabletop game where several players gang up on one player, this isn't fun. Naturally we understand that the majority of friends jumping into the public queue together do play Armello in the spirit it was intended, and the feedback we received after the change addressing teaming was clear. Armello was always intended to be played with friends, and we need a solution that caters for folks who want to queue with their pals, whilst protecting folks from being matched with malicious teamers. This issue is inherently dividing. Some like how it is now, and others like how it was. So the big question was, why can't we have both? Well, you can.
PLEASE NOTE: This is a work in process screenshot. Final implementation may vary, including wording etc. If you'd prefer to match with solo players only, turn Find Parties off. If you don't mind the possibility of being matched with a party of 2-3 players and are looking for the fastest queue times, then turn Find Parties on. Simple as that! This solution provides choice, and puts the power in your hands to play as you like. Please also know that this whole system will be improved for v2.0, which makes it the perfect time to give us feedback! We're excited about it and I hope you are too.
An update will come out within the next few weeks, reintroducing the ability to matchmake as a party of 2-3 players. We'll shout loudly when it happens to let you know. From then, we'll be here with fixes and improvements where necessary, but we'll also be hard at work focusing on hot secret content for v2.0. That's it! I hope this news is well received because the LoG squad is fighting to restore and protect Armello for every type of player. Whether it's stability or queuing, we're out here listening, looking for the best solutions. We hope you appreciate it. As always, if I can help with anything please hit me up. Cheers,
EDIT: Clarity
[ 2018-09-26 06:53:27 CET ] [ Original post ]
Hi, hello!
I'm here to talk about a few hot topics, and I've got some great news for all of you. Primarily I'm going to chat about Multiplayer Stability and our plans to reintroduce Party Queuing. Just quickly in case you weren't in the loop, v2.0 is scheduled for late this year. Let the hype grow within. As always, if you have any questions please feel free to hit the comments below. Make yourself a cup of tea and let's get into it.
Multiplayer Stability
According to our analytics, Armello is officially more stable than it's ever been. Talkin’ specifics, the game completion rate is far better than it’s ever been, and NMAs (no more action soft-locks) have reduced by over 1500%. That’s *big*. Why, you ask? Well kind friends, our new Dedicated Servers are to thank. Their introduction was a little rocky, we know, but we're really thankful we weathered the storm as we're currently living in a new, stable future. For those keen on more details, including juicy numbers, LoG lead developer, Karl Burdack, is preparing an in-depth retrospective of our multiplayer services - why we made certain decisions, what bugs arose and the actions we've taken over the years to make improvements. This will be released in the form of an extensive Steam announcement over the next week or so, so keep an eye out for that.
Party Queuing
Party Queuing is coming back to Armello. With the implementation of the new Dedicated Server tech and new multiplayer menu flow, the functionality of queuing for public games as a party of 2-3 was removed. We were comfortable releasing a build like this, as a large complaint had been that friends were relentlessly and unfairly targeting solo players, in the hopes of benefiting their "team". Much like any tabletop game where several players gang up on one player, this isn't fun. Naturally we understand that the majority of friends jumping into the public queue together do play Armello in the spirit it was intended, and the feedback we received after the change addressing teaming was clear. Armello was always intended to be played with friends, and we need a solution that caters for folks who want to queue with their pals, whilst protecting folks from being matched with malicious teamers. This issue is inherently dividing. Some like how it is now, and others like how it was. So the big question was, why can't we have both? Well, you can.
Matchmaking with Parties will be an option that can be toggled on and off at will.
PLEASE NOTE: This is a work in process screenshot. Final implementation may vary, including wording etc. If you'd prefer to match with solo players only, turn Find Parties off. If you don't mind the possibility of being matched with a party of 2-3 players and are looking for the fastest queue times, then turn Find Parties on. Simple as that! This solution provides choice, and puts the power in your hands to play as you like. Please also know that this whole system will be improved for v2.0, which makes it the perfect time to give us feedback! We're excited about it and I hope you are too.
Okay so when?!
An update will come out within the next few weeks, reintroducing the ability to matchmake as a party of 2-3 players. We'll shout loudly when it happens to let you know. From then, we'll be here with fixes and improvements where necessary, but we'll also be hard at work focusing on hot secret content for v2.0. That's it! I hope this news is well received because the LoG squad is fighting to restore and protect Armello for every type of player. Whether it's stability or queuing, we're out here listening, looking for the best solutions. We hope you appreciate it. As always, if I can help with anything please hit me up. Cheers,
<3 Darcy & the LoG Squad
EDIT: Clarity
[ 2018-09-26 06:53:27 CET ] [ Original post ]
Armello
League of Geeks
Developer
League of Geeks
Publisher
2015-09-01
Release
Game News Posts:
295
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(10747 reviews)
The Game includes VR Support
Public Linux Depots:
- Armello Linux Universal [2.02 G]
- Armello Linux64 [2.26 G]
Available DLCs:
- Armello - Usurpers Hero Pack
- Armello - Seasons Board Skins Pack
- Armello - The Bandit Clan
- Armello - Rivals Hero Pack
- Armello - The Dragon Clan
Armello is a grand swashbuckling adventure that combines three styles of play; The deep tactics of card games with the rich strategy of table top board games, combined with a character role-playing system.
As a hero from one of the clans of Armello, you'll quest, scheme, hire agents, explore, vanquish monsters, cast spells and face off against other players, with one ultimate end goal in mind — storming the palace and becoming King or Queen of Armello. The Kingdom of Armello is as dangerous as it is beautiful, perils, banes and bandits hide around every corner and a spreading corruption known as the rot is leaving no creature untouched.
Armello is League of Geeks’ attempt to revolutionise digital board and card games, whilst providing players a rich world within which they can craft their own stories of epic adventure. The aim was to create a rich game full of backstabbing, close shaves, shattered alliances, ruses and empty promises - a perfect game to play with your friends.
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS (64-Bit)
- Processor: Dual-core 2.0 GHz (SSE2)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL SM3.0 capable GPU with 1GB VRAM. Graphics card that has vendor-made drivers installed.
- Storage: 4 GB available space
- OS: Ubuntu 12.04 LTS (64-Bit) or later
- Processor: Quad-core 2.5GHz (SSE2)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL SM3.0 capable GPU with 2GB VRAM. Graphics card that has vendor-made drivers installed.
- Storage: 4 GB available space
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