Greetings friends,
The times arrived for the Dice Collection to cycle, and we're ready to plunge into the Rot. From today 29th of October (AEDT), the mysterious Rites of Ruin collection will return, crawling into Armello. Chests will be awarded to players who complete multiplayer games.
"Plundered from the deepest, darkest dungeons of Armello, these chests were not born for the surface world. Wyld save us all should their ghastly secrets be unleashed upon it."
Here's a sneak peek of the Legendary die from this collection...
This collection is now live on Steam and consoles.
Seek them, if you dare.
<3 the LoG Squad
[ 2024-10-29 05:07:02 CET ] [ Original post ]
Greetings Armellians!
The dice collection Druid's Bequest is now live!
The little tumbly cubes up for grabs this time are:
- Ivy [Common]
- Dew [Common]
- Bluebell [Common]
- Flint [Common]
- Mirky Fog [Uncommon]
- Riverine Current [Uncommon]
- Amber Swirl [Uncommon]
- Scorched Fury [Rare]
- Ley Line [Rare]
- Evergreen [Epic]
- Druid's Promise [Legendary]
Go now, let the great dice hunt begin! <3 LoG
[ 2024-08-29 06:31:49 CET ] [ Original post ]
A most devious collection has been unearthed, the Traitor's Gift Dice Collection is now live!
The Dice in the Traitors Gift are:
[Common] Bloodmist, Vapour, Gas, Smoke
[Uncommon] Lavender Smoke, Jade Smoke, Teal Smoke
[Rare] Bloodstone Fire, Dark Venom
[Epic] Jester's Ruse
[Legendary] Poison Envy
<3 The LoG Squad
[ 2024-07-16 06:29:32 CET ] [ Original post ]
Heya Armellians! You might have seen that LoG is gonna be taking a little break for a while. You can read the post for all the details here. So we just wanted to swing by and let yall know that you can expect no disruptions to Armellos regular programming. Well continue to rotate seasonal content and ensure Armello is up and running, even whilst were on our hard-earned hibernation. Bear clan ftw! Also, it's worth noting the Armello Board Game will not be impacted by our break in any way. That's in the ever-caring and reliable hands of King of the Castle Games and we're around should they need us. <3 So, adventure on Hero! See you on the other side! <3 LoG
[ 2024-06-12 05:17:57 CET ] [ Original post ]
Greetings, Armellians!
Dropping in here to let you know we have just cycled the Dice in Armello, the Spoils of War are available to all daring enough to loot them! For Steam players, the Spoils of War is now live! The Dice in the Spoils of War are: [Common] Wine, Auburn, Blood, Apricot [Uncommon] Crimson Bleed, Sanguine Bleed, Peach Bleed [Rare] Trusty, Boulder's Might [Epic] Morning Star [Legendary] Heart's Fire Enjoy! <3 LoG Team
[ 2024-04-24 02:31:51 CET ] [ Original post ]
Hello Armellians! This is a short and sweet post to remind you that there is only 48 hours left on the Official Armello Boardgame Kickstarter! You can find the Kickstarter Page: Kickstarter Page: https://kck.st/4cd04pp
Take a peak!
From the very first meeting with King of the Castle Games, we told them we want nothing less than a grand board game with minis and all the bits, and only at the highest quality make possible. Luckily, they felt the exact same way. Take a look for yourselves!
Just for a start, what you're looking at here includes... 15 Minis 37 Custom Dice 538 Cards 100+ Tokens You can find more information about the Boardgame on our Steam Announce Post, or on Kickstarter!
Enjoy! <3 LoG
[ 2024-04-02 01:18:25 CET ] [ Original post ]
As the seasons change, we say goodbye to the treasures of the Mountain's Hoard and welcome in The Wylds Bounty!
The Wylds Bounty is now live!
The Dice in the Wylds Bounty are: [Common] Coral, Green, Indigo, Yellow [Uncommon] Cornflower Mottle, Magenta Mottle, Fuchsia Fold [Rare] Oaken Glory, Spirit Solstice [Epic] Ancients' Gambit Enjoy! <3 LoG
[ 2024-03-15 03:15:57 CET ] [ Original post ]
The Armello Boardgame
LIVE on Kickstarter Now!
Greetings, Heroes of Armello! We're thrilled to announce the launch of the official Armello Board Game Kickstarter campaign, a collaborative effort between King of the Castle Games and League of Geeks. We are hereby inviting you to embark on an epic journey with us! After more than five years of development, testing, and fine-tuning, we're finally ready to bring the magic of Armello back to where it all began... the physical tabletop. Kickstarter Page: https://kck.st/4cd04pp
A True Adaptation
We have worked hand-in-hand with KotC Games and designer Rob Heinsoo (Dungeons & Dragons, 13th Age, Legend of the Five Rings) through countless iterations to make sure that the game *feels* exactly like the videogame. While Armello: The Board Game's mechanics differ in some ways from the game (they have to, ironically, Armello doesn't work as a tabletop game), you can be assured it is the real deal and brings the same magic of adventure, storytelling, humour, horror and hijinks of the Armello videogame right into your living room. We're convinced this will be a board game night favourite for fans of the videogame, and tabletop tragics alike. Almost all of the artwork is pulled directly from the game, with the board itself being a shot of the in-game assets. Beloved characters are present. The combat system borrows heavily from the videogame. Questing, Perils, The Palace, Treasures, Followers, Dungeon Exploring, it's all there! Even Guppy. We've personally ensured this is as faithful and as official an adaptation as you can get.
And it is beautiful...
From the very first meeting with King of the Castle Games, we told them we want nothing less than a grand board game with minis and all the bits, and only at the highest quality make possible. Luckily, they felt the exact same way. Take a look for yourselves!
Just for a start, what you're looking at here includes... 15 Minis 37 Custom Dice 538 Cards 100+ Tokens And that's not even all of it! Including a Collector's Edition and plenty more add-ons available! It is no exaggeration to say that we were blown away when we first saw the board game's components in real life.
We Need You! Join the Adventure
We have plenty of plans for Armello: The Board Game - including multiple expansions! But to make it all a reality, LoG and KotC games need your support now! Visit the game's Kickstarter page to find out more information about how it plays and secure your copy today! Every pledge brings us one step closer to making this tabletop adventure a reality.
Spread the Word
Share the news with your fellow Armellians! Let your friends, gaming groups, and social networks know about our Kickstarter campaign. Visit our Kickstarter Page: https://kck.st/4cd04pp Thank you for your continued support! May your dice be ever in your favour, Chan + the LoG Squad <3
[ 2024-03-12 12:39:59 CET ] [ Original post ]
An Update for Armellians!
You have stumbled across a wondrous discovery...
The Mountain's Hoard is now live!
The Dice in the Mountain's Hoard are:
- [Common] Pumpkin, Steel, Alabaster, Cerulean
- [Uncommon] Iron Vein, Charcoal Vein, Chrome Vein
- [Rare] Winterfall, Cinderstone
- [Epic] Wickedweave
- [Legendary] Secret Fortune
[ 2024-02-02 04:17:01 CET ] [ Original post ]
Claim your Own Set of Stars!
We're now LIVE with the Star Seers Heirloom Collection & The Winter Dice Event Hello, Armellians! We hope that you've had a wonderful year! As a special present a ways out from Christmas (don't tell Santa!), we're very proud to finally be able to talk about our collaboration with King of the Castle and Quillsilver Games... They are at the helm of creating the Armello Board Game! We'll have more information for you very soon, but having seen a glimpse of the minis and dice at PAX, they were so incredibly *chefs kiss*.
Star Seers Heirloom Collection
You can expect... [Common] Maple, Cobalt, Plum, Ruby [Uncommon] Sapphire Shroud, Smog Shroud, Viridian Shroud [Rare] Map of Beyond, Scholar's Instrument [Epic] Star Teller [Legendary] Cosmic Marvel
The Winter Dice Event
Over the holiday season, complete valid games to try your luck at snatching these frosty cubes. Start: Today! (Wednesday, 13th of December AEDT) End: Tuesday, 9th of January AEDT How: These dice have a small chance of dropping after completing any game that yields a regular drop. If you obtain a chest from playing a game, you've got a chance that chest will come with an extra event dice. As we slow down into holiday season, a heads up that you might see us quieten down until the start of next year. <3 Have a festive holidays! <3 Chan & LoG ------------ After an incredible decade of Armello, we at League of Geeks are eager to embark on some new, thrilling adventures. While we still cherish the Kingdom of Armello and its devoted community, LoG is eagerly working on brand new games -- one of which is Solium Infernum, releasing on February 14 2024! We'd love if you could check it out! Fear not, Armello's legacy lives on through our cycling dice, seasonal events, and Discord community, where MP games are found and Tournaments are held (supported by our Community Managers). And while we have plans to return to the world of Armello in future games (and other media!), we are fully focused on our new titles and will not be patching the game. You can read more information in Trent's Post here. Your support and love means the world to us, and we can't wait to share what we've been working on with you all! https://store.steampowered.com/app/1893810/Solium_Infernum/
[ 2023-12-13 01:40:23 CET ] [ Original post ]
Hear Ye Hear Ye! Armellians of the world, gather round!
We are very proud to announce our second Armello Community Tournament our Fall Bout is to begin soon! Played, judged and hosted by your community, led by Krampus and his staff, we welcome all experience levels in this true test of wits and skill!
And were taking sign ups now!
Our current Armello Champion is Brazello's own Vins... But as always, the Realm of Armello churns with uncertainty... The question is who will overthrow them for the Community Crown?
Disclaimers:
For all intents and purposes, this is an unofficial and completely Community-run competition. Krampus will be administrating the Tournament, and Chan (LoG Community Manager) will be happily supporting, streaming the action via the LoG Twitch.
Sign ups close on Friday 10 Nov @ 1pm PT OR when we hit 180 folks - though likely there'll be more information dropped by Krampus before then!
Also, as an important note, we recognise that the game has some bug issues. When playing, we just ask that you enjoy the game itself and show patience to Krampus and their team!
You can find more information by heading over to the League of Geeks Official Discord and reacting to the Temp Role message. Youll be granted access to the exclusive Tournament Channels where you can coordinate yourself from there.
Prizes
Theres a whole plethora of prizes readily available for our winners!
Semi Finalists: One set of digital dice of your choice
Finalists: Physical Dice Bags and physical Armello Dice + Two sets of digital dice of your choice
Champion of Armello: Guppie Plushie, Physical Dice Bag + Physical Armello Dice & Three sets of digital dice of your choice
Note: off limits dice: off the dome, early access dice, bandit clan dice, kickstarter dice, stranger dice.
What do I do from here?
Head over to our Discord, join the server and react to the Temp Role to get access to the Tournament Area! From there, follow the instructions on the post to continue! Hopefully see you there! The Armello Community Tournie Team! ------------ After an incredible decade of Armello, we at League of Geeks are eager to embark on some new, thrilling adventures. While we still cherish the Kingdom of Armello and its devoted community, LoG is eagerly working on two brand new games -- Solium Infernum and Jumplight Odyssey. We'd love if you could check them out! Fear not, Armello's legacy lives on through our cycling dice, seasonal events, and Discord community, where MP games are found and Tournaments are held (supported by our Community Managers). And while we have plans to return to the world of Armello in future games (and other media!), we are fully focused on our new titles and will not be patching the game. You can read more information in Trent's Post here. Your support and love means the world to us, and we can't wait to share what we've been working on with you all! https://store.steampowered.com/app/1893820/Jumplight_Odyssey/ https://store.steampowered.com/app/1893810/Solium_Infernum/
[ 2023-11-03 21:15:41 CET ] [ Original post ]
Thistle, thorn, in forests' muddle,
Where shadows dance and spirits huddle,
In Armello's realm, where magic weaves,
Bubble, bubble, our kingdom grieves.
The Gallows' Eve Dice event is here!
Play multiplayer games from the week starting now for your shot to claw these unsettling cubes..
Event begins: NOW! On Halloween!
Event ends: Tuesday 7th of November AEDT
Eligible games: Any game that yields a regular chest AKA multiplayer games!
Drop rate: These dice are intended to be rare, they have a pure drop chance of 10% per game.
Fires burn and cauldrons brew,
Visions stir, the moon's debut,
Dice shall roll, and fate shall spin,
In Armello's dance, where tales begin.
Good luck... And Happy Halloween!
<3 Chan & LoG
[ 2023-10-31 04:01:50 CET ] [ Original post ]
As seasons shift, so do our dice collections. Embrace Skeeve's eclectic trinkets, each set a quirky masterpiece. These limited-time wonders await your roll...
- [Common] Chocolate, Olive, Violet, Coffee
- [Uncommon] Wine Cloud, Blueberry Cloud, Honey Cloud
- [Rare] Willow's Grace, Dancing Dragon
- [Epic] Sunken Heart
- [Legendary] Abbot's Eye
[ 2023-09-06 03:10:22 CET ] [ Original post ]
As the sun sets upon the cursed Kingdom of Armello, some will rise to the Rot while others will buckle under its malevolence... Where will you reside, hero?
Unearth all that is rotten and twisted in Armello with the new Rites of Ruin dice set... Now LIVE in Armello.
<3 LoG
------------
After an incredible decade of Armello, we at League of Geeks are eager to embark on some new, thrilling adventures. While we still cherish the Kingdom of Armello and its devoted community, LoG is eagerly working on two brand new games -- Solium Infernum and Jumplight Odyssey. We'd love if you could check them out!
Fear not, Armello's legacy lives on through our cycling dice, seasonal events, and Discord community, where MP games are found and Tournaments are held (supported by our Community Managers). And while we have plans to return to the world of Armello in future games (and other media!), we are fully focused on our new titles and will not be patching the game. You can read more information in Trent's Post here.
Your support and love means the world to us, and we can't wait to share what we've been working on with you all!
https://store.steampowered.com/app/1893820/Jumplight_Odyssey/
https://store.steampowered.com/app/1893810/Solium_Infernum/
[ 2023-07-26 02:42:14 CET ] [ Original post ]
Nature is in constant change and so too are our dice... Armello's "Druid's Bequest" Dice Collection is now LIVE.
The Dice in the Druid's Bequest are:
[Common] Ivy, Dew, Bluebell, Flint [Uncommon] Mirky Fog, Riverine Current, Amber Swirl [Rare] Scorched Fury, Ley Line [Epic] Evergreen [Legendary] Druid's Promise
[ 2023-06-08 02:02:13 CET ] [ Original post ]
A most devious collection has been unearthed, the Traitor's Gift Dice Collection is now live!
The Dice in the Traitors Gift are:
[Common] Bloodmist, Vapour, Gas, Smoke
[Uncommon] Lavender Smoke, Jade Smoke, Teal Smoke
[Rare] Bloodstone Fire, Dark Venom
[Epic] Jester's Ruse
[Legendary] Poison Envy
<3 The LoG Squad
[ 2023-04-26 03:25:39 CET ] [ Original post ]
Greetings, Armellians!
Dropping in here to let you know we have just cycled the Dice in Armello. For Steam players, the Spoils of War is now live! The Dice in the Spoils of War are: [Common] Wine, Auburn, Blood, Apricot [Uncommon] Crimson Bleed, Sanguine Bleed, Peach Bleed [Rare] Trusty, Boulder's Might [Epic] Morning Star [Legendary] Heart's Fire Enjoy! <3 LoG Team
[ 2023-03-29 00:36:36 CET ] [ Original post ]
HARK! Legends call anew! Farewell to the Mountain's Hoard, and hello to The Wylds Bounty.
For Steam players, the Wylds Bounty is now live!
The Dice in the Wylds Bounty are: [Common] Coral, Green, Indigo, Yellow [Uncommon] Cornflower Mottle, Magenta Mottle, Fuchsia Fold [Rare] Oaken Glory, Spirit Solstice [Epic] Ancients' Gambit Enjoy! <3 LoG
[ 2023-02-22 01:09:26 CET ] [ Original post ]
An Update for Armellians!
We have cycled the dice once again... The Mountain's Hoard is now available.
The Mountain's Hoard is now live!
The Dice in the Mountain's Hoard are:
- [Common] Pumpkin, Steel, Alabaster, Cerulean
- [Uncommon] Iron Vein, Charcoal Vein, Chrome Vein
- [Rare] Winterfall, Cinderstone
- [Epic] Wickedweave
- [Legendary] Secret Fortune
[ 2023-01-25 03:42:00 CET ] [ Original post ]
Hello LoGers!
Exciting news to kick off the new year; I'm here to introduce you to some recent and not-so-recent additions to our publishing team!
We have...
- Kelsey (kindofsquishy), our Publishing Producer
- Chan (log_chan), our Community Manager
- & Sarah (wolfey_11), our Community Content Manager
[ 2023-01-20 04:26:30 CET ] [ Original post ]
Heya Armellians! Just a little one today. Last week Armello experienced some unexpected and sudden outages to our multiplayer server. This was due to an unannounced change to our multiplayer service provider's API. While we were able to secure a quick fix last week to get the servers back online, v2.2.2p4 which went live today across all platforms, contains some small under the hood adjustments to permanently protect our multiplayer against this in future (fingers-crossed). Happy questing, Heroes! <3 from ya LoG pals!
[ 2022-12-16 02:02:57 CET ] [ Original post ]
Hey Armellians! Short patch notes for this one, but super good news for a portion of our community here...
- Restored private matchmaking functions for Linux and Mac (macOS 12.3+) users.
- Public and Private crossplay now available across all platforms (including macOS & Linux).
Also, ICYMI...
Those two new games we've been whispering about around these parts have finally been announced. https://store.steampowered.com/app/1893810/Solium_Infernum/ https://store.steampowered.com/app/1893820/Jumplight_Odyssey/ Check out the trailers and add the games to your Steam wishlist to be notified when they release. Until next time, pals! <3 Trent & the LoG Squad
[ 2022-11-22 10:40:12 CET ] [ Original post ]
Hey Armello pals!
We come with news of the brand new game we just revealed as part of the PC Gaming Show!
Lead your crew on a daring, star-flung escape to the sanctuary of the Forever Star in this roguelite colony sim.
Escape the clutches of Admiral Voltan and the warmongering Zutopans, as you build, repair, promote, defend, and grow, across multiple decks of your starship. With your home planet destroyed and your people lost, it's up to you to keep Hope alive on a perilous adventure across the galaxy!
Find out more, suss out the in-game screenshots, and watch our Official Reveal & Story Trailer over at the Jumplight Odyssey Steam page.
https://store.steampowered.com/app/1893820/Jumplight_Odyssey/
Don't forget to add it to your Wishlist while you're there!
[ 2022-11-17 18:17:25 CET ] [ Original post ]
Heya Armellians! In many announcements here on Steam we've mentioned that we're currently working on two other titles, so we figured it's time you knew what they are.
Both of our new titles will be featuring in this week's PC Gaming Show!
Tune in to the PC Gamer Twitch channel to watch it live. THIS THURSDAY (NOVEMBER 17) 10:00 AM PST | 1:00 PM EST | 6:00 PM GMT | 5:00 AM (FRI) AEDT
Including the reveal of our second secret game!
Most excitingly, the PC Gaming Show tomorrow will also include a worldwide exclusive reveal of our next title, an entirely brand new game and IP for League of Geeks! We can't wait for y'all to see what we've got up our sleeve. For fans of our 2D animated trailers, you're definitely not gonna want to miss this one. ;)
And, ICYMI our other title has already been announced!
For those of you who love Armello because you're fans of... Epic animated trailers. Digital board games. Betraying your friends. Capturing thrones. Prepare yourself for SOLIUM INFERNUM - the strategy game from Hell.
Though there will be no new updates regarding Solium Infernum in the PC Gaming Show. PC Gamer loved what they've seen of SI so much that they are featuring our Cinematic Announce Trailer and replaying it again in the Strategy section of the PC Gaming Show. If you want all the details now, including screenshots and that glorious cinematic reveal trailer, head on over to the Solium Infernum Steam page. https://store.steampowered.com/app/1893810/Solium_Infernum/ And don't forget to Wishlist the game while you're there!
ALSO... One last lil' Armello thing!
We are working on a little something in Armello for our Mac & Linux players. It would appear we may be able to resurrect and reinstate Mac & Linux party support. No promises, but we're working on it and initial tests are very promising. Stay tuned! We'll have more to say in a week or two. As always, thanks for all your support, folks. Could not be more excited to share these new games with you! <3 Trent & the LoG Squad
[ 2022-11-17 00:17:52 CET ] [ Original post ]
EEK! Is that a Spooky dice?
The unsettling cubes are back again, and you have a chance to collect them for yourself by playing multiplayer games during the spooky season. And in case you missed it - the dice collection has rolled on as well.
Event begins: Thursday 27th of October AEDT
Event ends: Thursday 3rd of November AEDT
Eligible games: Any game that yields a regular chest AKA multiplayer games!
Drop rate: These dice are intended to be rare, they have a pure drop chance of 10% per game.
Platforms: Steam, Nintendo Switch, Xbox and Playstation
Found more than one set?: Since you could possibly find multiple sets of these throughout the event, share them with your pals who weren't blessed by our RNG overlords if you play on Steam!
<3 Trent and the LoG Squad
[ 2022-10-27 03:09:10 CET ] [ Original post ]
Hey Armellians! Just a quick post to let y'all know that our recent patch v2.2-p2 has been rolled out across consoles, so we've re-enabled Crossplay. Get questin', and I'll see ya in Armello! <3 Trent & the LoG Squad
[ 2022-09-27 05:53:48 CET ] [ Original post ]
Hey friends! Another patch hot off the press for any of you affected by issues finding and joining multiplayer games. In this patch:
- Players will no longer experience automatically cancelled matchmaking when server is erroneously at capacity.
- Fixed an issue where players could not requeue after cancelling the multiplayer queue too quickly.
- Fixed an issue where party members could break public matchmaking for their party.
- The not finding PartyWin7.dll error that was preventing some players from gathering a party has been resolved.
[ 2022-09-08 23:04:40 CET ] [ Original post ]
Hey Armellians! It's been great seeing so many of you jumping into our final update, v2.2 Crossplay, but after monitoring the live build for a month or so, there were some issues we wanted to iron out. So we just couldn't help ourselves - weve dived back in to investigate and address some bugs that were impacting players ability to load into matches. The focus of this patch is major issues with starting and finding games, and it's live now. We've addressed...
- An issue where the Game ready! popup would appear without all the player slots filled, preventing games from starting properly (note: there may still be empty slots for a few seconds while players finish joining the match).
- An issue where players would be searching for a game and never find one.
- An issue where you would occasionally receive an infinite spinner when attempting to join a private game lobby.
[ 2022-08-30 09:27:13 CET ] [ Original post ]
Hey there Armellians! It was the biggest, most complicated update we've ever done, but Armello's v2.2 Crossplay update is finally complete.
v2.2 Crossplay is now live across Steam, PlayStation, Xbox & Nintendo Switch
This update is not only a complete restructuring of our multiplayer architecture, but it has brought all consoles up to date with Steam, AND most importantly, has seen the implementation of cross-platform multiplayer (Crossplay) between Steam, Xbox, PlayStation and Nintendo Switch. There are also numerous bug fixes, quality of life and stability improvements. The data is in and with the time we spent in v2.2's Beta we now have the most stable version of Armello ever released. Thanks to all of you who stuck with us and helped along the way. And of course, huge shout out to our QA crew, Jono and Stacey, for doing the work they do.
Remaining Known Issues:
- On extremely rare occasions, screen can freeze in a solid colour causing an NMA.
- Some difficulty connecting to online Party functions, ie. Gather Party window doesn't populate.
- Difficulty starting MP games (general issues where games can't start, or less than 4 users appear in lobby). We feel this may be a regional issue.
- No Party Functionality (including Private Games) on MacOSX & native Linux. Due to the severity of this one, we've removed any advertising of support for Linux & Mac from Steam (and shortly Humble Bundle), though folks can still purchase and play those versions. For anyone affected by this issue, you can find more info (including a workaround and refund options) here.
No More Reconnect
We were really hoping that getting Reconnect back online would be a simple solution once the network upgrade was done. After working for weeks on reconnect with little promising progress, it became clear it was going to require nothing less than an entire rewrite. As much as we want to bite that off for y'all and rewrite Reconnect so we can bring it back online, now that we're eleven years into Armello's dev with two new projects heading towards Alpha, we simply do not have the resources or time to invest the focus and effort required into Reconnect. So unfortunately Reconnect will remain offline indefinitely. The silver lining here is that whilst the forced network upgrade has taken Reconnect from us, it has given us the most stable version of multiplayer in Armello's history. Additionally, Armello thrived for years without Reconnect, so whilst it's a wonderful quality of life feature. Armello's well positioned to live on without it, even if it's removal is against our will.
Dice Collection Rotations are Back!
And we're kicking it off with Skeeve's Curiosities! The collection is live in-game now on Steam, PlayStation Xbox & Nintendo Switch! We'll continue to roll through Dice Collections every eight weeks.
Long Live the King
As many of you know, v2.2 Crossplay also serves as Armello's final update. Seven years post release and with two brand new games in full production, we are turning our attention to the announce and upcoming release of our new games. We cannot wait for you to see them! We're not going anywhere. We're still here. We will still be scheduling Stranger Games, as well as rotating through Dice seasons and events. I think we're even gonna start streaming some Armello again. Though this is absolutely the end of the road for content and features for Armello. We're incredibly proud of what the game has become from our humble aspirations over 11 years ago. We set out to answer the question: What does it mean to bring a tabletop adventure to life? I can faithfully say I feel we know the answer to that question now. And we have many of you to thank for helping us figure it out. We may not have pleased everyone along the way, or made the perfect game, but we're pretty proud of what we've all achieved together. So if you've enjoyed our game over the past seven years, how far its come, and everything we've put into it, a positive Steam review is always welcome. Thank you for being here with us. Whether since the Kickstarter, or last week's Summer Sale. Thanks for adventuring out into the wyld of Armello, for Armello. See you in-game! I know I'll be questing for the throne over the weekend. <3 Trent & the entire LoG Squad. PS. For anyone interested, you won't have to wait long to hear about these new games. Stay tuned.
[ 2022-07-13 08:41:42 CET ] [ Original post ]
Hey Armellians, it's update time! As you know, our current focus is restoring Private Multiplayer and Party functionality across all platforms. I've been posting these to the Armello Steam forums, but wanted to send this one out a little wider, because we've got some great news this week.
Current Status:
- PC: Parties & Private Multiplayer = Online. :PNTCheckMark: Crossplay = Online. :PNTCheckMark:
- PlayStation: Parties & Private Multiplayer = Online. :PNTCheckMark: Crossplay = Online. :PNTCheckMark:
- Xbox: Parties & Private Multiplayer = Online. :PNTCheckMark: Crossplay = Online. :PNTCheckMark:
- Switch: Parties & Private Multiplayer = Online. :PNTCheckMark: Crossplay = Online. :PNTCheckMark:
So what's next?!
- Rejoin functionality and updated game guide entry!
- Resolving issues with Daily Chests for Mac & Linux players.
- Ensuring game invites work when being invited from outside of the game.
- Miscellaneous bug fixes and stability improvements.
- Final word on the fate of party functionality on Mac & Linux.
ALSO, very important...
If you've got a bug that's really getting you down, NOW is the time to send it in. And be sure to do it via the in-game bugsender with "attach log files" checked, when you see it occur in-game. We're doing final fixes now and as always, if you want something fixed, the best shot we've got at it is when we see those logs. We need your help there. Thanks for stickin' with us, folks. Will be back with another update in the Steam forums next Friday. Get that weekend, friends! <3 Trent & the LoG Squad
[ 2022-06-03 04:58:03 CET ] [ Original post ]
Hey Armellians! Trent Kusters here, studio and production director at League of Geeks. First things first, if you missed it, we just pushed a small patch live that should fix multiplayer issues for the vast majority of Steam players, as well as restore Daily Chest functionality. You can find the patch notes here. Alright, so back at the end of Feb we informed you that some multiplayer functionality would be offline while we engaged in the final part of a major upgrade of Armello's multiplayer architecture. We said at the time we didn't know how long it would take, and whilst we're proud we've managed to keep public multiplayer and crossplay live the entire time (which is no small feat!), we had no idea we'd be here 10 weeks later still working at bringing private multiplayer back online for a bunch of you. Some of you have rightfully asked what's going on, and as always, we're an open book. So if you're not interested in the (very detailed) explanation of what's going on and where this upgrade is at, the TLDR is simply...
- We're sorry we haven't communicated more with you. We should have.
- We did not choose to do this upgrade, but we must (at great financial loss) in order to keep Armello multiplayer online for as far into the future as possible.
- Crossplay needs all platforms to be in sync to work, and Switch is stuck in Nintendo's certification process, holding everything up.
- To avoid this hold up, we've chosen to pivot strategy to just pushing platforms live as they're ready with their own multiplayer fixes, which will disrupt crossplay, but get private multiplayer back online faster for each platform. We'll then do a sweep updating all platforms so that they're back in sync and we can turn crossplay back on.
- Our multiplayer service provider has chosen not to support party functionality for Mac OSX and Linux in the new version we're forced to upgrade to. We're investigating solutions and will update our Mac/Linux players when we know more.
- We're close to finishing the network upgrade. Everything could be resolved in a couple of weeks. But the nature of crossplay means to finish this upgrade, we are at the mercy of all platform holders' certification processes.
- I'll be providing short, weekly updates on the progress of the network upgrade moving forward.
What is the current state of multiplayer functionality?
Great question.
- On Windows, Public and Private multiplayer functionality is currently live and stable. Though Crossplay with consoles is temporarily disabled, and you will not be able to Party Up with friends on Mac OSX and Linux due to current issues from those platforms (see below).
- On Xbox, PlayStation, Nintendo Switch, Mac OSX and Linux, forming Parties and Private Multiplayer games are currently unavailable. Public matchmaking on your own is still available. Crossplay is still available between console platforms.
- Meanwhile, across all platforms, all features (including; login, inventory management, progress saving, singleplayer games, item drops, etc) have remained live and stable.
I see people talking about multiplayer issues, but multiplayer works fine for me. What's happening?
Yep. For the vast majority of Steam players (over 96% of you actually), you're unlikely to see any issues with multiplayer right now (other than 'Rejoin' currently being offline). But as you can see for our friends on console, Mac OSX and Linux, Private Multiplayer and Party functionality remains offline.
Okay, so why is this network upgrade taking so long? Where are we at?
I know the time this network upgrade has taken is less than ideal (to put it lightly). We, like you, are extremely frustrated. To understand why it's taken so long there are a few crucial pieces of info about how both crossplay development, and build certification, work for different platforms that will assist you in understanding. Crossplay Development [olist]
So where from here?
Well, as you can see from the Steam build that went live today, we're no longer going to wait for Switch and have pivoted to just update Steam, Xbox and PlayStation asap. This will disrupt crossplay on those platforms, but as they go live, we'll bring crossplay back online where we can. We're still working on Switch (we actually have another submission candidate ready to roll) and once Nintendo have approved that patch, we'll roll those updates across to the other platforms and set 'em all live, enabling crossplay across all platforms again.
How long will this take?
Well, I didn't get my first guess right, and honestly, we're at the mercy of Nintendo and the chaos gods right now, but if I were a gambling man I'd say 1-2 weeks and we should have private multiplayer back online across Nintendo Switch, PlayStation and Xbox, with Crossplay live again. And in 3-4 weeks, I imagine we'll be ready to switch Rejoin functionality back on.
Why even do this upgrade if there are this many issues?
Believe me. Doing a complete network upgrade seven years post launch is not something we exactly wanted to do, but we had no choice. Plus it is better for the longevity and health of Armello and its community. So for anyone who's interested, let me give you the entire context. Just like the vast majority of developers, we utilise a third party solution for Multiplayer. Always have. The solution Armello has used for the better part of a decade now, was purchased a couple years ago by a very large company. Considering our large investment into their service for our final Crossplay update, we expressed our concerns for the service, but were assured there would be no disruptions to the service that would not affect our plans for crossplay and and/orArmello's multiplayer community. Flash forward to late 2021; as we were preparing to announce and ship our Major Crossplay update v2.2, we were informed that the Multiplayer service and architecture it was built upon was, in fact, about to be deprecated (aka; shut down). You can imagine our extreme frustration. The choice was to let Armello's multiplayer servers go offline forever as of March this year, or suck it up and begin the complete rebuild of our multiplayer architecture again on their new service, across all six of our premium platforms. The idea of expending all that time and money again, when we had two new games in development and Crossplay ready to go live already was no fun, but we couldn't deny the upside that the upgrade would ultimately improve Armello's stability for the long term, and shutting down Armello's mutliplayer was not an option we were ever interested in entertaining. So, we rolled up our sleeves, and got stuck in. When I last came to you at the end of February, we were a chunk of the way into this second upgrade, and ready to dig into the final part of it to close out the Crossplay Beta. We just needed to knock some things offline in order to tackle the deeper side of the upgrade. As I mentioned then, we had little way of knowing how complex it would be or how long it would take until we begun.
The work we've been doing since we engaged in the final part of the upgrade has taught us the following:
- It is much more involved than we anticipated and has taken much, much longer than expected.
- Due to it being a new service, it also has some quirks of software early in its lifecycle. These won't affect you as a user, but have led to many development difficulties (i.e., the one's we're experiencing in cert with Nintendo right now).
- There were also unforeseen complications for Windows 7. Though we have managed to find a workaround for these (which was pushed live today).
- Frustratingly, the new service's 'Party' functionality does not support Mac OSX and Linux. Considering both platforms were fully supported in the previous version, we were not expecting nor were we prepared for this.
What does this mean for Mac OSX and Linux?
It is very unlikely we will be able to restore full multiplayer functionality. Rest assured, if that is the case, Armello would continue to function as expected in every other regard. If we cannot find a solution utilising this new version of our multiplayer service, it will just be Private Multiplayer and Party functionality that we are unable to get back online for Linux or Mac OSX. Our third party multiplayer service provider we've used for almost all of Armello's life online has just removed support for those platforms, and unfortunately we do not have the time, nor the resources currently available to roll our own Multiplayer solution specifically for Mac OSX and Linux. The devastating commercial reality is that most days, Linux and Mac OSX sales don't even get close to surpassing $100 USD. They are a tiny fraction of our sales and our community, and whilst Mac and Linux users are important to us (I'm literally writing this post on a MacBook, which I use to play Armello), literally every day we spend working on anything solely Mac OSX and Linux related is a loss we will never make back. This has been the case for many years. So, whilst we're committed to getting out this final Crossplay update, and ensuring a smooth experience where possible across all platforms, at this point in Armello's lifecycle, it is simply not possible to undertake an initiative as large or complex as rolling our own multiplayer solution for Linux and Mac OSX. We understand not being able to play Private Multiplayer or join Parties may be upsetting to our Linux and Mac OSX players. We wish the reality were different. We wish our service provider continued support. And I say that as someone literally typing out this post on the MacBook Pro that I also use to play Armello on. We will continue looking for solutions to this issue. When Crossplay v2.2 is all said and done, if it turns out we were in fact unable to restore full multiplayer functionality for Mac OSX and Linux users, we will honour any refund requests for affected players and remove the Mac OSX and Linux versions from the storefront. What about Steam Deck, doesn't that run on Linux? Steam Deck will be unaffected by these issues as we've just switched the Steam Deck version over to Windows Proton and have resubmitted it to Valve for verification. We imagine the Windows version will be live within a couple of weeks
Why have you been so radio silent?
This one is literally on me, personally. We could have been more communicative with you, and while there are legitimate reasons we haven't been, ultimately those reasons don't matter. For the small subset of players affected by these issues, you should have been updated far earlier. In hindsight, now knowing how long this process has taken, I would and should have updated you along the way. Even if that news was bad news. I'll be here with an update for you every Friday from now on, until we push the last patch on the v2.2 Crossplay update.
Thanks!
If you're still here, thanks for reading on with me! I hope that all makes sense. I'll be back on the Armello forums Monday to answer any questions folks might have. I also want to thank you all for your patience. Armello's now been live for over seven years, and we played the first paper prototype over eleven years ago. We never dreamed crossplay was even possible back then, let alone the notion that seven years post release we'd still be supporting this game in some way. I've seen a lot of speculation, so I do want to confirm. Crossplay v2.2 will be Armello's last update. That's been the plan for a long time. Crossplay was meant to be the final parting gift, and our multiplayer service provider kinda ruined the party here, but we're excited to see you all engaging with it. Most importantly for us (and a lot of you), as more people are able to get into more games together more quickly, Crossplay has largely stabilised our concurrent player count which will help us achieve our goal with v2.2 of giving the Armello community the best chance of continuing on and booting up Armello for a game or two many years into the future. We love Armello and we have loved continuing our support of it, even though we now do so at a significant financial loss, because we enjoy interacting with all of you and seeing you engage with our little game. But in order to pay the bills and truly grow at what we do, we must move onto new things. The vast majority of the studio has been working on other things for the past couple of years and we are fast approaching Alpha on two brand new projects. And that's why I'm excited to say, both projects will be revealed this year. One in the not too distant future! They're both brand new IP for us, strategy titles (with a bunch of heart!) and vastly different from one another. I honestly cannot wait for y'all to see them. If you enjoy Armello and our work, these two will absolutely appeal to you. And if not both, at least one of them. ;) Now, if you're reading this thinking, "shut up, my dude! I only care about games where animals fight each other" well, completely normal person, do not fret. The phrase "Armello 2" gets thrown around the studio quite a bit. So I'm sure our favourite furry friends will get another day in the sun at some point. Thanks again, and see ya next Friday! <3 Trent & the LoG squad P.S. Huge shout out to the champions over at LoG who have remained on Armello and tirelessly slaved away at getting Crossplay out the door for well over a year now. It's nothing but a desire to give y'all the solid gaming experience you're looking for, and a love for Armelly, that gets us all through the day.
[ 2022-05-14 01:50:29 CET ] [ Original post ]
Hey Armellians! We've heard from a small number of you on Steam who are being affected by unexpected multiplayer issues right now, so we've broken from our current plans and just pushed a new patch live that should resolve them for most players, and we snuck in another (much requested) little fix too. ;) I've got a much bigger update for you later today that will give you more details on the ongoing network upgrade and Crossplay Beta, but we wanted to get this build and patch notes out to you asap.
Addressed in this patch:
- Players on Windows 7 will now be able to form parties and play private multiplayer.
- Daily chests should now be functioning and collectable again.
Known Issues
- Crossplay (with console platforms) has been temporarily disabled on Steam.
- Players on Linux (including Steam Deck) and Mac OSX are still not able to form parties and play private multiplayer. You should be able to queue for and play Public Multiplayer however.
- The ability to 'Rejoin' multiplayer games remains offline.
[ 2022-05-13 04:28:50 CET ] [ Original post ]
Hi folks! Just an important heads up; The team has been hard at work integrating a critical, network upgrade across all platforms (except mobile) and we expect some multiplayer functionality to go offline from tomorrow (March 1st) until further notice. Note: Although occurring during the current v2.2 Crossplay Beta, this network upgrade is actually independent to the work being done behind the scenes stabilising the recent Crossplay Beta across all platforms. This independent upgrade is critical in moving Armello off legacy server functionality that one of our major service providers is in the process of decommissioning. This critical network upgrade will bring Armello up to the latest version of matchmaking, party system, and server hosting that our provider offers. Yes, that means swifter starts to games, quicker forming of lobbies, and greater stability overall. Unfortunately though, while the upgrade takes place a temporary outage of some Multiplayer features in Armello is unavoidable.
- On Switch, Multiplayer games both Public and Private will be temporarily unavailable.
- On Xbox, PlayStation, Mac OSX and Linux, forming Parties and Private Multiplayer games will be temporarily unavailable. Public matchmaking on your own will still be available.
- Windows will be largely unaffected. Other than not being able to party up with your friends from other platforms, Public and Private multiplayer games should continue as normal.
- Lastly, rest assured that across all platforms, all other features (including; login, inventory management, progress saving, singleplayer games, item drops, etc) will remain available.
[ 2022-02-28 06:51:08 CET ] [ Original post ]
Over the last days of the winter season, complete valid games for your shot to find these frosty cubes.
Start:
Friday 11th February 2022 (AEDT)
End:
Friday 18th February 2022 (AEDT)
Game Modes:
Steam, Xbox, PS4 and Switch, Public Multiplayer (matchmaking necessary)
How:
These dice have a small chance of dropping after completing any game that yields a regular drop. If you obtain a chest from playing a game, you've got a chance that chest will come with an extra event dice.
Please Note:
You can obtain multiple sets within the event, but you are not guaranteed a drop. These dice are rare. If you get multiple sets, look out for your pals and share 'em around!
Happy gaming <3
Lisy & LoG
[ 2022-02-11 05:42:53 CET ] [ Original post ]
Wishing you a Happy Lunar New Year from the LoG Team!
Howdy, folks! If your collection is still missing Lunar Dice, your chances of grabbin' them are high this year as they are dropping twice as frequently with Double Drops! These round orbs of radiant moonlight will be dropping for just a week!
How does it work?
Start:
Today, 4th February AEDT
End:
Friday, 11th February AEDT
Game Modes:
Steam, Xbox, PS4 and Switch, Public Multiplayer (matchmaking necessary)
How:
These dice have a small chance of dropping after completing any game that yields a regular drop. If you obtain a chest from playing a game, you've got a chance that chest will come with an extra event dice.
Please Note:
You can obtain multiple sets within the event, but you are not guaranteed a drop. These dice are rare. If you get multiple sets, look out for your pals and share 'em around!
Until next time, may the dice roll in your favor.
<3 Lisy and the LoG Squad
[ 2022-02-04 03:14:47 CET ] [ Original post ]
Bug Fix
- Fixed issue where if a Character is killed by Blizzard; the tile they were on would become inaccessible
[ 2021-12-16 21:11:37 CET ] [ Original post ]
Bug Fixes
- Fixed Steam Can't play online, account not authorised issue
- NMA from gamepad; selecting an AI boast in the Hero Select
- Squire Card Art can now be changed in Card Gallery
- Fix for Custom Game Rules text leaking into Main Menu Game Preferences
- Fix for shadows draing in front of Singleplayer Continue button
- Fix for shadow text on Main Menu not returning with Keyboard and Mouse
- Fix for issue when party members leaving your lobby when completing the end-game sequence
- Fix for some Keyboard and Mouse buttons being unlabelled
[ 2021-12-15 00:03:09 CET ] [ Original post ]
The seasons are changing, so too must the illustrious Dice Collections of Armello. The Druid's Bequest Dice Collection are now live, and dropping in a game near you
Dice Cycling
For Steam players, the Druid's Bequest is now live
The Dice in the Druid's Bequest are:
[Common] Ivy, Dew, Bluebell, Flint
[Uncommon] Mirky Fog, Riverine Current, Amber Swirl
[Rare] Scorched Fury, Ley Line
[Epic] Evergreen
[Legendary] Druid's Promise
For Switch & Mobile, Skeeve's Curiosity is now live
The Dice in the Skeeve's Curiosity are:
[Common] Chocolate, Olive, Violet, Coffee
[Uncommon] Wine Cloud, Blueberry Cloud, Honey Cloud
[Rare] Willow's Grace, Dancing Dragon
[Epic] Sunken Heart
[Legendary] Abbot's Eye
The above Collections will be:
Live from today, Wednesday 24th of November AEDT
Ending approx Monday 24th January AEDT (running for approx two months)
Complete multiplayer games to find Chests and remember to visit Skeeves Shop to get daily freebies. Get in there and complete your collection!
[ 2021-11-24 07:23:35 CET ] [ Original post ]
Hey there Armellians!
Trent Kusters, Studio Director here at LoG. Its been a little while! Im proud to announce that today weve soft-launched that update; v2.2. The one weve been talking about for quite some time now. I did say "soft launch" though, so stick with me and Ill fill you in on how were rolling out v2.2 over the next month or so, and of course, let you know whats inside it!
So what is this v2.2 soft launch? And why?
Soft launches are often performed when a developer needs to ensure the stability or effectiveness of a particular release - and thats the exact reason here too. The build thats just gone live on Steam today (v2.2b1) should be rock solid, but theres a complete overhaul of Armellos multiplayer architecture and we need to be extra sure. Because heres the big news... v2.2s major feature is the addition of crossplay multiplayer. Yep. Armellos new crossplay functionality will enable multiplayer between our Steam, Xbox, Playstation and Nintendo Switch multiplayer communities. Now, crossplay multiplayer isnt live just yet! Its ready to go, but weve deactivated all crossplay functionality on Steam while the consoles go through their final certification and approval process with Nintendo, Xbox, and Playstation. When thats done, and weve ensured a safer, stable release with this soft launch, the Crossplay Beta will begin rolling out across all platforms (excluding mobile).
Crossplay Beta, you say?!
Thats right, curious Armellian! As soon as a console platform is approved for v2.2, well launch it and activate the Crossplay Beta for Steam and that platform. From the moment the first console goes live, the Crossplay Beta newsfeed asset and all crossplay functionality will go live on Steam and that console platform. You will then automatically start seeing players from that console platform populate the new crossplay multiplayer environment on Steam, and vice-versa. Soon enough, players from all platforms will be vying for the throne right alongside each other! Were at the whims of the console platforms approval process in regards to timing, but keep an eye out for that Crossplay Beta newsfeed item on the main menu as were aiming to have the Crossplay Beta live across all platforms within the next few weeks. The Crossplay Beta will run for as long as we need to ensure its stable (a week, a day, two weeks?) and once were happy, well call v2.2 official and announce it alongside the patch notes. Naturally, if Crossplay is not your thing for some reason, youll be able to opt out and just play with others from your platforms multiplayer environment.
Cool! What else is in v2.2?
As just mentioned, the full patch notes for v2.2 will be released with our final stabilisation patch at the Crossplay Betas end, but we can give you the headlines:
- Crossplay between Steam and all console platforms.
- New, improved multiplayer flow.
- Improved reconnect feature.
- Support for Steam Deck. (Armello is amazing on Steam Deck!)
- Community localisation improvements.
- A multitude of quality of life improvements.
- Numerous bug fixes, major and minor.
Give me The TLDR, pls!
Weve soft launched v2.2 on Steam, featuring a number of quality of life improvements, as well as major and minor bug fixes. Most importantly, we will be rolling out crossplay multiplayer between all platforms (excluding mobile) over the coming month.
Thats it!
For those of you who've been with us for some time, thanks again for your patience over the past couple years. I can't express how much those of you who have extended your understanding and support have made a difference to our team and our drive to get this update out. We cant wait to get you all playing together - its been over a year in the making on our end - so please, if you do encounter any issues in-game, submit a bug using the Bugsender in the pause menu. See you in Armello!
<3 Trent & the LoG Crew
Other Stuff
Major Known Issues
This is a rolling release, so there are some issues we're aware of and will be hotfixing over the coming days. Most notable of those are:
- Linux/MacOS Only: Splash screens and intro videos do not play.
- Linux Only: No audio. Fix incoming ASAP.
- Rare NMA can occur when multiple players disconnect/reconnect repeatedly.
- Party widget in pause menu displays incorrect Steam username, until clicked.
- Multiplayer loading spinner not aligned correctly in Gather Party menu.
- Very small number of text strings missing (i.e., Dragon Clan novella title in Clan Grounds).
- 'Click to Continue' prompts overlapping each other at beginning of Prologue.
- Shadows draw in front of singleplayer 'Continue' and MP 'Rejoin' options on the main menu.
- Custom Game rules can leak into (incorrectly appear in) main menu Game Preferences.
- Party Widget placement can appear far left of screen sometimes.
Why has this update taken so long?
With the time some of you have been waiting for this update weve seen speculation of a new clan, or 50 new cards, or 2v2, or a bunch of (admittedly real cool) content-heavy stuff like that, so I imagine that whats listed above might not meet some players expectations for this update. That's fair. We understand. It's easy for expectations to build and build in-between updates. After five years of content and feature-focused updates, when we reviewed all of the community requests and asked ourselves what has the best chance of ensuring Armellos future for our community, it wasnt more cards, clans or content, it was ensuring the game is stable and joyful to play, whilst connecting you all to as many players as possible. Additionally, for many, many years (in fact all of Armello's life), Steam has been Armello's lead platform (due to its agility for smaller dev teams) and as a result there are hundreds of thousands of console players that have always had to wait to receive updates long after Steam. For the last few years, they have been waiting far, far too long for an update. It was time for us to turn our attention to our console players again, bringing all console platforms up to parity with Steam - theyve been on v1.8(!) for well over three years now. So, this was always going to be The Crossplay & QoL Update that finally brings consoles in line with Steam. For a team of our size with two brand new games in the building thats already a lot of work, but honestly, the boring and tragic truth here is that with a global pandemic and a tonne of curveballs aimed directly at Armellos development that were out of our control, this update has taken over a year longer than wed hoped. For real, there were times we thought we'd have to just cancel the update, but we pushed on. Still, we do wish wed gotten v2.2 (and the console updates!) out much, much sooner. Theres no one more frustrated at how long this has taken than us, and we do understand what its like to wait for a game you love to address issues you experience. So on behalf of all of us at LoG, we thank you for your patience and understanding!
What about mobile?!
Sorry, mobile pals! v2.2 (inc. crossplay multiplayer and The Dragon Clan DLC) will not be coming to mobile platforms. This is just for Steam, Xbox, Playstation and Nintendo Switch. As previously announced, Armello on mobile only just makes enough dosh to keep the servers switched on, so active development and support of mobile platforms ceased back in 2019. We know there's a small dedicated community keeping it alive though, so we'll do our best to keep those lights on for as long as we can.
If you're still reading, thanks again for all your support. We appreciate you. <3
[ 2021-11-09 07:57:40 CET ] [ Original post ]
The Gallows' Eve Dice event is here, and its time for the boney dice to roll forth once more!
Play multiplayer games from the week starting Monday the 25th of October for your shot to claw these unsettling cubes.
Event begins: Monday 25th of October AEDT
Event ends: Monday 1st of November AEDT
Eligible games: Any game that yields a regular chest AKA multiplayer games!
Drop rate: These dice are intended to be rare, they have a pure drop chance of 10% per game.
Platforms: Steam, Nintendo Switch, Android, and IOS
Found more than one set?: Since you could possibly find multiple sets of these throughout the event, share them with your pals who weren't blessed by our RNG overlords if you play on Steam!
<3 Lisy & the LoG Squad
[ 2021-10-25 03:46:41 CET ] [ Original post ]
Hello everyone!! Armello will be featured in the Tabletop Sale 2021 on Steam, running from October 21 to October 25! This event will also see LoG production director Lisy Kane and quality assurance Jonothan Rubock, playing some Armello for ol' times' sake to Steam during the event! You can tune into the stream, right here on our Steam page, at 5pm, October 21st Pacific Time. See ya there! <3 LoG
[ 2021-10-25 00:00:46 CET ] [ Original post ]
Hello everyone!! Armello will be featured in the Tabletop Sale 2021 on Steam, running from October 21 to October 25! This event will also see LoG production director Lisy Kane and quality assurance Jonothan Rubock, playing some Armello for ol' times' sake to Steam during the event! You can tune into the stream, right here on our Steam page, at 5pm, October 21st Pacific Time. See ya there! <3 LoG
[ 2021-10-13 23:01:00 CET ] [ Original post ]
Hello everyone!! Armello will be featured in the Melbourne International Games Week digital event on Steam, running from September 30 to October 4! Armello will be available in 'The Handcrafted in Victoria' bundle alongside other stellar games made here in Victoria, Australia. Including Frog Detective, Paperbark, Hot Brass, and Feather. This event will also see LoG co-founder and studio director, Trent Kusters, playing some Armello for ol' times' sake in a one-off livestream to Steam during the event! You can tune into the stream, right here on our Steam page, at 6pm, October 3rd Pacific Time. See ya there! <3 LoG
[ 2021-09-30 23:00:23 CET ] [ Original post ]
The seasons have changed, so too must the illustrious Dice Collections of Armello. The Traitor's Gift are now live, and dropping in a game near you, along with our limited-time Prides Destiny Dice event as its Armello's Sixth Anniversary this week!
Dice Cycling
For Steam players, the Traitors Gift is now live
The Dice in the Traitors Gift are: [Common] Bloodmist, Vapour, Gas, Smoke [Uncommon] Lavender Smoke, Jade Smoke, Teal Smoke [Rare] Bloodstone Fire, Dark Venom [Epic] Jester's Ruse [Legendary] Poison Envy
For Switch & Mobile, the Rites of Ruin is now live
The Dice in the Rites of Ruin are: [Common] Wisteria, Hemlock, Nightshade, Foxglove [Uncommon] Frostbite Smirch, Gangrene Smirch, Burgundy Smirch [Rare] Bile Plague, Warlock's Scorn [Epic] Rotlock [Legendary] Blightfire The above Collections will be: Live from today, Thursday, 2nd of September AEDT Ending approx 3rd of November AEDT (running for approx two months) Complete multiplayer games to find Chests and remember to visit Skeeves Shop to get daily freebies. Get in there and complete your collection!
The Prides Destiny Dice Event
This week is Armellos Sixth Anniversary, so our Prides Destiny Dice Event has returned. Start: Thursday, 2nd September AEDT End: Thursday, 9th September AEDT Game Modes: Steam, Public Multiplayer (matchmaking necessary) How: These dice have a small chance of dropping after completing any game that yields a regular drop. If you obtain a chest from playing a game, you've got a chance that chest will come with an extra event dice. This year there are Double Drops - so your chances are increased! Please Note: You can obtain multiple sets within the event, but you are not guaranteed a drop. These dice are rare. If you get multiple sets, look out for your pals and share 'em around! Thats all for now folks! Take care, <3 Vix & the LoG Squad
[ 2021-09-02 08:52:25 CET ] [ Original post ]
Greetings, Armellians!
Hope you are all doing well out there this week. Just dropping in to let you know we have just cycled the Dice in Armello. They will now be as follows :
For Steam players, the Spoils of War is now live
The Dice in the Spoils of War are: [Common] Wine, Auburn, Blood, Apricot [Uncommon] Crimson Bleed, Sanguine Bleed, Peach Bleed [Rare] Trusty, Boulder's Might [Epic] Morning Star [Legendary] Heart's Fire
For Switch & Mobile, the Druids Bequest is now live
The Dice in the Druids Bequest are: [Common] Bluebell, Flint, Dew, Ivy [Uncommon] Riverine Current, Amber Swirl, Mirky Fog [Rare] Scorched Fury, Ley Line [Epic] Evergreen [Legendary] Druid's Promise The above Collections will be: Live from today, Tuesday, 6th of May AEDT Ending approx 6th of September AEDT (running for approx two months) Complete multiplayer games to find Chests and remember to visit Skeeves Shop to get daily freebies. Get in there and complete your collection!
Other News
The Summer Solstice Dice Event has now ended until next year The Steam Summer Sale is on for just another couple of days Until next time,
<3 Vix & the LoG Squad
[ 2021-07-06 06:26:39 CET ] [ Original post ]
Good day, Armellians!
The longest day of this year is behind us, and its time for the Summer Solstice Dice roll back into Armello alongside the beginning of the Steam Summer Sale!
Steam Summer Sale
Have a friend youve been wanting to play with but havent convinced them yet? Armello is the perfect way to test the strength of your relationships. Come together, adventure, laugh and cry.
The discounts:
60% off Armello
30% off All DLC
10% off Seasons Board DLC
Summer Solstice Dice Event
Event begins: Friday 25th of June AEST
Event ends: Friday 2nd of July AEST
Eligible games: Any game that yields a regular chest AKA multiplayer games!
Drop rate: These dice are intended to be rare, they have a pure drop chance of 10% per game.
Platforms: Steam
Found more than one set?: Since you could possibly find multiple sets of these throughout the event, share them with your pals who weren't blessed by our RNG overlords if you play on Steam!
Let light guide you to the Wyld!
<3 Vix & the LoG Squad
[ 2021-06-25 01:50:14 CET ] [ Original post ]
Howdy, pals!
Today we say goodbye to The Mountain's Hoard, and hello to The Wylds Bounty.
For Steam players, the Wylds Bounty is now live
The Dice in the Wylds Bounty are: [Common] Coral, Green, Indigo, Yellow [Uncommon] Cornflower Mottle, Magenta Mottle, Fuchsia Fold [Rare] Oaken Glory, Spirit Solstice [Epic] Ancients' Gambit
For Switch and Mobile Players, the Traitors Gift is now live
The Dice in the Traitor's Gift are: [Common] Bloodmist, Vapour, Gas, Smoke [Uncommon] Lavender Smoke, Jade Smoke, Teal Smoke [Rare] Bloodstone Fire, Dark Venom [Epic] Jester's Ruse [Legendary] Poison Envy The above Collections will be: Live from today, Wednesday, 5th of May AEDT Ending approx 6th of July AEDT (running for approx two months) Complete multiplayer games to find Chests and remember to visit Skeeves Shop to get daily freebies. Get in there and complete your collection!
The Wylds Dawn Dice Event
You may or may not have noticed that the Wyld's Dawn Dice Event is LIVE, so get in there, snap up the colorful Wyld's Dawn dice! Start: Today! (Wednesday, 5th of May AEDT) End: Wednesday, 12th of May AEDT Platforms: Steam, Nintendo Switch How: These dice have a small chance of dropping after completing any game that yields a regular drop. If you obtain a chest from playing a game, you've got a chance that chest will come with an extra event dice.
Take care, <3 Vix & the LoG Squad
[ 2021-05-05 03:26:27 CET ] [ Original post ]
Greetings, Armellians!
The day is upon us, the dice have cycled again!
For Steam players, the Mountain's Hoard is now live
The Dice in the Mountain's Hoard are: [Common] Pumpkin, Steel, Alabaster, Cerulean [Uncommon] Iron Vein, Charcoal Vein, Chrome Vein [Rare] Winterfall, Cinderstone Epic Wickedweave [Legendary] Secret Fortune [Hero Skin Fragments]
From Switch and Mobile Players, the Spoils of War is now live
The Dice in the Spoils of War are: [Common] Wine, Auburn, Blood, Apricot [Uncommon] Crimson Bleed, Sanguine Bleed, Peach Bleed [Rare] Trusty, Boulder's Might [Epic] Morning Star [Legendary] Heart's Fire Complete multiplayer games to find Chests and remember to visit Skeeves Shop up to once a day to get freebies. Get in there and complete your collection!
Development Update
Armellos elusive next update (thwarted last year by COVID) now has an internal date for release. On the topic of what will be IN this update - it's a humble, quality-of-life and console-focused update, that is unlikely to live up to almost a year of community anticipation and speculation (no new Clans, sorry!), but the team is REALLY looking forward to getting it into your paws early this year when it launches on Xbox One, PS4, Nintendo Switch, and Steam simultaneously. (As announced previously, Armello mobile is no longer receiving updates.) More details soon!
Love and peace, <3 Vix and the LoG Squad
[ 2021-03-03 07:26:06 CET ] [ Original post ]
Wishing you a Happy Lunar New Year from the LoG Team!
Howdy, folks! We hope youve found some rest over the last month. If your collection is still missing Lunar Dice, your chances of grabbin' them are high this year as they are dropping twice as frequently with Double Drops! These round orbs of radiant moonlight will be dropping for just a week!
How does it work?
Start: Today, 10 February AEDT End: Monday, 15th February AEDT Game Modes: Steam, Public Multiplayer (matchmaking necessary) How: These dice have a small chance of dropping after completing any game that yields a regular drop. If you obtain a chest from playing a game, you've got a chance that chest will come with an extra event dice. This year there are Double Drops - so your chances are increased! Please Note: You can obtain multiple sets within the event, but you are not guaranteed a drop. These dice are rare. If you get multiple sets, look out for your pals and share 'em around!
Armello Art Book Giveaway
We're currently giving away an Armello Art Book on our Instagram! If you're interested, you can enter here: bit.ly/ArtBookFeb2012
On the topic of Armello merch, we havent had any of our it (ie. dice & coin pouches, art books, guppy plushies etc) available for a long time. Are they something youd be interested in seeing for sale again? Let us know below! Until next time, may the dice roll in your favor.
<3 Vix and the LoG Squad
[ 2021-02-10 06:43:33 CET ] [ Original post ]
Howdy y'all, This is just a little message to let you all know that after 6 years of rolling dice, attempting perils and definitely never losing a Devs Vs Community match while streaming, Ive decided to end my story and am moving on from League Of Geeks and Armello. Ive had an indescribable journey during my time working on, developing, and leading Armello, and I will always hold it dearly in my heart. Id like to thank you, the community, for being such a passionate and involved group of fans and players, some of whom Ive had the pleasure of meeting all over the world. The wonderful Vix isnt going anywhere, so youre in safe hands, and the rest of LoG is committed to some exciting stuff for Armello in the future. Once again, thank you all so much, and I might see you in the world of Armello sometime. Cheers, Woody.
[ 2021-01-20 04:58:49 CET ] [ Original post ]
Turn your gaze upwards and delve into the cosmos! Star Seer's Heirloom Collection is live now!. Revel in the infinite and secure your set!
Howdy, folks! What a year it's been, this is our final News Post for 2020! We hope you found some desirable dice within the Skeeve's Curiosities chests, and we must announce for this turn around the sun their time is done! Were now moving to a rather romantic collection, the Star Seers Heirloom Collection, right now in fact. We're ALSO starting the Event early this year!
Star Seers Heirloom Collection
In this collection of Cosmic Chests, there is an array of precious treasures including: [Common] Maple, Cobalt, Plum, Ruby [Uncommon] Sapphire Shroud, Smog Shroud, Viridian Shroud [Rare] Map of Beyond, Scholar's Instrument [Epic] Star Teller [Legendary] Cosmic Marvel The Collection will be dropping across Steam, and Nintendo Switch, and will be live for roughly two months before they cycle once again!
The Winter Dice Event
Over the holiday season, complete valid games to try your luck at snatching these frosty cubes. Start: Today! (Wednesday, 16th of December) End: Tuesday, 5th of January AEDT Platforms: Steam, Nintendo Switch, iOS and Android How: These dice have a small chance of dropping after completing any game that yields a regular drop. If you obtain a chest from playing a game, you've got a chance that chest will come with an extra event dice.
Now, let the Holidays begin!
The studio is now taking a much-needed break, to rest and spend time with our family and friends over the next couple weeks! Please be mindful that there will be a diminished presence from us over this time, especially in regards to bug report responses etc. Were wishing you all a peaceful and relaxing break. Take care of yourselves, and each other.
<3 Vix & the LoG Squad
[ 2020-12-17 00:25:47 CET ] [ Original post ]
Hey gang, Adding to our previous post here's some more news regarding our next update for Armello, as we know a lot of you are waiting and wondering on when our next update is coming. Were making good progress on our next set of updates which includes console development. There's nothing further I can share specifically about the content of the update at this stage, but we are hoping for releases on all platforms as early as possible in 2021. We will announce and update you all again when we can with more detail, specifically when were confident we can deliver, and things are less turbulent. This is not the reality we wanted to be in. We planned and tried to get this content into your hands this year, but as many of you will understand this year has proven especially difficult, with a number of things unfortunately outside of our control. Were disappointed it could not be in 2020, but determined to release these updates as soon as we can in the new year. Hope you all have a safe and lovely holiday period, we all deserve it this year, thats for sure. Bless, and stay safe, Woody & the Armello team <3
[ 2020-12-09 00:54:55 CET ] [ Original post ]
Howdy Armellians,
The 2020 Steam Awards are here!
If you adore Armello, you can tell the world by nominating us for The Labour of Love Award!
What to do:
1) Nominate Armello here: http://bit.ly/VoteArmello
2) Leave us a review!
3) Cross your beans for us!
Nominations close very soon on December 1st @ 10AM PST. Voting will then take place from these finalists, and the winners will be announced on January 3rd @ 10AM.
Thanks kindly for reading, and your support,
Vix @ LoG
[ 2020-11-30 06:58:01 CET ] [ Original post ]
'Carved from the bones of those that came before, These spooky dice are to be feared and abhorred! They roll, they rattle, at your soul, they will gnaw, Defy the King this Gallows Eve, and grasp a set in your paw!'
The Gallows' Eve Dice event is here, and its time for the boney dice to roll forth once more! Play multiplayer games from the week starting Wednesday the 28th of October for your shot to claw these unsettling cubes. Event begins: Wednesday 28th of October AEDT Event ends: Wednesday 4th of November AEDT Eligible games: Any game that yields a regular chest AKA multiplayer games! Drop rate: These dice are intended to be rare, they have a pure drop chance of 10% per game. Platforms: Steam, Nintendo Switch, Android, and IOS Found more than one set?: Since you could possibly find multiple sets of these throughout the event, share them with your pals who weren't blessed by our RNG overlords if you play on Steam!
<3 Vix & the LoG Squad
[ 2020-10-28 03:18:43 CET ] [ Original post ]
The seasons have changed, so too must the illustrious Dice Collections of Armello. Beginning today, (Wednesday 21st of October AEDT), Skeeves Curiosities are now live, and dropping in a game near you.
Skeeve is a wily individual with as rather eclectic array of exotic trinkets including:
- [Common] Chocolate, Olive, Violet, Coffee
- [Uncommon] Wine Cloud, Blueberry Cloud, Honey Cloud
- [Rare] Willow's Grace, Dancing Dragon
- [Epic] Sunken Heart
- [Legendary] Abbot's Eye
<3 Vix & the LoG Squad
[ 2020-10-21 04:24:38 CET ] [ Original post ]
Today we celebrate Armello's Fifth Anniversary!
We've been fighting for the throne together for an impressive five years now! To further enjoy the art of battle, diplomacy, and inevitable corruption, it's time to open the gates for some menacing Rot Dice.. So the Pride's Destiny Anniversary event has now begun!
With these illustrious artifacts, you can really embrace your inner corruption. They start pure, and slowly become corrupted as your Rot increases. Pride's Destiny, after all, are The King's Dice.
The Details
Event Start:
NOW!
Event End:
Friday 11th of September AEST
Valid games for a Dice drop
The dice will have a chance to drop in any situation where you complete a game and earn a regular chest. That means you have up to three chances per day to find these rare cubes. Public and Private Multiplayer games are both legitimate.
A note on Dice rarity
These dice are intended to be rare, and we can't guarantee that you will find them. It is possible, however, to find multiple sets so be sure to look out for your friends and share them around if you find multiples... or if you're a member of the Rat Clan you might sell them on the marketplace, who knows.
You may have noticed our fantastic header - it was done by our friend Anneliese Mak. <3
You can find more of her work here: http://anneliesemak.com/
Cheers to you all, for joining us on this journey.
Best of luck, Armellians!
<3 Vix & the LoG Team
[ 2020-09-02 07:27:18 CET ] [ Original post ]
Greetings friends,
The times arrived for the Dice Collection to cycle, and we're ready to plunge into the Rot. From today 19th of August (AEST), the mysterious Rites of Ruin collection will return, crawling into Armello. Chests will be awarded to players who complete multiplayer games. This collection is now live on Steam & Mobile. Seek them, if you dare.
<3 Vix & the LoG Squad
[ 2020-08-19 01:15:20 CET ] [ Original post ]
Howdy y'all, Woody here, executive producer on Armello. Hope you're all doing as well as you can during this pretty rotten year. This exact post you're seeing now was planned to be an announcement with long-awaited news about Armello. However, all our intent and planning couldn't predict the struggles and complications that this year, the infamous 2020, has produced. With very strict (and important) restrictions currently in place here in Melbourne, and the situation evolving and changing rapidly, our capacity to work to predictable timelines has been heavily impacted (even with the studio working from home). As a result, and in all honesty, we can't make any announcements right now. Especially the big one we were hoping to make last month. What I can promise you:
- There is work being done on Armello right now. There has been for a while! We have stuff planned (yes, console updates are a part of this).
- We'll update you all with our plans for Armello as soon as we can responsibly and truthfully do so.
- Stranger games, dice events, and dice seasons will continue to rotate and happen as normal.
- Armello community support with the effervescent Vix will continue as it has, uninterrupted, in our post-covid world.
[ 2020-08-13 06:04:29 CET ] [ Original post ]
Greetings dearest Armellians,
The longest day of this year (thank goodness) has just graced this earth, which means the Solar Dice are back to cast their warm glow upon us all.
You will have a small chance after every completed multiplayer game to find a Summer Solstice Dice. It's important to note that you can obtain multiple sets within the event, but you are not guaranteed a drop.
Summer Solstice Dice Event
Drop Chance: 10% after every eligible game.
Eligible Games: Multiplayer games that yeild a regular drop. Check your drop counter in the Multiplayer lobbies to see how many drops you have left for the day.
Start: NOW!
End: July 6th PT.
Please Note: These dice are rare. If you get multiple sets, look out for your pals and share 'em round!
Let light guide you to the Wyld!
<3 Vix & the LoG Squad
[ 2020-06-26 07:14:01 CET ] [ Original post ]
Hi everyone!
Hope you're all staying sane. It's that time again where old dice our OUT and new old dice are IN! As of next week, 12:00am Friday the 22nd of May - the Traitor's Gift collection will once again become unavailable, and The Druid's Bequest collection will cycle in!
This means you have one week to finish collection 3 if you're finding 'em through play, before collection 3 is rewarded for play (and Skeeve's daily chest, of course). If you have any questions, let'em fly!
Happy hunting!
<3 Darcy & the LoG Squad
[ 2020-05-15 04:50:07 CET ] [ Original post ]
Howdy Folks!
Whilst we take to our homes, It's the time of year where Armellians take to the streets to celebrate! The Sun rises higher every day, the Wylds Dawn is here! Young pups across Armello are being presented with the Wylds Dawn Dice that are created by skilled laboured paws for this special holiday. The Wyld's Dawn dice event begins tomorrow! From 5:00am Friday PT you will have a small chance to get a set of Wyld's Dawn Dice after any eligible game (any game that yields a typical chest). Please know that these dice are rare, and you aren't guaranteed to find them. The lucky ones, however, will find multiple sets - so share the love and hand out extras to your pals! Platforms: Steam, Nintendo Switch. This event will conclude a week later, on Friday the 8th of May. Go and get these dice, friends! Enjoy!
<3 Darcy & The LoG Team
EDIT: Due to unforeseen circumstances, this event will not go live on mobile platforms. Instead, double drops will be active on those platforms. Enjoy!
[ 2020-05-01 01:18:12 CET ] [ Original post ]
Quite the eclectic batch of curiosities. The Traitor's Gift Dice Collection has RETURNED to Steam! Complete games and collect these exotic cubes.
In addition to this...
Double Drops are active in Armello across all platforms!
This means any time you would earn a chest through gameplay, you will be granted TWO instead of the single. That's double the value. This will remain until 10:00pm Sunday the 29th March. Naturally, we hope you all spend as much time in your own homes as you can right now, and this way you can do so with double the dice. The LoG Crew are all working from home for now, but you can still stay up to date with what's going on with us on our Instagram. <3
[ 2020-03-24 04:01:05 CET ] [ Original post ]
Howdy folks,
Hope all is well in your neck of the woods! The dice in Armello are changing yet again, and the Traitor's Gift Collection is imminently approaching. That means you folks will only have one week to wrap up collection 2, Spoils of War, before it cycles off into the depths of Armello until further notice.
The Traitor's Gift Collection will become available once again on 12:00am Monday PT on the 23rd of March. Round up all the dice you want to collect by the that time and prepare to get your dirty hands on the next collection.
If you've got any questions please hit me with'em!
<3 Darcy & the LoG Squad
[ 2020-03-16 06:46:48 CET ] [ Original post ]
Stars twist in the skies above Armello and time cycles on. Complete valid games for your shot to find these wildly circular dice (is that legal?).
Start: NOW!
End: 8:00pm Thursday, the 30th PT
Platforms: Steam, Nintendo Switch, iOS and Android
How: These dice have a small chance of dropping after completing any game that yields a regular drop. If you obtain a chest from playing a game, you've got a chance that chest will come with an extra event dice.
Please Note: You can obtain multiple sets within the event, but you are not guaranteed a drop. These dice are rare. If you get multiple sets, look out for your pals and share 'em around!
Celebrate in the moonlight! The event has begun.
[ 2020-01-24 05:29:10 CET ] [ Original post ]
Howdy folks,
I'm here to talk about is Dice! The currently active dice collection is Wyld's Bounty, but it won't be for long! The collection will be cycling forth starting January 12th so if you haven't found all of the precious cubes you've been looking for, you only have a week. At this point, the Spoils of War collection, our second ever dice collection, will cycle in.
Ready yourselves and wrap up your Wyld's bounty collection, because War Chests are inbound. If you have any questions, let 'em fly.
Cheers,
<3 Darcy& the LoG Squad
P.S. Happy new year! It sure is a smokey decade so for Australia. A huge thanks to everyone that's reached out to the studio expressing your concern for our well-being. We are all safe and sound, though many Australian's aren't. We're in the process wrangling an initiative or two to help out with this - more on that later.
[ 2020-01-07 04:26:44 CET ] [ Original post ]
The chill of winter creeps into our very bones! Embrace the cold and collect The Winter Dice at your own peril.
Over the holiday season, complete valid games for your shot to find these frosty cubes. Start: 11:59pm Wednesday, 18th of December ! End: 11:59pm Sunday, 5th of January PT Platforms: Steam, Nintendo Switch, iOS and Android How: These dice have a small chance of dropping after completing any game that yields a regular drop. If you obtain a chest from playing a game, you've got a chance that chest will come with an extra event dice. Please Note: You can obtain multiple sets within the event, but you are not guaranteed a drop. These dice are rare. If you get multiple sets, look out for your pals and share 'em around! As is the norm, this event will take place whilst the studio take a break and hang with our families! Please be mindful that there may be a little bit of a diminished presence from us over this time, especially in regards to bug report responses etc. BUT FEAR NOT! We shall return in the new year.
[ 2019-12-17 03:21:27 CET ] [ Original post ]
Dearest Armellians,
We only need a couple minutes of your time.
The 2019 Steam Awards are here!
Do you LOVE Armello? You can tell the world by nominating us for The Labour of Love Award!
What to do:
1) Nominate Armello here: http://bit.ly/VoteArmello
2) Leave us a review!
3) Reviewed Armello already? Thats ok! Your review will just need a minor refresh!
3) Cross your beans for us!
Nominations are open from November 26th 10am - December 3rd 10am PST. Voting will then take place from these finalists, and the winners will be announced on December 31st.
Thanks for your love and support, we appreciate it immensely!
Vix @ LoG
[ 2019-11-29 04:35:31 CET ] [ Original post ]
Hello and welcome!
Well, well, well - would you look at the time. We threw in a few bonus day's for the last collection, but now it's time to move on. The dice collections in Armello are cycling on, so you'll find Wyld Chests after playing games (and the freebie in Skeeve's Shop too, of course).
These dice, whilst being available in the form of Hero Mastery rewards, haven't been available in game since 2016. Naturally that means that a whole bunch of you may not have this full collection, so spread the good word and get into it!
As such, that means that Collection 8 - Mountain's Hoard has cycled out and will unavailable until it cycles back in at some point down the line. For now, as mentioned in our previous post, this collection will be live for two months before the next collection is introduced. If you have any questions please don't hesitate to let 'em fly!
Cheers,
Vix @ LoG
[ 2019-11-18 05:32:38 CET ] [ Original post ]
Howdy folks and welcome!
Were here today to talk about Dice Collections in Armello and what the current plan is. Grab yourself a cup of tea and lets get into it.
As many of you are aware, its been some time since a new Dice Collection has landed in Armello, and that basically comes down to us prioritising other features within the game, such as our sweet, sweet Dragon friends. Right now our sights are set on bringing consoles up to speed with v2.0, The Dragon Clan and everything in between. Were making great progress on that but its a pretty large undertaking thatll use most of Armellos dev resources for the immediate future.
That means we dont have a new dice collection in the immediate development pipeline, so were switching things up a little, and travelling back in time. On November 14th, Collection 8 - Mountains Hoard will rotate out and Collection 1 - Wylds Bounty will rotate in.
That leaves you with TWO MORE WEEKS to wrap up any loose ends in the Mountains Hoard collection. From here we expect to strike a two month rotation cadence, so in mid-January you can expect Collection 2 to be introduced, mid-March you can expect Collection 3 and so on and so forth. As with all things, this is subject to review and revision if we make another collection.
For those who have been around for quite some time, youll remember that things were a little different when this collection was active in 2016 - but rest assured the modern chest system reigns eternally supreme and will apply to older collections, including keyless chests and skin fragments.
Disruption Chest
This is also a great time to mention that weve snuck a cool feature into the build that HOPEFULLY youre not aware of. Now, if we detect that your game has softlocked in an NMA (No More Actions) state, a chest of the currently active collection will be granted to you. Please note that our NMA rates are some of the lowest theyve ever been, so hopefully you never experience this feature, but trust us, its there and working. <3 Naturally theres a risk that a feature like this can be abused by malicious individuals. After all, Armello has been a target of Steam Inventory farming schemes since we integrated it. Anyone found attempting to abuse this system in any way will be banned to the multiplayer-less abyss. If this feature significantly impacts the quality of online play in any way we have the ability to turn it off without even pushing a patch, so be good and kind citizens. As always, if you see something odd, please report it through the in-game bug sender. Please toss your questions at us and well do our best to hit em out of the park.
<3 Darcy & the LoG Squad
[ 2019-10-31 01:03:58 CET ] [ Original post ]
Howdy folks! Hope you're all well! Just a quick one for you today, a small patch that attends to a few outstanding issues. Have fun and hopefully the dice roll in your favour! <3 Darcy & The LoG Team
Bug Fixes
- Fix for a card draw NMA when AI takeover (after a player disconnects) occurs during card draw in multiplayer.
- Resolved an issue with the timer freezing incorrectly and causing a rare NMA.
- Made Improvements to a known issue where some players would not receive Dragon Clan items on purchase of the DLC. If you still haven't received your Dragon Dice and Novella after updating please reach out to via email to qa[at]leagueofgeeks.com and we will grant them personally
[ 2019-10-30 04:23:41 CET ] [ Original post ]
Take to the streets, revel in the cold moonlight and keep your idols close, Gallows' Eve crawls forth.
The Gallows' Eve Dice event is just around the corner, which means the boney dice shall roll forth once more! Play multiplayer games from the week starting Monday the 28th of October for your shot to claw these unsettling cubes. Event begins: 1:00am Monday 28th of October PT Event ends: 1:00am Monday 4th of November PT Eligible games: Any game that yields a regular chest AKA any multiplayer game! Drop rate: These dice are intended to be rare, they have a pure drop chance of 10% per game. Platforms: Steam, Nintendo Switch, Android and IOS. Share the love!: You can find multiple sets of these throughout the event, so be sure to pass them to friends who weren't blessed by our RNG overlords. <3 Darcy & The LoG Squad
[ 2019-10-24 04:52:55 CET ] [ Original post ]
Howdy folks!
Hope you're well. A hotfix just went live that attends to a few little bits and pieces. Have a lovely week and kill that damned King will you?
Fixes:
- Fixed an issue which would cause Sana's prologue to freeze at its conclusion.
- Fixed an issue loading assets that would cause occasionally cause NMA's at the start of matches.
Known Issues:
We have fixes ready for these for a future patch real soon! Keep sending us logs and reports if you encounter them though, it all helps! - Woody :heart:
- If a player disconnects during the Card Draw phase, this can sometimes cause the game to NMA.
- In a Private game with only one other person, if the lobby leader/creator leaves this will cause the game to NMA
- Using Grand Heist to steal your 4th Spirit Stone when you have more Rot and Health (thus killing you in the process of becoming a Spirit Walker) has a chance to NMA the game.
[ 2019-10-16 03:54:59 CET ] [ Original post ]
Howdy folks, Hope you're all well! Here are a heap of bug fixes that attend to large and small issues alike. Have fun and may the dice roll in your favour. <3 Darcy & the LoG Squad
Fixes
- Fixed an issue where AFK players in public MP were not correctly marked as such. AFK players will now have their turn timers reduced and be kicked after 3 turns of inactivity.
- Improved multiple issues with hero mastery items not being awarded when the required level is reached, particularly in poor network conditions.
- Fixed Chrysocalla signet ring not awarding +1 sword in combat and not appearing in the combat screen.
- Fixed a freeze that would occur if joining a multiplayer lobby while in singleplayer gameplay, you will now be safely returned to menu if accepting a lobby invite or joining a friends' lobby via steam overlay.
- Fixed players being able to identify Nazar's illusion by attempting to play cards to him on his turn.
- Fixed quest reward previews being inaccessible in gamepad play.
- Resolved positioning issues in prologue act two that would cause Thane to not be correctly slain by a king's guard, due to...
- ...another fixed issue where King's Guards were not using all their AP, not aggressively seeking players with bounties, etc.
- Fixed a visual issue in the card gallery where cards that were rapidly flipped or put back would get stuck mid-animation.
- Dragon clan hero select audio sting will correctly play when starting a match with a dragon clan hero.
- Fixed the mouse-hover tooltip for card type incorrectly displaying the tooltip for card cost.
- Improved the consistency of hero titles and bios.
- Fixed palace entry 'do not enter' option always displaying in english when other languages are selected.
- Fixed an issue where a Dragon Clan hero would sometimes only get two quest options when choosing a new quest.
- The Steam icons/images on the party menu would sometimes get too excited and be out of place, this has been fixed.
- Fixed further issues with Mirror Cape not correctly copying roll effect equipment.
- Fixed card movement issues when a card is selected/moved in game from the inventory slots.
Known Issues
- If the party leader of a private game disconnects, this can sometimes cause the game to freeze or hang.
- Explode pool icons can sometimes be out of sync/incorrectly marked, this is only a visual error.
[ 2019-10-09 02:53:51 CET ] [ Original post ]
Howdy folks,
Hope you're all well. Just popping in to give you the patch notes for a little patch that went live just earlier. As always, please reach out if you have any questions! Bug Fixes
- Fixed an issue where Agniya would incorrectly play her Hero Power animation on a mutal death
- Fixed an issue where if the Bandit Clan DLC was not installed, it could cause the Jewellery Box's U.I to lock
- Fixed Dragon Clan heroes not appearing translucent when in stealth (to the local player only).
- Nazar's Illusion Card has now been added to the Card Gallery
- Improvements to the reconnection feature for players who time-out mid-game.
- Dragon Clan hero's incorrectly play the Bandit Clan motif when selected in Hero Select.
- Card movement issues when a card is selected/moved in game.
- Nazar's illusion can sometimes display the incorrect message when a card is attempted to be played to it.
- Hero Mastery items have a low chance of sometimes not being immediately awarded, we've made a fix to this and are tracking it closely.
- Dragon Clan members may get an incorrect number of Rot test quests when they are corrupted.
- The Chrysocolla ring is not correcrly awarding +1 Sword in combat.
- Sporadic issues with the Mirror Cape treasure not copying items benefits correctly.
- Minor localisation issues with the Palace Entry U.I prompts.
- Hover text for cards is incorrectly displaying cost on the card type hover area.
<3 Darcy & the LoG Squad
[ 2019-09-25 05:38:23 CET ] [ Original post ]
Here comes another update that attends to some things that popped up.
This update includes the following:
Fixes:
- Fixed an NMA (no more action) that could occur in combat if a player was using the Tremolite ring.
- Fixed the odd formatting of the Dragon Clan Novella.
- The Serpentine ring for The Dragon Clan is now able to be correctly unlocked (win 5 games with the Dragon Clan)
- The Bandit Clan has successfully stolen a ring from the Dragons! (Bandit Clan now correctly have their 6th ring, Cinnabar)
- Dragon Clan ring Sulfur will now correctly display as unlocked in the Jewellery Box.
- The Dragon Clan Heroes will no longer sound like their Wolf Clan friends when they die.
- Fixed Agniya not gaining +1 health after combat kills while corrupted.
- Resolved the issue where controller support on the Dragon Clan's first quest was reversed.
- Banes now correctly spawn from dungeons when an illusion is on the tile.
- Heroes no longer spawn underground after being consumed by Agniya's Hero power.
- Fixed various localisation and string issues.
Known Issues/Issues in progress:
- Joining a Multiplayer game while playing Singleplayer has a chance to NMA/break the client.
- Rare issue where card draw would freeze up, we've added additional logging and tracking to this issue.
- Agniya's Hero Power animation is not being considered when timers are present (such as Fury Friday)
[ 2019-09-12 04:26:00 CET ] [ Original post ]
Thank you so much to everyone who is playing and enjoying The Dragon Clan! We loved working on this Clan so much and are so happy you're all enjoying it. Here's a big hotfix that just went live.
Below you'll find some information on known issues, which are currently our highest priority in the studio. Thanks for your patience and your bug reports, you should hear from us soon.
- Woody, Executive Producer.
Fixes:
- Fixed an issue where Rot dealt by the Tremolite ring would not be removed correctly at the end of turn, resulting in various game breaking issues.
- Tremolite ring no longer adds Rot to the King, which can lead to various game breaking issues.
- Fixed an issue with Dragon Clan Rot quests causing missmatching Rot amounts with other players, resulting in various game breaking issues (such as being stuck in combat)
- Lavender Smoke dice is no longer a soulless grey cube and has been returned to its full lavender and smokey glory.
- Fixed an issue where the Dragon Clan quests would auto select when using a controller.
- Lobby leaders will be able to correctly see the recruited A.I in 'Match Ready' pop ups.
- Diplomat and Warlock Follower cards are now correctly animating.
- Fixed an issue where particularly tall heroes were still visible in the match finalise screen when the UI is dismissed.
- Fixed a rare case where players could enter the public match queue with A.I combatants in their lobby
- Fixed Season 1 - 6 chests opening to a blank page when the 'Open Marketplace' button is clicked in Inventory screen.
- Additional fixes have been added for players attempting to reconnect.
- Fixed the spelling of Agniya's Hero Power "Consecrate".
- Logging and speculative fixes added for an issue with Oxana's Hero Power causing issues in combat.
- Bane's now have a status feed entry for being enthralled.
- Fixed an issue where Nazar's censer would leave trials of smoke all over the place, classic Nazar.
Known Issues/Issues in progress:
- Oxana's Hero Power is proving to have some issues in combat, we've added a fix and logging to this but are still investigating.
- Joining a Multiplayer game while playing Singleplayer has a chance to NMA/break the client.
- Bandit Clan is missing their 6th ring that they usually "requisition" from the other clans.
- Controller support for the first Dragon Clan quest is inverted.
- Dragon Clan members may make some seemingly wolf like sounds upon death, they're just trying to fit in.
- Serpentine Ring is not correctly unlocking after winning 5 games with The Dragon Clan.
- The 'Fog of War' Kings Declaration may effect Nazar and his illusion incorrectly.
[ 2019-09-05 05:09:08 CET ] [ Original post ]
Join the developers and ask them the hard hitting questions about our new scaled friends twitch.tv/leagueofgeeks
[ 2019-09-04 00:47:21 CET ] [ Original post ]
Save 60% on Armello during this week's Midweek Madness*!
The Dragon Clan DLC is now live and it stars four, threatening reptilian heroes, and a whole trove of exciting features. Uncover Armello's largest DLC to date.
*Offer ends Friday at 10AM Pacific Time
[ 2019-09-03 21:36:00 CET ] [ Original post ]
Bells toll for Armello's King, and savage heroes strong in scale and faith return to reclaim their birthright. Are they friend or are they foe? The Dragon Clan have invaded Armello.
The Dragon Clan DLC is now live and it stars four, threatening reptilian heroes, and a whole trove of exciting features. Uncover Armello's largest DLC to date.
-
Volodar, Wormchanter
A self proclaimed prophet able to influence sophisticated and beastly minds alike. -
Agniya, The Revenant
Likely the oldest creature in Armello, this ancient warrior still holds her oath to the Worm. -
Oxana, The Sentinel
A member of the elite sect of Druid Hunters, she is the perfect weapon against the Wyld. -
Nazar, Worm's Will
An illusionist devoted to the Worm who is as crafty as he is paranoid.
- A brand new Dragon Clan pictographic quest system. Uncover and interpret their mysterious tales.
- "The Dragon Clan" novella penned by returning Armello author, Alex Kain.
- The Dragon Dice. Represent your allegiance to Armellos forgotten clan.
- Six new Dragon Clan Rings, allowing for a variety of devious playstyles.
- The "Ruin" Amulet, which encourages even the purest of Heroes to become Armello's next menace.
[ 2019-09-03 17:05:38 CET ] [ Original post ]
Four years!
It has been four sweet years since Armello launched. To celebrate these years of war, diplomacy and inevitable corruption, the Pride's Destiny Anniversary event has just gone live! With these illustrious artifacts, you can really embrace your inner corruption. They start pure, and slowly become corrupted as your Rot increases. Pride's Destiny, after all, are The King's Dice. Event Start: NOW! Event End: 11:59pm, 8th of September PT Valid Games: The dice will have a chance to drop in any situation where you complete a game and earn a regular chest. That means you have up to three chances per day to find these rare cubes. Public and Private Multiplayer games are both legitimate. Please Note: These dice are intended to be rare, and we can't guarantee that you will find them. It is possible, however, to find multiple sets so be sure to look out for your friends and share them around if you find multiples... or if you're a member of the Rat Clan you might sell them on the marketplace, who knows. Something tells us that Rot scaling dice might be quite relevant soon... Good luck, have fun. <3 Darcy & the LoG Team
[ 2019-09-03 04:27:14 CET ] [ Original post ]
Hello folks!
Hope you're well! This here powerful patch, v2.0.3 comes with significant improvements to core systems and a few essential odds and ends. Once again, may of these features were inspired by community suggestion so keep it up! We're here, we're listening and we're making it happen. From here, as discussed in our latest big roadmap, we are going to be directing our efforts to *LIGHTNING STRIKES IN THE DISTANCE* juicy gameplay oriented content and a rad new DLC pack (along with some Switch stuff for our Nintendo friends). Tell us what you'd like to see and maybe, JUST MAYBE we'll be able to fit it in. Enjoy!
<3 Darcy & the LoG Team
Features:
Miscellaneous
- Added a Match Ready sound effect that plays when matchmaking is complete.
- Hero Experience bars are now coloured relevant to clan, rather than just blue.
- Added a Do not show me again option to the computer recommended specs notification on game launch. We may expand this to apply for players below minimum specs in the future
- Interactive quest UI now has sound.
- Implemented a Community Localiser badge for folks who have contributed worthy additions to our community localisation tool. News on how to get this will be coming out soon.
- Removed mention of the old LoG forums from the bug sender.
- Party Widget now animates down and up in drawer like fashion
- Party Widget menu flow has been redesigned. Current options are as follows - Invite Friends - Recruit AI / Dismiss AI (Context sensitive) - Stop Search / Leave Party (Context sensitive) - Start Private Game (Autofills party with AI and opens Multiplayer Game mode selection) - Start Public Game (Opens Multiplayer Game mode selection, which will prompt player matchmaking)
- Moved Party Matchmaking toggle option to Multiplayer Game Mode selection screen.
- Party Widget menu items now have tooltips.
- Party Widget Back button resized to align with other menu standards.
- Implemented an Offline icon that appears in key places when an internet connection cannot be made, or a player has chosen to remain offline. When relevant, you will find this on a few key locations as follows... - On main menu, instead of the Party Widget icon. - On main menu, next to greyed out Multiplayer option. - In Hero Mastery Menu. - At end of game, when Hero experience would be granted.
Fixes:
- Fixed an issue causing Jewellery box unlock progress to not record correctly sometimes.
- Fixed an issue where the world would turn into one flat colour.
- Out of client Steam invites now correctly work as intended.
- Public games should now start correctly if a player is still in their loadout screen when the timer runs out.
- Plague Bearers now correctly removes Prestige instead of granting it.
- Crooks effect has been temporarily reverted to its old effect as its new effect caused a flow break in the prologue. This will be reintroduced at a later date.
- Barnaby's Forerunner skin once again shows its correct texture.
- Seasons DLC has had it's icon/image restored in Skeeve's Shop.
- Adjusted text on some Jewellerys unlock condition to accurately reflect 2 games rather than the displayed 3.
- Fixed an issue where Chrysocolla and Spyglass had their effects swapped.
- Tooltips on the main menu no longer overlap those of the newsfeed buttons.
- Found and safely returned some missing Boast icons in the Hero Mastery screen (they were on holiday).
- Added updated localisation for 2.0.2 features and strings.
Known:
- We're tracking some edge cases causing reconnect to not function correctly (potentially if a player tries to rejoin exactly as a King's Declaration is taking place). Send us your logs/bug reports!
[ 2019-07-11 04:38:08 CET ] [ Original post ]
There's more time to bathe in the sun, now the Summer Solstice event has been extended!
Complete Multiplayer games for a chance to find a glorious set of the round Solar Dice. You can find multiple sets of these dice, so collect 'em and share the love with your pals. END: Next Week, Tuesday 9th of July PT. HOW: Play Multiplayer Games (Public or Private are both fine) on Steam. DROP CHANCE: 10% per your first three drops a day. If you receive a chest after playing a game, it's a valid game that had a chance to yield a Solar Dice. Any questions, let them fly!
<3 Darcy @ LoG
[ 2019-07-02 03:24:29 CET ] [ Original post ]
As warmth crests Armello, denizens gather and revel in the sunshine. Strive as you may to bask in the utter glory of the Solar Dice.
For the next week, complete Multiplayer games for a chance to find a glorious set of the round Solar Dice. You can find multiple sets of these dice, so collect multiple sets and share the love with your pals. START: Tomorrow, Tuesday 25th of June, 6:00pm Pacific Time END: Next Week, Tuesday 2nd of July PT. HOW: Play Multiplayer Games (Public or Private are both fine) on Steam. DROP CHANCE: 10% per your first three drops a day. If you receive a chest after playing a game, it's a valid game that had a chance to yield a Solar Dice. If you have any questions please feel free to let 'em fly. Have fun, good luck and may the dice roll in your favour.
[ 2019-06-25 02:37:48 CET ] [ Original post ]
Howdy folks!
Welcome to the patch notes for this here big ol patch, v2.0.2. We have some fixes, general improvements and some balance adjustments. Check below for annotations surrounding each and every balance change weve implemented. Check it out, spread the word and have fun. Please hit us up if you have any questions and please let us know how you go!
Features / Quality of Life Changes
- Several localisation improvements, integrated from community feedback since 2.0! (Specifically most of the improvements were directed at Traditional Chinese with 1450 strings updated, Korean second with 540 strings updated)
- Show notification when Bounty is upgraded (previously only appears for new bounties).
- Players in a disconnected state have had their turn timers halved.
- "I am waiting" automatic message has been capped to once per turn.
- Quest selection sequence has been made a little faster.
- New pages have been implemented to the Game Guide for Clan Grounds, Hero Mastery and Reconnection.
- Implemented a notification on launch to players that don't meet Armello's minimum requirements.
Bug Fixes
- AI takeover now works as intended! (If you still experience issues with this, please send bug reports through as we've improved the logging and reporting around this too)
- Fixed an issue where quest outcomes were displaying incorrectly (showing a success when you'd failed and vice versa).
- Fixed an issue where private lobbies may not progress if players were attempting to use DLC heroes they don't own (DLC sharing).
- "Find Parties" toggle once again correctly works as intended.
- The King's victory-specific death animations are once again functioning as intended.
Known Issues
- If a player doesn't select a hero in hero select, the game can sometimes hang in an NMA state.
- Plague Bearers incorrectly grants Prestige rather than spending it.
Balance Pass
= Mechanical change, rather than numerical. Trickery Deck The Trickery Deck has some really interesting mechanics and evocative cards, but compared to the Spell and Item decks the cards you draw are generally too situational. We want to push the Trickery deck into a place where cards are more reliably beneficial to the player and therefore on average stronger, whilst bolstering the deck's mechanical identity. The Trickery Deck should feel like a more viable choice when drawing cards, and these tweaks are a nice nudge in the right direction. Hoodwinked Hoodwinked is a powerful card that has some really interesting fringe combinations with things like Rot and Card Stealing. More of these should encourage versatile, clever plays.
- Quantity up to 2 (from 1)
- Quantity down to 3 (from 4)
- New Target: (Play on) Any Tile (was Settlement, Forest)
- New Effect: Steal 3 Gold and give 1 gold to the poorest Hero (Was: Steal 2 Gold and give it to the poorest hero)
- Quantity up to 2 (from 1)
- Cost changed to 2 Gold (from 1 Prestige)
- New effect: Places Bounty on Target, or Upgrades existing Bounty. (Was: Places a Bounty on Target)
- Quantity down to 3 (from 5)
- Quantity up to 2 (from 1)
- Stone Wards can now target occupied Settlements and resolve as if the inhabitant had entered a Stone Circle.
- Quantity down to 3 (from 4)
- Cost down to 1 Prestige (from 2)
- New Effect: -2 Gold, if target is Scouted they retreat. (Was: -2 Gold. If target can't pay, -1 Health and -1 Action Point)
- Cost changed to 1 Prestige (from 1 Rot)
- New Effect: Steal 2 Gold, if target is Scouted, Steal 1 Equipped Item. (Was: Steal 2 Gold. If target can't pay, Steal 1 Equipped Item.)
- New Effect: -2 Prestige. If target is the Prestige Leader, Steal the Prestige instead. (Was: -1 Prestige per Claimed Settlement (Clan Grounds included).)
Amulets
The most chosen Amulets are naturally the simple, stat amulets. You start with them unlocked, they provide a verifiable bonus that your enemies OR the sweet devil RNG can't mess with. We're comfortable with this, but we really want the others to feel like a valid choice either for fun, or to attend to something that you might consider un-fun. First thing is first, Harmonise and Decay. Harmonise This Amulet doesn't see a lot of play and hopefully this adjustment nudges it in the right direction.
- Effect Change: While not Corrupt, in Battle all Rot Symbols in your hand change to Wyld symbols. (Was: While not Corrupt, in Battle, all Rot Cards in your hand change to Sun symbol.)
- Effect Change: Heal 2 Health for each Rot gained, limit Corruption Stone Circle damage to 3. (Was Heal 2 Health for each Rot gained, and lose 1 Health for each Rot lost.)
Signets
Some clans have a really good spread of Signet use like Wolves and Bandits for example, but the Bear Clan specifically seems to have a bit of an issue in terms of choice, so we have focused our efforts accordingly, whilst sharing the love a little. We really want players to feel torn when making this choice, and we want players to have fun experimenting with different kits. Enjoy! Aquamarine (Bear) Armello is about keeping your options open, which makes signets that "turn off" feel quite bad.
- New Effect: In Battle and Perils at night, +1 Moon. (Was:+1 Moon and +1 Explode Pool while you have 3 Rot or less.)
- New Effect: +1 Shield and +1 Spirit in Forests (Was: +1 Shield and +2 Explode Pool in Forests)
- New Effect: Burning Sun and Moon Cards in Battle is always a Hit, first one Explodes. (Was: Burning Sun and Moon Cards in Battle is always considered a Hit.)
- New Effect: In Battle and Perils at day, +1 Sun. (Was: In Battle and Perils, +1 Sun result while you have 3 Gold or more.)
- New Effect: Gain Scout on all your claimed Settlements and any Creature that claims one from you until the end of your next turn. (Was: Gain Scout on all your claimed Settlements.)
- New Effect: Grants scout on, and +1 Sword in combat against heroes with 3 Health or less (Was: Grants scout on heroes with 3 Health or less)
[ 2019-06-20 03:37:30 CET ] [ Original post ]
Hey yall, For those that don't know me, I'm Woody, executive producer on Armello. First off, we recognise that v2.0 and its immediate support has been a little rough, and made worse by our lack of communication, especially towards future plans for Armello. Im here today to fill you in on some of the whys for that, and to update you all on where Armello is heading for the year, and beyond. Thisll be a lengthy post, because I want to address as much as I can. Growing Pains Working in production at LoG, Ive seen our ability to operate as a games-as-a-service studio grow and evolve all the way from early access to v2.0. Im truly proud of what weve achieved and stand behind our GaaS development cycles and methodology. That said, recently we havent met the high standards we hold ourselves to. As you may know, we've had a second project in the building for quite some time now and we are hiring and expanding. Going from a single project to a multi-project studio is one of the toughest challenges you can undertake in videogame development. Your production methodology, your company structure, even your project accounting, needs to change. However, for all our successes in scaling the studio, actually finding and hiring the right people for this exciting next phase of LoGs history has proven the single most difficult challenge. (In case you're interested, careers.leagueofgeeks.com) This has left us in a situation where for the last 6-9 months we have been under-resourced across both projects. For the new project, thats not as critical as its still years away from release. However for Armello, thats a live game requiring ongoing support, so when we feel the strain of a lack of resources, unfortunately you feel it too. Compounding that for Armello, weve also had a couple of critical Armello team members leave to pursue personal projects - they're gonna do great things! So if youre wondering why weve been slower than our usual selves to fix particular issues or provide more context as to whats happening here in the studio; thats why. The upside to all this is that we do have a very dedicated team here at the studio making Armello the best it can be, and we have a bunch of rad stuff in the pipeline. Our goal is and has always been for us to deliver the best content we can, in a healthy and sustainable way for our developers. GaaS production is a marathon, not a sprint, so when the options are crunch our team and work longer hours or delay releases and support - well always choose the latter. Its always proven better in the long term, for our studio, our team, our games, and of course, for you, our players. Hiring the right talent for our studio is always our highest priority, because its the team at LoG that makes amazing things for you. We really do appreciate you bearing with us whilst we weather the growing pains. So what do we have in the pipeline?
Armello in 2019
After the immediate release support for v2.0, due to resourcing issues mentioned the team moved onto our next (and really exciting if I may say so) major DLC. However, we hear you loud and clear; currently Armello is not at the standard you expect from us or the high standards we set ourselves, so weve pivoted from the new DLC (now due for release later this year) and instead will be dedicating the next few months towards addressing the bug fixes and significant Quality of Life (QoL) improvements youre all asking for. Weve also got a balance patch that primarily attends to the Trickery Deck. The first of these patches is coming within the next 2 weeks. Here are just some of the things we plan on hitting over the next weeks and months:
- Ensure AI takeover is working as intended, and make it feel less invasive for remaining players.
- Ensure Quest outcomes function correctly and speed up the process a little bit.
- Clarify the implications of Offline Mode, better communicating that Hero XP and chest drops become unavailable in this mode.
- Party Widget improvements designed to make the flow of entering a multiplayer game and grouping with friends more seamless and intuitive.
- Fix up an issue preventing players from progressing from a private lobby to a game.
Armello in 2020
Were going to bring the DLC pack and wrap up all of Armellos improvements including v2.0 into a hefty console update for PS4, Xbox One and Nintendo Switch. These take a lot of time, and its entirely possible that these might be our final console updates. Beyond the slated improvements to Armello and planned DLC, we're looking to really engage and continue our conversation with you, the community. Thank you! The videogame industry is a rapidly changing beast, the way we play, make and exist around games has changed so much even in the four years since our little indie studio launched a game called Armello. "Games as a service" barely existed as a concept back then for indie games, and now it's almost an expected part of a games life cycle. We'll continue to be a studio that cares about our team and our community alike. We will continue to be a studio that listens to you, and learns from our mistakes - we know we've made them - as we realise acknowledging and growing from them is what matters most. We will also continue to develop games in a healthy and sustainable way. This will mean we can't deliver on your every wish and things will take longer than expected from time to time. However, what we can do is communicate more with you when these times arise - and we will. We love Armello just as much as you do, and we want to see it remain as glorious, as beautiful and as magical as it can be. We wouldnt have been able to get Armello to where it is now without your support, so on behalf of everyone here at LoG, I want to thank you, our community, for all your ongoing support. Cheers,
- Woody
[ 2019-06-13 05:29:41 CET ] [ Original post ]
Howdy!
You may or may not have noticed that the Wyld's Dawn Dice Event is LIVE! With it comes Double Drops after games too. So get in there, hook up the colourful Wyld's Dawn dice and a bunch of others in the process.
It's worth noting that these are rare dice, so youre not guaranteed a drop. You can find multiple sets though, so be sure to hand them out to your pals or put 'em on the marketplace if you find them.
ALSO, Armello is on sale. The base game is 50% off and all of the DLC is 30% off, so if that's up your alley get on into it.
Start: It's active NOW!
End: May 6th, 10:00 am Pacific Time
Game mode: Steam; Public and Private Multiplayer
Any questions, please hit me up!
<3 Darcy @ LoG
[ 2019-04-30 01:02:54 CET ] [ Original post ]
[ 2019-04-30 01:02:54 CET ] [ Original post ]
Rejoice Armellians!
Winter is leaving our lands and with the Sun rising higher every day, the Wylds Dawn is here! Young pups across Armello are being presented with the Wylds Dawn Dice that are created by skilled laboured paws for this special holiday. During this holiday, you will have a small chance of receiving a Wylds Dawn Dice after completing Public Multiplayer games. These are rare dice, so youre not guaranteed a drop. To celebrate, there will be DOUBLE drops activated, meaning DOUBLE the regular loot! Start: April 29th, 10:00 am Pacific Time End: May 6th, 10:00 am Pacific Time Game mode: Steam; Public and Private Multiplayer <3 Lisy
[ 2019-04-26 00:26:46 CET ] [ Original post ]
Howdy folks!
Hope youre all well, its been a minute. Weve been busy with chaos and development in the studio and Im happy to confirm that a much needed patch has landed live. This attends to major issues that have been solved with outright bug fixes but also design improvements so Im not going to divide em into features or bug fixes. Instead there will be one ominous category referred to as The Lot. Below the notes, I wanted to share some studio insight into why this patch took the time that it did. Check that out if that sort of insight interests you. The TLDR is that we sincerely appreciate your patience as we worked on these bugs and we really hope you dig it.
The Lot
- Fixed players who disconnect or abandon not being correctly replaced with AI
- The Party Menu now contains a "Go To Multiplayer" option that will take your straight to the Multiplayer Game Select screen.
- Stranger Games rulesets are now back! Click on the "?" on the game mode panel to see this weeks rules.
- Custom Private Multiplayer games are back, the party leader can change and set custom rules after you've started a Private game.
- Fixed drop shadows on main menu items being drawn twice
- Fixed an issue where Skeeve's Shop could not be exited if opened from the inventory screen
- The public multiplayer queue now prevents lobbies that contain AI from entering it
- Fixed extra peril symbols added by curse of fate not recognizing burned rot cards.
- Updated multiple areas where white text was hard to read against the tapestry background.
- Updated alignment of buttons in the GDPR mode select screen
- Fixed Hero mastery XP earned while offline not correctly syncing when a connection is re-established
- Fixed Hero select portrait tiles layering above the clan banner in hero select
Known Issue
- If a player fails to complete hero select for an online game in the time allowed, buttons may become unresponsive. It is safe to abandon and seek a new game if this occurs
<3 Darcy & the LoG Squad
[ 2019-04-10 07:58:57 CET ] [ Original post ]
What's up everyone, hopefully you're all having a good week and livin' yo best lives. I come bearing the delicious fruits from the intricate codery orchard, and they are ready to be eaten.
As always, thank you so much for your bug reports and your patience, this patch is LIVE.
Bug Fixes
- Fixed Thai system language players (and others) seeing a 'Steam Not Authorized' on game start
- Commendations are now correctly applying and awarding.
- Resolved further issues stopping GDPR-Offline players from starting Single Player games (not being able to Ready in Hero Select).
Known Issues
- Players sharing DLC in private multiplayer lobbies may have difficulties readying up.
- Season 1/Wyld Chests may not correctly open.
- A.I may not immediately take over when someone disconnects from a multiplayer game.
<3 Darcy & the LoG Squad
CRASH ISSUE ASSISTANCE -> https://steamcommunity.com/app/290340/discussions/1/135508398032611888/ HOW TO SUBMIT A BUG REPORT -> https://steamcommunity.com/app/290340/discussions/1/1471966894865049762/
[ 2019-03-06 05:09:08 CET ] [ Original post ]
Hey everyone,
Lenas here with some exciting news. If youve read our patch notes you might already know that as a part of the 2.0 launch, weve rolled out something called Community localisation. It is a way for the community to help us polish the existing Armello localisation AND get rewards in the process. In the past (almost) 4 years, weve received very useful feedback from various community members about Armellos translation. Youve made valuable and meaningful suggestions, pointed out mistakes and overall were very eager to make the game truly localised, not just translated. Now, we finally had the opportunity to implement a tool that we hope would allow you to make Armello even better in your own language. I am also really excited to see that some of you have already jumped in and started making your suggestions. All of us in the studio are grateful that you found the time to help us and I cant stress enough the importance of your contribution. Thank you! Now, to the details.
Where?
Our project is hosted here (youll need to create an account to contribute). All 12 of Armellos supported languages are up and running, awaiting your suggested improvements.
How?
The process is pretty straightforward - you make suggestions, or leave a comment, and others will vote on it. We review your suggestions and can add them to the game! As this is a work in progress, and were testing this together with you, there might be questions along the way, so of course feel free to reach out to us when you need to. Weve created a separate subforum for the translation-related discussions as well, right here .
Rewards?
Well be handing out either an Armello base game key OR a DLC key of choice to the top 10 monthly contributors. At the end of each month, well determine who the top contributors are by analysing all of the strings that can be implemented into Armello offer a Steam key of the contributors choice, simple as that. Please be patient with us whilst we work out these new processes, well review and refine the reward scheme moving forward.
[ 2019-03-05 00:03:40 CET ] [ Original post ]
Howdy folks!
Here are a couple more fixes for you. Enjoy and you'll hear from us after the weekend!
Bug Fixes
- Fixed an issue where players would be faced with an indefinite loading screen when attempting to access the Clan Grounds, Store, or any other screen that required server information. Folks experiencing this can reactivate their DLC!
- Resolved an issue where Hero models in Hero select became invisible while editing loadout.
- Fixed an issue where the main menu text would go black after leaving or exiting a Multiplayer game. (We think this has fixed all cases, but please send us a bug report if it still occurs!)
- Fixed an issue for players who have their system language (not game language) set to Turkish, and would experience tiles/terrain missing.
- Resolved an issue where accessing Clan Grounds while you have a game available to reconnect to would cause an NMA/hard lock.
Known Issues and Workarounds
- Players with their system language in Thai will get a 'Steam not authorized' message. (We are tracking and investigating this issue!) Please note that you can workaround this issue by changing your system language
- Commendations not awarding/functioning correctly (we have a fix for a future patch)
- A.I not taking over a player who quit (currently investigating!)
- The King is not playing his victory specific death animations.
<3 Darcy & the LoG Squad
CRASH ISSUE ASSISTANCE -> https://steamcommunity.com/app/290340/discussions/1/135508398032611888/ HOW TO SUBMIT A BUG REPORT -> https://steamcommunity.com/app/290340/discussions/1/1471966894865049762/
[ 2019-03-01 03:34:08 CET ] [ Original post ]
HEY folks, hope you're all well! If we haven't met, I'm Darcy and I'll be your LoG host for the day, how are the appetizers? Today we'll be serving a couple of hot juicy fixes from the codery oven straight to your plates.
We've also got some known issues and workarounds for you.
Bug Fixes
- Fixed an issue where selecting 'Offline' in the introductory Privacy Statement caused significant menu/visual issues (This often made Ghor appear with 99 stats, aka the notorious Ghor99 bug)
- Resolved an issue where quest results would not correctly display the actual outcome. (showing false successes and false failures)
- Fixed an issue where pressing ESC shortly after entering options/credits submenu would cause significant visual issues.
Known Issues and Workarounds
- Players who own DLC may experience an infinite loading screen upon entering an area of the menu that requires server data (Clan Grounds, Inventory, Store, etc. etc.) This is our highest priority bug. A partial workaround for this issue is to turn all DLC off in the Steam Library. Unfortunately this means users impacted by this issue will not be able to access their DLC heroes until a fix is implemented.
- In-game land/tiles appearing blank or missing. This is impacting users who have their system language set to Turkish. A temporary workaround is to change your system language and restart the Armello client.
- Steam not Authorized appearing on game launch. This is impacting users who have their system language set to Thai. A temporary workaround is to change your system language and restart the Armello client.
- Commendations screen not functioning correctly In this patch, we've implemented additional logging/tracking to more accurately determine the issue.
- A.I not immediately taking over a disconnected/player who quits a public multiplayer game.
- Main menu text going black after returning from Multiplayer.
- Wyld Chests may not open correctly.
<3 Darcy & the LoG Squad
[ 2019-02-28 05:11:44 CET ] [ Original post ]
With v2.0, the very fibres of Armello have been woven anew...
Armello's largest update is live right NOW! Thank you to everyone for coming with us on this epic journey. Since we released Armello to Early Access in early 2015 the game has become so much more than we ever imagined, and a large part of that is due to all of you. After 4+ years of Hero Packs and content-driven updates, we wanted to take some time to focus on re-architecting some big systems that would vastly improve the user experience and quality of life of Armello. v2.0 also contains a tonne of player-driven feedback - including, yes, RECONNECTION. So thanks for all your suggestions in the 2.0 thread! They really helped guide the way. Anyway, the team has worked super hard on this update, so without further ado... I'll let you be on your way. You've got a throne to take or something, right?
Feature List & Patch Notes
Watch the Trailer
Enjoy! See you all in Armello! <3 LoG
[ 2019-02-26 18:45:57 CET ] [ Original post ]
Hi folks,
Let me apologize for the confusion regarding the beta. It is now officially over as of last Friday. In all the excitement of preparation for the 2.0 release, we haven't notified you in the News section (we did tweet about it here https://twitter.com/ArmelloGame/status/1098742952736698368).
tl;dr of it:
- 6000+ Games completed
- 200+ Bug Reports received
- 2 x Mid-Beta Patches
The build is now as stable as a live build!
Thank you for playing and thank you for helping us improve the game!
We're now moving towards 2.0, full steam (hehe) ahead!
<3 Lena @ LoG
[ 2019-02-25 03:48:11 CET ] [ Original post ]
Hello there!
We got a new patch out for the v2.0 beta branch that's live right now. Jump in!
Bug Fixes:
- Fixed an issue where Yordana's Curse of Valour applied after triggering combat, instead of before.
- Fixed an audio glitch when mousing over the Social buttons on the main menu.
- Fixed an issue where the Achievements Screen was not Interactive on the pause menu.
- Resolved the Clan Grounds UI overlapping the Hero Select when a multipleplayer game is found.
- Fixed an issue where it was imposible to scroll the Hero Bios in the Clan Ground when using a controller.
- The Wyld Chest unlockable via Hero Mastery now has the correct text associated with it.
- Fixed an NMA that would sometimes occur when a player was interacting with the Hero Shelf at the time of the King's Declaration card returning to the Hero Shelf.
- Commendations timer always showing 0 has been fixed.
- Earned XP in Hero Mastery will now correctly dispay in Clan Grounds after a game.
Additonal Known Issues:
- King's death animations for Rot and Spirit Stone victories may play the incorrect animaton.
- Commendations are currently not functioning.
[ 2019-02-21 04:25:04 CET ] [ Original post ]
Howdy folks!
Just a quick one, this patch is live on the v2.0 beta branch right now. Have at it!
Bug Fixes:
- Fixed an issue where the Quests would display the incorrect chance for success.
- Abandoning a game will no longer remove gold foil from the 'Multiplayer' label.
- Can now correctly access novellas in the Clan Grounds on controller.
- When returning to main menu after quitting, you can now select the Continue option immediately.
- Fixed the hide UI button blinking in and out on the Main Menu while no input is being registered.
- Fixed an issue where starting a singleplayer game with controller plugged in incorrectly shows a text field.
- Fixed issue where the Party widget would overlap on the right-side of the screen when in 4:3 resolution.
- Options order has been corrected when using a controller.
- Entering/leaving public queue rapidly/repeatedly should no longer lock you out.
- Fixed an issue where selecting a Quest Token at the last second invalidates your choice.
- Various pixel lines artifacting on party screen have been removed.
- Fixed an issue where the numerical counter/Dice counter values would mirror.
- Fixed an issue where the rejoin button persists after rejoin counter has expired.
- Fixed the Hero Icon updating upon skin change.
- Fixed the Hitbox for Skeeve's Shop being incorrectly duplicated above the Newsfeed image.
- Fixed the Main menu background becoming blurry on low graphics settings.
- 'Send feedback' menu tooltip has been corrected.
- Fixed issue of the "Abandon Game" timeout penalty always reading '60'.
- Fixed issue where the Traditional Chinese font is blurry on main menu
- Various Russian font size issues have been fixed.
- Newly discovered Cards are now correctly revealed when double clicked in the card gallery.
Additional known issues:
- Low chance of an NMA on King's Declaration card returning to the Hero Shelf, have implemented additional logging to track this down.
- AFK kick timer may sometimes not function correctly.
[ 2019-02-19 05:15:01 CET ] [ Original post ]
THE v2.0 BETA RISES!
Hello one and all, Its all happening today, clearly. The Steam v2.0 beta is now live, and this post will contain all of the details you so require to get in there. Fear not, its a pretty painless process. Please remember that this is a beta. Things will break and it may be a little shonky and more than anything we really want your bug reports through this process, so we can go on a bug-killing-spree and hopefully bathe in the serene seas of stability.
- In order to gain access, right click Armello in your Steam Library.
- Navigate to the BETAS tab
- Select beta - Public Beta
The best way to report a bug is with the in-game bugsender tool in the pause menu!
This provides us with detailed logs relevant to the session, with details on your computer's specs and what occurred behind the scenes during the error. Include a detailed description of what occurred!
- What did you see?
- Did something abnormal happen?
- What were the last 3-5 actions that happened before this bug?
- Can you recreate this bug reliably? (If so, include the steps)
Send an email through to qa[at]leagueofgeeks.com with a detailed description of the issue and manually attach the relevant logs for the session.
Log Locations On Windows: C:\Users\
<3 Darcy & the LoG Squad
[ 2019-02-14 04:19:08 CET ] [ Original post ]
From death life flourishes and thus the dance of fate swirls anew, are you prepared to unearth Armello's bright new beginnings? Armello is reborn on Steam, February 26th
v2.0? What's in it?!
See the website for a full feature list including patch notes, here.
How do I access Armello v2.0?
On the 26th of February Pacific Time (likely in the evening), v2.0 will go live on Steam for everyone that owns Armello. From this date onward, simply ensure that your client is up to date and you will have access to all of the juicy new features associated with v2.0. To join in earlier, keep an eye out for the Open Beta, which will be going live later today.
Do I have to pay for v2.0?
Nope! v2.0 is a completely free update that applies to all players for no charge. This update isnt about premium content that some can purchase, its an update about adding community requested features, along with others we know youll love, to the core game for everyone to enjoy. Dont worry about Skeeves children, they will be fine.
Dice Skins I've purchased are now available to unlock through gameplay, what gives?!
Our latest premium dice skins hit the store years ago, and we're doing our best to scale back smaller purchasable options in Armello. We think that this is the correct move and it's a better time than ever to take the plunge. If you purchased any these, we sincerely appreciate the support and thank you for having our backs. They will remain unlocked without you having to complete the required challenges.
Will we see more DLC for Armello?
We have many stories that we want to tell, and we're not quite done tellin' 'em yet. We are very interested in adding DLC in some way or another at some stage. Naturally nothing is set in stone, until it is.
Is v2.0 coming to console?
Long story short(er), yes. We very much intend to bring v2.0 to Switch, Xbox One and PS4, though we are in the midst of sorting out resourcing and timelines. Naturally we are currently attending to the existing issues on Switch as a priority above this, but itll happen. Its less a matter of if, and more a matter of when.
Is v2.0 coming to mobile?
We would like to, though we are genuinely unsure at this time. The mobile version of Armello is an interesting beast and is very different to develop for. Crunching Armello down into those little devices is a feat that we dont know that we can undertake for v2.0, and some of the core features, such as many of the menu overhauls, wouldnt translate seamlessly. Were going to evaluate our options and let you know when we can.
When are you fixing the Switch issues?
We are working on it as we speak. In tandem with v2.0 on Steam, we are fighting to get a new build out on Switch as a priority. Unfortunately due to the nature of console patches, once we resolve the issue and test it thoroughly, we still need to go through a submission process with Nintendo. Due to that, we cant be sure when the build will actually land in your hands. Thank you to everyone who has reached out with more information about the crashes that you have been experiencing on Switch, hopefully we can give you some good news soon.
Why did you focus on X when I wanted Y?
Folks are naturally going to want to see all different things in a highly anticipated update like this, and whilst we try, we cant get to everything. For this major update, weve attended to the very skeleton of Armello, areas that would be really meaningful for old and new players alike. For v2.0 specifically our focus has been features surrounding quality of life, user experience and meta loop. Infrastructure like reconnection is in many cases an expectation/requirement for some players, though incredibly complex to implement. Were proud that we can provide it.
Whats to come for Armello post-v2.0
Let's just say that we've got a trick or two up our sleeve yet.
[ 2019-02-13 15:52:35 CET ] [ Original post ]
Happy Lunar New Year! The event has begun!
Start: NOW! End: 11:59pm Wednesday, 13th of February PT How: These dice have a small chance of dropping after completing any game that yields a regular drop. If you obtain a chest from playing a game, you've got a chance that chest will come with an extra event dice. Please Note: You can obtain multiple sets within the event, but you are not guaranteed a drop. These dice are rare. If you get multiple sets, look out for your pals and share 'em around! As always, you know the drill. Hit us up if you have anything that we can help with and enjoy yourselves.
<3 Darcy & the LoG Squad
[ 2019-02-08 05:01:34 CET ] [ Original post ]
Happy Lunar New Year from the LoG Team!
Hope you're all well. We're hard at work wrapping up all of the bits and pieces for v2.0, but we do have a little treat for you as of tomorrow the Lunar Dice event RETURNS! The notoriously round Lunar Dice will be available to find over the next week only. Start: Tomorrow, the evening of Thursday the 7th of February PT End: 11:59pm Wednesday, 13th of February PT How: These dice have a small chance of dropping after completing any game that yields a regular drop. If you obtain a chest from playing a game, you've got a chance that chest will come with an extra event dice. Please Note: You can obtain multiple sets within the event, but you are not guaranteed a drop. These dice are rare. If you get multiple sets, look out for your pals and share 'em around! If you have any questions about this, please don't hesitate to hit us up. May the dice roll in your favour.
<3 Darcy & the LoG Squad
[ 2019-02-07 05:35:25 CET ] [ Original post ]
Seasons Greetings folks!
Have you found any dice from the new collection?! Are you still on the hunt for the legendary?! If your deepest dice desires arent sated yet, I have some great news. The Winter Dice Event is live RIGHT NOW! Hit the queues and hook up these frosty cubes! Start: NOW! End: 11:59am Sunday, 6th of January PT How: These dice have a small chance of dropping after completing any game that yields a regular drop. If you obtain a chest from playing a game, you've got a chance that chest will come with an extra event dice. Please Note: You can obtain multiple sets within the event, but you are not guaranteed a drop. These dice are rare. If you get multiple sets, look out for your pals and share 'em around! You may notice a little bit of a diminished presence from us over this time, as well be spending some well earned time relaxing with family and friends. Regardless, as always let me know if you have any questions!
<3 Darcy & The LoG Squad
[ 2018-12-20 03:42:52 CET ] [ Original post ]
Good day kind people!
The day is upon us! A whole new chest, full of all new dice have landed in Armello. Complete multiplayer games to find Boreal Chests and remember to visit Skeeves Shop up to once a day to get freebies. Get in there and complete your collection! With this collection comes a few bug fixes. Please find the patch notes for this little update below. Happy gaming and may the RNG be in your favour. If you have any questions, let em fly! Cheers,
<3 Darcy & the LoG crew
Features
- "Mountain's Hoard" Dice Collection is now live! Featuring new rare, epic and legendary dice.
- 'Find Parties' Multiplayer option set to on by default.
Bug Fixes
- Fury Friday timer can no longer be extended indefinitely by refusing palace entry.
- Resolved an issue where using Hero Powers at the very end of a turn would result in an NMA (no more action softlock).
- Playing Teleport into a tile occupied by a stealthed character no longer incorrectly initiates combat and now correctly reveals the stealthed character.
- Entering GDPR offline mode will now correctly remove you from Multiplayer Matchmaking.
- Controller support is now available for the 'Find Parties' toggle option.
- Ghor's hero power will no longer be deactivated by losing/expiring health due to a buff expiry.
- Fixed an issue where you could no longer return to Prologue Act 1 after completing Prologue Act 4.
- Fixed an isue where some players could not claim their Daily Chest while using a controller.
- Fixed an issue where players would recieve no penalty for abandoning Multiplayer games.
Known Issues
- The King's Declaration phase in Fury Mode may sometimes has a very short timer.
- Dice/Chests in the Inventory screen may incorrectly show the 'Not Marketable'/ 'Not Tradeable' tags when they are able traded and put on the Marketplace.
- Free Daily Chest may show the wrong preview image (previous chest collection), it will correctly reward the new chest.
[ 2018-12-18 03:19:59 CET ] [ Original post ]
Hello one and all!
The exciting news is out, and that is that the brand new dice collection, Mountains Hoard will be available on Steam from Sunday the 17th of December. Thats a shiny new set, from commons to the fabled legendary. This means you only have a few days to wrap up your Star Seers Heirloom collection, so get in there and rumble with the King. If you desperately need to finish your collection and you just dont have the time, remember that you can hit up the Steam Marketplace to wheel and deal these chests and dice. Remember that Skeeve has a daily free chest in his shop, definitely swing by and collect these when you can. If you have any questions please feel free to hit me up and otherwise, let things get frosty, a new set of dice are on the way. Cheers,
<3 Darcy & the LoG crew
[ 2018-12-14 05:34:34 CET ] [ Original post ]
Howdy Friends,
Hope youre all well. As you may have heard weve been hard at work, charging towards the big v2.0 update for Armello. Thank you for all of your suggestions in the glorious suggestion thread here, this really assisted us in understanding your expectations and your deepest darkest DESIRES! As you know we wanted to get v2.0 in your hands by the end of the year, but that date has now been revised to Q1 of 2019 for Steam. The v2.0 update is one we're taking really seriously here at LoG and were excited about meeting and exceeding your expectations. Weve made some decisions this year (like bringing Client Servers in early) that steer v2.0 into the new year, but rest assured this will be our chunkiest, glorious...est, free update ever. Sincere apologies to anyone disappointed by the delay and thank you for your patience as we charge ahead on making all of the things. As always, well come to you with more information when we can.
As the schedule has been shaken up a little, I am happy to confirm today that a new build, including a shiny new Dice Collection (and a bunch of quality of life bug fixes) will be landing on Steam before 2019.
If you have any questions please letem fly! I'm happy to answer what I can. Cheers,
<3 Darcy @ LoG
[ 2018-11-22 23:35:41 CET ] [ Original post ]
Howdy folks!
We have something really special here today. We've mentioned previously that we'd like to share more information about how our multiplayer systems work, and here we have it. Here's a history and retrospective of the Multiplayer systems in Armello, written by our lead developer, Karl Burdack.
The History of Multiplayer in Armello
How did it take 3 years for Armello to transition from Peer to Peer, to Cloud Hosted Dedicated Servers? The short answer is we were always busy, fixing issues, adding features for monthly updates, or porting to new platforms. We were also a very small team, of four permanent coders. The rest of this article is the long answer! Its been a winding path for Armello Multiplayer. As a studio, we have learnt much in three years about how to deliver updates to a live game. However we recognise there are still many improvements to be made. NMAs The biggest issue for Armello Multiplayer has been deadlocks in the gameplay event queue. The event queue is a list of actions, or rules, the game takes to move the game forward. They are executed one by one. If an event does not complete, the next event cannot begin. These are seen as freezes in gameplay, that we refer to as NMA which is short for No More Actions. These freezes mostly affect multiplayer, since they occur when one peers version of events go out of sync with another, or a bug in our code fails to complete an event. An analogy, would be if you played a physical board game. Where one of the four players, on their turn, could draw cards then take 3 actions. If that player sat at the table and refused to finish drawing their cards (NMA), all the other players would wait forever for their turn, and get very annoyed! September 2015: Version 1.0: Photon Matchmaking As a beginning, lets start with the first full public release of Armello, Version 1.0. The first Armello multiplayer architecture operated by relying on Photon Relay servers. The Relay Server receives messages from players in a match, and then sends those messages in a consistent order to all players. We also had an optimization for when the local player was having a turn, that they would immediately execute their actions, eliminating latency.
Remaining Issues:
- Players would timeout and be disconnected after only approx 10 seconds of lost connection. This was a limitation where Photon could not be configured to behave differently.
- It did not support future improvements to Matchmaking we had planned, such as ranked matchmaking, in a way compatible with how we wanted to implement it.
- This system had no way to block cheaters, issue bans, or prevent pirate copies of the game from playing.
Remaining Issues The biggest issue with this change, was that dealing with disconnects became much harder. If the current Relay host (Amber) were to disconnect, a new peer needs to be consistently chosen, and all messages that were outgoing from the previous host at the time of disconnection, need to be reconciled in case any were lost to some players. Its likely that Amber disconnecting while Thane takes an action, might let Thane execute his own action (red arrow) but for the message to never arrive at Sana or Mercurio (black arrows). This lead to difficult issues for us down the road. June 2016: Version 1.4: Optimized networking For 6 months, part of the Armello team were focused on porting to the Xbox One. Unfortunately, at that time Photon was not available for Xbox One. So in order to support that platform, we had to port the multiplayer to support a third solution: Unity Networking. Unity Networking on Xbox One at the time, had much stricter message size limits. So we had to get serious about optimizing Armellos sloppy network message sizes. Its something we had on our list of things to do, and now it had become a priority. In many cases, these optimizations reduced the amount of data sent and received by a factor of 100.
What? How could a simple Move action in a turn based game, consume 2500 bytes. Easily:
These optimizations were easy to bring over to the Steam release of 1.4. It would also be an important optimization down the road for Mobile platforms. These optimizations have benefited players on connections with poor bandwidth, as well as reducing CPU overhead on below minimum spec machines. Unknown to us at the time, would be that the initial Unity Networking port to the Xbox One, would also be useful when starting out implementing dedicated servers! Jan 2017: Version 1.6: Multiplayer Stability Update Poor disconnect handling had now been plaguing our multiplayer community for 6 months, and we began work on an improved model for the Peer to Peer Relay Host An example of how disconnect could cause stability issues:
In this situation, the system must be designed to recover the message Thane had sent, and re-send it to Sana. If the message is not recovered correctly, it can lead to an NMA situation. To address these inconsistencies with disconnections, we implemented improvements to how disconnections were handled. We implemented a better message tagging and reliable message recovery protocol. A simplified example of how lost messages are recovered is shown below:
Remaining Issues: While this was promoted as a Multiplayer Stability Update. Many players complained that it made their experience worse. We reflected on two areas of weakness where we must improve:
- Measurement: We must be able to better measure build stability during development (testing), and in live builds (analytics)
- Automated testing: We must automate the testing process of multiplayer, so that an enormous volume of games can be played, testing all possible combinations of actions.
- Double disconnect: There were many cases where if two peers disconnected rapidly, our implementation would not handle it well. We would need to add automated tests for this case.
- Undetected by us at the time, was that the optimization of immediately executing the local players action (indicated with red arrow in previous images), was also the cause of much of the disconnect instability, due to ordering issues when switching hosts.
Automated test PC's. These nifty HP micro PC's have a low power usage, but enough CPU power to run several tests of Armello in parallel, usually without graphics.
Remaining Issues:
- After this round of patching, disconnections remained the major cause of instability, and we determined to look at this next.
- Analytics were still lacking enough detail for us to track live build stability.
Problems:
- Multiple players disconnecting at the same time were still causing stability issues, which were difficult to address easily with our existing peer to peer architecture and certain game events.
Initial prototyping was promising, but some additional problems would need to be overcome:
- A hosting service for the servers would need to be found
- Server hosting costs would need to be evaluated. As every hour of a dedicated server costs money. We didnt want to dramatically burden our indie game with an unsustainable cost for running multiplayer.
- The server version of the game would need to be heavily optimized for CPU usage, Memory Usage, and build size. So that it could be more cheaply hosted.
- Latency for the active player would be unacceptable for some players. Additional work would need to be done to hide the latency by allowing the player to move, and revert that action if the server decided differently.
Planning for Version 2.0
For our planning for 2.0, we surveyed our community, what changes they would suggest for Armello 2.0. When we looked at the top 5 multiplayer related requests:
The number one requested feature, was Multiplayer Reconnect. This is a feature that would allow players to rejoin a game that had already begun, after they were disconnected for some reason. Also note resolving NMAs as 4th on the list. We also keep an eye on our monthly negative reviews, here is an example from April 2018:
This month is fairly typical for reviews. 25% of negative reviews are attributable to NMAs. Also, 8% of players gave us a negative review for lack of a Reconnect feature. Many of the complaints are down to taste, such as Randomness (RNG). However NMAs and Reconnection are something we can improve, without fundamentally changing the game of Armello.
- Reconnect: This is by far simpler with a Client/Server architecture. Where the Server has a complete copy of the game, which can be replicated to clients attempting to reconnect. If we are ever to support this feature, we would first need working dedicated servers.
- Resolve NMAs: We knew that the ongoing difficulty with testing and preventing NMAs would be much simpler in a client/server architecture. In particular, having a dedicated server does away with the problem of a host disconnecting completely.
- Setting up the backend technology to let us easily upload new builds of the server into the cloud. (PlayFab)
- Developing optimizing builds of Armello to be hosted in the cloud as a server.
- Improving disconnect to take advantage of the stable dedicated server.
- Repurposing our automated testing, to be testing hundreds of cloud hosted games a day, and to pressure test the cloud hosting service.
- Improving client side movement actions to hide latency
- Fixing a whole bunch more NMAs along the way.
By the first week of september, in Patch 7, we had resolved all known crash issues, and had load tested the server into a stable configuration. From Patch 7 onward, server load times, and availability have been rock solid. One of our reasons to switch to dedicated servers, was increased match stability, by reducing NMA rates. Now that dedicated servers are fully operating, we can compare public multiplayer games completed against those that failed to complete because of an NMA. The following chart shows 30 days of games, with the transition from Peer to Peer to Dedicated Servers marked in red. Note the significant decrease in NMAs as a percentage of games (in light blue):
We are very happy with these results. And we hope our players are too! More games are being completed than ever before, with stability issues such as NMAs and disconnects at all time lows. The future While we arent promising anything (when do we ever do that?), having dedicated servers does open up some interesting future possibilities for Armello beyond adding reconnect capability. We will be announcing some of these in future. In the meantime, keep the suggestions coming!
- Karl & the LoG Team
[ 2018-10-30 03:55:50 CET ] [ Original post ]
Are you a coward, or will you creep forth and collect these haunted dice?
During this holiday, you will have a small chance of receiving a Gallow's Eve Bone Dice after completing Public Multiplayer games. These are rare dice, so youre not guaranteed a drop. Remember, you can collect multiple of these so share them with your worthy allies. PLATFORMS: Steam, iOS, Android & Switch (we wish we could cater to all of our platforms, but unfortunately for this one we cannot) Start: NOW! End: The Evening of Thursday, the 1st of November PT Game mode: Public and Private Multiplayer
[ 2018-10-26 00:31:58 CET ] [ Original post ]
Embrace the horror!
On these cold days, when the wind chills your bones, we're bringing the spookiest event to your houses - Gallow's Eve! Starting next Thursday night - October 25 (PST) and for a whole week you will have a small chance to expand your collection and get this special dice! Spread the terror! Be the trickiest! Win that throne!
<3 Much horror,
Lena and the LoG people
[ 2018-10-18 23:30:48 CET ] [ Original post ]
The beta is now over and the party queue update is live!
Features:
- Party queuing is back! Players may now queue as a group again by converting their Private lobby to a Public one, and we have added a Find Parties: On/Off option on the multiplayer screen.
Fixes:
- Fixed an NMA caused by combat, perils or cards played (Blizzard or similar cards that caused a forced movement) which would result in some tiles sometimes being incorrectly blocked. This would seem to occur in a variety of ways but was ultimately based on any mechanic that forced movement. - Fixed an issue where players would not be able to join a lobby via the 'Join Game' option on Steam once the lobby's leader had left. Hop into multiplayer and let us know what you think, as usual. Once again, thank you all for being patient and an additional thank you to all the folks that actually did play our beta and sent bug reports! steamhappy
<3 Lena and all the people of LoG
[ 2018-10-17 00:09:01 CET ] [ Original post ]
Hello there fine folks!
I'm here to let you know that the Party Queue is now live in the beta branch! This is the version of this feature that we've mentioned in the earlier post here https://steamcommunity.com/games/290340/announcements/detail/1694933761145738182 Please note that the final version that will be available in 2.0 is likely to be different. We're testing it right now to gather your feedback on what works and what might need improvement.
*Features:*
- Party queuing is back! Players may now queue as a group again by converting their Private lobby to a Public one, and we have added a Find Parties: On/Off option on the multiplayer screen. - Double drops are ON! Get them sweet sweet dice.
*Fixes:*
- Fixed an NMA caused by combat, perils or cards played (Blizzard or similar cards that caused a forced movement) which would result in some tiles sometimes being incorrectly blocked. This would seem to occur in a variety of ways but was ultimately based on any mechanic that forced movement.
*Known Issues:*
- The new Find Parties option button has missing text in languages other than English - If the leader of a private lobby leaves the lobby after creating, players will not be able to join the existing lobby by using the 'Join Game' option via Steam. Players being sent invites from players still in the lobby does resolve correctly.
How do I get in there?!
All you have to do is navigate to your Steam Library and locate Armello and do the following: Right click Armello -> Properties -> Betas -> Select the open beta from the dropdown menu This will download the beta version of Armello. Please be mindful that changing back will cause you to redownload the base game, if you're conscious of your downloads. As usual, submit your bugs and let us know what you think! Much love,
<3 Lena and the LoG squad
[ 2018-10-09 04:26:03 CET ] [ Original post ]
Hi, hello!
I'm here to talk about a few hot topics, and I've got some great news for all of you. Primarily I'm going to chat about Multiplayer Stability and our plans to reintroduce Party Queuing. Just quickly in case you weren't in the loop, v2.0 is scheduled for late this year. Let the hype grow within. As always, if you have any questions please feel free to hit the comments below. Make yourself a cup of tea and let's get into it.
Multiplayer Stability
According to our analytics, Armello is officially more stable than it's ever been. Talkin’ specifics, the game completion rate is far better than it’s ever been, and NMAs (no more action soft-locks) have reduced by over 1500%. That’s *big*. Why, you ask? Well kind friends, our new Dedicated Servers are to thank. Their introduction was a little rocky, we know, but we're really thankful we weathered the storm as we're currently living in a new, stable future. For those keen on more details, including juicy numbers, LoG lead developer, Karl Burdack, is preparing an in-depth retrospective of our multiplayer services - why we made certain decisions, what bugs arose and the actions we've taken over the years to make improvements. This will be released in the form of an extensive Steam announcement over the next week or so, so keep an eye out for that.
Party Queuing
Party Queuing is coming back to Armello. With the implementation of the new Dedicated Server tech and new multiplayer menu flow, the functionality of queuing for public games as a party of 2-3 was removed. We were comfortable releasing a build like this, as a large complaint had been that friends were relentlessly and unfairly targeting solo players, in the hopes of benefiting their "team". Much like any tabletop game where several players gang up on one player, this isn't fun. Naturally we understand that the majority of friends jumping into the public queue together do play Armello in the spirit it was intended, and the feedback we received after the change addressing teaming was clear. Armello was always intended to be played with friends, and we need a solution that caters for folks who want to queue with their pals, whilst protecting folks from being matched with malicious teamers. This issue is inherently dividing. Some like how it is now, and others like how it was. So the big question was, why can't we have both? Well, you can.
Matchmaking with Parties will be an option that can be toggled on and off at will.
PLEASE NOTE: This is a work in process screenshot. Final implementation may vary, including wording etc. If you'd prefer to match with solo players only, turn Find Parties off. If you don't mind the possibility of being matched with a party of 2-3 players and are looking for the fastest queue times, then turn Find Parties on. Simple as that! This solution provides choice, and puts the power in your hands to play as you like. Please also know that this whole system will be improved for v2.0, which makes it the perfect time to give us feedback! We're excited about it and I hope you are too.
Okay so when?!
An update will come out within the next few weeks, reintroducing the ability to matchmake as a party of 2-3 players. We'll shout loudly when it happens to let you know. From then, we'll be here with fixes and improvements where necessary, but we'll also be hard at work focusing on hot secret content for v2.0. That's it! I hope this news is well received because the LoG squad is fighting to restore and protect Armello for every type of player. Whether it's stability or queuing, we're out here listening, looking for the best solutions. We hope you appreciate it. As always, if I can help with anything please hit me up. Cheers,
<3 Darcy & the LoG Squad
EDIT: Clarity
[ 2018-09-26 06:53:27 CET ] [ Original post ]
Hey folks!
Thanks for those who have submitted bugs so far, here's a fresh hotfix from the LoG oven!
Bug Fixes
- Fixed the "Re-Roll" button in the Hero Select screen (was non-functional) - Due to this Re-Roll issue, there were issues with the heroes overlapping, breaking the Ring/Amulet selection, this has been fixed. - Fixed Sargon's teleport not working when he retreats. Bamf. - Fixed a bug where changing your Dice skin would de-select your chosen Ring or Amulet. - Fixed rare NMA that occured where Sargon disconnected during Card Draw then next time he goes to move, NMA. - Fixed rare NMA from Peril Vision being used repeatedly while Stranger exchagne was happening. - Fixed rare bug resulting in multiple players on one Tile. - Fixed a bug that causes an NMA around a player disconnection. - Fixed a bug where an opponent dying on a tile near the player causes the "viable move highlighter" doesn't appear. - Fixed a bug where the Rot Reward quests would show Spirit Stone information.
Known Issues
- If you Transmogrify while Offline, the Dice skin will not show til you re-launch Armello. - Horace's Victory camera is not behaving correctly. - Steam Profile button is not working, STILL, thanks for your patience we've been working hard on this one. Thanks again folks! <3 Lisy
[ 2018-09-26 04:10:32 CET ] [ Original post ]
Hey folks!
We missed posting that hotfix 7 notes, apologies! But here is a new hotfix for y'all.
Bug Fixes
- Fixed an bug where you can create a Ghost from entering and quickly exiting a Multiplayer lobby. - Fixed various a bug that related to various rare NMA's resulting in players being stuck in Combat. This bug also could be seen as the King not using dice. - Fixed an issue where players adding DLC keys for things like Geek or Twitch Dice wouldn't see the DLC til after a game was completed. - Fixed a bug where the Amethyst Ring wasn't correctly applying +2 Magic for burning Rot when equipped to Bandit Clan heroes.
Known Issues
- Steam Player profiles cannot be viewed (we've got another fix we're still testing, we've fixed multiple times but still no luck!) - Rare NMA occuring when players leave a game. - If players change their Dice Skin it will deselect their Signet or Amulet selection and put it to random. Thanks again for all those who have submited bug reports! <3 Lisy & the LoG crew
[ 2018-09-12 02:21:58 CET ] [ Original post ]
Greetings again!
I'm pleased to let you know that the Third Anniversary Pride's Destiny Dice Event is Live on Steam now! Again, thank you to everybody who has been with us, through ups and downs, in the past three years! One little thing worth mentioning - this event has double drops. Yup, double the chance to get that special dice! Event's details can be found in our previous post. As usual, enjoy the game and let us know what you think!
<3 Lena & The LoG Squad
[ 2018-09-07 07:11:44 CET ] [ Original post ]
Greetings!
It's the week of Armello's third anniversary and what a huge three years it's been. To take a trip down memory lane, check out our old updates website here. To celebrate this glorious occasion, the Pride's Destiny Dice Event is kicking off this week on Friday the 7th of September! Hit the queues and hook up these deadly Rot-scaling dice, and roll like The King. Start: 12:00am Friday, 7th of September PT End: 11:59pm Thursday, 13th of September PT How: These dice have a small chance of dropping after completing any game that yields a regular drop. If you obtain a chest from playing a game, you've got a chance that chest will come with an extra event dice. Please Note: It's important to note that you can obtain multiple sets within the event, but you are not guaranteed a drop. These dice are rare. If you get multiple sets, look out for your pals and share 'em around! As always, let me know if you have any questions!
<3 Darcy & The LoG Squad
[ 2018-09-04 04:57:55 CET ] [ Original post ]
Howdy!
Here's another scrumptious little hotfix right from the codery oven. A sincere thank you for your patience and bug reports.
Bug Fixes
- Fixed a rare NMA occurring when entering combat with the King
- Fixed a bug where players can remain with 0 health.
- Fixed a bug when queuing for a public multiplayer game then accepting an invite to a private game, a ghost of you would be left in the queue (it would be cleared when the ghost didn't ready up).
- Fixed a bug when playing a card on a creature that's just about to move would cause the card to be stuck in Waiting.
- Various Server improvements have been applied around lobby behaviour.
Known Issues
- Strange Games and Fury Friday are not behaving correctly, it has been delayed for the time being.
- We are currently investigating an issue where spirit stone victories may not trigger correctly, awarding the victory to the prestige leader
- MAC players may have disconnect issues or failure to connect issues if they have Armello open across multiple sessions e.g. 3 hrs plus.
<3 Darcy & the LoG Squad
[ 2018-08-29 05:42:44 CET ] [ Original post ]
Hello and welcome!
We've got another hotfix for you that was released earlier today to fix some issues with our Dedicated Servers. Thanks again for those who've sent through any bug reports!
Bug Fixes
- Fixed NMA caused when a player kills a Creature when another player is drawing cards - Fixed bug where if a player disconnects at a specific time, it can cause other players turns to fall out of sync - Fixed bug when ending turn at the last second causes NMA
Known Issue
- Accepting a Private Game invite while inside a Public Lobby Queue will leave a "ghost players" behind. This ghost will be kicked if it doesn't ready up and won't remain blocking queues. - The Steam Profile view in the Summary Screen is currently broken. - Strange Games & Fury Friday currently disabled as they do not work. We will be hosting a special even to celebrate their return. Lobby Woes We've been thoroughly testing the lobby system however, if you run into any weirdness please head to the main menu of Armello then click Options > Send Feedback and send us a report detailing what went wrong so we can track the cause. Happy gaming folks! <3 Lisy & the LoG family.
[ 2018-08-22 08:57:02 CET ] [ Original post ]
Hello and welcome!
A hot little hotfix is out and about as of a few hours ago, and this specifically to address bugs with the new Dedicated Servers for the most part. We're getting close to comfortably leaving the Dedicated Servers on indefinitely, which is exciting. We'll be running some more tests this week so hopefully you can't even tell, but please report any weirdness you encounter!
ICYMI Dedicated Servers are...
a format of multiplayer, where players connect to an external server to host multiplayer games. Previously, our multiplayer servers have been Peer to Peer, meaning you would connect directly to other players and there were no external servers whatsoever. This old format made NMAs and game breaking bugs more likely, so we're in the process of introducing a complete rearchitecture of our multiplayer systems to a Dedicated Server format. We now have the ability to turn our new multiplayer tech on and off in the build seemlessly.
General Bug Fixes
- Fixed an issue when continuing a saved game a "DLC unowned" error would pop up
Dedicated Server Bug Fixes
- Fixed an issue where players would create Private game lobbies but get an endless loading spinner
- Fixed an issue where AI weren't able to choose King's Declarations
- Fixed various NMA's related to the card draw phase which would result in the game falling out of sync. The NMA could occur in various places throughout the game.
Known Issues
- NMA can occur if you hit End Turn just as your turn is about to expire
- If player leaves the game during your turn from a poor internet connection (not from Quitting the game) you may notice your next turn you're unable to do anything (the server is waiting for the player to return but the timer is still going).
<3 Darcy & the LoG Squad
[ 2018-08-20 06:22:07 CET ] [ Original post ]
HELLO!
Short and sweet, we got some fixes for you hot out of the codery oven.
Bug Fixes:
- Banes once again correctly attack after dungeon spawn
- Spirit Walkers now correctly do not play their attack animation when destroying Banes.
- Fixed an issue where the game would not load if a user's Steam name contained certain special characters.
- Drop Counter has returned to Multiplayer screen
- Fixed an issue where the Commendation screen shows the count down timer to be 0 (even though it is counting down).
- Fixed an issue where the Commendation screen will still wait for 30 seconds even if all other players have left
Known Issues:
- May rarely get a 'do you want to recruit AI' prompt on Hero select
- Skins do not appear transparent when stealthed (Local Player issue ONLY)
[ 2018-08-06 05:38:26 CET ] [ Original post ]
Hi all,
Thanks for getting in touch with us! We have the hottest of fixes for you!
Bug Fixes
- Reinstated the Invite Friend function in Private Multiplayer
Known Issues
- Daily Chest counter is missing from the Multiplayer lobby (it keeps reverting!)
- Banes currently do not attack after being spawned from Dungeons, we have a fix but needed to thoroughly test before releasing.
- When you're a Spirit Walker, cleansing a Bane will play the wrong animation.
- Intermittent Bug Sender spinner never saying done (but actually sends).
<3
Lisy
[ 2018-08-01 07:44:07 CET ] [ Original post ]
armello.com/updates
Hail Armellians!
Our good friend Darcy is off sick, so I'm here to claim the glory and announce the July update, the sixth update for the year is live! I hope you’re excited! Make sure your Armello client is up to date and jump on in there to access the latest juicy bits.
If you want to cut to the chase and check out every single change we’ve made, you can find the patch notes here.
"Forget those jewel encrusted twigs. A good blade should hurt just to look at."
A reliable weapon never goes astray, and I'm sure this sword will come to be extremely useful... when you're broke. As it looks, this item is common in the the Item deck.
Leave no weakness unexploited. Etiquette demands you demonstrate mistakes. Viciously.
Your relationship with the Wyld means nothing if you have a cunning plan.
As always please hit us up on Twitter, Facebook and Reddit if that's up your alley and we'll see you soon.
Cheers,
<3 Lisy & the LoG Squad
[ 2018-08-01 04:36:48 CET ] [ Original post ]
armello.com/updates
HOWDY!
Well, well, well. Here we are, a little late but here regardless. The July Update beta just went live! This build will feature the news cards, and will have a little more than what initially meets the eye. The new Collection won't kick off until the full launch on the 31st, instead we'll be running double drops of the current collection, Skeeve's Curiosities. This beta will include our Dedicated Servers! Be sure to hit us with your feedback and discuss the differences
How do I get in there?!
All you have to do is navigate to your Steam Library and locate Armello and do the following... Right click Armello -> Properties -> Betas -> Select the open beta from the dropdown menu This will download the beta version of Armello. Please be mindful that changing back will cause you to redownload the base game, if you're conscious of your downloads.
SUBMIT YOUR BUGS!
Please and thank you, you glorious individuals. Our QA team are the best of the best but anything can happen, so please be patient with us if you run into some weirdness. If something goes wrong, please submit an in-game bug report through the pause menu! Edited: 26/07 PST
Known Issues
- With the new server infrastructure, latency may fluctuate
- An odd text string may appear when loading into the main menu for non-English languages
- Rare NMA that may have to do with secret quests, we're currently investigating, send logs if you can!
- If a queue fails to ready up the players will need to exit and queue again
Double Drops!
Where there was one, there will instead be TWO chests. This bonus applies to the three chests that you can earn daily, and not to Skeeve's freebie. Soak up that scrumptious loot and hopefully you catch yourself an Abbott's Eye in the process! As with everything, chat it out with us and each other! Keen to hear your thoughts. Cheers,
<3 Darcy & the all powerful LoG Squad
[ 2018-07-25 05:29:20 CET ] [ Original post ]
armello.com/updates
Another season comes to a close and new stars light across the sky.
Hello and welcome to the second feature reveal for the July Update landing on the 31st. The beta kicks off tomorrow, and naturally that's extremely relevant to what we're talking about today. A NEW COLLECTION! *Thunder crashing in the distance* That means all new dice will be dropping and the old collection will rotate out into the void. Fear not, Skin Fragments will continue to drop as they have been. Throughout the beta, we'll be running double drops of the current collection, Skeeve's Curiosities, along with our dedicated servers. If you want to finish your collection whilst checkin' out the new tech, here's your chance! Also, until further notice from this collection onwards, we will not be selling chests from the in-game store. The Steam Marketplace will still be active and dice will be tradable, but right as the collection drops you're going to have to EARN those cubes. There we have it folks! The beta will kick off tomorrow so prepare yourself.
<3 Darcy & the LoG Squad
[ 2018-07-23 07:25:39 CET ] [ Original post ]
armello.com/updates
Greetings and Welcome!
Here's the first feature reveal of the July update landing on the 31st! Kick off the celebrations and remember that the beta kicks off on the 24th - so you'll be able to get your hands on these juicy cards early if you're keen!
"Forget those jewel encrusted twigs. A good blade should hurt just to look at." A reliable weapon never goes astray, and I'm sure this sword will come to be extremely useful... when you're broke. As it looks, this item is common in the the Item deck.
Leave no weakness unexploited. Etiquette demands you demonstrate mistakes. Viciously. Your relationship with the Wyld means nothing if you have a cunning plan. Hope you dig the new additions! Feel free to discuss below, and hold on tight for news about the second feature of this update. Cheers,
<3 Darcy & the LoG Squad
EDIT: Updated incorrect Reliable Short Sword image. The gold cost is zero.
[ 2018-07-20 05:41:24 CET ] [ Original post ]
Gather friends, the July Update beta commences on the 24th, and it launches on the 31st.
armello.com/updates The months tick by and the time is upon us again! The July Update is inbound and will land on the final day of July, just in time. Please note that this will be the last major update before the glorious and anticipated v2.0. Fear not, we'll still be here - we just likely won't be announcing more additions and features for a few months. Be sure to jump into the beta from the 24th, as there will be double drops for the whole duration. This means that you'll gain an extra chest every time you are granted one post-game. We'll also be trialling our dedicated servers in this beta - of which we're making improvements in leaps and bounds, so please submit bugs and feedback when you get a chance! May the Wyld guide your rolls.
<3 Darcy & the LoG Squad
[ 2018-07-19 04:36:15 CET ] [ Original post ]
Hello friends,
Thanks again for all your reports.. we THINK we've fixed the card problem.. AGAIN!
Here they are:
Bug Fixes
- Fixed a bug with many faces that would do things like:
- Allow players to overdraw their hand, have Glamour played and attempt to steal an invisible card, causing an NMA.
- Allow players to overdraw their hand and then be stuck in future card draws.
- Allow players to overdraw their hand and then when they try to burn one of those cards in Combat, it NMA's.
Known Issues
- Commendation votes sometimes doesn't appear for all players.
[ 2018-07-09 04:16:16 CET ] [ Original post ]
Hello everyone!
If you didn't already know, we recently announced a Dedicated Server beta is now live. We had some issues and we've resolved a bunch so players should have less issues jumping in!
How to get into the Dedicated Server beta!
Right click Armello -> Properties -> Betas -> Select the open beta from the dropdown menu This will download the beta version of Armello. If you're conscious of your downloads, please be mindful that changing back will cause you to redownload the base game.
Known Issues
- Dice appear to be larger and sometimes out of place.
- Latency affects players turns (we’re working on a fix for this!)
- Seasons map skins may be unreliable.
- Steam overlay invites aren’t working in Private games.
- Summer Solstice Dice are currently not available for drops, we're workin' on it!
<3 Lisy & the LoG Squad
[ 2018-07-05 02:08:44 CET ] [ Original post ]
Welcome!
I know, I know, you heard from us not too long ago and the other beta just finished up, WELL I come to you now with a glorious announcement. We’ve been working on something huge behind the scenes for a while now, Dedicated Servers for multiplayer! And guess what? The Dedicated Server beta is live right now!
What’s all this then?!
This is a fundamental rejigging of our back-end multiplayer infrastructure, paving the way for a new era of stability and juicy new features. This new logic sparked the creation of our new Multiplayer menu flow and recent changes to party queueing. Now that we’ve stripped it all back, we have the opportunity to build it all back up, hopefully implementing queue options along the way that all different players can get behind. It’s important to know that there will be bugs! Once again, there will be bugs, BUT we’re going to fix ‘em. Also, please know that we may need to turn the beta off for periods of time to make improvements. We’ll do our best to keep you in the loop. For more details and more technical insights, you’ll be hearing from our lead developer Karl, soon.
How to get into the Dedicated Server beta!
It’s live now, so all you have to do is navigate to your Steam Library, locate Armello and do the following... Right click Armello -> Properties -> Betas -> Select the open beta from the dropdown menu This will download the beta version of Armello. If you're conscious of your downloads, please be mindful that changing back will cause you to redownload the base game.
Known Issues
- Dice appear to be larger and sometimes out of place.
- Latency affects players turns (we’re working on a fix for this!)
- Seasons map skins may be unreliable.
- Steam overlay invites aren’t working in Private games.
- Queueing may time out, jump back in if you get hit with this!
- Summer Solstice Dice are currently not available for drops, we're workin' on it!
<3 Darcy & the LoG Squad
Edit: The server is live again as of 4th July 4:20pm AEST <3
[ 2018-07-03 07:34:44 CET ] [ Original post ]
Hello friends,
Thanks again for keeping us up to date with your bugs, we've got a fresh hotfix straight from the developer oven.
Here they are:
Bug Fixes
- Fixed a bug with many faces that would do things like:
- Allow players to overdraw their hand, have Glamour played and attempt to steal an invisible card, causing an NMA.
- Allow players to overdraw their hand and then be stuck in future card draws.
- Allow players to overdraw their hand and then when they try to burn one of those cards in Combat, it NMA's.
- Daily drop counter re-added to the Multiplayer screen.
- Fixed the phantom free chest that would appear even after claimed.
Known Issues
- News feed isn't showing Thane's novella as it's broken :(
[ 2018-07-03 02:16:08 CET ] [ Original post ]
Hello friends,
Today we have released, not one but two hot fixes thanks to you the kind people of Armello for sending us your reports.
Here they are:
Bug Fixes
- Fixed a bug relating to new players not being able to access our player database, therefore having multiplayer and stores blocked.
- Fixed the missing Sana novella.
- Removed the Find Game button from the Public Multiplayer menu flow.
- Removed the old Invite Friends button from Public Multiplayer menu flow.
Known Issues
- End game drop counter is not showing for some, we haven't reproduced it yet, so send through your logs and screenshots!
- News feed isn't showing Thane's novella as it's broken :(
[ 2018-06-29 08:43:58 CET ] [ Original post ]
The Solar Dice cast a bright warmth across us, as the Summer Solstice event is live! These dice will be attainable until July 5th PT.
Drop Chance: 10% after every eligible game. Eligible Games: Multiplayer games that yeild a regular drop. Check your drop counter in the Multiplayer lobbies to see how many drops you have left for the day. Start: Now! End: July 5th, 11:59pm PT. Please Note: It's important to note that you can obtain multiple sets within the event, but you are not guaranteed a drop. These dice are rare. If you get multiple sets, look out for your pals and share 'em round! Let light guide you to the Wyld!
<3 Darcy & the LoG Squad
[ 2018-06-29 06:42:26 CET ] [ Original post ]
armello.com/updates
Hello and welcome!
Here we are everyone, the June update, the fifth update for the year is live and we’re still chuggin’. I hope you’re excited! Make sure your Armello client is up to date and jump on in there to access the latest bits and pieces. If you want to cut to the chase and check out every single change we’ve made, you can find the patch notes here.
We’ve been getting our hands dirty, touching and adjusting a bunch of different dials. This update brings a long list of hugely important balance adjustments, including Heroes, signets, amulets and cards. These adjustments are a breeze of fresh air and refine the Armello you know and love. I strongly recommend that you check out all of the juicy details of this feature in it’s original announcement post, here.
Wolf Clan enthusiasts, it’s your time to rally. Thane’s Novella marks the sixth and final novella until further notice. Now The King and the first four heroes of the prime clans of Armello have their tales. To pick this up, simply visit Skeeve's Shop and he'll have it there for you, free of charge. From there to read it, head to your inventory and open it up! Find the full announcement here.
During the day if a Spirit Stone does not occupy a Stone Circle, a subtle particle effect will appear in one on the board, indicating where the next Spirit Stone will appear the coming night. If you're on the path to "cleanse" The King, keep a close eye out for the indicator and plan your moves wisely. You can find the full announcement here.
As always please hit us up on Twitter, Facebook and Reddit if that's up your alley and we'll see you soon. Cheers,
<3 Darcy & the LoG Squad
[ 2018-06-28 03:29:06 CET ] [ Original post ]
The Summer Solstice Dice rise, casting a warm light across Armello. Gather your friends and bask in it's embrace. These dice will be attainable from June 29th, to July 5th PT.
Greetings dear travellers, When the Summer Solstice event kicks off, you will have a small chance after every completed multiplayer game to find a Summer Solstice Dice. It's important to note that you can obtain multiple sets within the event, but you are not guaranteed a drop. Drop Chance: 10% after every eligible game. Eligible Games: Multiplayer games that yeild a regular drop. Check your drop counter in the Multiplayer lobbies to see how many drops you have left for the day. Start: June 29th, 12:00am PT. End: July 5th, 11:59pm PT. Please Note: These dice are rare. If you get multiple sets, look out for your pals and share 'em round! Have fun, folks! See you in the queue.
<3 Darcy & the LoG Squad
[ 2018-06-27 06:55:44 CET ] [ Original post ]
armello.com/updates
Well hello there,
I'm here to spread the good news about the June Update beta, which just went live! All of the features have been revealed and we've got our launch date locked in, 27th of June PT. The changes in this build are pretty wild, so we'd really value your thoughts on how everything is feelin'. Just a heads up that we'll be holding back Thane's Novella from this beta build and it'll go live on the proper launch date.
How do I get in there?!
All you have to do is navigate to your Steam Library and locate Armello and do the following... Right click Armello -> Properties -> Betas -> Select the open beta from the dropdown menu This will download the beta version of Armello. Please be mindful that changing back will cause you to redownload the base game, if you're conscious of your downloads.
SUBMIT YOUR BUGS!
Please and thank you, you glorious individuals. Our QA team are the best of the best but anything can happen, so please be patient with us if you run into some weirdness. If something goes wrong, please submit an in-game bug report through the pause menu!
Known Issues
- PLEASE NOTE: Drops are not currently working on the beta branch. We're in the process of resolving this, thank you for your patience.
- The 'private game' button may show a debug string in some languages
- The bugsender will sometimes appear to spin forever, but worry not, we are receiving your reports just fine!
- Newly unlocked rings may not be available for use until you restart the game
Double Drops will be active on the beta branch SOON
As mentioned earlier, drops aren't currently working. Once that issue is resolved, double drops will be activated on the beta branch only. So for every chest you would receive after playing a game, you will instead receive two, effectively doubling your maximum possible daily chests. Soak up that delicious loot, bathe in it.
Review the build, discuss!
Balance Pass notes Spirit Stone Telegraphing notes Try out all of the shiny new bits and pieces, hit the forums and chat it out. We're genuinely interested in your thoughts and appreciate any effort you make jam a thought into our minds. Cheers,
<3 Darcy & the all powerful LoG Squad
[ 2018-06-21 07:26:32 CET ] [ Original post ]
armello.com/updates
Hello friends!
Are you ready, because the time has arrived. The March Update is live and you can jump in right now! Oh and if you missed it, a couple of pretty cool things happened this week Armello-wise. Armello is now available in official, physical, boxed form in stores around the world AND is available on iOS worldwide. Check it out! I'm going to run through all of the primary features to sink your teeth into. If you're the type of person who prefers to cut to the chase and look through the patch notes, here you go.
For the full details on this, check the dedicated post about the new Amulets here.
You can get this for free by simply visiting Skeeve's Shop, he will be happy to hand it over free of charge. All of the details can be found here.
The Rites of Ruin collection has cycled out and the Skeeve's Curiosities collection has cycled in! Remember that keys are a thing of the past, so simply open these Chests up in your inventory as soon as they drop! Full details with previews can be found here.
We've overhauled how loot works in Armello. That coin flip, along with Keys are a thing of the past. In addition to this we've implemented free daily Chests, a daily drop counter AND improved Chest transparency. All of the juicy details can be found here. There you have it! We hope you dig the changes and we hope you're excited for the April update, which is only just around the corner. Share the good word on Twitter and Facebook and we'll talk to you soon!
<3 Darcy & The LoG Squad
[ 2018-03-22 06:16:18 CET ] [ Original post ]
Heya folks!
Firstly, have some double drops to celebrate Armello's launch on iOS!
But more importantly, If you're the kinda person who likes to get their bug-lovin' mitts on pre-release builds then listen up! We've just turned on the Beta branch for the March update and you can jump on in right now.
Library > Right click Armello > Properties > Betas > Select "beta" from drop down menu
Now, you should obviously be going into this Beta with full expectations that this is an unfinished, pre-release build. It will not be perfect. Far from it.
Don't worry though, we're running this thing so we can iron out any kinks.
So, please submit your bug reports! If you're submitting them on the forum or via email please label them with "beta". Here's a thread on how to report bugs.
Here's what you need to know:
- The beta will be live from now until Monday the 19th of March PT.
- This build is gonna be a little buggy. So please, strap in, and be patient with the state of the build.
- Make sure to send those bug reports through! When you do, please tag 'em with "BETA"
- The next Novella and Chest Collection will not be available until the full release.
- Drops will work in the same way as the live build, so Double Drops are active in the Beta branch too!
- Queue times may be a little longer, as this beta is purely an optional opt-in situation.
- You're all the best.
[ 2018-03-16 13:55:56 CET ] [ Original post ]
armello.com/updates
Greetings one and all!
Welcome to the fourth and final feature reveal for the March Update. This update in all it's glory will land on the 21st. If you saw, the previous feature reveal was announcing Skeeve's Curiosities and we have another feature extremely relevant to this curious collection. We've received a bunch of feedback in regards to how we manage our drops, and we're excited that we've been able to improve our transparency along with the experience on your end! Here are the changes coming to loot in the March Update.
Keyless chests
- From this collection onwards, only Chests will drop and they do not require a key to open.
- Chests are attainable through Private AND Public Multiplayer games from now on.
- After Multiplayer Games, you will be granted a Chest up to your daily drop counter.
- NO MORE COIN FLIP. We killed the coin. It's dead. Good riddance.
- Faster, reliable, guaranteed loot action. As you can just open them by themselves, you earn dice twice as fast.
- All previous collections will remain as they were, keys and chests intact.
Free daily chest
- Navigate to Skeeve's Shop daily to pick up a Chest on the house!
- This Chest doesn't count towards your daily drop counter.
Daily drop counter
- We've always had a daily drop limit, and now it's visible in the Multiplayer lobby.
- Daily drop limit revised to 3, down from a previous 6. So essentially the same amount of daily loot.
- A timer is visible to display how much time you have before your chest drops replenish.
Chest Transparency
- From Skeeve's Curiosities onwards, the content drop rates relevant to the chest will be openly displayed in Skeeve's Shop.
- Please note that these odds do not necessarily apply to previous collections.
<3 Darcy & The LoG Squad
EDIT: Added Free Daily Chest details <3 EDIT: Chests are now attainable through Private Multiplayer games too, instead of just Public. <3
[ 2018-03-16 00:46:54 CET ] [ Original post ]
armello.com/updates
Howdy!
Are you ready for a big one? This is the third feature reveal, and it is a big ol' new collection by the name of Skeeve's Curiosities. This new collection will be introduced as part of the March update on the 21st. That means the Rites of Ruin collection will be cycling out, so grab as many Dire Chests and Dire Keys as you can. Skeeve's Curiosities will not be available in the beta, instead there will be double drops of the Rites of Ruin collection. Here's a preview of just a few of the beautiful dice that you can expect to find in Skeeve's Curiosities.
Hope you're hyped like we are! We're not done talking about drops and loot moving forward from the March update. Hold tight for the fourth and final feature reveal. Cheers,
<3 Darcy & The LoG Squad
[ 2018-03-15 06:20:30 CET ] [ Original post ]
armello.com/updates
Hi folks!
Here is the second feature reveal for the upcoming March Update. If you missed it, you might be happy to hear that we'll be running a Beta for this update beginning Friday the 16th, with the full launch scheduled for the 21st. The third Armello Novella is landing in this update and it features Amber, The Far Seeker. Dig deep enough into this tale and you may recognise some other familiar characters and names.
Remember that you can get this for free by simply visiting Skeeve's Shop, he will be happy to hand it over free of charge. Once obtained, navigate to this Novella in your inventory to open the Novella reader. With two features left, what could be in store? Do you have any suspicions?
<3 Darcy & The LoG Squad
[ 2018-03-15 01:06:13 CET ] [ Original post ]
armello.com/updates
Hello Adventurers!
Hope you're all well, how's the family? We're kicking off the feature reveals for the March update here and now so get hyped. The first of the four features coming in this update is New Amulets.
Now I know you want these immediately, but only the worthy can grasp them. They each have their own challenging unlock criteria. It's time to master either the Wyld and the Rot, friends.
Harmonise: Complete a Spirit Stone Victory with a Hero from 4 unique Clans.
Decay: Complete a Rot Victory with a Hero from 4 unique Clans.
PLEASE NOTE: If you have already completed this criteria, you will have to undertake it again if you've got the guts. Fun fact, both of these were inspired by community suggestion. Your words do not fall on closed ears. Keep your eyes to the horizon, as large, shiny features approach. What else could be on the way?
<3 Darcy & The LoG Squad
[ 2018-03-13 23:55:42 CET ] [ Original post ]
armello.com/updates
Hello good people!
You may have seen that a sneaky little patch just snuck on in. I'm going to keep this brief and cut straight to what you want, a poem. Yordana's brew, Is great for your health, Yordana's particles, No longer show in stealth. Thank you everyone, I know that this poem is truly amazing.
Bug Fixes
- Fixed NMA where players queuing for Public or Event games could be matched together.
- Fixed NMA related to queuing for games while reading the Novellas
- Fixed Yordana's particles showing in stealth
- Fixed a bug with DLC Ring's not being shareable
- Fixed a bug where killing Banes while corrupted gives Prestige
- Fixed a bug where Mountain Moss being played before becoming a Spirit Walker the rot will still return
Known Issues:
- Mirror Cape might be playing up again but with only specific cards, please send through bug reports!
- Poison may appear to last longer than it should.
<3 Darcy & The LoG Squad
[ 2018-03-08 01:30:21 CET ] [ Original post ]
armello.com/updates
The February Update is live! Make sure your client has been updated and jump in there!
Hello everyone! We made it. It was close, but it's still February in some parts of the world - and the Feb update is absolutely live. I really want to extend our appreciation for your patience throughout the rollback and beta. We've refined our processes and analytics and grown from the experience, so it'll be smooth sailing ahead. Remember that you can expect an update monthly leading up to 2.0 later this year. Naturally the update and feature sizes will vary but we're excited for the journey. Here's the feature list for the update!
We've given the Trickery Deck a little bit of love with two new cards that feature a new card mechanic in Armello, the Merchant system. Roxy has you covered for Followers, and Biff has all the Treasures you need. Full description of the new cards and the Merchant system here.
The King Part One & Two, are now available and the rest will come in time. In order to obtain these, all you have to do is step into Skeeve's store and pick 'em up. Don't worry though, Skeeve is happy to hand these out for free. Once obtained, navigate to your in-game inventory, open one up and allow the beautiful words pour into your mind. Full description of the Novellas and the in-game reader here.
For 36 hours every Wednesday, Stranger Games will become available - opening an additional multiplayer queue that features a different set of House Rules weekly. This will be an extra queue, so it's purely opt-in. Coin flips and therefore Chests and Keys will drop in this queue too, so you can get your dirty mitts on your loot in a different way now. This new functionality has been applied to Fury Friday too, so those of you that want to avoid getting furious are now able to! Full description of Stranger Games here. There we have it please feel free to spread the love and the hype either in the comments below or on Twitter or Facebook.
<3 Darcy & The LoG Squad
[ 2018-02-28 23:57:01 CET ] [ Original post ]
Hello friends,
OKAY so the next hotfix is live on the beta branch and hey, this could break everything or it could fix a lot. Regardless, whichever way it goes we'll learn more and it'll help us power ahead towards an air tight launch. We'll be back in the studio in about 15 hours to find out which way it went. Really appreciate everyone who's still checking out the beta and doing some testing. Triple drops are still live in the beta branch only so hop in there and grab some sweet, sweet loot. Here's how to jump into the beta if you'd like to get into the feb update...
Library > Right click Armello > Properties > Betas > Select "beta" from drop down menu
Bug Fixes
- Fixed NMA when Hargrave is hit with Blizzard (Spell Card).
- Fixed an NMA that occured rarely on turn start.
- Fixed issues related to specific types of card draw, such as Scarlet's Hero Power, Twiss' Hero Power, Conjurer (Follower Card) and a few others.
Need More Info
- NMA that can occur at the beginning of a round, specifically when King's Health is altered and/or when guards are about to move.
Other info...
- Please submit your bug reports, and if you're submitting them on the forum or via email please label them with "beta". Here's a thread on how to report bugs.
- This build may be a little buggy but less buggy than the initial release. Strap in, it may or may not be a bumpy ride.
- Drops will work in the same way as the live build, except you'll get TRIPLE Drops. The Lunar Dice event is now over on the live AND the beta branch.
- Queue times may be a little longer, as this beta is purely an optional opt-in situation.
<3 Darcy & the LoG Squad
[ 2018-02-26 06:54:18 CET ] [ Original post ]
Howdy!
The first public hotfix is live on the beta branch, and triple flips are active too! That means that for every coin flip, you'll get three instead. We're going to keep this on for the extent of the beta. We were hoping to rerelease the Feb update this week and our best minds are on it, but we're not so sure that'll still be the case. As stability comes above all else, we're going to hold it back until the build is air tight. The new estimate is within a week from this post. Here's how to jump into the beta if you'd like to get into the feb update...
Library > Right click Armello > Properties > Betas > Select "beta" from drop down menu
Bug Fixes
- Multiple NMA's caused by stats from singleplayer being carried over to multiplayer, such as rot persisting between games
- Hargrave's hero power now correctly works against Banes and King's Guards
- Card draw issue when a player would be AFK during their draw, causing an NMA
- Twiss hero power now working as normal
- Emissary now properly affecting Terrorised Settlements
Known Issues
- Scout may persist indefinitely
- Drawing cards through special means, such as Scarlet's Hero Power, may cause you to draw more than what's normal. Please send us reports on this front!
Other info...
- Please submit your bug reports, and if you're submitting them on the forum or via email please label them with "beta". Here's a thread on how to report bugs.
- This build may be a little buggy but less buggy than the initial release. Strap in, it may or may not be a bumpy ride.
- Drops will work in the same way as the live build, except you'll get TRIPLE Drops. The Lunar Dice will still drop too, go get them sweet dice!
- Queue times may be a little longer, as this beta is purely an optional opt-in situation.
<3 Darcy & the LoG Squad
[ 2018-02-22 03:44:38 CET ] [ Original post ]
Hi!
Here's something a little different that I'm excited about. The Feb update, as you no doubt have seen, was a little rocky but we're on to smoother waters. The errors that were in that build were extremely ellusive, but the team have been hard at work destroying all that plague our stability. As of right now, we've opened a beta that you can dive in to, which has all of the new bits and pieces including the novellas and new cards. Here's how you access it...
Library > Right click Armello > Properties > Betas > Select "beta" from drop down menu
OKAY! So please know that this build won't be perfect. It's likely that you'll run into some weirdness, but don't worry, the weirdness will be all ironed out before the public launch. Please submit your bug reports, and if you're submitting them on the forum or via email please label them with "beta". Here's a thread on how to report bugs. Here's a brief run down on what you need to know.
- This build may be a little buggy but less buggy than the initial release. Strap in, it may or may not be a bumpy ride.
- Stranger Games will not be active this week unfortunately. If we were to turn it on, it would ruin the live build queues.
- Drops will work in the same way as the live build, including Double Drops and the Lunar Dice. Get them sweet dice!
- Queue times may be a little longer, as this beta is purely an optional opt-in situation.
- Most of the bugs that plagued the initial release are fixed, including the NMA (soft lock) states, King's Guard's Armour, a few hero powers and card targeting issues.
- You're all the best, thank you for your patience. The positivity and support through this kerfuffle has been overwhelming and we really appreciate it.
<3 Darcy & the LoG Squad
[ 2018-02-20 06:41:59 CET ] [ Original post ]
A new build is live and the Lunar Dice are dropping once again!
Howdy community! The brains have been hard at work and have crafted a v1.9.2 build that includes the Lunar Dice. As such the Lunar New Year revelry may continue! We've extended the event by a few days AND the rest of the event will be a double flip event, meaning DOUBLE the regular loot! Here are the updated event details: New Start: Right now! End: February 25th, 10:00am Pacific Time Game Modes: Steam, Public Multiplayer (matchmaking necessary) Please Note: Coin flips indicate that you have a drop chance. If you exceed your daily coin flip limit, your games will not have a chance of triggering a dice drop. Thanks for all your patience, folks! Much love! Trent & the LoG Squad
[ 2018-02-17 03:54:25 CET ] [ Original post ]
Hi everyone!
Lisy here, producer at LoG. The highest pillar of our production process here at LoG is stability. Build stability takes precedence and priority over every single decision we make at LoG.
And, yep! You’re not imagining things, the February update of Armello’s Road to 2.0 is *very* unstable.
We came in to see this this morning…
And then, upon further investigation, this...
Since releasing the February update we’ve seen a sharp increase of NMA’s (instances when the game does not crash, but “No More Actions” are possible) and Crashes affecting around 16% of games played. This is something we’re taking very seriously and obviously the entire team is truly devastated about it.
With stability being LoG’s highest pillar, we have decided to temporarily roll back Armello to v1.9.2.
What you need to know (The TL:DR):
- We have rolled the February update back to v1.9.2 ‘From Below’.
- We’ll be working to re-release the February update over the upcoming week. We’ve shifted Karl (lead developer) and Tom (tech director) onto this and only this and QA internal resources will be tripled until the update is out again.
- A community testing round will be held when the build is ready.
- The Lunar Dice event is currently suspended, but will return within the next 3 days.
- As a result of this, Lunar Dice assets have been removed from the game.
- They will remain in your inventories and return as soon as the event is live again.
- Upon its return, we will extend the Lunar Dice event to account for any down time (and then some!).
- As a gesture of goodwill, we will also activate double drops for the entirety of the Lunar Dice Event.
- Conduct a post-mortem of our QA and production processes to understand what learnings there are for future releases.
- Analysing each NMA/crash and refining our manual and automated test cases to be able to identify these particular bugs.
- Redesigning our community testing methods to enable a greater diversity of machines, players and network environments, so that we can employ community testing rounds for every release with maximum efficiency and effectiveness.
- Armello will never be updated again. (lol, jk. It’s gonna be updated a LOT.)
[ 2018-02-16 01:37:39 CET ] [ Original post ]
armello.com/updates
The February Update is live! Make sure your client has been updated and jump in there!
Greetings folks! Here we are. The Road to 2.0 has begun and the Feb update is out and about. If you're the type of person that likes to dig through the patch notes, you can find 'em here. I'm going to give you a brief run down of the three primary features of this update. Remember that you can expect an update monthly leading up to 2.0 later this year. Naturally the update and feature sizes will vary but we're excited for the journey.
We've given the Trickery Deck a little bit of love with two new cards that feature a new card mechanic in Armello, the Merchant system. Roxy has you covered for Followers, and Biff has all the Treasures you need. Full description of the new cards and the Merchant system here.
The King Part One & Two, are now available and the rest will come in time. In order to obtain these, all you have to do is step into Skeeve's store and pick 'em up. Don't worry though, Skeeve is happy to hand these out for free. Once obtained, navigate to your in-game inventory, open one up and allow the beautiful words pour into your mind. Full description of the Novellas and the in-game reader here.
For 36 hours every Wednesday, Stranger Games will become available - opening an additional multiplayer queue that features a different set of House Rules weekly. This will be an extra queue, so it's purely opt-in. Coin flips and therefore Chests and Keys will drop in this queue too, so you can get your dirty mitts on your loot in a different way now. This new functionality has been applied to Fury Friday too, so those of you that want to avoid getting furious are now able to! Full description of Stranger Games here. There we have it please feel free to spread the love and the hype either in the comments below or on Twitter or Facebook. You'll be hearing from us very soon, and the Lunar Dice event begins today too! Why is everything happening so quickly?
<3 Darcy & The LoG Squad
[ 2018-02-15 03:18:01 CET ] [ Original post ]
armello.com/updates
Hello!
The team is preparing to set the new update live, so it's not long now. Here is the third and final primary feature of our February update, Stranger Games. With this addition comes a highly requested feature, split queues. House Rules are sneaky little additions that fundamentally change Armello's ruleset, and allows us to experiment with wild mechanics. These House Rules only get a spotlight in private games until now. For 36 hours every Wednesday, Stranger Games will become available - opening an additional multiplayer queue that features a different set of House Rules weekly. This will be an extra queue, so it's purely opt-in. Coin flips and therefore Chests and Keys will drop in this queue too, so you can get your dirty mitts on your loot in a different way now. This new functionality has been applied to Fury Friday too, so those of you that want to avoid getting furious are now able to! Start: 1:00pm Tuesday, Pacific Time End: 1:00am Thursday, Pacific Time The Stranger Games ruleset for this coming Wednesday, the 21st of Feb is as follows:
Mad King - Deranged
The King is deranged and plays more perils to the board than usual.
Hero Starting Equipment - Treasure and Follower
Each player starts with a random Treasure and a random Follower. May the Wyld bless your luck.
Bane Type - Dire
All Banes have extra Fight.
Dead Player's Paw - On
On death, players' hand is discarded. Make sure you follow us on Twitter and Facebook to get the weekly announcements of what the Stranger Games rulesets are, or simply check in-game when the event is live. As always, hit us with your questions and your hype. We'll see you in Armello.
<3 Darcy & The LoG Squad
[ 2018-02-15 01:14:53 CET ] [ Original post ]
armello.com/updates/
Welcome all,
Tomorrow is the big day. We'll start down The Road to 2.0, and with this new beginning comes our February update. The second major feature of this update is the Novellas, and the in-game Novella reader. The King Part One & Two, will be available as of tomorrow and the rest will come in time. All of 'em will all be entirely free. Over the coming months on The Road to 2.0 we will be releasing each novella one by one, slowly unfolding these fantastical Armello tales before you, our beloved community.
This is by far the most extensive and in-depth exploration of Armello's lore to date. We're really excited for you to finally dive into The King's tale. It's also worth noting that the elegant, lightweight in-game Novella reader is actually a feat within itself. It's sleek, it's smooth, it's beautiful.
In order to obtain these, all you have to do is step into Skeeve's store and pick 'em up. Don't worry though, Skeeve is happy to hand these out for free. Once obtained, navigate to your in-game inventory, open one up and allow the beautiful words pour into your mind.
Big shout out to the author of these magical tales, Alex Kain. His patience, creativity and expertise knows no bounds and he is an absolute pleasure to work with. We know you'll love his work. As always, let me know if you have any questions. Hope you're excited.
<3 Darcy & The LoG Squad
[ 2018-02-14 08:18:04 CET ] [ Original post ]
The skies stir and with it, the denizens of Armello. Festivities are just around the corner so gather your companions and prepare to revel in the moonlight.
When the Lunar Dice Event is live, you will have a small chance of receiving a Lunar Dice after completing Public Multiplayer games. You can obtain multiple sets within the event, but you are not guaranteed a drop. Emphasis on the fact that these are rare, I mean when is the last time you've seen round dice? Start: February 15th Pacific Time, as The Road to 2.0 Feb update goes live. End: February 22nd, 10:00am Pacific Time Game Modes: Steam, Public Multiplayer (matchmaking necessary) Please Note: Coin flips indicate that you have a drop chance. If you exceed your daily coin flip limit, your games will not have a chance of triggering a dice drop.
Wait, wtf? Are those round dice?
Yes, the dice are round. You haven't seen a square moon have you? That would be ridiculous.
[ 2018-02-13 06:48:31 CET ] [ Original post ]
armello.com/updates/
Howdy friends!
The Road to 2.0 begins with a big ol' content update on Wednesday the 14th, which is just a few days from now. We're going to start you off with a classic Armello addition with a twist, new cards. This time around, we're giving the Trickery Deck a little bit of love with two new cards that feature a new card mechanic in Armello, the Merchant system.
After either of these cards are played a sign will appear on the targeted settlement, indicating that a Merchant will become active on the following turn. When the Merchant arrives, every player that enters the settlement during that turn is able to gain the benefits of the card.
Roxy has you covered for Followers, and Biff has all the Treasures you need. Naturally, these cards benefits all players that manage to visit the targeted settlement - so take advantage of ill-positioned opponents, defend this valuable settlement or even terrorize it to dismiss the merchant early. Let us know what you think and ready yourselves for the next feature reveal.
<3 Darcy & The LoG Squad
[ 2018-02-13 03:40:30 CET ] [ Original post ]
Greetings dearest Armellians,
Today is a monumental day for Armello and it’s time to revel and celebrate. Armello version 2.0 is coming, and will land later this year. They say that the journey is more important than the destination, but considering what we’ve got up our sleeve, it’s all gonna be pretty damn special. Along The Road to 2.0, we will be providing content updates monthly! The February update will be the first and is landing this week, Wednesday the 14th of February. Specifics of the February update will be revealed over the coming days and are bound to set an exciting tone for our adventure ahead. Each update on The Road will primarily focus on additional content, juicy gameplay hooks and lore expansion. In essence, they are a tribute to v2.0, contributing to our overarching goals for where we want Armello to be at the end of the year. Behind the scenes, we’ll be plugging away at larger, far-reaching, systemic changes to Armello. The end of the Road will culminate in the arrival of v2.0 itself and with it, these major features and improvements. What are these larger features, you ask? Well, well, well, you’ll just have to load up your caravan and join us on this journey to find out.
Hero, welcome to The Road to 2.0.
armello.com/updates
[ 2018-02-12 05:30:43 CET ] [ Original post ]
The Super Blue Blood Moon approaches, and Armello will bathe in it's mysterious power. For the first time in Armello history, players will receive three coin flips instead of one after Public Multiplayer games for 24 hours only.
Event start time: Midnight, as the clock rolls over to the 31st of January. (7:00pm 31/01 AEST)
Event end time: Midnight, as the clock rolls over to the 1st of February.
Platforms: This is a Steam only event.
Game modes: Public Multiplayer only. You must engage with the matchmaking services for the drops to apply.
As far as Earth is concerned, the very rare Super Blue Blood Moon will be visible on the night of the 31st in certain parts of the world. This is a combination of three lunar events, a super moon, a blue moon, and a lunar eclipse resulting in a blood moon.
As far as Armello is concerned, loot will flow freely.
Please be mindful that there is an internal drop limit designed to halt farmers attempting to exploit our Steam Inventory items. If you play a bunch, you may exhaust your drops for the day.
Go with grace and dance under the essence of the blood moon.
<3 Darcy & LoG
[ 2018-01-30 01:17:26 CET ] [ Original post ]
[ 2018-01-30 01:17:26 CET ] [ Original post ]
GREETINGS!
Can you feel the frost in the air? The Winter Dice event is now live, meaning that after you complete Public Multiplayer games, you'll have a chance to receive a set of these frosty cubes. Start: RIGHT NOW! End: 3:00pm Monday January 22nd PT Game Modes: Public Multiplayer (matchmaking necessary) on Steam More details: After completing Public Multiplayer games, every player will have a small chance of receiving a Winter Dice set. You can obtain multiple sets within the event, but you are not guaranteed a drop. Emphasis on the fact that they are rare. Play nice and share extra sets around with your friends or sell 'em on the Steam marketplace. Stay warm.
<3 Darcy & the LoG Squad
[ 2018-01-15 23:22:10 CET ] [ Original post ]
Greetings everyone!
Winter is arriving a little late this time around, but it's arriving nevertheless. Grab your coat and get ready, as the Winter Dice event begins next week. Start: 3:00pm Monday January 15th Pacific Time End: 3:00pm Monday January 23rd PT Game Modes: Public Multiplayer (matchmaking necessary) Rules: After completing Public Multiplayer games, every player will have a small chance of receiving a Winter Dice set. You can obtain multiple sets within the event, but you are not guaranteed a drop. Get ready to find some frosty cubes, share them around with your friends and/or sell 'em on the Steam Marketplace! Please feel free to hit me up with any questions you have. Cheers,
<3 Darcy & the LoG Squad
[ 2018-01-09 04:41:26 CET ] [ Original post ]
Happy New Year friends!
Hope you're all well and I hope your batteries are all recharged for a cool new year. We just pushed an update that tends to one important bug that popped up whilst we were away.
Bug Fixes
- Removed bugged player account from the Multiplayer queue.
<3 Darcy & the LoG Squad
[ 2018-01-08 04:38:30 CET ] [ Original post ]
The day has come folks!
The Rivals Hero Pack DLC is out and about, check out the villainous launch trailer here, and the store page here.
Today we're going to go over the Rivals abilities once again, but we do have a an extra little announcment. As of now, Traditional Chinese is a newly supported language in Armello. We have a special little statement in Traditional Chinese down below!
Fang (Wolf Clan)
Hero Power: +1 Rot. When attacking, if Fang Slaughters his opponent, Battle ends before they strike back.
Please note that here Fang's hero power is depicted as triggering at Overkill: 5, it has since been adjusted to 3.
Hargrave (Rabbit Clan)
Hero Power: After ending his turn on a Plains or Mountains, Hargrave will fire his cannon at ALL creatures entering an adjacent tile.
Yordana (Bear Clan)
Hero Power: Spells cast to Yordana during her turn are devoured in her cauldron for -1 Magic, granting a Curse Spell at the end of her turn.
Griotte (Rat Clan)
Hero Power: Griotte's Clan Affinity Dice Bonus is equal to the number of Trickery Cards played the previous Day.
Here's a note to the folks out there that speak Traditional Chinese. <3 所有愛門羅的中文玩家們,你們好! 我們榮幸地宣佈,我們剛剛為愛門羅加入了繁體中文選項。在翻譯與測試過程中,我們投入了很多努力,但若還有不足之處,歡迎您隨時在我們的論壇上發表反饋,我們將繼續完善遊戲的本地化。希望您能喜歡,並將這個好消息告知其他人。 願您的登基之旅好運常伴。 Happy gaming everyone and thank you for an amazing year. This is the last you'll hear from us for a few weeks most likely. Be good and have fun!
<3 Darcy & the LoG Squad
P.S. [A hot tip from Trent] If you're looking to purchase the Rivals Hero Pack at launch, I've got a hot tip for you. As you may have guessed, the Rivals Hero Pack will be added to the Armello - Collectors' Edition Bundle. If you have already purchased the bundle, once Rivals is released you can simply purchase the bundle again and score the 10% bundle discount on Rivals too!
[ 2017-12-21 03:52:51 CET ] [ Original post ]
Today's Deal: Save 50% on Armello!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends January 4th at 10AM Pacific Time
[ 2017-12-20 18:00:00 CET ] [ Original post ]
Armellians! Hi!
With the release of our latest major DLC just hours away now, I wanted to reach out to you all and share some results from the Rivals Public Beta and what to expect when the DLC ships.
First up, some NUMBERS:
- Over 40,000 games of Armello were played in just 48 hours!
- Rivals Heroes were played approximately 16,000 times.
- Over 100,000 Banes slain. We don't know if in the name of the Wyld or the Rot...?
- The King's loyal and ever so cute guards perished over 40,000 times. Not saying you're all uncouth beasts with no respect for the law, I'm just... sayin'.
- And... wait for it... almost 1,000,000 cards were played! Ho boy!
What's Next for the Rivals...?
As we had predicted, two major points of conversation arose within the community:
- Fang's starting point of Rot.
- Hargrave firing on King's Guards.
In Conclusion
We're super happy with how the rollout went! Was an epic couple of days and stability, balance, popularity, and engagement all came in super strong! So awesome to see you all fire up for this little experiment of ours. We hope you had as much fun as we did. From myself and the rest of the team here at League of Geeks, I'd like to thank all of you for your participation in the Beta. We're definitely penning this one up as a success and a large part of that is thanks to you! I also want to pass on an additional and special thank you to our testing community whose feedback and initial couple of passes playing these Heroes helped us immensely in bringing them to you all. Cheers, folks! <3 Trent & the LoG Crew
P.S.
If you're looking to purchase the Rivals Hero Pack at launch, I've got a hot tip for you. As you may have guessed, the Rivals Hero Pack will be added to the Armello - Collectors' Edition Bundle. If you have already purchased the bundle, once Rivals is released you can simply purchase the bundle again and score the 10% bundle discount on Rivals too!
[ 2017-12-20 07:12:45 CET ] [ Original post ]
Hello again everyone,
Small patch here today with some a few important bits and pieces. Not long until the Rivals land and we're hype, hope you are too, you deadset legends.
Bug Fixes
- Fang's Hero Power description updated to mention his starting rot
- Removed Rivals from the collector's edition bundle in Skeeve's Store, until they are released
<3 Darcy & the LoG Squad
[ 2017-12-18 04:12:56 CET ] [ Original post ]
Hi there,
The Rivals beta event is now over, so the Rivals have retreated from Armello. Hope you all had a great time trying out the new heroes. Massive thank you to everyone that submitted bug reports. Reminder that the Rivals hero pack will go live on the 20th of December so let that hype brew. Here are a bunch of fixes that we managed to implement in direct result from the bug reports we recieved.
Bug Fixes
- Cat's Eye (Rat Ring): Now correctly deducts the Trickery discount.
- Fixed Griotte's animation in Clan Grounds if she dies at night with her Hero Power active.
- Fixed Hargrave's hero power activating if he's turn is forced to end.
- Fixed the AI combat NMA in Sana & Amber's prologue.
- Fixed a bug in the hero select screen that if you're on Random and your turn times out.
Known Issues
- Mirror Cape is behaving incorrectly on some occasions.
- Multiplayer banners may not appear in lobbies correctly.
- Curse of Eye Yordana pact does not visually break correctly on combat. (gameplay effect ends, but pact visuals remain until either player dies)
<3 Darcy & the LoG Squad
[ 2017-12-14 01:33:30 CET ] [ Original post ]
COME ONE, COME ALL,
The Rivals Beta event is live RIGHT NOW! Make sure Armello is up to date and get in there. Here’s a link to the patch notes if you’d like to see what other changes have folded into this update. Please be sure to shoot through any feedback you might have in the forums. We're keen to see what you think. Details of the Rivals Hero Pack Public Beta Cost: Free (requires Armello base game) Duration: 48 hours Begins: Monday the 11th of December, (3:00pm Pacific Time) Ends: Wednesday the 13th (3:00pm Pacific Time) Playable in: All game modes. Platforms: Steam (PC/Mac/Linux). Note: At the end of the Public Beta the Rivals will become locked once again, awaiting their official launch as paid DLC on Steam on December 20th. Also, yes, the Rivals Hero Pack will be available for purchase on PS4 and Xbox One, just at a later date. Check out the FAQ below for more info. Happy gaming, friends.
<3 Darcy & the LoG Squad
If I start a game with one of the Rivals during this event, can I save it and finish it afterwards?
No, any save games with the Rivals will be deleted after the event concludes.
How do I participate in this event?
All you need to do is log in to Armello on Steam during the specified times, 11th December, 3:00pm PT to 13th December 3:00pm PT. You do not need to own any DLC to participate, just the base game.
Do I get to keep the heroes forever if I log in during these times?
No. This is a trial event. You can play with them as much as you’d like during this event and afterwards they will become locked until their launch as paid DLC on the 20th of December.
Why are you running this event?
Honestly, the only window we had available to release the Rivals was in late December, but our crew also needs to have a holiday - which just so happens to begin two days after Rivals launch on December 20th. These heroes have been extensively tested by our external testing community and our in-house quality assurance staff for months, but game development is the wild wild west and anything can happen when you throw thousands of players at new content. With the introduction of any content comes a certain amount of risk, and we want to assure that we get the best chance to catch any potential problems as early as possible. So we figured this is an awesome opportunity to let you, our awesome community, try our new Heroes for free, while also ensuring the build is as stable and solid for the holiday break. We’d be happy to answer any questions or concerns you might have about this.
Why is this Steam only?
We have total control over the Steam build and as such can prepare and pivot on builds as fast as we can move, but turning around console and mobile builds require an extensive preparation and submission process. This trial will fortify the build in preparation for it to land across all of our non-Steam platforms too.
Why are hero packs paid DLC?
We’re now in our third year of post launch support for Armello, and we’ve updated the game nine(+) times with significant, free gameplay updates. Check out the history of our updates here. Each item of paid content has its own production budget and timelines, as well as revenue targets, with the goal that it will help fund development of the next free update or next paid DLC; And so the cycle continues. Without putting a price tag on our more premium content, which is incredibly costly to develop, we simply would not be able to afford its creation. DLC helps us make money, allowing us to eat food, get haircuts, and make more cool premium AND free content. <3
What’s the most cost-effective way to get these new Heroes?
Technically, grinding Chests, Keys, Dice, Skin Fragments and Skins in-game and selling them on the Steam Marketplace to offset the price. Otherwise, they will be added to the Armello Collector’s Edition bundle. Please note that if you own everything in the bundle in it’s current form, you can actually purchase it THROUGH the bundle once we add the Rivals, applying that sweet sweet bundle discount. Should I say bundle more?
[ 2017-12-11 23:20:30 CET ] [ Original post ]
Hey folks,
Here are the patch notes for v1.9.3 and along with it, the Rivals Beta event is live until 13th of December, 3:00pm (PT). We'll do a seperate announcement about the beta event in just a moment so head there for all of the details for that. Please be mindful that with larger changes, like new heroes for example, comes a certain amount of chaos. Be sure to submit bug reports if you encounter any weirdness, and please share your feedback about the new bits and pieces!
New Heroes (Live December 20th)
The four new heroes will be playable by anyone that owns Armello on Steam during the Rivals Beta event, starting now and finishing on the 13th of December, 3:00pm (Pacific Time).
- Fang (Wolf Clan) Hero Power: When attacking, if Fang Slaughters his opponent, Battle ends before they strike back.
- Hargrave (Rabbit Clan) Hero Power: After ending his turn on a Plains, Hargrave will fire his cannon at any creature entering an adjacent tile.
- Yordana (Bear Clan) Hero Power: Spells cast to Yordana during her turn are devoured in her cauldron for -1 Magic, granting a Curse Spell at the end of her turn.
- Griotte (Rat Clan) Hero Power: Griotte's Clan Affinity Dice Bonus is equal to the number of Trickery Cards played the previous Day.
New Ring & Amulets (Live December 20th)
- Intimidate (Amulet): End your turn next to a creature, they suffer -1 Dice until the end of their next turn.
- Cat's Eye (Rat Ring): Get a 1 Gold refund on First Trickery Card played each Turn.
- Spinel (Rabbit Ring): Get a 10% bonus in all Quest Tests.
- Chrysocolla (Wolf Ring): Grants scout on heroes with 2 Health or less
- Taaffeite (Bear Ring): +1 Shield in Forests.
Card changes
- Bane Blade (Treasure): Effect is now "In Battle, +4 Dice. After each Battle where you don't kill your opponent, -1 Health."
- Blood Money (Trickery): Increased frequency in deck.
- Expendables (Trickery): Increased frequency in deck.
- Incite Revolt (Trickery): Increased frequency in deck.
- Arson (Trickery): Cost decreased from 3 Prestige to 2.
- Ranger's Cloak (Item): Cost decreased from 2 to 1.
Bug Fixes
- Fixed rare bug where the End Turn button would remain on screen (multiplayer only).
- Fixed bug where you couldn't customise AI dice skins in singleplayer.
- Fixed bug where Fast Forward animation would not appear on icon when using the direct right thumbstick push on controllers.
- Continue button would overlap prologue chat when a controller is plugged in.
- Fixed bug where turn timer layered over the hero portrait.
- Fixed bug where previewing Quest rewards with controller would cause overlapping.
Known Issues
- Amber & Sana's Prologue will NMA if you enter battle with AI.
- Cat's Eye doesn't correctly take Gold.
- Griotte will revert to fanning animation in Clan Grounds if she dies at night with her Hero Power active.
- Hargrave hunkers down when his turn is forced to end.
- AFK timer may not kick AFK players correctly.
- Multiplayer banners may not appear in lobbies correctly.
- EDIT: Curse of Eye Yordana pact does not visually break correctly on combat. (gameplay effect ends, but pact visuals remain until either player dies)
<3 Darcy & the LoG Squad
[ 2017-12-11 23:17:40 CET ] [ Original post ]
Hello again everyone,
We did a 2mb update earlier but then we had to do another that was a little bigger as a Mac bug slipped into the mix. This one was a little bigger but still not as massive as the other big boi.
Bug Fixes
- Fixed an indefinite load issue for Mac users.
<3 Darcy & the LoG Squad
[ 2017-12-05 04:58:37 CET ] [ Original post ]
Hi there friends,
Fancy seeing you here. We have a quick and EXTRA SMALL patch for you here today. We've been investigating our patch size and we managed to get this one down to about 2mbs. They might not all be this small but rest assured it's on our radar. Thank you for your feedback, hopefully that's a little more convenient.
Bug Fixes
- Fixed certain causes of an NMA caused by players with a weak network connection at the start of turns.
<3 Darcy the Poet & the LoG Squad
[ 2017-12-05 01:54:30 CET ] [ Original post ]
HEAR YE, HEAR YE,
The rumours are true; we have a brand new pack of Heroes coming VERY soon! However, for the first time ever we’ll be running a public beta within Armello, making these new Heroes available for you to try out *for free* ahead of their release on Steam. Who are these mysterious heroes you say? You will find out soon enough. They will make themselves known and mark my words, you will not forget them. Details of the Rivals Hero Pack Public Beta Cost: Free (requires Armello base game) Duration: 48 hours Begins: Monday the 11th of December, (3:00pm Pacific Time) Ends: Wednesday the 13th (3:00pm Pacific Time) Playable in: All game modes. Platforms: Steam (PC/Mac/Linux). Note: At the end of the Public Beta the Rivals will become locked once again, awaiting their official launch as paid DLC on Steam on December 20th. Also, yes, the Rivals Hero Pack will be available for purchase on PS4 and Xbox One, just at a later date. Check out the FAQ below for more info. Keep a close eye on our Twitter and Facebook for Hero reveals leading up to the event, and their release. See you on the battlefield, adventurers.
<3 Darcy, Trent & the LoG Squad
How do I participate in this event?
All you need to do is log in to Armello on Steam during the specified times, 11th December, 3:00pm PT to 13th December 3:00pm PT. You do not need to own any DLC to participate, just the base game.
Do I get to keep the heroes forever if I log in during these times?
No. This is a trial event. You can play with them as much as you’d like during this event and afterwards they will become locked until their launch as paid DLC on the 20th of December.
Why are you running this event?
Honestly, the only window we had available to release the Rivals was in late December, but our crew also needs to have a holiday - which just so happens to begin two days after Rivals launch on December 20th. These heroes have been extensively tested by our external testing community and our in-house quality assurance staff for months, but game development is the wild wild west and anything can happen when you throw thousands of players at new content. With the introduction of any content comes a certain amount of risk, and we want to assure that we get the best chance to catch any potential problems as early as possible. So we figured this is an awesome opportunity to let you, our awesome community, try our new Heroes for free, while also ensuring the build is as stable and solid for the holiday break. We’d be happy to answer any questions or concerns you might have about this.
Why is this Steam only?
We have total control over the Steam build and as such can prepare and pivot on builds as fast as we can move, but turning around console and mobile builds require an extensive preparation and submission process. This trial will fortify the build in preparation for it to land across all of our non-Steam platforms too.
Why are hero packs paid DLC?
We’re now in our third year of post launch support for Armello, and we’ve updated the game nine(+) times with significant, free gameplay updates. Check out the history of our updates here. Each item of paid content has its own production budget and timelines, as well as revenue targets, with the goal that it will help fund development of the next free update or next paid DLC; And so the cycle continues. Without putting a price tag on our more premium content, which is incredibly costly to develop, we simply would not be able to afford its creation. DLC helps us make money, allowing us to eat food, get haircuts, and make more cool premium AND free content. <3
What’s the most cost-effective way to get these new Heroes?
Technically, grinding Chests, Keys, Dice, Skin Fragments and Skins in-game and selling them on the Steam Marketplace to offset the price. Otherwise, they will be added to the Armello Collector’s Edition bundle. Please note that if you own everything in the bundle in it’s current form, you can actually purchase it THROUGH the bundle once we add the Rivals, applying that sweet sweet bundle discount. Should I say bundle more?
[ 2017-12-05 00:38:40 CET ] [ Original post ]
HELLO EVERYONE,
I know, I know, it's another patch. I think this one was a little smaller and in payment for making you download more bits and pieces, have these vital bug fixes and a SPECIAL BONUS POEM at the end.
Bug Fixes
- Investigating the change in patch sizes, we're looking into a few reasons why we think there may have been changes.
- Fixed the missing AFK warning icon text string.
- Fixed an issue where Steam players names would be missing from the game.
- Fixed an issue when hitting "Back" after opening a Chest from the Inventory screen.
Known Issues
- Rare NMA on AFK player only when trying to disconnect from game.
<3 Darcy the Poet & the LoG Squad
[ 2017-11-30 06:15:45 CET ] [ Original post ]
Hey all,
Here's another patch straight from the patch farm. It has grown in to a strong beast and now is ready for the public. Just below, we're going to address recent confusion/concerns about patch size and content relevant to other platforms sneaking in to the build.
Bug Fixes
- Rings and Amulets now available to play in Offline mode
- Ring and Amulet progression are now working in Offline mode
- Fixed transmogrify is now work for Collection 1
- Fixed rare UI glitch of Skeeve's store showing incorrect
Known Issues
- Rare NMA on AFK player only when trying to disconnect from game.
Patch Size
We're aware that these smaller hotfixes are coming through as larger downloads. I believe this one was over 700mb and we totally understand that this is not ideal. We're going to keep an eye on the size and frequency of those bad boys to ensure Armello remains accessible to folks all around the world in all different internet conditions. Thank you for your patience on this front.
Other platform content got up in the build(soft currency)
Armello is a complex beast that's on multiple platforms and Unity is our engine of choice. All of our features and code are tossed into one master build and when we make a build ready to go live we chose the platform we're publishing to and Unity SHOULD package it up with the platform specific features only available. Sometimes platform specific stuff slips through like Xbox One controller icons and more recently, iOS specific soft currency UI. For those don't know iOS is currently in soft-launch in Australia and New Zealand only while we test out the pricing models as well as stabilising the build. The mobile market is completely different to Steam and we're approaching them with that consideration in mind. There have been a bunch of conversations online lately about monetisation and lootboxes, and due to this I think folks were concerned to see references to in-game currency in Armello, which is strictly an iOS feature. I want to be clear in saying we don't have plans to integrate this into Armello. For the sake of transparency, I want to take this opportunity to invite any curious minds out there to check out the iOS beta and judge it on it's own merits. Click the link below to sign up and it'd be much appreciated if you took your time to share your thoughts! The gist of the first review we got was "the drops are so generous, LoG probably won't make any money" which is nice... I think? http://www.armello.com/iosbeta Cheers,
<3 Darcy & the LoG Squad
[ 2017-11-27 07:02:50 CET ] [ Original post ]
What's up everyone?!
A hot little update nugget just landed in the sauce that is Steam, and it's ready to be eaten up... I don't know. Just take the fixes alright.
Thank you for your bug reports you beautiful and brilliant people.
Bug Fixes
- Fixed NMA at the start of the game caused by the King VO slider.
- Fixed AFK notification remaining throughout whole games
- Fixed missing AFK tool tip
Known Issues
- Rare NMA on AFK player only when trying to disconnect from game.
- Playing offline makes the Inventory inaccessible.
[ 2017-11-21 04:40:01 CET ] [ Original post ]
Greetings folks!
Here's a little hotfix for you and a few known issues. Thanks for the bug reports, this always helps us get them bugs squished.
Bug Fixes
- Fixed the coin flip animation missing from end of public mulitplayer games.
- Fixed an issue with clicking on store items from the News Feed.
Known Issues
- Rare NMA at the start of the game when the King roars.
- Rare NMA on AFK player only when trying to disconnect from game.
- AFK tool tip is present throughout some Multiplayer games regarless of AFK status.
- Playing offline makes the Inventory inaccessible.
[ 2017-11-16 02:06:22 CET ] [ Original post ]
Greetings folks!
Here's a neat little hotfix for you and a few known issues. Thanks for the bug reports, they are fuel for our dev engines.
Bug Fixes
- Fixed visualisation bug of Hero Skins.
- Fixed a bug where AI can select unowned DLC items, so continue games won't progress.
- Fixed a rare NMA when burning cards as the burndown timer finishes.
- Fixed the incorrect visualisation of the Ring/Amulet progression at the end of game.
- Fixed artist signature tool tip missing in the Card Gallery.
- Fixed an issue with changing in and out of the Guppy card skin.
- Fixed a missing string in the Japanese victory/defeat screen.
- Fixed visual glitch with the background of the Player Shield in the Multiplayer Lobby.
Known Issues
- The coin flip animation is missing from multiplayer end-game, it is still doing the randomisation, but visualisation is missing.
- AFK tool tip is present throughout some Multiplayer games regarless of AFK status.
- Playing offline makes the Inventory inaccessible.
[ 2017-11-13 00:59:15 CET ] [ Original post ]
Hey there folks!
We have a few more fixes for all you Armellians.
Features and Changes
Bug Fixes
Known Issues
[ 2017-11-02 06:19:38 CET ] [ Original post ]
As you sit idly by, your doom steadily approaches. You can either cower in fear or you can grab your drink, sword and dice and celebrate!
The Gallows' Eve dice event begins Thursday (PT) as the clock strikes 12:00am. After completing multiplayer games, you will have a small chance to find the Gallows' Eve dice. You can find multiple sets, so be sure to share the love, and the horror. This event will end exactly one week later, so strike while you have the chance.
[ 2017-10-25 05:36:44 CET ] [ Original post ]
Hey there folks!
Hope you've all wrapped your mitts around at least a few rare dice by now! Thank you all for your bug submissions and your patience with the release of this update.
Bug Fixes
- Restored the Card Gallery, Prologue and Settings to what they were pre-v1.9.1. Any cards, prologue or settings changes made since the launch of v1.9.1 will be lost but all your previous progress will now be restored. Sincere apologies for the inconvenience. <3
- Fixed an NMA that occurred when submitting a Bug Sender without an email address.
- Fixed a rare NMA triggered by a poorly timed Bane death.
- Fixed a rare NMA playing a Peril at the time as the King playing perils.
- Potential or partial fix for the missing Chest asset on the Coin Flip. (The fabled magenta blob)
Known Issues
- Issue where the King’s jaw flaps open too much when talking.
<3 Darcy & the LoG Squad
PS: ALL HAIL THE MAGENTA BLOB. WE ARE ONE WITH THE MAGENTA BLOB.
[ 2017-10-09 06:39:25 CET ] [ Original post ]
Greetings friends!
The time has come! v1.9.1 and along with it, the Rites of Ruin collection is crept in to Armello. Play Public Multiplayer games to collect Cursed Chests and Cursed Keys and combine them to uncover this creepy new dice collection. Thanks for your patience! If you'd like to catch a preview of the Dice Skins in this set, hit up our Twitter or Facebook. In addition to this, v1.9.1 comes with a few minor improvements and fixes, you'll find the patch notes here. Cheers,
<3 Darcy & the LoG Squad
[ 2017-10-06 01:53:58 CET ] [ Original post ]
Greetings friends,
It's been some time since we launched the previous Collection, Druid's Bequest, and we're just about ready to plunge into corruption. From the 4th of October (Pacific Time), the mysterious Rites of Ruin collection will crawl into Armello and Dire Chests and Dire Keys will be awarded to players who complete multiplayer games. You have one week to get your dirty mitts on Druid Chests and Druid Keys in-game, and then they will be consumed by the abyss. Keep a close eye on our Facebook and Twitter for spoilers leading up to the date. May the coin flip in your favour,
<3 Darcy & the LoG Squad
[ 2017-09-27 01:12:14 CET ] [ Original post ]
Hello dearest Armellians,
It's happening. We're ready to commit to Fury Friday as a weekly event and I hope that you're as happy (& furious) as we are.
FURY FRIDAY!
As always, it'll be longer than 24 hours to hit as many Fridays as we can around the world. It will begin roughly 2:00pm Thursday PDT and it will conclude at roughly 2:00am on Saturday PDT. When Fury Friday is active, games started through Public Multiplayer will have the Fury Mode House Rule active and the King will have one less health. This will mean quick, action packed Armello experiences to mix things up in the multiplayer queue. Here are the key elements of Fury Mode
- Very short turn times
- Turn timer pauses in combat and perils
- Burndown timer reduced in combat and perils
- A short card draw timer applies per card
- Questing / Hidden encounter timer is no longer independent, and instead adds time to your current turn timer
- Shortened King’s Declaration timer
- Shortened transitional sequences and AI animations
- Instead of resetting the timer, taking actions grants seconds to your current turn.
- Visualisation implemented for turn timer adjustments
- Timer is visible at all times
There's a little FAQ (excuse the semi-copypasta) below because I just know you've got questions. Happy gaming!
<3 Darcy and the LoG Squad
"More like FURRY MODE lol"
Haha okay friend we know, we know. <3 ːspiritstoneː
"Does Fury Friday happen every Friday?"
From now on, yes, it will. GET EXCITED!
"I don't like Fury Mode, what do I do on Fridays?!"
That's a bummer and I'm sorry to hear that. Everyone has their preference and, I hope you at least try it once or twice but I'm not going to tell you how to live your life. You can still play classic Armello in singleplayer and private multiplayer if your heart so desires. Otherwise, here's a few other activities you can do during this time:
- Find a cardboard box and duct tape. Use it to craft armour and challenge a friend to friendly duel.
- Do a real-life trickery play and tell a friend that a mutual friend of yours was talking smack about them behind their back. There's no better way to assert your dominance.
- Bake a chocolate caramel cheesecake (obviously, the closest real-life action to casting a spell).
"Can you please create two queues so that it's optional"
We're always looking for ways to make the most amount of people happy. Happy gamers means happy developers. Maybe one day we'll be able to implement another queue, but our current infrastructure supports one so this is how things will be until further notice. They call me Darcy, not "Two Queue Tony", okay.
"When will this event begin and when will it end?"
As said above, it will begin roughly 2:00pm Thursday PDT and it will conclude at roughly 2:00am on Saturday PDT. If you're not in the PDT timezone then all is lost and life is chaos (or use a cool widgetty thing like this to convert the time for you). Also, I say roughly because we are merely meat creatures on a rock floating through existence, and anything can happen. Someone might delay us with a cardboard armour duel or something idk.
[ 2017-09-19 07:42:48 CET ] [ Original post ]
Hi there!
What's poppin'? Hope you're all having a lovely week. Naturally the codery have been plugging away at fixes and some of them have been declared safe enough to launch into the live build, so here you have it. If you have been submitting bug reports, you are powerful and brave. You're the best.
Bug Fixes
- Rare NMA fix for when a player died after Combat during the death fade out.
- Fixed NMA during Fury Mode when entering Combat on 0 time remaining.
- Rare fixed NMA when burning cards after the Dice roll.
Known Issues
- If you play a singleplayer game in Dutch and go to continue the saved game; it can NMA. If you switch to English this will resolve the issue after restarting Armello.
- The volume of some sounds isn't being modified by the volume sliders, such as the Rot Vines growing from the Palace.
- If you have a saved Singleplayer game that saved when the King's health was 0, continuing it will result in an NMA. If you clear the save game by starting a new Singleplayer, Armello will resolve.
<3 Darcy & the LoG Squad
[ 2017-09-19 07:00:43 CET ] [ Original post ]
Greetings!
How are you all doing? We've got a few more fixes that have just gone live AND we'll have some exciting announcements coming in the next few weeks so stay tuned. If you have been submitting bug reports, you're a beautiful, elegant person and we love you.
Bug Fixes
- Fixed disconnect NMA when next turn taker was recently disconnected.
- Fixed NMA when someone disconnects during a combat. The dice would appear to roll forever.
Known Issues
- If you play a singleplayer game in Dutch and go to continue the saved game; it can NMA. If you switch to English this will resolve the issue after restarting Armello.
- The volume of some sounds isn't being modified by the volume sliders, such as the Rot Vines growing from the Palace.
- If you have a saved Singleplayer game that saved when the King's health was 0, continuing it will result in an NMA. If you clear the save game by starting a new Singleplayer, Armello will resolve.
<3 Darcy & the LoG Squad
[ 2017-09-12 03:22:08 CET ] [ Original post ]
Hello, furious Armellians,
This coming Friday will be a FURY FRIDAY! As always, it'll be longer than 24 hours to hit as many Fridays as we can around the world. It will begin roughly 2:00pm Thursday PDT and it will conclude at roughly 2:00am on Saturday PDT. When Fury Friday is active, games started through Public Multiplayer will have the Fury Mode House Rule active and the King will have one less health. This will mean quick, action packed Armello experiences to mix things up in the multiplayer queue. In case you are unaware, here are the key elements of Fury Mode
- Very short turn times
- Turn timer pauses in combat and perils
- Burndown timer reduced in combat and perils
- A short card draw timer applies per card
- Questing / Hidden encounter timer is no longer independent, and instead adds time to your current turn timer
- Shortened King’s Declaration timer
- Shortened transitional sequences and AI animations
- Instead of resetting the timer, taking actions grants seconds to your current turn.
- Visualisation implemented for turn timer adjustments
- Timer is visible at all times
Also, slightly unrelated but remember that the Anniversary Event is still live and will remain as such until Thursday the 7th of September (PDT). I'll have a fun little FAQ below because I just know you've got questions. Happy gaming!
<3 Darcy and the LoG Squad
"Does Fury Friday happen every Friday?"
Not currently, but maybe eventually. We're just feeling out the vibe, playing it by ear and also other metaphors.
"I don't like Fury Mode, what do I do in this time?"
That's a bummer, I hope you at least try it once or twice but I'm not going to tell you how to live your life. You can still play classic Armello in singleplayer and private multiplayer if your heart so desires. Otherwise, here's a few other activities you can do during this time:
- Find a cardboard box and duct tape. Use it to craft armour and challenge a friend to friendly duel.
- Do a real-life trickery play and tell a friend that a mutual friend of yours was talking smack about them behind their back. There's no better way to assert your dominance.
- Bake a chocolate caramel cheesecake (obviously, the closest real-life action to casting a spell).
"Can you please create two queues so that it's optional"
Maybe one day, but our current infrastructure supports one so that's how things will be until further notice. My name is Darcy, not "Two Queue Terry", okay.
"When will this event begin and when will it end?"
As said above, it will begin roughly 2:00pm Thursday PDT and it will conclude at roughly 2:00am on Saturday PDT. If you're not in the PDT timezone then all is lost and life is chaos (or use a cool widgetty thing like this to convert the time for you). Also, I say roughly because we are merely meat creatures on a rock floating through existence, and anything can happen. Someone might challenge us to a cardboard armour duel or something idk.
"This whole FAQ is weird and I'm uncomfortable."
Listen I'm just trying to spread my wings over here, let me get weird with it.
[ 2017-09-05 06:04:07 CET ] [ Original post ]
HAIL FRIENDS!
Roses are red, Voilets are blue, We've got another, Hotfix for you. <3 Have a glorious day.
Bug Fixes
- Fixed a Combat NMA where a player clicks "Enter Palace" just before the timer runs out and there is a King's Guard on the palace tile. There was also a rare chance of it happening on a vacant Palace tile.
- Fixed a very rare NMA involving Malice Rising.
- Fixed a very rare NMA involving the Stranger.
Known Issues
- If you play a singleplayer game in Dutch and go to continue the saved game; it can NMA. If you switch to English this will resolve the issue after restarting Armello.
- The volume of some sounds isn't being modified by the volume sliders, such as the Rot Vines growing from the Palace.
<3 Darcy & the LoG Squad
[ 2017-09-04 07:26:52 CET ] [ Original post ]
Hello!
As mentioned the other day, we're celebrating Armello's second birthday, and the celebrations have begun!
From now until Thursday the 7th (PDT), after completing Public Multiplayer games you will have a small chance to receive the Pride's Destiny dice.
Once again, important things to note:
- You can obtain multiple sets of these if you're lucky (even if you already have them). Sell your extras on the Steam marketplace or gift them to an ally. <3
- You are not guaranteed to receive these dice. They are rare.
- Pride's Destiny visually scale in-game relevant to your Hero's Rot.
- There is an internal drop limit in Armello to stop exploiters/farmers/botters. If you play a lot and stop receiving coin flips, you have likely hit this limit. Fear not, this refreshes daily.
<3 Darcy & the LoG Squad
[ 2017-09-01 06:03:10 CET ] [ Original post ]
Greetings all!
This week marks the second year since Armello's release which is pretty crazy, considering just last week we hit a new high in concurrent players. Those who have been with us for the long haul know how far Armello has come and hopefully you're pumped for what's brewing for the future. On behalf of the Geeks, thank you for cruising with us for another incredible year.
For one week, beginning on Friday the 1st of September (PDT) and ending Thursday the 7th, after completing Public Multiplayer games you will have a small chance to receive the Pride's Destiny dice.
Important things to note:
- You can obtain multiple sets of these if you're lucky (even if you already have them). Sell your extras on the Steam marketplace or gift them to an ally. <3
- You are not guaranteed to receive these dice. They are rare.
- Pride's Destiny visually scale in-game relevant to your Hero's Rot.
- There is an internal drop limit in Armello to stop exploiters/farmers/botters. If you play a lot and stop receiving coin flips, you have likely hit this limit. Fear not, this refreshes daily.
<3 Darcy & the LoG Squad
[ 2017-08-30 01:02:35 CET ] [ Original post ]
Hello friends,
A hotfix just flew out of our gamedev cannon and has exploded onto the internet. Make sure you update and thank you for your reports. As always we really appreciate it.
Bug Fixes
- Fixed Quest select staying in 'waiting' until it becomes your turn (first turn)
- Clicking the News Feed item for the Clan Dice now correctly opens Skeeve's Store
- Fixed a rare NMA that could occur when playing Cub's Blood at inopportune times.
- Removed a bugged string from Game Guide (non-English languages)
Known Issues
- Combat related NMA (No More Actions soft lock): we're still investigating so please continue to send through bug reports with game logs
- The volume of some sounds isn't being modified by the volume sliders, such as the Rot Vines growing from the Palace
<3 Darcy & the LoG Squad
[ 2017-08-29 06:59:52 CET ] [ Original post ]
Hey there,
We just pushed a small hotfix to address an important issue. There are a few other issues on our radar too. Here are the details.
Bug Fixes
- Save game version has now been correctly increased to match the release version. This may result in your Singleplayer save game state resetting.
Known Issues
- Selecting your first quest in a multiplayer game may cause it to remain ‘Waiting’ on screen until it becomes your turn.
- Clicking the Clan Legends Dice newsfeed item will open the Steam store on the Spiritkin dice specifically.
- Broken text line in Game Guide
<3 Darcy & the LoG Squad
[ 2017-08-24 05:39:57 CET ] [ Original post ]
Greetings everyone!
As you definitely know by now, v1.9 From Below dropped on Steam and it's packed with juicy new features. Make sure that Armello is all up to date and get in there!
I'll run through the major elements of this update, but if you're a human that prefers to wade through the nuts and bolts of it all, you can check the patch notes out here.
For completing each episode of the introductory prologue, a new sets of Clan Dice will be awarded, resulting in a total of four - one for each clan! For players that have completed this, the skins will be automatically awarded when you log in!
Read all about it here.
We’ve been refining Fury Mode as a House Rule since the launch of it in v1.8 and we're finally prepared to give it the love it deserves. When Fury Friday is active, games started through Public Multiplayer will have the Fury Mode House Rule active and the King will have one less health. This will mean quick, action packed Armello experiences to mix things up in the multiplayer queue.
More details here!
You will now be able to hit a maximum level of 100! As such, four new glorious frames have been implemented to convey your success in the multiplayer environment. Get in there, play some games and uncover some new frames!
A preview of these frames can be found here.
In v1.8, The King got a lot of love in regard to his animations and textures, detailing his descent into madness as the game progresses. Now, the world will plunge into darkness with him.
Throughout the duration of the game, the following effects will be introduced.
- Palace texture will progressively degrade
- Rot vines will progressively creep outward from the palace
- Ravens will amass above the palace over time
- A dark storm will brew above the palace over time
Experienced adventurers are well aware that Banes spawn from dungeons at night. Now, during the day certain dungeons will indicate that a Bane will emerge the following evening. This will impact the decisions you make when traversing the twisting lands of Armello. Read all about it here.
Three glorious new cards have come to Armello. They are all Spell cards and two of 'em are Rot related. Check the original post here.
That's pretty much a wrap! As always please feel free to reach out if you have any questions! Cheers,
<3 Darcy & the LoG Squad
[ 2017-08-24 00:40:49 CET ] [ Original post ]
Save 40% on Armello during this week's Midweek Madness*! Also play Armello for FREE starting now through Friday at 9AM Pacific Time
*Discount offer ends Friday 10AM Pacific Time
[ 2017-08-22 17:00:00 CET ] [ Original post ]
This is a feature reveal for the upcoming Armello update, v1.9 From Below. You can find the update hub here.
Howdy everyone!
This is the sixth and final feature reveal of v1.9 From Below, new cards. Three new cards are coming to Armello, two of which are Rot related. To give a little bit of an insight into the art of Syphon, which is also the key art for v1.9, is League of Geeks co-founder, director and art director, Ty Carey. [quote=Ty Carey]With Syphon I wanted to go full metal/epic - it's a powerful rot spell! It had to be very dramatic to do the card justice, and what better way than a classic stormy, cliff-side summoning? A number of different artists helped out on it - Adam sketched out the Sorcerer-Rat's pose, I rendered it all up and Jack finally animated it, adding some nice touches like the rain. What was important to me was getting those great columns of rot-stuff swirling powerfully through the air, and the vastness of the space they're travelling through. Collabs like this bear great fruits (perhaps in this case rotten-fruits?).[/quote]
That's a wrap for feature reveals for v1.9! Naturally there will be a bunch of bits and pieces that aren't relevant to the main changes, such as a nice little bump for Hand Cannons and Longbow, for example. We're hope you're as excited as we are.
<3 Darcy and the LoG Squad
[ 2017-08-22 08:18:20 CET ] [ Original post ]
This is a feature reveal for the upcoming Armello update, v1.9 From Below. You can find the update hub here.
Hello travellers!
Welcome to the fifth feature reveal for Armello’s big new update, v1.9 From Below. Today we are talking about Bane Telegraphing. Experienced adventurers are well aware that Banes spawn from dungeons at night. Now, during the day certain dungeons will indicate that a Bane will emerge the following evening. This will impact the decisions you make when traversing the twisting lands of Armello. To talk about this a little more, we have League of Geeks co-founder and director Blake Mizzi.
[quote=Blake Mizzi]We all like to wonder what’s in those deep dark fortified dungeons to the abyss, what horrors they hold back and terrors have been unleashed in their confines – Too many heroes have been surprised and ravaged by a Bane spawn at night, though they are random, there is a logical pattern and system to their apparent madness. Bane Telegraphing is a new feature we’ve implemented in the new update V1.9 ‘From Below’, we’ve added an indicator in the form of rising, bellowing Rot smog to ‘telegraph’ a Bane’s pending arrival. Players can make great use of this knowledge; They can move to protect a nearby settlement; Or not proceed to a Settlement at all and save their action points; Plan their journey to not come face-to-face with a Bane; Or specifically hunt these creatures out to claim their Prestige. Principally players now have a little more knowledge to make decisions about how to proceed with the threats ahead, and that knowledge is a wonderful thing in the grim kingdom of Armello.[/quote] Hit us up if you have any questions and please discuss below!
<3 Darcy and the LoG Squad
[ 2017-08-22 01:28:33 CET ] [ Original post ]
This is a feature reveal for the upcoming Armello update, v1.9 From Below. You can find the update hub here.
Howdy folks!
Here’s the fourth feature reveal for the upcoming update, v1.9 From Below. Today we’ll be talking about Ramping Atmosphere. In v1.8, The King got a lot of love in regard to his animations and textures, detailing his descent into madness as the game progresses. Now, the world will plunge into darkness with him. To talk more about this, here’s League of Geeks co-founder and director, Trent Kusters.
[quote=Trent Kusters]Something that we’ve always admired here at LoG is how masterful directors balance a contrast between light and dark and in the process craft truly magical worlds that retain a sense of consequence. They know when to take you down into the depths of their work’s conflict and when to let you back up for air. Duality and contrast has been a major theme of Armello since day one. Wyld, Rot. Day, Night. Etc, etc. However, even through our exploration of this, we’ve always felt that as games of Armello moved forward, the board’s atmosphere never truly reflected the King’s decline and the stakes our Heroes, and the denizens of Armello, faced. We’ve addressed this in our latest update, From Below. In From Below we’ve introduced a number of effects that will layer upon and around the Palace to reflect the King’s decline into madness and the growing presence of the Rot. Similar to Zelda: Breath of the Wild, and furthering our attentive balancing of dark and light, these changes will be localised to the centre of the board only. Thus ensuring that your adventures through Armello remain magical, whilst reflecting the reality of the situation. As the King’s Rot grows, you’ll see Rot Vines grow from the centre of the Palace, ravens will encircle the Palace in greater numbers, and the Palace itself will decay. As the King reaches the final throes of his madness dark storm clouds will appear. An omen of Armello’s end. [/quote] Throughout the duration of the game, the following effects will be introduced.
- Palace texture will progressively degrade
- Rot vines will progressively creep outward from the palace
- Ravens will amass above the palace over time
- A dark storm will brew above the palace over time
As always, please hit us up if you have any questions and please feel free to discuss below!
<3 Darcy and the LoG Squad
[ 2017-08-21 05:44:21 CET ] [ Original post ]
This is a feature reveal for the upcoming Armello update, v1.9 From Below. You can find the update hub here.
Hello friends!
Just a small one for today! Here’s the third feature reveal for v1.9 From Below, more ranks! Armello experts have been hitting the ceiling of 60 levels and it’s a good time to increase the limit.
You will now be able to hit a maximum level of 100! As such, four new glorious frames have been implemented to convey your success in the multiplayer environment. Get in there, play some games and uncover some new frames!
<3 Darcy and the LoG Squad
[ 2017-08-18 07:39:50 CET ] [ Original post ]
This is a feature reveal for the upcoming Armello update, v1.9 From Below. You can find the update hub here.
Greetings!
Here is the second feature reveal for v1.9 From Below, Fury Fridays! As you know, we’ve been refining Fury Mode as a House Rule since the launch of it in v1.8 and we think that it’s in a really great place. The feedback has been really positive, so to give it the celebration it deserves, we’ve developed a recurring event that will happen fairly regularly called Fury Fridays. When Fury Friday is active, games started through Public Multiplayer will have the Fury Mode House Rule active and the King will have one less health. This will mean quick, action packed Armello experiences to mix things up in the multiplayer queue. Here are the key elements of Fury Mode
- Very short turn times
- Turn timer pauses in combat and perils
- Burndown timer reduced in combat and perils
- A short card draw timer applies per card
- Questing / Hidden encounter timer is no longer independent, and instead adds time to your current turn timer
- Shortened King’s Declaration timer
- Shortened transitional sequences and AI animations
- Instead of resetting the timer, taking actions grants seconds to your current turn.
- Visualisation implemented for turn timer adjustments
- Timer is visible at all times
Coin flips will occur as per normal after completed games, but quicker games means quicker loot so the dice enthusiasts out there should be excited too. Also, the implementation of this system opens the door for some other “Strange Rules”. It may serve beneficial to keep your eyes open for some other odd events...
The first Fury Friday will take place on the 25th of August PT, and will likely run longer than 24 hours to catch as many time zones as possible!
Please let me know if you have any questions! Cheers,
<3 Darcy and the LoG Squad
[ 2017-08-17 06:31:16 CET ] [ Original post ]
This is a feature reveal for the upcoming Armello update, v1.9 From Below. You can find the update hub here.
Welcome Armello family!
Here we have the first feature of v1.9 From Below, Clan Dice! We’re starting with a quaint feature first just to warm up. From now onwards, completing each episode of the Prologue will reward you with the relevant Clan dice. As such, there are a set for each of the Great Clans of Armello; Bear, Rat, Wolf and Rabbit. For new players, this means they are rewarded for their valiant efforts in the prologue, introducing them to rewards they can expect to earn in online play. Additionally, with the introduction of Clan Dice new players and offline players get access to an additional flare of customizability. Please note that even though these are Clan Dice, any hero can use any dice, so Mercurio could use the Wolf Clan Dice if he so chooses (traitorous rat…). For our dear Armello players who are experienced far beyond the likes of our prologue, this means you will be granted four new dice skins immediately on the launch of v1.9. Skins for all! These won’t be the only dice to come out alongside v1.9, as Skeeve has “obtained” some Premium Dice from each of the clans that will be hitting the store alongside the Rot and Royal dice. Cheers,
<3 Darcy and the LoG Squad
[ 2017-08-16 06:13:58 CET ] [ Original post ]
The land of Armello writhes with corruption. Could all be lost?
Details of v1.9 will be shared piece by piece leading up to the date. These details will be consolidated in the update hub.
[ 2017-08-15 02:12:27 CET ] [ Original post ]
Hey all!
Here are some details of two patches that landed, one was a few days ago and the other just now. As always, a huge thank you to the glorious humans that took the time to send detailed bug reports.
Bug Fixes
- Fixed an issue where initiating combat/quests/dungeons in the very last seconds of your turn could cause an NMA
- Fix for a rare NMA when selecting your quest while a Kings Declaration is taking place
- Fix for instances of incorrect word wrapping in Simplified Chinese
- Fix for a rare NMA during Sargon's card draw.
- Fix fora rare issue where two instances of the same hero would appear in game
- Fix for a rare issue where a player's turn timer would become infinite.
Known Issues
- There may be an issue when attempting to start a Single Player game offline. Please submit bug reports if you encounter this!
<3 Darcy & the LoG Squad
[ 2017-07-27 02:42:09 CET ] [ Original post ]
Welcome!
Hey all! We've implemented a hotfix to set you all up for the weekend. Thank you all for your reports.
Bug Fixes
- Fixed an issue where players unlocked rings and amulets would be incorrect
- Fixed an issue where initiating two combats in quick succession would cause an NMA
- Fixed an issue where previously saved games would not be resumable
- Fixed an issue when leaving a MP game via AFK/Disconnect, the main menu would not reload
Known Issues
- Initiating two combats in the last 10-15 seconds of your turn may cause an NMA
[ 2017-07-21 06:23:49 CET ] [ Original post ]
Welcome!
We've got an update for you today that has some features and some fixes to bathe in! Here are the juicy details.
King Voice
- The King has brand new end game voice over relevant to victory type (Combat, Prestige, Rot and Spirit Stones)
Combat Audio
- New and revised combat audio including blocks, hits, special dice and more.
Simplified Chinese Localisation Rework
- We've taken your feedback and completely overhauled the Simple Chinese translation. Let us know what you think!
Fury Mode Tweaks
Thanks to all those who have provided feedback on Fury Mode! We've listened and done a big pass that make it feel a little better overall. Please don't hesitate to hit us up if you have further thoughts/comments.
- Fury Mode is now listed as it’s own option in House Rules and will override selected Turn timer options
- Card select time is 1 second longer
- Moving bonus time has been increased from +2 seconds to +3 seconds
- Card select time bonus has been increased by +1 second per card (4 seconds per card now)
- When a player's turn timer is paused(such as when they are in a quest) it will appear as grey
- Timers are paused for an additional second when a player is exiting Battles and Perils.
- Equipping items and followers is a now a smoother and quicker process
- Equipping over previously equipped items is now smoother and faster.
Bug Fixes
- End turn button is now working correctly for those players with touch screens
- Players who have “{ }” in their Steam names will no longer experience difficulty getting into Multiplayer games.
<3 Darcy @ the LoG Squad
EDIT: We're aware of a Ring/Amulet progression bug and we're working hard on a fix, more details here.
[ 2017-07-20 07:52:19 CET ] [ Original post ]
Greetings!
The Double Dip event is now live! Complete games in the Public Multiplayer queue to get TWO coin flips instead of one. This will continue up until the end of Sunday, the 16th of July Pacific Time.
Play nice and may the dice be in your favour. <3 Darcy & the LoG Squad
[ 2017-07-14 06:04:22 CET ] [ Original post ]
Welcome!
You may have seen that Armello was a part of July’s Humble Monthly games subscription. Welcome to all! I hope you dig Armello and please don’t hesitate to reach out if you need anything from us. For existing community members, I hope you’re excited for the large influx of devious opponents. To celebrate, we’ll be running a Double Dip Weekend, starting Friday, the 14th of July Pacific Time. This means that completing Public Multiplayer Games over the weekend will reward you with double the drops. This will last until the end of Sunday so jump in and grab some loot!
Here are a bunch of links that will help you ingrain yourselves in our lovely community.
Twitter and Facebook
We post news and reveal features of upcoming content/updates here. Follow us to keep your finger on the Armello pulse.
Steam Forums and LoG Forums
Want to chat all things Armello like minded community members? Maybe you want to reach out to us, the developers for a question or a suggestion. This is where you want to be. Our only rule is to treat everyone with respect. Please make an effort to adhere to that!
General FAQ and Production, Updates and DLC FAQ
Make sure you check these bad boys out before posting
The League of Geeks Twitch Channel
Here, you can find the devs hanging out, playing Armello and other games that you might dig. It’s a great way to communicate to the developers live and learn about our studio and our game. Be sure to say hi! We do our best to answer any questions directed to us on any channel, so reach out in whichever way you prefer. Cheers,
<3 Darcy & the LoG Team
[ 2017-07-10 07:54:29 CET ] [ Original post ]
Hey all!
Another hot, hot, hotfix, fresh off the press for you. Here are the details.
Bug Fixes
- Fix for controllers on hero select where flicking the analogue stick could cause unresponsiveness
- End game camera rotation is now fixed for spirit/prestige
Known Issues
- "{" brackers in Steam name may break MP lobbies
- End turn functioning oddly on touch screens, affected users may need to push and hold the end turn button.
<3 Darcy & the LoG Squad
[ 2017-07-07 05:32:52 CET ] [ Original post ]
Greetings!
You may have noticed an update is available! It just contains a few little fixes here and there, here are the details!
Bug Fixes
- Fixed inactive effects being visible on the Status Effects bar.
- Speculative fix for the burndown timer sound persisting. If you hear this again, please send through a Bug Report!
- Fixed the hero shelf opening for the first time showing the Amulet and Signet names wrong.
- Fixed a bug when continuing saved games with a Hero Skin equipped.
- Fixed the continuous spinning at the end of Combat Victories.
Known Issues
- Continuous spinning at the end of Rot, Prestige or Spirit Stone Victories.
- Players with '{' in their Steam usernames can't access the Multiplayer Lobby.
<3 Lisy and the LoG Squad
[ 2017-07-03 05:43:49 CET ] [ Original post ]
Greetings!
You may have noticed an update is available! It just contains a few little fixes here and there, here are the details!
Bug Fixes
- 3D item previews now correctly appear in Skeeve's Store on OSX
- Hare's Halberd no longer visualises twice in combat
- Fixed a rare NMA that would occur when transmogrifying items
- Fixed odd outcomes that could occur in the prologue due to the implementation of King's Guards Armour
- King Roar volume turned down
Known Issues
- Inactive effects may be visible on the Status Effects bar
- Burndown timer sound may continue to play for a whole game
- Signet and Amulet names may appear incorrectly when the Hero Shelf is opened for the first time in a game
- Attempting to resume a game while using a non-standard skin may result in an error
<3 Darcy and the LoG Squad
[ 2017-06-29 05:40:07 CET ] [ Original post ]
Hi there!
A huge fix just went live for a number of visual issues that popped up in v1.8. Check out the full list of things here!
Bug Fixes
- Fixed a visual glitch when opening the last Chest of a particular type.
- Horace’s Black Company skin can now correctly be selected.
- Chainmail Shirt and King’s Guard Armour now correctly work against the King.
- The 'Find Game' button is no longer active when the Multiplayer lobby is full.
- Hero Shelf on the the End Screen now correctly showing Inventory items.
- Text size has now been corrected on the Hero Shelf.
- Pixel lines have now been removed on Pause Screen, Game Guide and various other places.
- When Arson is played on a tile Ghor occupies, he will no longer stay in Tree form for the rest of the game.
- The Rot tutorial can no longer be skipped in Sana's prologue.
- Particles now don't clip across an invisible seam on the Combat Screen.
- Two King’s Guards can no longer spawn on one tile.
- Chat Icon no longer cut off in certain resolutions.
- Multiplayer Game prompt dialogue now appears correctly in Singleplayer.
- Changing languages in-game now resolves smoothly.
- Fixed an issue with palace transparency and tiltshift.
- Skeeve Store tabs text is correctly localised.
- Fog levels reduced.
Known Issues
- (Mac) 3D previews not showing in Skeeve’s store and Steam Inventory.
- Kings Guards may break during Prologue.
- Hare's Halberd visualises twice in combat.
- King roars a little too loud.
<3 Darcy & the LoG Squad
[ 2017-06-26 04:45:09 CET ] [ Original post ]
This is the announcement post for the Armello update, v1.8 Shattered Kingdom. You can find the update hub here.
Greetings all!
It’s a glorious day, as v1.8 Shattered Kingdom has emerged in Armello! Jump in RIGHT NOW! What are you waiting for?! If you’re the type of human that wants all of the details, please feel free to check the full patch notes here. Along with the primary features that you can peruse below, we’ve done a lot of audio work and just generally tightened screws all over the place. We really hope you dig it.
The King has received some serious pampering with all of the trimmings like tantalising animations, delicious audio and sweet, sweet particle effects.
- New Animations and Treatment for Endgame Victory Sequences: Spirit Stone, Rot and Prestige.
- New Dusk and Dawn animations.
- Updated animations and textures that demonstrate the King's degeneration in-game
- Updated Combat Defence animation
Here we have some new cards! King’s Guard Armour favours characters with larger dice stacks and assists heroes in taking control of their fate, allowing a more reliable spread of useful rolls. If you’re wondering, yes, like the Hare's Halberd all King’s Guards have this item equipped, and it will exist in the deck. This is an overall buff for King’s Guards, improving their defenses and further fortifying their role as blockers on the map.
Reaper’s Trident is a powerful Treasure that leverages Poison Dice in a big way. Pair this with other items that lock in Swords to cause the Poison Dice to resolve later, hopefully bypassing your opponent's shields.
Fury Mode is a fast paced, intense version of Armello available in House Rules. It’s less about carefully analysing the board for the most optimal play, and more about following your gut and taking action.
And a Few Extras...
As mentioned earlier, you’ll definitely note some audio love has been put into this update. Additionally, we have a fun little thing that some of you might like to play around with, you can now customise your “Classic Dice”. This will only work for your client and won’t be visible for your opponents. Within the launch options for Armello in Steam, add the following lines to link to your own Dice textures and normal maps. Image file types that are accepted are PNG and JPEG. You can find some resources attached to this thread on our own forums.
-diceTexture "path" -diceNormal "path"
Path example: "C:UsersWordSlicePicturesMyCustomDiceTexture.jpg" Please share your custom dice with us over on Facebook and Twitter! There you have it folks. Thanks for being a part of our incredible community, no doubt the next bit of exciting news is just around the corner! Cheers,
<3 Darcy and the LoG Squad
[ 2017-06-22 02:39:39 CET ] [ Original post ]
This is a feature reveal for the upcoming Armello update, v1.8 Shattered Kingdom. You can find the update hub here.
Welcome folks!
Here we are, at the third and final feature reveal for v1.8 Shattered Kingdom. Today we’re going to talk about an important new House Rule, Fury Mode. Here are the larger elements of this enormous house rule.
- Very short turn times
- Turn timer pauses in combat and perils
- Burndown timer reduced in combat and perils
- A short card draw timer applies per card
- Questing / Hidden encounter timer is no longer independent, and instead adds time to your current turn timer
- Shortened King’s Declaration timer
- Shortened transitional sequences and AI animations
- Instead of resetting the timer, taking actions grants seconds to your current turn.
- Visualisation implemented for turn timer adjustments
- Timer is visible at all times
Fury mode will be a fast paced, intense version of Armello. It’s less about carefully analysing the board for the most optimal play, and more about following your gut and taking action. We’ve found that players are pushed to more effectively utilize their off turns for card play and planning. As you know, we’re working towards releasing Armello on tablets later this year, and it’s possible that Fury Mode will be the primary way to play multiplayer on tablets. This is merely the first iteration and we know there will be room for fine tuning. We’d really love you to take it for a spin and share your thoughts with us! How would you feel if this was the standard way to play Armello? There you have it, v1.8 Shattered Kingdom is landing tomorrow and we’re pumped. Keep an eye out for the full patch notes to hear about the rest of the changes that are coming! Naturally we’ll have more exciting Armello / LoG news shortly. Cheers,
<3 Darcy and the LoG Squad
[ 2017-06-21 06:29:09 CET ] [ Original post ]
This is a feature reveal for the upcoming Armello update, v1.8 Shattered Kingdom. You can find the update hub here.
Greetings Armellians!
Welcome to the second feature reveal for Armello’s grand new update, v1.8 Shattered Kingdom. Two new cards are coming in this update, and their presence will be undeniably noticed.
King’s Guard Armour favours characters with larger dice stacks and assists heroes in taking control of their fate, allowing a more reliable spread of useful rolls. If you’re wondering, yes, like the Hare's Halberd all King’s Guards have this item equipped, and it will exist in the deck. This is an overall buff for King’s Guards, improving their defenses and further fortifying their role as blockers on the map. Outlaws and the wanted beware, King’s Guards are no joke on the battlefield.
Reaper’s Trident is a powerful Treasure that leverages Poison Dice in a big way. Pair this with other items that lock in Swords to cause the Poison Dice to resolve later, hopefully bypassing your opponent's shields. You can also take advantage of the Rot gain to give you a leg up in your pursuit for Corruption, if you dare. Let us know what you think of these shiny new cards and you’ll hear from us very soon, I’m sure. Cheers,
<3 Darcy & the LoG Squad
[ 2017-06-20 06:17:33 CET ] [ Original post ]
This is a feature reveal for the upcoming Armello update, v1.8 Shattered Kingdom. You can find the update hub here.
Howdy folks!
Welcome to the first feature reveal for Armello’s upcoming content update, v1.8 Shattered Kingdom. The King’s presence grows. This will likely be the most noticeable feature of the update, and dramatically improves the atmosphere within Armello.
- New Animations and Treatment for Endgame Victory Sequences: Spirit Stone, Rot and Prestige.
- New Dusk and Dawn animations.
- Updated animations and textures that demonstrate the King's degeneration in-game
- Updated Combat Defence animation
Here’s a sneak peak of the Spirit Stone victory animation, but we’re going to leave the rest for you to uncover!
As always, more news is just around the corner. Feel free to ask any questions and theorise what’s to come next in the comments below. Cheers,
<3 Darcy & the LoG Squad
[ 2017-06-19 04:31:42 CET ] [ Original post ]
Greetings all!
To coincide with the powerful new content update, v1.8 Shattered Kingdom, the fabled Usurpers Hero Skins will be landing in the Steam store and that means Skeeve’s Shop too. To clarify, this is not a feature announcement for v1.8, this is just relevant news! We’re also very excited to announce that all skin prices will be dropping to $3.99 on the same date, Usurpers Hero Skins included. We’ve got a brief FAQ down below regarding this price drop, check it out! As always, please don’t hesitate to hit us up if you have any further questions. Cheers,
<3 Darcy & the LoG Squad
Why are you dropping the price?
With the third set of Hero Skins about to be released and the others out in the wild for some time now, our goal with this price adjustment is to nudge the Hero Skins a little closer to that fine line between special and accessible.
I purchased the Hero Skins at the previous, higher price! What gives?!
Thank you for your support, we really appreciate it. Price shifts are always going to be awkward, but they are inevitable. We trust that you’ll only make worthy and valuable purchases and your Hero Skins remain as such.
Why now?!
The Skin prices are dropping now as we are preparing to launch these Hero Skins on console, and want the prices to be the same across all platforms.
[ 2017-06-15 04:13:05 CET ] [ Original post ]
When all else fails, Armello will look to the brave for deliverance. armello.com/updates
[ 2017-06-14 05:47:59 CET ] [ Original post ]
Hey community!
Here's the third hotfix for v1.7.1 with a couple of important fixes. Eternal thanks to those who submit bug reports, you are a cool breeze on a hot summer's day.
Bug Fixes
- Arson can no longer be played to a tile that contains the turn taker.
- Buying bundles of items from the Steam store will now correctly display the count in-game.
- Fixed a rare NMA that could occur during quest selection.
Known Issues
- Barnaby's AI may break in Multiplayer games, causing an NMA.
<3 Darcy & the LoG Squad
[ 2017-06-08 05:26:52 CET ] [ Original post ]
Grab your looting bags, the Double Dip event is live!
Starting from now, coins will flip TWICE after elligible Public Multiplayer games all weekend. This means double the loot! This will cease 11:59pm Sunday, the 4th of June. Soar like eagles, community. Bathe in glorious treasures.
[ 2017-06-02 07:02:45 CET ] [ Original post ]
The last Scarcaster deserves respectable armour.
http://store.steampowered.com/itemstore/290340/detail/10071/
[ 2017-06-02 06:52:33 CET ] [ Original post ]
Greetings Adventurers, I come bearing glorious news!
Beginning this Friday (PDT), coins will flip TWICE after elligible Public Multiplayer games. This means DOUBLE THE LOOT! This will continue until 11:59pm Sunday, the 4th of June. Prepare your Adventurers Kits and your Shining Steel Swords because it's almost time to hunt.
[ 2017-05-30 07:07:04 CET ] [ Original post ]
Heyo Armellians,
Here's another hotfix to set you up for the weekend.
Bug Fixes
- Fixed an NMA that could occasionally occur when the Stranger was recruited by a Hero.
Known Issues
- Purchasing chest and key bundles through Steam is having an issue going from cart to purchase, we're looking into this.
<3 Darcy & the LoG Squad
[ 2017-05-26 05:41:44 CET ] [ Original post ]
Hop to battle in style.
http://store.steampowered.com/itemstore/290340/detail/10081/
[ 2017-05-25 07:14:38 CET ] [ Original post ]
Hey pals!
Just a really quick hotfix before we take off for the day. Hope you're all digging the new collection and may the Wyld bless your RNG.
Bug Fixes
- Bundles of Chests and Keys are now correctly displayed in Skeeve's Store.
[ 2017-05-25 06:29:59 CET ] [ Original post ]
Greetings Armellians!
I'm excited to announce that v1.7.1, along with the new collection, Druid's Bequest, is now live! Here are the patch notes for those that like digging through this stuff. But, we'll show you the main juicy bits here.
You can find the full details surrounding fragments here. HEAPS OF NEW DICE! Here are a select few to look at.
Go now, let the great dice hunt begin!
<3 Darcy & the LoG crew
[ 2017-05-25 01:46:16 CET ] [ Original post ]
Greetings all,
As you may know, Armello's new collection, Druid's Bequest, will be unearthed on the 24th of May. We're pretty excited, because this new collection holds something a little special! Within Druid Chests, you will not only find a beautiful new array of dice, but you will also find Hero Skin Fragments.
There are four different types of Hero Skin Fragments, one for each of the Great Clans of Armello. Transmogrifying five fragments of the same type (i.e., five Wolf Clan Hero Skin Fragments) will forge a Hero Skin for a random Hero of that clan. Naturally, the fragments and the skins they produce, like everything that comes out of chests, will be fully 'tradable' and 'marketable'. We've provided a mini FAQ below, but let us know if you have any further questions surrounding fragments, and feel free to discuss below! Cheers,
<3 Darcy & The LoG Squad
Are there Hero skin fragments for The Bandit Clan?
The Bandit Clan do not have Hero Skin Fragments, but I'm sure that rag-tag crew will make do with their current threads.
Will the drop rates of Dice be affected?
Obviously, with the addition of new items, the rate at which particular items drop from chests has to shift. As you know, we never share exact drop rates, but the TL;DR is that you'll simply see fewer Common and Uncommon dice, to make room for the four different Hero Skin Fragments. You'll be happy to hear the drop rates for the rarest dice will remain largely untouched.
What are my chances of getting a Hero Skin Frament from a Chest?
We don't discuss the specifics of drop rates, buuuuut Hero Skins were designed to be ultra rare, so you can assume the rates for the Hero Skin Fragments will be set up to support that. Aka; They won't come quickly.
But I just bought a Hero Skin!
Thank you! Purchasing Hero Skins are still the primary method to obtain what you want, when you want. This fragment system is intended to reward dedicated players with a diverse and valuable range of items. Remember, there is no guarantee you'll Transmogrify the particular skin you're hunting for.
[ 2017-05-23 05:49:39 CET ] [ Original post ]
Good day Armellians!
Here are some notes relevant to a fix that actually went live yesterday. Hope you all had a wild, relaxing weekend.
Bug Fixes
- Fixed several NMA cases that occurred when a player disconnects from a multiplayer game at inopportune times
- Fixed a rare NMA that could occur during the Kings Declaration phase
- Fixed an NMA caused by the King's Declaration 'Ripped Reality'
- Fixed an issue where the Prestige order could be incorrect
Known Issues
- Mercurio's episode of the Prologue cannot be completed, and will end in an NMA.
<3 Darcy & The LoG Squad
[ 2017-05-23 01:35:57 CET ] [ Original post ]
I swear I saw something lurking in the shadows...
http://store.steampowered.com/itemstore/290340/detail/10061/
[ 2017-05-19 07:44:15 CET ] [ Original post ]
Are you brave enough to unearth these curious and mystical trinkets? May 24, PDT
[ 2017-05-16 04:51:48 CET ] [ Original post ]
Tuesday 9th of May (Today), 7:30pm PDT - twitch.tv/leagueofgeeks
We're doing a big ol' giveaway TODAY, live on stream! There will be three prizes, two Plantronics RIG500 headsets and a Bandit miniature of the winner's choice. In order to take part, ensure you have an active Twitch account so you can interact with chat, as that's how a winner will be selected. Remember that subscribers to the channel will have bonus luck! Regarding the headsets, I know they say PS4 and Xbox One on the box, but rest assured they work with pretty much every device as they are just a 5mil jack. Regarding the miniatures, you may be aware that these aren't available for purchase. These were going to become available when the Bandit DLC launched, but unfortunately Eucl3d. the company we were working with, closed up. That makes these bad boys extremely rare. ALSO - we'll hand out one of the Bandit miniatures every Wednesday for the following three weeks until the squad is all gone. Same bat time, same bat channel. A big thanks to Plantronics Australia for providing the headsets!
<3 Darcy & The LoG Squad
[ 2017-05-09 07:55:33 CET ] [ Original post ]
Hey folks!
Hope you all had a lovely weekend. Using blood magic we've managed to summon a few more fixes from the void. A big continued thanks for all of your bug reports, we appreciate it!~
Bug Fixes
- All relevant Kickstarter backers will correctly recieve their Black Company skins upon booting Armello once again.
- Fixed a number of causes of NMA when other players disconnect or quit a multiplayer match.
<3 Darcy & The LoG Squad
[ 2017-05-09 02:12:51 CET ] [ Original post ]
A garb perfect for ceremonies and adventures alike.
http://store.steampowered.com/itemstore/290340/detail/10031/
[ 2017-05-05 06:36:58 CET ] [ Original post ]
Hey all!
We've got another hotfix, fresh from the codery oven.
Bug Fixes
- Fixed a number of causes of NMA states when other players disconnect or quit a multiplayer match
- Fixed an issue where a lobby would not progress into the multiplayer game if a player backed out from the character selection screen.
- Fixed a rare issue caused by any player leaving a multiplayer game during hero select which would cause the lobby to be unable to ready up next time it was full
Known Issues
- Prestige leader may appear incorrectly at the start of game, until a new one is declared
<3 Darcy & the LoG Squad
[ 2017-05-05 06:02:45 CET ] [ Original post ]
Greetings all!
We're making great progress and we have another round of glorious fixes for you.
Bug Fixes
- Arson's card title now correctly appears in languages other than English.
- The Kings Declaration "Highway Fees" correctly appears in all languages.
- Fixed a rare issue that would cause Sargon to be unable to draw cards correctly.
- Fixed an issue where Rank 60 players could be unable to find other Rank 60 players in public games.
- Fixed an issue where if a player quickly accepts a ready multiplayer game and has a high ping to other players, the game would not progress to character selection, leaving players stuck on the load screen.
- Fixed a number of causes of NMA when other players disconnect or quit a multiplayer match.
- Fixed Scarlet and Horace's hero descriptions to be swapped in languages other than English on the hero select screen.
Known Issues
- Backing out of a multiplayer lobby from the hero selection screen may cause the abandoned players to return to a lobby that can not progress.
<3 Darcy & the LoG Squad
[ 2017-05-04 04:34:17 CET ] [ Original post ]
Hello kind humans!
Your detailed bug reports are much appreciated, and they've assisted us in tracking down the main issues from v1.7. Here's one last hotfix for the weekend, I hope you all get a chance to kick back and take it easy.
This patch as actually applied about 12 hours ago, apologies for the notes delay. <3
Bug Fixes
- Dead Players Paw has returned to House Rules after a brief holiday.
- Fixed a rare issue with the Quest/rumour button where it became unclickable and inactive.
- The Favour Amulet now correctly awards 2 prestige, and is counted from the beginning of the game.
- Fixed an NMA caused by using Cub's Blood to a dying Bane in multiplayer.
- Fixed an NMA caused when the Stranger left a player right before a card was played on to that player.
- Fixed an NMA caused by AI playing cards during moments where all players are meant to be blocked from playing cards.
<3 Darcy & the LoG Squad
[ 2017-04-28 23:11:39 CET ] [ Original post ]
Grab your gear and prepare for exploration. http://store.steampowered.com/itemstore/290340/detail/10041/
[ 2017-04-28 06:30:54 CET ] [ Original post ]
Greetings dear friends,
Thank you all for continuing to send through bug reports, here’s a fresh build for the latest v1.7 Wyld Ward update!
Bug Fixes
- The Guppy Card is now available in the new Bandit Clan DLC; go to Card Gallery and switch Card Skins.
- Scarlett and Sylas 2D animation assets being blurry has been fixed.
- Inventory Items e.g. Dice Skins Tradeable/Marketable tags have been fixed.
- The Listener in the new Bandit Clan DLC is now correctly available in Public Multiplayer.
- The v1.7 logo on the main menu now has the correct URL.
- Highway Thieves no longer has controller icons visible on PC when keyboard and mouse are in use.
Known Issues
- There is a rare occurrence of the Rumour Select button greying out and not being able to be interacted with. We’ve added extra logging to help track this bug - so if you see it; please send a bug report!
- The Dead Player's Paw house rule has snuck out of the game for a moment, expect another patch as soon as we can muster.
<3 Darcy & the LoG Squad
[ 2017-04-27 08:09:59 CET ] [ Original post ]
Greetings Armellians,
We're proud to announce that v1.7 is live right now, and with it comes glorious new features. If you're the type of person that likes to dig through patch notes, you can find them here. First thing's first, the Bandit Clan have arrived.
If you haven't seen The Bandit Clan launch trailer yet, it's a compulsory watch for all Armello fans. The Bandit Clan DLC is available right now. Let it be known, the Bandit Clan is not just a hero pack. This DLC comes with a bunch of rad content, including over 50 new quests unique to Bandit Heroes - Armello's biggest lore drop to date. Find out all of the juicy details here. Now, let's get to the core features found within v1.7 Wyld's Ward.
Heroes that are brave enough to wield four Spirit Stones tap into enormous power. Those that hold enough to banish creatures of Black Heart are now referred to as Spirit Walkers. With this title comes grand new features. Read all about the Wyld and Rot updates here.
Armello's land bends under the will of daring adventurers. These new cards have lasting or permanent effects on the map and open the door to new strategies. Check out the new cards here.
Two large new House Rules have arrived that dramatically change the dynamics of Armello's gameplay. Take control of The King's perils or be brave and play a game with Dead Player's Paw. Check out the full details here.
The King plunges further into insanity as a new tier of King's Declarations are added to the array. The Prestige Leader will always be kept guessing with these threatening and powerful effects. Check out all of their juicy details here. That's a wrap! Please share the hype with all that will listen and please let us know what you think of the update. We'll see you in Armello.
<3 Trent and LoG
[ 2017-04-26 17:59:37 CET ] [ Original post ]
[img=https://media.giphy.com/media/l4FGwdbYHipNipddK/giphy.gif] Hello adventurers! Mercurio's Mustachio skin is 50% off for a limited time only. Bring some class to the Rat Clan.
[ 2017-04-20 23:55:31 CET ] [ Original post ]
Ancient artefacts hum in unison with the Wyld's call. armello.com/updates
[ 2017-04-18 07:52:42 CET ] [ Original post ]
[img=https://media.giphy.com/media/l1KVaFm1I0kNtmq6A/giphy.gif]
Hear ye, hear ye! Thane's Hakonsguard Skin is 50% off right now. Strike while the iron's hot!
[ 2017-04-13 06:01:00 CET ] [ Original post ]
Jump into the public queue because double drops are now active!
Every one coin flip from now until Monday (PDT) will instead be TWO coin flips. Soak it up and grab as much loot as you can. Also, a sneaky little fix just landed addressing the following...
- Fixed an issue where quest options would become invisible
[ 2017-04-07 08:02:26 CET ] [ Original post ]
Hey all,
Just a short and sweet one today, thanks to everyone that has been submitting bug reports, we appreciate it. <3
Bug Fixes
- Fixed an issue where house rules would only apply to one player within the private game.
[ 2017-04-06 06:36:10 CET ] [ Original post ]
Greetings travellers!
I am excited to announce that this coming weekend will be a mythical DOUBLE DIP WEEKEND!
This means that Public Multiplayer games that would typically yield one coin flip, will instead yield two for this weekend only. The event will begin at 12:00am PDT Friday and will continue until 12:00am PDT Monday. Simple as that! Grab a few pals or prepare to brave the multiplayer queue solo to reap glorious riches. May the Wyld bless your RNG. <3 Darcy
[ 2017-04-04 08:09:18 CET ] [ Original post ]
Bear orators speak of Brun's exile, but few dare acknowledge the titan the Clan's betrayal produced. Brun's Warlord skin is now available! Link to Store Page Link to Production, Updates and DLC FAQ
[ 2017-03-30 04:22:36 CET ] [ Original post ]
The Night Mother cares for her children well, especially so for her most lethal veiled hand. Zosha's Night Sister Skin is now live!
[ 2017-03-21 01:39:05 CET ] [ Original post ]
Hey all!
Please welcome the newest hero skin, Forerunner Barnaby to the world of Armello!
We've also done a couple bug fixes along with this build.
Bug Fixes
- Added support for 1024+ inventory items.
- Fixed an issue with Hero Skins when heroes leave stealth, the weapons would layer weirdly.
[ 2017-02-22 01:16:42 CET ] [ Original post ]
Hey all!
A very quick fix for the weekend, thanks for those who have submitted all their logs to help us come up with a fix.
Bug Fixes
- Unsupported controllers that were plugged in were causing a crash on launch, this has been fixed.
[ 2017-02-17 02:33:28 CET ] [ Original post ]
Hey everyone!
We're excited to bring a new update for you to enjoy. Here are some cool things we've been working on!
Features
- River's alternate skin, Wildlands River has now arrived.
- Changed Sylas (Bandit Clan) Hero Power: In Battle, Sylas gains +1 Sword for each Bounty Level and against King's Guards these Swords Pierce.
- New Bandit Clan Ring - Serendibite: Gain +1 Prestige and +1 Gold for each King's Guard Killed.
- Added support for Xbox One S controllers.
- Disabled motion blur on Low and Very Low graphics options.
- Disabled store buttons in Hero Select if store is currently unavailable e.g. if the player is offline.
Bug Fixes
- Potential fix for 21:9 users, please let us know how you go!
- Fix in Hero Skin selector localisation in non-English languages.
- Fixed up Sana's Wyldsinger skin 2D combat animation to include her cape.
- Fix for applying master texture limit for different graphics options.
[ 2017-02-16 00:14:55 CET ] [ Original post ]
Hey all!
Just a super quick one, the codery has been hard at work with a few important fixes so here we go! This hotfix is live as of right now.
- Skin selector is now disabled on the hero selection screen when only the classic skin is available.
- Skeeve's Store now correctly shows that an item is owned immediately after purchasing it.
- Fullscreen effects have been optimized on 'Very Low' graphics options.
- Known Issue: Fog is now disabled on 'Very Low' graphics options
<3 Darcy and the LoG Team
[ 2017-02-03 00:27:30 CET ] [ Original post ]
Greetings Armellians!
The day has finally come, v1.6 Journey's Dawn is available and live right now! Ensure your Steam client updates Armello to jump in and check out all of the new goodies. If you're the type of person that would like to jump into the patch notes, they can be found here! Along with a bunch of smaller updates and fixes, v1.6 features five the five following major features.
Hero Skins have been implemented into Armello, along with the first wave of four skins, relevant to Amber, Mercurio, Thane and Sana. Each skin has been lovingly crafted in secret for months, with upgraded 3D models, new weapons, and all new textures, as well as brand new Hero Portraits, Chat Icons, 2D combat animations, annnnnnd a lil' dash of lore for good measure.
We've been hard at work since launch, iterating and improving on our multiplayer stability, and we've hit a milestone that is worth celebrating. We've made leaps with the general stability of our Multiplayer systems, specifically when it comes to AI takeovers and untimely player disconnections.
"‘Cat Burglar’ also gets a huge power boon with ‘Hero’ added to its target set, this is a huge change and we do expect the feel of Armello’s meta to change – As a history lesson, in the early prototype days of Armello, ‘Cat Burglar’ was one of the most powerful cards in the game and a real power shifter, the recent target change actually brings ‘Cat Burglar’ back to where it started and where we feel it should be." Check the full list of changes here.
Discipline: Doubles the Clan Affinity Dice bonus Resist: Gain +1 Shield in Battles and Perils Read all about these shiny little trinkets here.
Previously, if you wanted to make any Armello related purchase, you would have to navigate away from the Armello client and go through Steam. Luckily for us, Skeeve has set up his store in an excellent location, just on the Main Menu! That's a wrap! We hope you like it as much as we do. As always, more news of what we're up to is never too far away. Please hit us up on Twitter, Facebook and Twitch and tell us what you think! Cheers,
<3 Darcy and the LoG Team
[ 2017-02-01 22:50:41 CET ] [ Original post ]
Today's Deal: Save 30% on Armello!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Wednesday at 10AM Pacific Time
[ 2017-02-01 18:00:00 CET ] [ Original post ]
Greetings Armellians!
I'm proud to announce that Armello's next update will be arriving next week on February 1st. Specific details of what's to come will be released bit by bit on our Twitter and Facebook pages.
May the Wyld guide your journey for the throne.
Cheers, <3 Darcy and the LoG team
[ 2017-01-25 08:46:29 CET ] [ Original post ]
Seasons greetings, glorious Armellians!
I hope you’re feeling festive, as the Winter Dice event begins NOW! This will be live until the 5th of January, so be sure to play public multiplayer games for your chance to find these cold cubes. It’s important to note that these are intended to be rare, so you may have to play a few games before you get a set or two. But remember, you’ll still receive regular drops from the latest collection, Traitor’s Gift. From League of Geeks we’d like to wish you all a Happy Holidays and a Merry Christmas, if that’s your thing. Have fun and take care! Cheers,
<3 Darcy & the LoG team
[ 2016-12-23 00:21:57 CET ] [ Original post ]
Greetings folks!
We've been busy exterminating and we've managed to destroy a few pesky bugs. This'll actually be the last update to Armello for the year. We hope you all have a great time over the holiday season! Hope you all stay safe, happy and eat a bunch of good food.
Bug Fixes
- Fixed an issue where if you needed only one star to rank up, and you earned that star in a game you didnt win (contender star, lone wolf, commendation) you would not rank up.
- Smoke dice should now correctly appear in the hero select screen's dice selector
- Uncommon/Common dice from the Traitor's Gift collection will now show the correct collection tooltip.
Known Issues
- When two human players Disconnect in quick succession it will cause the game to NMA. This requires a huge change that we’re currently working on.
- Multiplayer player lobby may display the 'Waiting for players to be ready..." message at incorrect times.
- Prologue video, Heroes and Horrors has no audio.
<3 Darcy and the LoG team
[ 2016-12-22 03:33:10 CET ] [ Original post ]
The day has come, Armellians!
Dice Collection 3, Traitor's Gift is been unlocked in Armello. Play Public Multiplayer games to get your mitts on the new Trick Keys, Trick Chests and a new array of devious dice. We've been working closely with Valve to enhance and refine the Steam Inventory systems and how we use them. As such, there are a few tweaks and changes behind the scenes that the vast majority of players won't notice. One facet of this is that there is now a personal daily 'coin flip' maximum. This maximum isn’t something we expect players to hit regularly if ever. This has been implemented as a protective measure against potential drop exploitation and to just maintain a healthy trading economy.. Get in there and grab yourself some rad dice! Cheers,
<3 Darcy and the LoG Team
[ 2016-12-16 01:21:36 CET ] [ Original post ]
Greetings, Armellians!
Due to unforeseen difficulties with new Steam Inventory infrastructure, Armello's third Dice Collection, Traitor's Gift has been delayed. We're working as hard as we can to resolve this and get the new Collection out to you as a priority. Stay tuned for more info on that front.
The good news, however, is that we're getting a rad little update into your hands without the collection. This update brings a bunch of great stuff that we're sure you'll like.
Features
- Ghor Hero Power change: In Forests, Spells cost 1 Magic less for each adjacent Forest and Ghor can cast to any Forest. Ghor does not gain Stealth in Forests at Night.
- Ghor Hero Power visualisation change: Only the Ghor player sees the Forest glowing particles.
- River Hero Power change: It’s been a long time coming to bring River’s Hero Power in line with how it’s managed. River’s hero power is now correctly treated like an attack in all cases. - Now triggers Prestige loss vs. King. - Now triggers a Traitor level Bounty vs. King. - Now triggers a Wanted level Bounty vs. King's Guard. - Now removes 3 Prestige during Peace Treaty vs. Hero. - Now breaks Armistice Pact and become Wanted vs. Pact Hero.
- The King’s Voice Over (VO) has received some mastering and polishing.
- Due to popular demand, the King now roars again..
- Bounty communications now have unique audio SFX.
- Commendation screen now has unique audio SFX.
- On completing a public multiplayer game, all human players will receive a Contender Star.
- When using a controller, dice are now thrown in the correct direction.
Bug Fixes
- Fixed a rare NMA cause by dying on your turn with an active Pact.
- Lone Wolf has been removed from Private games.
- Fixed a bug where Tool Tips for Dice show a string. If you see this again, please let us know!
- Controllers will now be able to interact with Steam Profiles on the Commendation page.
- Fixed Cards animation in inventories/hands/card gallery.
- Fixed King's Declaration layering over the player's hero shelf.
- Fixed Missing particle on Signet/Ring unlock progression.
- Fixed a visual bug where a player who has left a game via the 'game ready' pop up may have their name appear in the lobby for the next game.
- Fixed a rare issue where the trailers in the prologue menu may copy one another, and play the same trailer regardless of which one is clicked.
- Fixed a bug where the in-game pause menu may become unresponsive when attempting to quit a Prologue or Multiplayer game.
<3 Darcy & the LoG Team
[ 2016-12-14 07:19:27 CET ] [ Original post ]
Looking for the perfect "gift" for an enemy or turncoat? Look no further.
Spoils of War, the current dice collection is cycling out and with that, new chests and keys will be introduced containing the devious Traitor's Gift collection. This collection will be previewed on the official Armello Twitter and Facebook leading up to the launch, so stay tuned to get sneak peaks of the dice to come. As per normal, all of the previous chests/keys/dice you've collected will remain active, usable and tradable indefinitely. Go forth and use this final week to grab as many dice you can from the current collection, as it's likely they will never return. Cheers,
<3 Darcy and the LoG team
[ 2016-12-07 23:49:37 CET ] [ Original post ]
Hi all,
Another Hotfix has been cooked up for all you fine Armellians!
Bug Fixes
- Fixed an NMA that can occurs when a Player selects their Ring or Amulet at the last few seconds of the Hero select screen. This would cause mismatches in Players stats across clients and subsequently usually result in combat getting stuck.
- Fixed an issue where the game would stall on the loading screen that could occur when accepting a Multiplayer invite for either Public or Private while being in a singplayer game.
Known Issues
- Some cards are not animating when in inventories/hands/card gallery.
- King's Declaration layering over the player's hero shelf.
- Missing particle on Signet/Ring unlock progression.
- Multiplayer player lobby may display the 'Waiting for players to be ready..." message at incorrect times.
- A player who has left a game via the 'game ready' pop up may have their name appear in the lobby for the next game, this however will not impact the game or lobby. (This is a visual bug only).
- Rare issue where the trailers in the prologue menu may copy one another, and play the same trailer regardless of which one is clicked.
- In-game pause menu may become unresponsive when attempting to quit a Prologue or Multiplayer game (unpausing and repausing can fix this issue). This only occurs during the introduction to Thane's Prologue.
[ 2016-11-25 01:44:53 CET ] [ Original post ]
Hi everyone,
Thanks for submitting any bug reports! You may or may not have seen a couple sneaky hot fixes release today.
Bug Fixes
- Fixed an NMA that occurs due to a Lobby mismatch. This would result in a players first Quest being stuck on screen after getting into a game.
- Correctly updated and removed badges for Kickstarter backers, giving them the ones that they should have got from their Backer tier.
- Implemented a work around for any Players who are getting a crash on the LoG video (mainly Linux users). Right Click Armello > Properties > Set Launch Options and add: " -no_video works". This will disable all videos and allow you to enter the game. We are still investigating a proper fix for this issue.
Known Issues
- Players affected by the Badge bug (above) may see blank items in their Steam Inventory (not in-game). We're working with Valve now to get this fixed.
- Some cards are not animating when in inventories/hands/card gallery. Combat being stopped due to a disconnecting player/s.
- King's Declaration layering over the player's hero shelf.
- Missing particle on Signet/Ring unlock progression.
- Multiplayer player lobby may display the 'Waiting for players to be ready..." message at incorrect times.
- A player who has left a game via the 'game ready' pop up may have their name appear in the lobby for the next game, this however will not impact the game or lobby. (This is a visual bug only).
- Rare issue where the trailers in the prologue menu may copy one another, and play the same trailer regardless of which one is clicked.
- In-game pause menu may become unresponsive when attempting to quit a Prologue or Multiplayer game (unpausing and repausing can fix this issue)
<3
Lisy & the LoG crew!
[ 2016-11-24 05:17:24 CET ] [ Original post ]
Hi everyone,
Thanks for submitting any bug reports over the weekend! A hotfix has just gone live.
Bug Fixes
- Crash on launch fix caused by Steam usernames with special symbols.
- Fixed a bug where Steam usernames would remain on Banes, King’s Guards or King Combat Panel.
- Removed Gallows’ Eve Dice from Dice skin rotation (unless you have it in your Inventory).
Known Issues
- Some cards are not animating when in inventories/hands/card gallery.
- Combat being stopped due to a disconnecting player/s.
- King's Declaration layering over the player's hero shelf.
- Missing particle on Signet/Ring unlock progression.
- Multiplayer player lobby may display the 'Waiting for players to be ready..." message at incorrect times.
- Clicking Leave Queue from the multiplayer menu (not the game ready pop up) can cause the next queue and subsequent game you enter to NMA on game start.
- A player who has left a game via the 'game ready' pop up may have their name appear in the lobby for the next game, this however will not impact the game or lobby.
- Rare issue where the trailers in the prologue menu may copy one another, and play the same trailer regardless of which one is clicked.
- In-game pause menu may become unresponsive when attempting to quit a Prologue or Multiplayer game (unpausing and repausing can fix this issue)
[ 2016-11-21 07:13:48 CET ] [ Original post ]
Today is the big day!
v1.5 Art of Treason is out, live and playable right now and we’re excited. This is also the big day that the Seasons Board Skins Pack becomes available for purchase, so please check that out. If that wasn't enough, Armello is on sale starting right now at 30% off which is the deepest discount we've ever done. It's the perfect time to spread the good word and get your pals on board.
Seriously, this is an enormous update. I’m going to lay out some of the features for you in case you missed our rolling feature reveals throughout the week. This update has a huuuuge list of rad additions so you can check out the patch notes here, if that’s your thing. SO let’s get started!
Check the full New Cards feature announcement here.
Five new cards have landed in the world of Armello. This set of cards will feature one new Follower and four new Trickery cards. Muster all of your cunning, venture forth and master these cards.
Check the full UX Improvements feature announcement here.
Between the dawn summary panel, upgraded pact communications, updated end-game screen, a new multiplayer lobby, inventory updates and more - there are a HUGE amount of tweaks that landed in v1.5.
Get in there and experience the glory!
Check the full Scaling Bounty feature announcement here.
Each dawn while a Hero has a Bounty on their head their Level of Bounty will increase. This represents the that the target of interest is still at large and the King’s patience is wearing thin, additionally we’ve changed the way the rewards are issued with each Bounty level and they multiply with each increase in level like this;
Level 1 – ‘Wanted’ reward is 1 Prestige and 2 Gold
Level 2 – ‘Fugitive’ reward is 2 Prestige and 4 Gold
Level 3 – ‘Traitor’ reward is 3 Prestige and 6 Gold
Check the full Multiplayer Progression feature announcement here.
This is a big one. Whether joining the public queue or playing private games with your pals, there's something here for you. After participating in online multiplayer games (whether public or private), players can ascend in level, unlocking new portraits, frames, and increasing the skill level of players you're matched with online.
Last but not least, the King has found his voice. Throughout the game, the King will now audibly banter with and taunt heroes. He may or may not laugh at you if you fail his perils.
And there we have it! Please let us know what you think over on Twitter and Facebook. Thanks for being such a rad community. See you in the Multiplayer queue!
<3 Darcy and the LoG Team
[ 2016-11-18 08:27:37 CET ] [ Original post ]
Greetings adventurers!
I'm here to spread the good news about new map skins that are coming to Armello in just a few days!
The Seasons Board Skin Pack is priced at $4.99 and will feature two glorious new skins. The Autumn and Spring board skins will visually and audibly alter the board, ensuring Armello's weather stays in balance.
Check out the store page and slap it on your wishlist so you get alerted when it goes live!
Cheers,
<3 Darcy
Autumn
Spring
[ 2016-11-17 01:17:41 CET ] [ Original post ]
Greetings friends,
As Gallows’ Eve steadily approaches, we would like to extend a warm invitation to celebrate. Between the 27th of October and the 3th of November, completing Public Multiplayer matches may reward the Gallows’ Eve Dice.
“Hand-carved from the bones of the condemned, these dice are a popular mainstay with Gallows’ Eve revelers."
Gather your friends, hunt, celebrate, and keep a safe distance from what lurks in the dark. <3 Darcy & the LoG Team
[ 2016-10-24 10:36:46 CET ] [ Original post ]
There’s a chill in the air, a kind of eeriness that’s not been felt in awhile.
Hey Armellians!
We have another update for you. The LoG squad have recently been over at Steam Dev Days but are continuing to work on some more treats for you all.
Keep your spooky eye balls peeled as we have more announcements coming soon.
Bug Fixes
- Fixed an issue in Thane’s Prologue when recruiting a Follower for the first time when using a Controller. The wording and instructions weren’t clear and often confusing.
- Various behind-the-curtain fixes and tools to assist with development, not forward facing.
- Cleared out some stray bones.
Known Bugs
- An issue remains where Scout can be permanently granted to a Palace tile.
- The 'Machiavellian' achievement is currently not functioning.
- If two Human players disconnect in quick succession it can cause an NMA.
[ 2016-10-21 01:11:14 CET ] [ Original post ]
Hey Armellians!
I'm back from TwitchCon which was a rad little experience, getting to meet Armellians and content creators alike!
No rest, we've got another hot fix fresh out of the oven for you all.
Thank you so much to those who've sent through bug reports to help us hunt them and slay. But, without further ado:
Bug Fixes
- Fixed an issue where if a player disconnecting during Combat as the authority player, in their next multiplayer game they would NMA on their first combat.
- Fixed an issue where a player disconnecting during the King playing Perils at night would cause the game to NMA on the King.
- Fixed an issue where a player disconnecting at the same time of their turn ending as an AI is starting their turn would cause the game to NMA.
- Fixed an issue for low end machines (machines around our minimum specs) that if Sargon retreated after being the attacker in a combat, it could cause performance issues.
Known Issues
- An issue remains where Scout can be permanently granted to a Palace tile.
- The 'Machiavellian' achievement is currently not functioning.
[ 2016-10-10 04:01:10 CET ] [ Original post ]
Heyo Armellians!
Lisy and Darcy are away at Twitchcon so I've got the reigns at the moment! ahahahaha! Just like old times, eh?! Feels gooood, man.
But yeah, apart from the partying and brazenberry ale fuelled nights, we have actually been working away on a bunch of issues, so here's a hotfix for y'all!
As usual, if you've been submitting bugs you have our eternal gratitude. You also now have the added pleasure of seeing some of those bugs' heads on a pike here in this announcement. So without further ado...
Bug Fixes
- Fixed an issue where disconnecting during combat could cause the A.I. to not continue its next turn.
- Fixed a rare issue where a player would disconnect immediately after ending their turn, causing an NMA.
Known Issues
- A player disconnecting whilst the King is playing perils at night can cause an NMA.
- An issue remains where Scout can be permanently granted to a Palace tile.
- A rare issue where Ghor can stay in Wyldkin form after death. This will reset when you go into/out of a forest. Poor Ghor.
- The 'Machiavellian' achievement is currently not functioning.
[ 2016-09-28 07:10:39 CET ] [ Original post ]
[img=]https://media.giphy.com/media/3oz8xHIu94GZPvfDW0/giphy.gif[/img] Whether you're honourable enough to align with the King's Guard or if you're a master of corruption, you have options. To celebrate the end of the anniversary dice event, as of today the dice that you've seen King's Guards and Banes rolling with are on sale through the Armello Steam Item Store. Rot Dice - $2.99 USD Royal Dice - $2.49 USD So pick your side and strike now! The battlefield awaits your shiny new trinkets. <3 Darcy & the LoG team
[ 2016-09-15 08:13:54 CET ] [ Original post ]
Hello Armellians,
Thanks to everyone who's been submitting any bugs they've seen in the land of Armello. We present to you some of those bugs; now squished..
NMA is our acronym for No More Action.
Bug Fixes
- Implemented a fix for the ordering of Combat, the Attacker always goes first now. This will fix a wide assortment of client mismatch issues.
- Fixed a card draw bug where cards would not longer be able to be selected during the draw phase.
- Fixed multiple End Turn bugs.
Known issues
- There is a rare disconnect NMA still floating around when a player disconnects causing NMA.
- A rare issue where Ghor can sometimesstay in tree form after death. This will resets when you go into/out of a forest. Poor Ghor.
- Machiavellian is currently not functioning.
- A rare issue where Spy network gets stuck on Palace Tiles.
[ 2016-09-15 01:02:07 CET ] [ Original post ]
Hello Armellians,
Thanks to everyone who's been submitting any bugs they've seen in the land of Armello. We present to you some of those bugs; now squished..
NMA is our acronym for No More Action.
Bug Fixes
- Fixed an issue where the last Dice would not resolve / lock in, causing the game to NMA.
- Fixed an issue where taking a settlement while the Palisade Walls animation was playing would cause an NMA.
- Fixed an issue when using controller on the Amulet selection screen and scrolling left or right when on the left/right ends of the selection would cause an NMA.
- Fixed a rare issue where 'swiping' a card (instead of just clicking) during Sargon's card draw phase could cause layering and card draw graphical glitches on the next card draw.
- Fixed a rare issue where players would have their End turn button not reappear.
- Fixed an issue where turns would end before the turn timer expired.
- Fixed a rare issue where the DLC “Buy Now” pop up would happen multiple times in one session.
Known Issues
- There is a rare Combat NMA that we've not been able to reproduce in-studio and have not received logs from Armellians. If you get an NMA where the dice don't roll, all human players need to submit a Bug Report (Settings, Bug Sender).
- There is a rare disconnect NMA still floating around when a player disconnects causing NMA.
- Sargon’s hero power still may have some weirdness, we couldn’t reproduce all bugs we received. We think the above fix covered them all but there still maybe some outliers.
[ 2016-09-08 05:18:51 CET ] [ Original post ]
Hello travelers,
Those may have seen and become envious of the dice that are in the King's possession. The ones that are riddled with mystery and glory. Well, to celebrate the first anniversary of Armello you will now have a chance to equip these dice!
Play public Multiplayer games of Armello from 1st September (PST) til the 14th September for a chance to receive these glorious cubes.
For those of you that don't know these Dice transition from pristine to rotten with every Rot the wielder gains.
More Details: this is a special dice event where Pride's Destiny has a rare chance of being awarded after a public Multiplayer game.
Cheers,
Lisy & the LoG crew
[ 2016-09-01 07:21:17 CET ] [ Original post ]
Hello Armellians,
Thanks to everyone who's been submitting any bugs they've seen in the land of Armello. We present to you some of those bugs; now squished..
NMA is our acronym for No More Action.
Bug Fixes
- Fix for parties of 2 or 3 not being able to find players in the Lobby.
- Fix for being in a Public Queue and playing a Singleplayer game and then being unable to enter the Hero Select.
Known Issues
- There is a rare Combat NMA that we've not been able to reproduce in-studio and have not received logs from Armellians. If you get an NMA where the dice don't roll all human players need to submit a Bug Report (Pause, Bug Sender).
- If you're seeing the DLC "Buy Now" pop up more than once, please go to Single player and send a log. This is not intended :)
- End Turn bug - we still have an issue with the end turn button disappearing at times, try things like opening your hero shelf/inventory when other actions that force your end turn button off screen (such as quests, combat etc). We have additional logging to find the cause.
- Sargon card layering issue.
[ 2016-09-01 02:45:11 CET ] [ Original post ]
Armellians!
Our four new heroes have stepped forward for their turn at taking the throne. Whom will be your new favourite? Ghor, Elyssia, Magna or Sargon?
http://steamcommunity.com/sharedfiles/filedetails/?id=754827159
Recruit them today from the Usurpers DLC page.
<3
Lisy & the LoG Crew
[ 2016-08-30 07:52:09 CET ] [ Original post ]
The war horns are echoing over the lands of Armello.
The drums of war thunder once again.
Before the Usurpers arrive we have a few changes we'd like to release into the land of Armello!
Features
- The King, King's Guard and Bane's now have their own sets of Dice.
- Preparation for The Usurpers DLC
Bug Fixes
- Localisation strings missing have been fixed
- Fix for low-end Mac laptops where it would default to High / Very High instead of Low.
Known Issue
- End Turn bug - we still have an issue with the end turn button disappearing at times, try things like opening your hero shelf/inventory when other actions that force your end turn button off screen (such as quests, combat etc). We have additional logging to find the cause.
- If playing a Singleplayer game and Accepting a public multiplayer game, you may not be able to proceed to the Hero Select screen. Best thing to do is restart the client.
[ 2016-08-30 06:26:55 CET ] [ Original post ]
Hello Armellians,
Thanks to everyone who's been submitting any bugs they've seen in the land of Armello. We present to you some of those bugs; now squished..
NMA is our acronym for No More Action.
Bug Fixes
- Fixed the End Turn button disappearing on Mercurio's Prologue.
- Implemented improvements to help the Multiplayer Lobby not readying up.
- Fixed an issue in Thane's prologue when playing with controller where progressing through quests too quickly could cause an NMA
- Fixed multiple localisation typos.
Known Issues
- End Turn bug - we still have an issue with the end turn button disappearing at times, try things like opening your hero shelf/inventory when other actions that force your end turn button off screen (such as quests, combat etc). We have additional logging to find the cause.
[ 2016-08-25 01:13:28 CET ] [ Original post ]
Hello Armellians!
Welcome to the new era that is Collection 2, Spoils of War. Along with this fresh new dice collection we’ve actually added two brand spanking new cards fresh out of the dev-kitchen. Now, when searching for your perfect gear, you may just stumble across an Iron Pike (Item) or a Silver Lance (Treasure).
Also, the previous update, v1.4 Battle Tides, brought forth the Poison and Reflect dice modifiers, along with a few broader changes to the combat mechanics. These additions and tweaks had a significant impact on many equippable item cards. In this update, we’ve swept through and made some adjustments to ensure your favourite equippables remain fun and have a place in Armello’s ecosystem.
We really hope you dig all of these changes. Soar like eagles.
Features and Changes
Collection - Spoils of War
- Spoils of War chests and keys will now drop at the end of Public Multiplayer games instead of the Wyld chests and keys.
- These chests and keys will also be available for purchase through our Steam Item Store for US$1.49 each. You can access this via Inventory or our Steam store page.
- Chests and keys will still be tradable and marketable on the Steam marketplace.
- You can not transmogrify across collections e.g. three Wyld dice and two Spoils of War dice.
New Cards
- Silver Lance (Treasure): In Battle, +1 Sword with Pierce. On Plains, gain an additional +1 Sword with Pierce.
- Iron Pike (Item): In Battle, when Attacking, first rolled Sword gains Pierce; when Defending Reflect.
Card Changes
- Battle Axe (Item): Gold cost reduced to 1 Gold.
- Hand Cannons (Treasure): In Battle, first 2 burned Suns are Piercing Attacks.
- Long Bow (Item): In Battle, first burned Moon is a Pierce.
- Oak Spear (Item): In Battle, +1 Sword and when defending +1 bonus Sword.
- Chainmail Shirt (Item): In Battle, +1 Shield, and first Burned Shield gains Reflect.
- Poisoned Dagger (Item):In Battle, Burn a Rot to make all rolled Swords gain Poison.
- Snake Venom (Item): In Battle, until end of next turn, Burn a Rot to make all rolled Swords gain Poison.
Bug Fixes
- Fixed an NMA where Bribery is used to take the Stranger while another player is Exploring.
Known Issues
- End Turn bug - we still have an issue with the end turn button disappearing at times, try things like opening your hero shelf/inventory when other actions that force your end turn button off screen (such as quests, combat etc). We have additional logging to find the cause.
- Rare NMA from disconnecting players in multiplayer games.
[ 2016-08-18 00:23:29 CET ] [ Original post ]
I'm excited to announce the second collection of Dice skins landing in Armello...
The Spoils of War Collection.
This collection cycles in Wednesday, the 17th of August (PT), and leading up to the launch we'll be teasing dice from the collection across our social channels. Be sure to follow us on Twitter and Facebook to get the hot scoops! We'll also collate them within this post, so check back every now and then.
That being said, the Wyld's Bounty collection will simultaneously cycle out, meaning that the Wyld Keys and Wyld Chests will no longer drop from Public Multiplayer games. In their place you will find the sturdy War Chests and the rugged War Key.
So, seize your last few days with the Wyld's Bounty collection and brace yourselves for Spoils of War.
<3 Darcy & the LoG Team
[ 2016-08-12 07:44:55 CET ] [ Original post ]
View the Usurpers Teaser Trailer here.
Get ready to join the fray for Armello's throne with four new playable Heroes and four new Rings - one for each Clan!
New Heroes
Elyssia, Wardress of Warrens - Rabbit Clan Sargon, the Death Teller - Rat Clan Magna, the Unbroken - Wolf Clan Ghor, the Wyldkin - Bear Clan
New Rings
Tanzanite, Rainbow Quartz, Rubellite, Aquamarine.
[ 2016-08-09 14:53:48 CET ] [ Original post ]
Heyo Armello Crew! I'm going to keep it short and sweet, we have one single little fix coming in hot, straight from the codery.
- Fixed a bug where the End Turn button gets stuck in an odd state, leaving it hidden.
[ 2016-08-01 05:12:29 CET ] [ Original post ]
Hello Armellians,
Thanks to everyone who's been submitting any bugs they've seen in the land of Armello. We present to you some of those bugs; now deceased.
Without further ado here are the fixes we've implemented!
NMA is our acronym for No More Action.
Bug Fixes
- Support changes for the Double Dip Weekend.
- Fixed a rare NMA when The Stranger transferring Heroes and a player interacting with multiple Hero shelves.
- Fixed a rare NMA caused by repeatedly pressing End Turn while their Hero is dying.
- Fixed a rare NMA caused by selecting a Quest Rumour during the King's Declaration phase. Fixed a rare NMA caused by a player disconnecting during a combat with the Mirror Cape.
- Improvements to when the End Turn button is shown and hidden.
- Fixed an issue where quitting a game during the King's Dec phase would prevent new games from starting correctly.
- Fix rare issue where Palisade Walls graphic would be missing from continued games.
- Fixed the sound of the Special Dice to not be deafening.
- Fixed an issue with Special Dice sounds not being controlled by SFX Audio slider.
- Fixed some of our Artists signatures on Card Art for Low Graphics settings.
- Fixed the “New” Ribbon on the Card Gallery not updating in one session.
- Fixed an issue with Inventory items not hiding properly when entering the Multiplayer Lobby.
- Fixed some changes to the Prologue wording around Prestige and Gold.
- Fixed a rare bug around Scout and Evading near palace tiles.
- Fixed an issue with when dying from Overkill and having Poison Dice you would respawn Poisoned.
[ 2016-07-29 01:04:37 CET ] [ Original post ]
Greetings Armellians!
I come bearing glorious news. For this weekend, starting Friday the 29th of July, all coin tosses will instead be TWO coin tosses, meaning you will collect double the loot from playing Public Multiplayer games of Armello.
Other than time, there are no limitations on this. Go crazy, play all weekend and you'll be rolling in dice.
"But why?!" - you ask.
Well, the current Dice Collection is cycling out soon, so Wyld Keys and Wyld Chests will stop dropping. In their place, the shiny new Collection will be introduced. We want to give everyone a final chance to dig deep.
More details about this Collection and the timeframe associated with it will come very soon. So, for the time being soar like eagles and spread the good word about the Double Dip weekend!
Cheers,
<3 Darcy & the LoG team
[ 2016-07-27 08:25:26 CET ] [ Original post ]
Greetings to you, best community in the world!
The time is nigh, as v1.4 Battle Tides has just landed on Steam! This is our fourth, free, major update and it’s packed to the brim with glorious features and tweaks. I’m going to run through the major features, but you can take a look at every single nut and bolt in the patch notes, here.
Let’s launch into the features that v1.4 Battle Tides brings.
Five new glorious cards will be gracing Armello. These are primarily focused on further empowering the player to make tactical decisions, whether it comes to leaving your mark in combat or protecting your settlements.
Art and Animation for Poison Taster by Jerome Jacinto
- Poison Taster (Follower): Removes Poison and gives immunity while Recruited.
- Poisoned Dagger (Item): In Battle, First Burned Rot Card is a Poisoned Attack.
- Hero’s Shield (Treasure): In Battle, +1 Reflecting Shield
- Snake Venom (Consumable): (Play to) Creature; In Battle, first rolled Rot counts as a Poison Attack until end of next turn.
- Palisade Walls (Trickery): (Play on) Settlement; Settlement is Fortified until Terrorised, or until owner changes. SFX audio to support this.
The Piercing Dice got a little lonely, but fear not! Two new “special” dice have been added to spice up Armello combat! Reflect – Blocks the incoming hit and bounces back the damage to the attacker, which may be blocked again by their own defences. Poison – If this hit isn’t blocked and thus causes a wound to the target, it will “poison” the victim.
Art and Animation for Poisoned Dagger by Simon Boxer With the addition of these awesome new combat features, we’ve modified a few things to clean up combat and future-proof the system for bigger and better things! Special dice like Poison and Pierce now resolve in the order that they were created, simple as that! Also If two special dice collide they will cancel each other out and behave as their base dice type. Thus a ‘pierce’ dice meeting a ‘reflect’ dice won’t pierce the ‘reflect’ and the ‘reflect’ won’t bounce back a ‘piercing’ dice." If you’re the type of person that craves details, check out this detailed blog post by League of Geeks co-founder and director, Blake Mizzi, here.
A cool thing about card and board games is that when you tweak a few values on cards, the result can be a completely fresh gameplay experience. This time, we’ve got a big old list of tweaks and adjustments, a bunch that are based on community feedback! Here are three specific highlights of the changes that landed in v1.4 Battle Tides! Hot Rot Wine (Item): Now costs 1 Rot instead of 1 Gold to play. It’s cool that players use Hot Rot Wine to score last turn victories. In fact, it’s really important that every player feels like they can win, even up to their last turn. We don’t necessarily want Hot Rot Wine to be the “best” way to get a combat victory in every scenario, so now by inflicting a Rot, all non-rotty players will suffer a further disadvantage when fighting the King, whereas the heavily Corrupted get a much needed boon. Blacksmith (Follower): New effect; in Battle, +1 Sword/Shield for first Sword and Shield symbol Equipped. Heroes with the Blacksmith by their side felt a little too invincible for our liking. Now, with the correct gear equipped he provides a maximum of 2 pre-locked symbols in combat. Powerful but fair. Welcoming Party (Trickery): New effect: Target is exiled to nearest unoccupied Mountain and ends Targets Turn. We really like versatile cards but we feel that most experienced Players were using Welcoming Party strictly as a mode of transportation rather than a peril. Now, it’s a threatening Peril AND it can absolutely still be used for movement. You may just need to be a little more crafty.
We've been keeping an eye on how you, our beautiful players interact with each other and we've made a few changes! LoG co-founder, Trent "good hair" Kusters bares all the juicy details here. We've replaced a few lesser used chat options with some rad additions. Once again, I’ve chosen three to show off but there are a heap! "Exclaim" > "Curse" for when the Wyld fails to shine upon you. "Truce" > "Hero" to suggest an allegiance in a pinch. "Farewell" is the perfect way to end a match, or an opponent.
Alright folks, that’s the scenic tour of v1.4 Battle Tides but I’m excited to see you jump in and discover all of the juicy details that weren’t even mentioned! Definitely follow us on Twitch and tune in at 7:30pm on the 6th July PDT as we’ll be streaming some v1.4 Battle Tides and giving away some goodies to our viewers! Remember to holla at us with your feedback on Twitter, Facebook and the forums (Steam & LoG)! May the Wyld guide your path. <3 Lisy & the LoG Crew
[ 2016-07-07 01:44:42 CET ] [ Original post ]
Ghor, along with Magna, Sargon and Elyssia will arrive in Armello soon.
Ghor's unique Hero power causes him to transform when on Forest tiles, granting him peculiar abilities. When amongst the trees, the Wyld courses through Ghor allowing him to cast Spells for less, and to any Forest Tile on the map.
Ghor is the last hero to be revealed for the upcoming DLC. Keep your ear to the ground, as maybe the upcoming DLC holds a little more than just Heroes.
[ 2016-06-24 08:17:50 CET ] [ Original post ]
Hey folks!
I come bearing news on a new set of mythical Dice. As you've probably seen, we've been streaming a bunch and we're just about to launch our new Subscription program for the League of Geeks Twitch page.
One of the many perks of Subscribing to our Twitch Channel is unlocking these glorious cubes! This will all go live at 5:00pm Friday PT.
Also, don't forget to stop by chat and say hey!
Cheers,
<3 Darcy and the LoG team
[ 2016-06-10 09:00:42 CET ] [ Original post ]
Magna, along with Sargon, Elyssia and one more mysterious hero will arrive in Armello soon.
Magna is the leader of the wolf clan's Iron Guard, elite shieldmaidens sworn to uphold the integrity of the clan. Through a combination of prowess and pure force, she reflects hits in combat back to her opponent by burning Shield symbols. Launching a lazy strike on Magna may just prove fatal.
One peculiar Hero is yet to step forward, who is yet to be seen?
[ 2016-06-07 02:02:30 CET ] [ Original post ]
HEY ARMELLO FAMILY! An extra hot, hotfix is here, straight out of the codery oven. Thanks to everyone for submitting their detailed logs and emails, you’re all beautiful butterflies. Here’s the latest fixes that have made it into Armello! If you’re an individual that is experiencing any Disconnects in multiplayer games we’d like you (the person who disconnected) to submit your logs (even if you don’t think you’ve experienced a bug), as we are investigating some bugs that we are unable to reproduce in the studio. Also thanks to Steam user: Anko we’ve been notified that anti-virus programs including and similar to AVG are causing conflicts with Armello. If you are experiencing any crashes or performance issues, we recommend checking that your Anti-Virus programs have Armello as an exception OR try disabling them all together for the interim. Features
- We’ve expanded the Regions in which a game will search for on our Steam multiplayer platform.
- Continuing Singleplayer saved games should now work as intended.
- Fixed issues where certain buttons weren’t displaying when using Family Share.
- Fixed a rare NMA caused when a player steals another player's Card.
- Fixed a rare NMA caused by a player opening their Rumour Panel while the King is playing Perils during the night phase.
- Fixed a rare NMA happening right after the King’s death but before the Victory/Defeat screen.
- Fixed a bug where the “Next” button wouldn’t appear in Offline Singleplayer games.
- Fixed a bug when going to the Inventory Screen does not appear and causes an NMA.
[ 2016-05-26 04:37:44 CET ] [ Original post ]
HEAR YE, HEAR YE! FOR ONE WEEKEND ONLY, ADVENTURERS WILL RECEIVE DOUBLE THE TREASURE FOR THEIR EFFORTS! ONE COIN FLIP?! TO THAT WE SAY NAY! THERE SHALL BE TWO COIN FLIPS! THIS SPECTACLE WILL BEGIN FRIDAY THE 27TH OF MAY (PT)! SPREAD THE GOOD WORD AND PRAISE THE WYLD!
[ 2016-05-25 07:47:13 CET ] [ Original post ]
Sargon, along with Elyssia and two other exciting new heroes will arrive in Armello soon.
Sargon's unique Hero ability allows him to see through the veil and caress the strings of fate. During the draw phase, all cards are face up. Sargon can easily pluck the most valuable cards that appear, leaving other weary adventurers to fend for what remains.
Two Heroes are yet to be revealed, what powers are yet to be seen?
[ 2016-05-24 07:40:51 CET ] [ Original post ]
Hey Armello Family!
Lock & Key v1.3 has been unlocked on Steam! This is our third, free, major update and we are really excited for you to all dive into it. If you're the type of person who likes to touch base with the technical points, we got you. Here are the full patch notes for Lock & Key.
For our beautiful pals who are patiently waiting for this update to land on PS4 and DRM-Free services, v1.3 will land on these platforms soon - hold tight for more info.
But for now, let’s sink our teeth into the major features of this patch.
All of your heart's desires can be found in the right chest.
From v1.3 onward, as a reward for participating in public multiplayer games (any game where you've queued to find players), players may be awarded either a Chest or Key upon completing a game. When unlocked, these chests yield glorious and bountiful treasures in the form of dice skins.
The first wave of Dice Skins featured in v1.3 are the Wyld's Bounty Collection. This will contain ten (10) new sets of varying rarity that players can hunt for.
These dice skins can be traded or sold through the Steam Marketplace and can also be transmogrified to obtain skins of higher rarities. Be sure to read all about the ins and outs of this exciting new system in detail here!
That's right! Followers now cost ZERO gold to equip! For this one, League of Geeks Director and design guru, Blake Mizzi has provided his insight on the reasons behind the change. Here's what he had to say;
"We decided to make Followers in Armello, which cost Gold, free in this latest update. Some Followers will still credit the player with Rot, but by far the majority are now free. We did this as a response to the reduced flow of Followers occurring in games compared to Treasures (which are effectively free). Gold is a resource that is stretched across many activities in Armello, from playing Trickery Cards, to equipping Items and playing consumables. Having Followers also require this resource was heavily hampering their use. Like Treasures we’re going to maintain the Rot gain which help us to empower, balance and theme these very special cards. We’d much rather see these awesome little characters join you on your quest for the throne more often and allow more players to mix their abilities in interesting ways. After all you are a hero seeking the throne of Armello, journeying across the land, venturing into a dark dungeons or completing a Quest is enough to earn their favour and loyalty."
From the beginning of time, The Mad King House Rule was meant to be part of the core rule set, and now it is! As were the effects of the House Rule, The King ensures that there are at least four (4) perils on the board every dusk. If there are less, The King plays his own to "top up" the peril quota.
This may seem like a minor adjustment but your ventures will definitely feel more perilous. Naturally, this has a few implications on House Rules. Now, in Custom Games, players can turn this rule off or turn it up to "Madder King". This will make The King plunge further into insanity and ensures that there are at least eight (8) perils on the board at every dusk.
Well, that's a wrap! If you're excited like I am, I'll probably see you in the public queue! Be sure to tune into our big launch Twitch stream at 6:00pm Pacific Time to check the build in action! There may even be a sneaky giveaway or two!
Remember to let us know what you think on Twitter, Facebook and the forums (Steam & LoG)!
If you like Armello and want to help us out, positive reviews on Steam go a really long way in making us feel warm and fuzzy, along with increasing our overall visibility.”
Happy dice hunting!
<3 Darcy and the LoG Crew
[ 2016-05-11 23:28:03 CET ] [ Original post ]
Just updated!
Save 25% on Armello now through Monday at 10 AM Pacific!
*Offer ends Monday at 10AM Pacific Time
[ 2016-05-11 23:05:00 CET ] [ Original post ]
Hey there beautiful people!
The latest major update for Armello, v1.3 Lock & Key is now live on Steam!
We're incredibly proud of Lock & Key, there's a number of new features, various improvements and a tonne of bug fixes and polish, but the biggest news is our full integration of Steam Inventory into the game. So let’s talk about that.
As of v1.3, as a reward for participating in public multiplayer games (any game where you've queued to find players), players may be awarded either a Chest or Key upon completing a game and returning to the Main Menu.
Chests and Keys are released in 'Collections' and each Collection features approx. ten (10) unique dice across four rarities; Common, Uncommon, Rare, and Epic.
Players can unlock Chests using Keys of the same Collection (i.e., to unlock this collection's 'Wyld Chest', you’ll need a 'Wyld Key'), and upon doing so will be rewarded with a random die from that Collection. Obviously the higher the rarity the lower the chance they’ll drop.
Should you find yourself with numerous dice of the same rarity and from the same collection, you can sacrifice five (5) of them in exchange for a random die of the next highest rarity, from that same collection.
You can access the transmogrification process via the Inventory menu by selecting a die that has the tag 'Transmogrifiable'.
Note: Only dice from seasonal Collections can be transmogrified.
Collections are seasonal, so new Collections will be released periodically. With each new Collection you can expect to see a new Chest and Key set, as well as ten (10) or more new dice.
When a new Collection is released, it will replace the previous one. So Chests and Keys from the previous Collection will no longer drop after multiplayer games.
However, you will of course still be able to purchase Chests, Keys and Dice from that Collection on the Steam Community Marketplace. Which brings us to…
Got a bunch of dice? Had two of the same dice drop in a row? Or just wanna get your hands on that Epic die asap? The Steam Community Marketplace is your friend.
Dice, Chests and Keys from seasonal Collections are all fully tradable and marketable on the Steam Community Marketplace. So you can trade and sell the stuff you’ve collected, and of course buy anything you need from other Armellians. .
Additionally, there’s full Marketplace integration within Armello so you can launch the Marketplace from within Armello wherever that need may arise. To grab a missing key. To sell that particular die. Etc.
As is tradition for release days, Darcy and I will be doing a reveal stream tomorrow where we play the build and roll through all the features.
In addition to this, we’ll be giving away Keys for the current Collection on the stream. And depending on its success may potentially continue this trend into the future.
So if you're looking for Keys, you may want to tune in to our stream tomorrow at twitch.tv/leagueofgeeks. Darcy will anounce the specific stream time tomorrow.
Lastly... here's this Collection's Epic (rarest!) dice. The Ancients' Gambit Dice.
This is the big one, El Capo, the Ichiban, the White Unicorn if you must. Get ready to get collectin'!
<3 Trent & the LoG Crew
[ 2016-05-11 02:14:02 CET ] [ Original post ]
[img=https://pbs.twimg.com/media/Cgcnm7AUYAANUaX.jpg:large] Elyssia, along with three other incredible heroes, will be landing in Armello soon. Elyssia's unique Hero ability allows her to fortify any Settlement she ends her turn on by erecting walls. These structures double the amount of action points required for other Heroes to enter the tile, but on these fortified Settlements Elyssia gains the same defensive bonus granted by scaling a Mountain. What could the other heroes have in store? Cheers, <3 Darcy & The LoG Crew
[ 2016-04-20 07:05:23 CET ] [ Original post ]
Hey people! This is a super minor patch where we have rolled back the Unity version we were using and implemented a few behind the scenes changes to pave the way for future content. As such, the Known issues and Need More Info areas are the same for now! Bug Fixes
- Rolled back to Unity version 5.1.3, which has been determined as more stable and will address a Linux launch crash.
- On rare occasions, card draw fails and breaks the flow of gameplay, resulting in an NMA (No More Action state).
- On launch, the player may be confronted with a white screen, blocking progress into the game and causing an NMA.
- Multiplayer combat NMA. If encountered, it's important that we receive logs from all players in that game.
- A tile may appear blocked, restricting movement for seemingly no reason.
[ 2016-04-15 02:47:58 CET ] [ Original post ]
Ayo Armello fam! I hope all is well! Today I come bearing an important little hotfix that addresses issues relating to players using the Chinese(simplified) localisation. Bug Fixes
- Fixed an issue on our Chinese (Simplified) language where the strings wouldn't load correctly, often causing an NMA.
- Fixed the Saved Game feature for Chinese (Simplified) language to work as intended.
- On rare occasions, card draw fails and breaks the flow of gameplay, resulting in an NMA (No More Action state).
- On launch, the player may be confronted with a white screen, blocking progress into the game and causing an NMA.
- Multiplayer combat NMA. If encountered, it's important that we receive logs from all players in that game.
- A tile may appear blocked, restricting movement for seemingly no reason.
[ 2016-04-08 05:09:34 CET ] [ Original post ]
Hey Armello Fam!
Here's a brand new release to add even more juiciness to the v1.2 The Stranger release, enjoy!
Features:
- A range of new visualisations have been implemented to support The Stranger's peculiar behaviour including:
- New particles to indicate when the Stranger swaps and when the Stranger moves a Hero.
- The overhead icon now appears when a Hero is moved from the Stranger.
- New text and communication from the Stranger to add flavour.
- The Stranger's combat transfer mechanic has been replaced with a non-combat transfer system. Now, any hero that ends their turn with or adjacent to The Stranger, will trigger a potential host swap.
- You can now choose to dismiss the Stranger in House Rules.
- The Stranger now force equips when stolen with Bribery.
- Fixed a card layering issue that could occur on the decks during the draw phase.
- The Stranger will now correctly appear in the Card Gallery when it is equipped!
- On rare occasions, card draw fails and breaks the flow of gameplay, resulting in an NMA (No More Action state).
- On launch, the player may be confronted with a white screen, blocking progress into the game and causing an NMA.
- Multiplayer combat NMA. If encountered, it's important that we receive logs from all players in that game.
- A tile may appear blocked, restricting movement for seemingly no reason.
[ 2016-03-09 04:46:15 CET ] [ Original post ]
[img=https://ksr-ugc.imgix.net/assets/005/379/248/51ace5a55c661fbd1c406bda23149b16_original.png?v=1455751446&w=639&fit=max&auto=format&lossless=true&s=9bad85209a170e2362c89af91a5562a7] Hey Armellians, Another update from LoG HQ, we’ve fixed some minor bugs as well as a few NMA’s (No More Action’s), here are the full details:
Bug Fixes
- A fix for Spanish language users to stop a rare case of the game going into NMA when The Stranger was acquired.
- Bane's will now correctly explode/die when pushed or spawned into Stone Circles.
- The Trickery Discount will now correctly be applied in a continued game.
- A rare bug where The Stranger would get stuck on screen if the player had their inventory open has been fixed.
- A rare bug where a player would encounter a Palace Peril multiple times if they had nowhere to retreat to has been fixed.
- A speculative fix has been applied to stop players going into NMA states upon card draw.
- Multiple and various typo/localisation fixes for English, Portuguese Brazilian and Spanish.
- Fixed a rare case where a player completing their quest on a Dungeon, and getting The Stranger from the same Dungeon, on the same turn would cause an NMA.
Known Issues
- When a player is disconnected or leaves a Public Multiplayer game the incorrect icon may appear.
- A rare combat NMA where dice becomes unresolved, we've been unable to reproduce this in the studio and have not yet received full Logs for this. If you get an online NMA, it's important for ALL players to submit logs.
[ 2016-02-24 04:31:31 CET ] [ Original post ]
[img=https://ksr-ugc.imgix.net/assets/005/379/248/51ace5a55c661fbd1c406bda23149b16_original.png?v=1455751446&w=639&fit=max&auto=format&lossless=true&s=9bad85209a170e2362c89af91a5562a7] Hey Armellians, The hottest of fixes is fresh from the oven ready for you to jump on in. We’ve fixed some minor bugs as well as a few NMA’s (No More Action’s), here are the full details:
Bug Fixes
- Fixed an NMA caused by the Bane Blade card effect.
- Fixed an NMA if you play two cards on a human player Hero in quick succession the target no longer NMA.
- The Stranger will no longer move you before your Card Draw which fixes a myriad of issues.
- Fixed an NMA where a player with The Stranger equipped would enter the Palace AND there was at least one player using non-English text.
- Saved Games across updates will now correctly be deleted resulting in Singleplayer games working as intended.
- Fixed a bug where if you start your turn on a Quest The Stranger will move you but you will still encounter the Quest.
Known Issues
- There are still edge case NMA’s where The Stranger attempts to swap from Combat, we haven’t been able to reproduce in the studio so please keep sending through your logs for these.
- There is an “infinite” card draw bug that may have been fixed and we have not been reproduce this in the studio so please keep sending through the logs.
- If a player goes onto a Dungeon and gets The Stranger and then at the same time encounters any Quest, then Peril scouting will be broken for that player for the rest of the game.
[ 2016-02-19 07:33:19 CET ] [ Original post ]
[img=https://ksr-ugc.imgix.net/assets/005/379/248/51ace5a55c661fbd1c406bda23149b16_original.png?v=1455751446&w=639&fit=max&auto=format&lossless=true&s=9bad85209a170e2362c89af91a5562a7] Hey Armello Family! So it turns out that The Stranger brought along some unexpected bugs that we have tracked down and hopefully obliterated. Thanks to all who reached out with detailed descriptions and logs. If you encounter further issues, please be sure to let us know.
Bug Fixes
- Transferring The Stranger after a combat death now function correctly.
- The Stranger will now correctly flee when it's hero lands on a Palace tile.
- Perils that have been peeked at are now always correctly dismissible.
Known Issues
- If you start your turn on a Quest The Stranger will move you but you will still encounter the Quest.
- There are some NMA's being caused from the Stranger moving you into certain states before Card Draw.
- If you play two cards on a human player Hero in quick succession the target may NMA.
[ 2016-02-18 08:46:12 CET ] [ Original post ]
[img=https://ksr-ugc.imgix.net/assets/005/379/248/51ace5a55c661fbd1c406bda23149b16_original.png?v=1455751446&w=639&fit=max&auto=format&lossless=true&s=9bad85209a170e2362c89af91a5562a7] Heyo Armellians! The Stranger, v1.2 has arrived on Steam in all it’s glory! This is our second, free, major update since launch, jam-packed with fun stuff that we’re excited to tell you all about it. If you’re the type of person that prefers patch notes rather than my charming summary, first of all, ouch. Second of all, here you go! As always, for the purpose of ensuring this update is stable experience for PS4 and DRM Free, this update will land on these platforms a few weeks down the track, First of all, a gross new Dice Skin event is live right now, so play Public Multiplayer games to unlock the limited and exclusive Stranger Dice. This event will end Wednesday 24th PST. [img=https://ksr-ugc.imgix.net/assets/005/379/568/06a527da93ba954ecfaabf74fbf30751_original.gif?v=1455755435&w=639&fit=max&q=92&s=d2d6cc13790761629c7abd4be79ae03f] This time, you'll get one set within the first 1 - 2 Public Multiplayer games you play, and then another set every 3 - 6 other Public Multiplayer games you play. This will ensure you get your set quickly but will allow for hoarding, gifting and trading through Steam's Inventory system.
The Stranger
The Stranger is a mysterious and powerful Follower card that does not abide by the standard deck rules. When a Hero stumbles across it in a Dungeon, it insists on joining their adventure and nothing will stop it from doing so. Not even other Followers. If The Stranger’s Hero dies in combat, it will manipulate its way into the party of the victor and continue with its torment. [img=http://i.imgur.com/XZsIVtS.gif] If The Stranger is in your party, at the start of your turn, it will lead you to a random adjacent tile at no AP cost. This effect can be a nuisance but if harnessed correctly, can be incredibly powerful. And a few words of wisdom, The Stranger absolutely cannot stand the Palace.
New House Rules
Here we have a few options for you to play with that completely shift the dynamic of the game. We like to keep the experience of smashing your friends fresh, so please enjoy these new game changing rules.
- King Dawn Damage: By turning The King’s standard dawn damage off,
- The King will continue to rule Armello until the heroes intervene.
- The Mad King: Each night, The King ensures there are at least 4 perils on the board.
- Starting Hand Type: There are three options here, Default; an even distribution of Item, Spell and Trickery cards, Random; start with completely random cards and Draw; Choose which decks to draw your starting hand from on your first turn.
- Hero Wits: Heroes gain a passive bonus to Wits.
- Hero Starting Equipment: Each hero starts with either a random Treasure or a random Follower.
New Cards
With this shiny new batch of interesting cards, we are really focusing on forethought and strategy. Block an opponent's path by casting a Rotten Fog or stop them by force by standing in their way, armed with a Tower Shield. Avoid confrontation by forcing an opponent into an Armistice and steal the King's ear by hosting a most splendid Bubble Tea party. [img=http://i.imgur.com/wDkQ6cC.gif]
- Tower Shield (Item): In Battle, +1 Shield, and when Defending gain another +1 Shield.
- Bubble Tea (Item): (Play on) Hero, +1 Prestige until the end of target's next Turn.
- Rotten Fog (Spell): (Play on Empty Tile) Plains, Forest, Dungeon; Creates a toxic -1 Health Fog on the Tile until next Dawn
- Armistice (Trickery): (Play on) Hero (Not Self); If either Hero attacks the other, they'll be given a Bounty
Gameplay Improvements
All Heroes have had their Body Stat increased by one. Here’s a snippet of insight regarding this decision from LoG Design Guru and Co-Founder, Blake. “One (1) Body is usually all there is between death and hanging on by your last thread. And being close to death feels better than being dead. Now, with the Body increase, if you hit a nasty Peril or fail your first battle there’s a good chance that instead of death, you’ll escape, broken, bleeding but alive. You can then heal, flee, strike back, but most importantly it gives you that choice. Basically, giving all Heroes +1 Body, gives players room to make “some” mistakes and lessens the impact of random and opportunistic occurrences.” Read Blake’s full dissection here. In addition to this, significant tweaks have been made to Card costs, primarily in the Trickery Deck to further promote interesting choices in card play. Oh, and let’s not forget Stealth. We have made stealth even more sneaky by hiding certain actions from the status feed and removing a few other unavoidable “tells”.
Muiltiplayer Improvements
We learnt a lot from the Winter Dice event. Lesson one was that people love their frosty dice. Lesson two was that all sorts of characters come out of the woodwork, including AFKers and hackers. At the end of the day, we want people to enjoy playing Armello in it’s purest form and will always fight to preserve that. As such, we have added AFK timers and improved Steam VAC (anti-hack protection).
Visual Improvements
Have you ever taken a step before remembering that you were Poisoned a minute ago? Well this should happen less, now that the Poisoned effect is now very obvious. You’ll find that a few other cards have fancy new visualisations too. [img=http://i.imgur.com/hAK2NLn.gif] The most obvious improvement that we’ve made in terms of visuals is increasing text size in most areas once again. This makes Armello more accessible overall and more effectively accommodates players who like to sit further from the screen, say, in a lounge room setting. Also! A Deck shuffle graphic has been implemented which notifies all players when a Deck has been depleted and is in the process of being replenished. This further fortifies the board-game-y-ness of Armello and assists high level players in tracking essential cards.
That's a Wrap
The crew here at LoG are in a really good rhythm at the moment, so future updates and even unannounced super top secret DLC are well underway. We have so much more exciting content to share with you but for the time being we hope you have a ball with v1.2. Remember to let us know what you think on Twitter, Facebook and the forums (Steam & LoG)! If you like Armello and you want, positive reviews on Steam go a really long way in making us feel warm and fuzzy, along with increasing our overall visibility. Thank you all for your support! <3 Darcy and the LoG Crew [img=https://ksr-ugc.imgix.net/assets/005/379/537/3b38b3ee3a46ff1736d7ed55b0b0b716_original.jpg?v=1455755135&w=639&fit=max&auto=format&q=92&s=c7e7bbacf123d2b5b1d4d099414a64e4]
[ 2016-02-18 01:48:23 CET ] [ Original post ]
Save 25% on Armello during this week's Midweek Madness*!
*Offer ends Friday at 10:00 AM Pacific Time
[ 2016-02-02 18:05:00 CET ] [ Original post ]
Hey all!
You heard right, the frosty Winter Dice have solidified in the land of Armello!
From now until midnight 31st December 2015 (PST), jump into Public Multiplayer games for your chance to score the Winter Dice skin.
Happy gaming,
<3 Darcy and the LoG Team
[ 2015-12-21 08:14:45 CET ] [ Original post ]
Greetings friends!
Firstly, we want to wish you all a very happy holidays! We hope you all kick back and relax, play games and eat a whole bunch of food.
We're excited and a lil festive right now because a cool little update just went live on Steam! This has a few awesome presents and introduces some new background infrastructure, opening doors for sweet, sweet future content.
You may notice a few tweaks such as the News Feed on the main menu, which will keep you up to date with all things Armello!
The full patch notes can be found here.
WARNING: These glorious Dice are absurdly frosty. When rolled, the outcome can be conservatively described as an ice explosion.
Seriously though, whether you're overcoming chilly perils or cutting down enemies with a frigid blade, these are sure to bring on Winter's bite.
These dice are awarded by playing public multiplayer games on Steam between the 21st and the 31st of December (PST). Be sure to jump on and play during this period for your chance to score a set!
Considering these are a Steam Inventory drop, these dice will also be available for trading between players and on the Steam Marketplace, so an alternative is to find a worthy traveler willing to trade a set.
We have been working super hard and it's about time we rest our weary feet for a little bit. As such, over the holiday period we'll of course be around if anything catches on fire and we'll do our best to stay active online, but you can expect to hear less from us through all channels until the second week of January. We'll be chillin with our families on the golden sands of Australia's beautiful beaches.
However, as with everything LoG, there is always a JUICY CATCH! The regular stream schedule will come be switched out for our super special holiday stream schedule!
We've got a couple of huge broadcasts scheduled, so if you're floating around during the holidays, tune in and say hi!
See you all in Armello!
<3 Darcy and the LoG Crew
[ 2015-12-10 02:23:17 CET ] [ Original post ]
Hey Armellians!
GET HYPE because Armello is on sale for the first time since launch! This is the cheapest Armello has EVER been at $14.99 USD so pounce, grab some gift copies for your pals, and shout it from the rooftops!
Armello is the perfect way to test the strength of your relationships over the holiday season! Come together, adventure, laugh and cry.
Don’t forget, we’re constantly updating Armello with new features and content! Armellians' Roar is out in the wild and v1.2’s just around the corner so jump in now to join us on this wyld (see what we did there?) journey!
The sale ends at 10am on the 1st of December PST. Don’t miss out!
<3 Darcy and the LoG Crew
[ 2015-11-26 00:29:36 CET ] [ Original post ]
🎮 Full Controller Support
- Armello Linux Universal [2.02 G]
- Armello Linux64 [2.26 G]
- Armello - Usurpers Hero Pack
- Armello - Seasons Board Skins Pack
- Armello - The Bandit Clan
- Armello - Rivals Hero Pack
- Armello - The Dragon Clan
Armello is a grand swashbuckling adventure that combines three styles of play; The deep tactics of card games with the rich strategy of table top board games, combined with a character role-playing system.
As a hero from one of the clans of Armello, you'll quest, scheme, hire agents, explore, vanquish monsters, cast spells and face off against other players, with one ultimate end goal in mind — storming the palace and becoming King or Queen of Armello. The Kingdom of Armello is as dangerous as it is beautiful, perils, banes and bandits hide around every corner and a spreading corruption known as the rot is leaving no creature untouched.
Armello is League of Geeks’ attempt to revolutionise digital board and card games, whilst providing players a rich world within which they can craft their own stories of epic adventure. The aim was to create a rich game full of backstabbing, close shaves, shattered alliances, ruses and empty promises - a perfect game to play with your friends.
- OS: Ubuntu 12.04 LTS (64-Bit)
- Processor: Dual-core 2.0 GHz (SSE2)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL SM3.0 capable GPU with 1GB VRAM. Graphics card that has vendor-made drivers installed.
- Storage: 4 GB available space
- OS: Ubuntu 12.04 LTS (64-Bit) or later
- Processor: Quad-core 2.5GHz (SSE2)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL SM3.0 capable GPU with 2GB VRAM. Graphics card that has vendor-made drivers installed.
- Storage: 4 GB available space
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