





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
We are excited to work with Loot Crate and offer DubWars to the Loot Gaming community. 2017 will bring more levels and improvements to the game overall. Let us know your thoughts and how we can make this game something you will all enjoy.
Our team is taking a little time off for the holidays, but will be back at it in January. So keep the discussions going and we will join soon.
Cheers,
DubWars Team
We are excited to work with Loot Crate and offer DubWars to the Loot Gaming community. 2017 will bring more levels and improvements to the game overall. Let us know your thoughts and how we can make this game something you will all enjoy.
Our team is taking a little time off for the holidays, but will be back at it in January. So keep the discussions going and we will join soon.
Cheers,
DubWars Team
Details on the event here: http://tiltify.com/events/dubwars-last-blast-of-2016
Join some Twitch Streamers as they battle it out for a high score today and tomorrow. By donating you not only get to support a great cause, but be entered to win fabulous prizes like game codes, a PS4, or Razer gear.
Details on the event here: http://tiltify.com/events/dubwars-last-blast-of-2016
Join some Twitch Streamers as they battle it out for a high score today and tomorrow. By donating you not only get to support a great cause, but be entered to win fabulous prizes like game codes, a PS4, or Razer gear.
Trick or Treat, we hope everyone is having a fun Halloween. Thought it would be the perfect day to tease a new level that is releasing in November.
Here is a work around that has shown success if you are having trouble getting the Chroma devices to work properly within DubWars.
1. Start the Services app on your computer
2. Locate Razer Chroma SDK Service, Right Click and select Start
3. Inside DubWars access the settings menu from the main screen
4. Check that the Chroma Setting is set to On
Another thing to check is that your Razer Synapse app is up to date and DubWars is configured to be enabled.
Let us know if you are still having any problems and we will work with you. Visit our website at www.dubwars.com and send us a message through the support tab.
Here is a work around that has shown success if you are having trouble getting the Chroma devices to work properly within DubWars.
1. Start the Services app on your computer
2. Locate Razer Chroma SDK Service, Right Click and select Start
3. Inside DubWars access the settings menu from the main screen
4. Check that the Chroma Setting is set to On
Another thing to check is that your Razer Synapse app is up to date and DubWars is configured to be enabled.
Let us know if you are still having any problems and we will work with you. Visit our website at www.dubwars.com and send us a message through the support tab.
We have made some updates and fixes to the game. Please let us know if any of your problems related to the issues below are still happening. + Improved controller support. + Restored achievement unlocking, your achievements should now fully sync to Steam. This includes already unlocked achievements. + Fixed the splash screen not showing logos on Mac and Linux. + Updates to internal SDKs for better performance. If you have any issues please don't hesitate to contact our support team here: DubWars Support
We have made some updates and fixes to the game. Please let us know if any of your problems related to the issues below are still happening. + Improved controller support. + Restored achievement unlocking, your achievements should now fully sync to Steam. This includes already unlocked achievements. + Fixed the splash screen not showing logos on Mac and Linux. + Updates to internal SDKs for better performance. If you have any issues please don't hesitate to contact our support team here: DubWars Support
Steam Trading Cards have been released for DubWars! Play now to collect official trading cards, badges, and Wubs!
Steam Trading Cards are virtual cards earned by playing games on Steam. Each card has unique graphics and is a true display of artwork! Sets of cards can then be turned into game badges and tradable Steam community items. Play any of the participating Trading Card games to get trading cards.
Steam Trading Cards have been released for DubWars! Play now to collect official trading cards, badges, and Wubs!
Steam Trading Cards are virtual cards earned by playing games on Steam. Each card has unique graphics and is a true display of artwork! Sets of cards can then be turned into game badges and tradable Steam community items. Play any of the participating Trading Card games to get trading cards.
DubWars features Razer Chroma integration across supported devices for all 10 levels of the game.
DubWars features Razer Chroma integration across supported devices for all 10 levels of the game.
The announcement you've all been waiting for: DubWars is releasing on July 19th! Coming your way on Steam! Thanks to everyone who's helped us get to this point. The hype is real! Also a huge shout out to all our amazing artists that make the music of DubWars so insanely awesome! If you aren't already, follow us on Facebook and Twitter for updates about for our exclusive access to the new update. We'll be showing off DubWars with Twitch Streamers and YouTubers, both big and small, throughout the next week. Additionally we'll have media articles and press reviews coming out shortly, so you will have plenty of opportunity to get excited for DubWars' official launch!
The announcement you've all been waiting for: DubWars is releasing on July 19th! Coming your way on Steam! Thanks to everyone who's helped us get to this point. The hype is real! Also a huge shout out to all our amazing artists that make the music of DubWars so insanely awesome! If you aren't already, follow us on Facebook and Twitter for updates about for our exclusive access to the new update. We'll be showing off DubWars with Twitch Streamers and YouTubers, both big and small, throughout the next week. Additionally we'll have media articles and press reviews coming out shortly, so you will have plenty of opportunity to get excited for DubWars' official launch!
DubWars is officially scheduled for release in Summer 2016! We want to thank everyone for helping us get to this final step in our journey to bring you one of the most unique games to ever be made. Through your help, feedback, and support we are putting the final touches on DubWars that will make it better than ever before, and be ready for a full-scale launch! Many of you have helped us financially with our Early Access, so we wanted to explain to you why we won't be updating that version. We feel it is a better use of time and resources to go straight for an official launch. You certainly won't be left in the dark though! Our last stretch before release will be filled with interactions with our ever-growing community. We've got Dev Diaries, Teasers, Trailers, Let's Plays, and other events to show off what DubWars will look like when released. The development team is really excited to share with you DubWars like you've never seen or heard it before. Get ready for Summer 2016! For more information, visit us on our social media! https://www.facebook.com/DubWars/ https://twitter.com/DubWarsGame/ https://www.reddit.com/r/dubwars
DubWars is officially scheduled for release in Summer 2016! We want to thank everyone for helping us get to this final step in our journey to bring you one of the most unique games to ever be made. Through your help, feedback, and support we are putting the final touches on DubWars that will make it better than ever before, and be ready for a full-scale launch! Many of you have helped us financially with our Early Access, so we wanted to explain to you why we won't be updating that version. We feel it is a better use of time and resources to go straight for an official launch. You certainly won't be left in the dark though! Our last stretch before release will be filled with interactions with our ever-growing community. We've got Dev Diaries, Teasers, Trailers, Let's Plays, and other events to show off what DubWars will look like when released. The development team is really excited to share with you DubWars like you've never seen or heard it before. Get ready for Summer 2016! For more information, visit us on our social media! https://www.facebook.com/DubWars/ https://twitter.com/DubWarsGame/ https://www.reddit.com/r/dubwars
DubWars is coming together and we wanted to give an update on where we are. Big thank you to the community for all of the feedback and suggestions! We have made some great strides towards bringing the true vision to life and can't wait to surprise everyone. [olist]
DubWars is coming together and we wanted to give an update on where we are. Big thank you to the community for all of the feedback and suggestions! We have made some great strides towards bringing the true vision to life and can't wait to surprise everyone. [olist]
This is our last planned major update for the rest of the year. Our team is dedicated to finishing development by the end of December. We thank everyone who participated in providing feedback. Starting in January we will be adding Steam features and preparing for an official release!
Latest changes in this update:
This is our last planned major update for the rest of the year. Our team is dedicated to finishing development by the end of December. We thank everyone who participated in providing feedback. Starting in January we will be adding Steam features and preparing for an official release!
Latest changes in this update:
Thank you for all the recent comments and reviews! We are very pleased with the wonderful reception to the September update, along with the engaged feedback on squashing bugs.
Latest changes in this update:
We are excited to bring a solid base foundation of DubWars to everyone.
For Metalworks, we want you to feel the heat and intensity of the factory.
As for Synergy, we have updated the level and are working to tone down the background flashing.
For MTRD we decided to darken everything up which helps the enemies and weapons pop.
During the song it says "Choose Your Weapon" and depending on what elemental section you are over it changes your primary weapon during the drop.
If you visit www.dubwars.com you can see a video of Choose Your Weapon in action and changes to MTRD.
We've been reworking the Leviathan level along with many other game updates and improvements. Here's a sneak peak of the new look and a first look at the level boss.
What do you think??
New level – MTRD by NGHTMRE, now available to play! We've been working really hard to accelerate game progress and we feel that things are coming together.
Check out the infographic below for all of the updates and changes in this release and what's coming up in the future. Be sure to play and fill out the feedback form we've linked in-game!
Also, don’t forget to support the artist, grab their new track on iTunes – geni.us/MTRDiTunes
This update will include a new level, multiple bug fixes, effects improvements, some of the levels that we’ve all been waiting to come back, and much more. Below is the concept art for the new level that will be released.
Also, we’d like to make a formal apology for our poor communication and what some have interpreted as a lack of caring. We’re committed to change this from here on out. We love DubWars, and we are trying to make it amazing.
We want you to know that your value to us as customers, fellow gamers, and music lovers is immeasurable; we are so grateful for your feedback and continued support. We’re a small team (6) and have experienced some serious setbacks along the way that weren’t shared publicly, there have been game updates that shouldn’t have been, well...released, and all-in-all reasons behind the “madness”. Fortunately, we’ve made it through and are back on track.
Excuses aside, the team is working furiously to create something we can be proud of, and most importantly, something that you’ll love to play. We’re committed to DubWars, and we’re committed to you, thanks for believing in us.
In short…exciting things are coming, sorry we sucked, and please forgive us; we’re going to make it up to you.
New update is live showcasing Metalworks by Varien.
This song has a great industrial vibe and is a lot of fun to work with. The level brings some interaction allowing you to switch what type of enemies will spawn at certain times during the song.
The 5 levels playable in this build are:
Omnivore - Urban Metaphor
Official Spock - Break It Up
Celldweller - Tough Guy (remix by Tim Ismag)
Minesweepa - Leviathan
Varien - Metalworks
Changes in this update include:
New playable level.
Modifications to player health with faster regen.
You can now toggle between Easy and Medium Difficulties.
Enemy movement speed and health changes.
Break It Up features new enemy squadrons.
Our latest update brings new music into the mix. The song has built in underwater sounds and was very fun to work with. Here you can also get a better look at the new art and effects style. Still plenty of work to do for polish, including making the background elements animated again.
This build includes 5 levels:
Omnivore - Urban Metaphor, Official Spock - Break It Up, MinecraftUniverse - Eclipse, Celldweller - Tough Guy (remix by Tim Ismag), and Minesweeper - Leviathan.
Dubsective - Synergy is getting an overhaul and being reworked. Between comments and internal testing we felt the level can be much better.
The main menu system is coming together. This update has new art for the level selection. We have modified the gameplay and worked on making some of the enemy attacks more readable.
Our Facebook page is now just /dubwars not /dubwarsgame. So if you are getting a broken link, we are still here.
We have incorporated a built in feedback option to help streamline comments, bug reports and suggestions. Thanks to everyone that continues to provide us with feedback.
Only Xbox 360 controllers are mapped, but both wired and wireless should work. For the time being, you will need to press ctrl + t or cmd + t after starting a level. If you want to switch back to mouse and keyboard use ctrl + m or cmd + m. Smoother accessibility for controller support and the addition of more types will be included with the next update.
Here is a rundown of the changes:
Whats new? Nearly everything! We have rebuilt the entire game from scratch. This has lead to improved game performance and a more manageable development process. This version showcases the new art direction for DubWars along with the change in gameplay. Enemy spawns are now scripted and will remain the same throughout each playthrough. Player scores are now directly comparable within each version. Xbox 360 controller support is now available (others coming soon).
Now that we have a solid core to work with, future updates will include the addition of the remaining 5 levels along with Boss modes. Difficulty modes have been temporarily removed as we recreate them. We appreciate all of your comments and suggestions and for participating in the DubWars Early Access program.
Here is a rundown of the upcoming changes.
Linux support is on the way along with controller support.
New art direction giving the levels more depth and room for gameplay options.
Look at the new Urban Metaphor by Omnivore layout.
The city has been overrun and is infested with a variety of cybernetic bugs. It is up to you to clear them out.
Prepare to choose your allegiance in Break It Up by The Official Spock.
You will be able to choose defense of the space station or join the invasion team.
Here is a glimpse of Tough Guy by Celldweller remixed by Tim Ismag.
Take a trip down the rabbit hole as you must survive the 360 degree enemy onslaught.
New gameplay style - instead of the chaotic random spawning we will be customizing the enemy spawns and keeping them the same for each play through. This will help us have more control over what enemies are available and tuned to the music.
Concept art for Synergy's remake.
Then the current level after pulling from the concept.
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