We are excited to work with Loot Crate and offer DubWars to the Loot Gaming community. 2017 will bring more levels and improvements to the game overall. Let us know your thoughts and how we can make this game something you will all enjoy.
Our team is taking a little time off for the holidays, but will be back at it in January. So keep the discussions going and we will join soon.
Cheers,
DubWars Team
[ 2016-12-29 20:41:18 CET ] [ Original post ]
We are excited to work with Loot Crate and offer DubWars to the Loot Gaming community. 2017 will bring more levels and improvements to the game overall. Let us know your thoughts and how we can make this game something you will all enjoy.
Our team is taking a little time off for the holidays, but will be back at it in January. So keep the discussions going and we will join soon.
Cheers,
DubWars Team
[ 2016-12-29 20:41:18 CET ] [ Original post ]
Details on the event here: http://tiltify.com/events/dubwars-last-blast-of-2016
Join some Twitch Streamers as they battle it out for a high score today and tomorrow. By donating you not only get to support a great cause, but be entered to win fabulous prizes like game codes, a PS4, or Razer gear.
[ 2016-12-28 22:34:04 CET ] [ Original post ]
Details on the event here: http://tiltify.com/events/dubwars-last-blast-of-2016
Join some Twitch Streamers as they battle it out for a high score today and tomorrow. By donating you not only get to support a great cause, but be entered to win fabulous prizes like game codes, a PS4, or Razer gear.
[ 2016-12-28 22:34:04 CET ] [ Original post ]
Trick or Treat, we hope everyone is having a fun Halloween. Thought it would be the perfect day to tease a new level that is releasing in November.
[ 2016-10-31 22:28:02 CET ] [ Original post ]
Here is a work around that has shown success if you are having trouble getting the Chroma devices to work properly within DubWars.
1. Start the Services app on your computer
2. Locate Razer Chroma SDK Service, Right Click and select Start
3. Inside DubWars access the settings menu from the main screen
4. Check that the Chroma Setting is set to On
Another thing to check is that your Razer Synapse app is up to date and DubWars is configured to be enabled.
Let us know if you are still having any problems and we will work with you. Visit our website at www.dubwars.com and send us a message through the support tab.
[ 2016-09-15 05:32:12 CET ] [ Original post ]
Here is a work around that has shown success if you are having trouble getting the Chroma devices to work properly within DubWars.
1. Start the Services app on your computer
2. Locate Razer Chroma SDK Service, Right Click and select Start
3. Inside DubWars access the settings menu from the main screen
4. Check that the Chroma Setting is set to On
Another thing to check is that your Razer Synapse app is up to date and DubWars is configured to be enabled.
Let us know if you are still having any problems and we will work with you. Visit our website at www.dubwars.com and send us a message through the support tab.
[ 2016-09-15 05:32:12 CET ] [ Original post ]
We have made some updates and fixes to the game. Please let us know if any of your problems related to the issues below are still happening. + Improved controller support. + Restored achievement unlocking, your achievements should now fully sync to Steam. This includes already unlocked achievements. + Fixed the splash screen not showing logos on Mac and Linux. + Updates to internal SDKs for better performance. If you have any issues please don't hesitate to contact our support team here: DubWars Support
[ 2016-08-11 04:59:33 CET ] [ Original post ]
We have made some updates and fixes to the game. Please let us know if any of your problems related to the issues below are still happening. + Improved controller support. + Restored achievement unlocking, your achievements should now fully sync to Steam. This includes already unlocked achievements. + Fixed the splash screen not showing logos on Mac and Linux. + Updates to internal SDKs for better performance. If you have any issues please don't hesitate to contact our support team here: DubWars Support
[ 2016-08-11 04:59:33 CET ] [ Original post ]
Steam Trading Cards have been released for DubWars! Play now to collect official trading cards, badges, and Wubs!
Steam Trading Cards are virtual cards earned by playing games on Steam. Each card has unique graphics and is a true display of artwork! Sets of cards can then be turned into game badges and tradable Steam community items. Play any of the participating Trading Card games to get trading cards.
[ 2016-08-08 23:51:06 CET ] [ Original post ]
Steam Trading Cards have been released for DubWars! Play now to collect official trading cards, badges, and Wubs!
Steam Trading Cards are virtual cards earned by playing games on Steam. Each card has unique graphics and is a true display of artwork! Sets of cards can then be turned into game badges and tradable Steam community items. Play any of the participating Trading Card games to get trading cards.
[ 2016-08-08 23:50:44 CET ] [ Original post ]
DubWars features Razer Chroma integration across supported devices for all 10 levels of the game.
[ 2016-07-29 21:42:48 CET ] [ Original post ]
DubWars features Razer Chroma integration across supported devices for all 10 levels of the game.
[ 2016-07-29 21:42:48 CET ] [ Original post ]
The announcement you've all been waiting for: DubWars is releasing on July 19th! Coming your way on Steam! Thanks to everyone who's helped us get to this point. The hype is real! Also a huge shout out to all our amazing artists that make the music of DubWars so insanely awesome! If you aren't already, follow us on Facebook and Twitter for updates about for our exclusive access to the new update. We'll be showing off DubWars with Twitch Streamers and YouTubers, both big and small, throughout the next week. Additionally we'll have media articles and press reviews coming out shortly, so you will have plenty of opportunity to get excited for DubWars' official launch!
[ 2016-07-07 01:12:43 CET ] [ Original post ]
The announcement you've all been waiting for: DubWars is releasing on July 19th! Coming your way on Steam! Thanks to everyone who's helped us get to this point. The hype is real! Also a huge shout out to all our amazing artists that make the music of DubWars so insanely awesome! If you aren't already, follow us on Facebook and Twitter for updates about for our exclusive access to the new update. We'll be showing off DubWars with Twitch Streamers and YouTubers, both big and small, throughout the next week. Additionally we'll have media articles and press reviews coming out shortly, so you will have plenty of opportunity to get excited for DubWars' official launch!
[ 2016-07-07 01:12:43 CET ] [ Original post ]
DubWars is officially scheduled for release in Summer 2016! We want to thank everyone for helping us get to this final step in our journey to bring you one of the most unique games to ever be made. Through your help, feedback, and support we are putting the final touches on DubWars that will make it better than ever before, and be ready for a full-scale launch! Many of you have helped us financially with our Early Access, so we wanted to explain to you why we won't be updating that version. We feel it is a better use of time and resources to go straight for an official launch. You certainly won't be left in the dark though! Our last stretch before release will be filled with interactions with our ever-growing community. We've got Dev Diaries, Teasers, Trailers, Let's Plays, and other events to show off what DubWars will look like when released. The development team is really excited to share with you DubWars like you've never seen or heard it before. Get ready for Summer 2016! For more information, visit us on our social media! https://www.facebook.com/DubWars/ https://twitter.com/DubWarsGame/ https://www.reddit.com/r/dubwars
[ 2016-05-01 00:44:40 CET ] [ Original post ]
DubWars is officially scheduled for release in Summer 2016! We want to thank everyone for helping us get to this final step in our journey to bring you one of the most unique games to ever be made. Through your help, feedback, and support we are putting the final touches on DubWars that will make it better than ever before, and be ready for a full-scale launch! Many of you have helped us financially with our Early Access, so we wanted to explain to you why we won't be updating that version. We feel it is a better use of time and resources to go straight for an official launch. You certainly won't be left in the dark though! Our last stretch before release will be filled with interactions with our ever-growing community. We've got Dev Diaries, Teasers, Trailers, Let's Plays, and other events to show off what DubWars will look like when released. The development team is really excited to share with you DubWars like you've never seen or heard it before. Get ready for Summer 2016! For more information, visit us on our social media! https://www.facebook.com/DubWars/ https://twitter.com/DubWarsGame/ https://www.reddit.com/r/dubwars
[ 2016-05-01 00:44:40 CET ] [ Original post ]
DubWars is coming together and we wanted to give an update on where we are. Big thank you to the community for all of the feedback and suggestions! We have made some great strides towards bringing the true vision to life and can't wait to surprise everyone. [olist]
[ 2016-02-10 05:01:32 CET ] [ Original post ]
DubWars is coming together and we wanted to give an update on where we are. Big thank you to the community for all of the feedback and suggestions! We have made some great strides towards bringing the true vision to life and can't wait to surprise everyone. [olist]
[ 2016-02-10 05:01:32 CET ] [ Original post ]
This is our last planned major update for the rest of the year. Our team is dedicated to finishing development by the end of December. We thank everyone who participated in providing feedback. Starting in January we will be adding Steam features and preparing for an official release!
Latest changes in this update:
- Chroma device support has been added. Currently MTRD and Urban Metaphor have been synced to light up with player weapons. We are excited to offer a more immersive experience. Let us know what you think!
- Level select Nexus now has icons and effects to help show progression. As new levels are unlocked, icons have been added to help clarify which new level is now available. A glow effect around levels now activates when new difficulty modes are available. These are very rough and will be updated in future updates.
- On a few levels that contain multiple paths to unlock levels, we have added some portals to help facilitate where your ship should be. The only exception being Break It Up, as choosing your team color dictates the outcome.
- Fixed the player ship moving off of the screen.
- Linux - DO NOT BUY YET. Adding this option has caused more complication than we anticipated. It does work on our machines, but have reports from others that either levels will not load or enemies will not spawn. Ubuntu has shown the most success, so far. We have decided to focus on finishing development of DubWars and will revisit Linux versions in January.
- Achievements & Objectives - level and game wide challenges will be added with accompanying ship bonuses.
- Ship Hangar - Ships will be earned and unlocked through achievements.
- Leaderboards - Compare scores with friends and enemies.
[ 2015-10-31 16:28:01 CET ] [ Original post ]
This is our last planned major update for the rest of the year. Our team is dedicated to finishing development by the end of December. We thank everyone who participated in providing feedback. Starting in January we will be adding Steam features and preparing for an official release!
Latest changes in this update:
- Chroma device support has been added. Currently MTRD and Urban Metaphor have been synced to light up with player weapons. We are excited to offer a more immersive experience. Let us know what you think!
- Level select Nexus now has icons and effects to help show progression. As new levels are unlocked, icons have been added to help clarify which new level is now available. A glow effect around levels now activates when new difficulty modes are available. These are very rough and will be updated in future updates.
- On a few levels that contain multiple paths to unlock levels, we have added some portals to help facilitate where your ship should be. The only exception being Break It Up, as choosing your team color dictates the outcome.
- Fixed the player ship moving off of the screen.
- Linux - DO NOT BUY YET. Adding this option has caused more complication than we anticipated. It does work on our machines, but have reports from others that either levels will not load or enemies will not spawn. Ubuntu has shown the most success, so far. We have decided to focus on finishing development of DubWars and will revisit Linux versions in January.
- Achievements & Objectives - level and game wide challenges will be added with accompanying ship bonuses.
- Ship Hangar - Ships will be earned and unlocked through achievements.
- Leaderboards - Compare scores with friends and enemies.
[ 2015-10-31 16:28:01 CET ] [ Original post ]
Thank you for all the recent comments and reviews! We are very pleased with the wonderful reception to the September update, along with the engaged feedback on squashing bugs.
Latest changes in this update:
- Gameplay changes throughout all 10 levels - Most notably on Choose Your Weapon (more challenging) and Distorted (enemies will actually die now). The rest of the levels have a better balance of enemy health to player weapon damage. We implemented a base system that will allow for better refinement over time.
- New Menu System Design - We received a lot of comments on the previous layout. So we cleaned it up, with the biggest improvement being the weapons upgrade system. Now you can upgrade entire weapon groups and the weapon icons are more clear to help understand what you are upgrading.
- MTRD - Fixed one of the stream weapons that was acting up after upgrading.
- Eclipse - The baby spiders are now moving towards the player appropriately. This allows for easier dodging of those enemies.
- Choose Your Weapon - Improved the visibility on the ice shards. These will slow your ship speed. So you should have an easier time seeing them now.
- Metalworks - Scan beam weapon is now working properly. It will pull in sound currency to your ship and also deal some damage to enemies.
- Break It Up - Fixed an issue of switching teams when using Play Again and not being able to destroy enemies.
- Menu system is more controller friendly.
- Fixed an issue in some levels where your ship would not die.
- Linux - DO NOT BUY YET. We are still working on why the levels will not load. Plan to have a working build included in the next update.
- For some levels, the player ship is moving off screen. The enemies are very good at hide and seek and will still find you. Still working on this feature.
- Unlocking levels is not very clear. Hovering over certain landmarks upon completing some levels will unlock other levels. We will be adding some visual queues at the end of those levels for assistance. Still working on this feature.
- Achievements & Objectives - level and game wide challenges will be added with accompanying ship bonuses.
- Ship Hangar - Ships will be earned and unlocked through achievements.
- Leaderboards - Compare scores with friends and enemies.
[ 2015-10-06 22:31:13 CET ] [ Original post ]
We are excited to bring a solid base foundation of DubWars to everyone.
- All 10 levels are here to stay and feature Easy, Medium, and Hard Difficulties.
- New health system.
- Urban Metaphor - New art and fixed the wasps dash movement issues.
- Synergy - Completely revamped. After attending EDC this year we wanted to bring a much more impressive stage design.
- Break It Up - New art and gameplay. If you can beat easy please send a screen shot so we know it is possible.
- Eclipse - Jeffrey and Dillon are now in the level, but they have been captured and imprisoned within special asteroids. Rescuing them is your top priority, for bonus points…uh we mean for justice! Revised the Zombie enemy, both art design and movement.
- Tough Guy - New art and gameplay. Improvements to enemy behavior.
- Metalworks - New art, player weapons and gameplay. Improvements to enemy behavior.
- Leviathan - New art and gameplay.
- Distorted - Now playable. I hope you are not afraid of clowns…
- Choose Your Weapon - Now playable. Harness the power of 4 different elemental weapons.
- MTRD - New art, player weapons and gameplay.
- Linux - DO NOT BUY YET. We are still working on why the levels will not load. Hang tight until we can get a solution working. The game is available on Mac and PC, you can play it on those platforms for now.
- When using a gamepad controller in the weapons upgrade screen, you are not able to scroll down to the additional selections. For now, you will need to use the mouse or keyboard.
- Break It Up - If you die and use Play Again and change teams, some of the enemies are not spawning correctly. If you exit to the main menu and re-enter the level, it will work properly.
- For some levels, the player ship is moving off screen. The enemies are very good at hide and seek and will still find you.
- Unlocking levels is not very clear. Hovering over certain landmarks upon completing some levels will unlock other levels. We will be adding some visual queues at the end of those levels for assistance.
- MTRD - One of the stream weapons upon upgrade decides to fire all instances of itself. Currently looking into the cause.
- Achievements - level and game wide challenges will be added with accompanying ship bonuses.
- Ship Hangar - Ships will be earned and unlocked through achievements.
- Leaderboards - Compare scores with friends and enemies.
[ 2015-09-16 00:25:55 CET ] [ Original post ]
For Metalworks, we want you to feel the heat and intensity of the factory.
As for Synergy, we have updated the level and are working to tone down the background flashing.
For MTRD we decided to darken everything up which helps the enemies and weapons pop.
During the song it says "Choose Your Weapon" and depending on what elemental section you are over it changes your primary weapon during the drop.
If you visit www.dubwars.com you can see a video of Choose Your Weapon in action and changes to MTRD.
[ 2015-08-10 22:07:18 CET ] [ Original post ]
We've been reworking the Leviathan level along with many other game updates and improvements. Here's a sneak peak of the new look and a first look at the level boss.
What do you think??
[ 2015-04-13 20:04:29 CET ] [ Original post ]
New level – MTRD by NGHTMRE, now available to play! We've been working really hard to accelerate game progress and we feel that things are coming together.
Check out the infographic below for all of the updates and changes in this release and what's coming up in the future. Be sure to play and fill out the feedback form we've linked in-game!
Also, don’t forget to support the artist, grab their new track on iTunes – geni.us/MTRDiTunes
[ 2015-03-09 23:32:53 CET ] [ Original post ]
This update will include a new level, multiple bug fixes, effects improvements, some of the levels that we’ve all been waiting to come back, and much more. Below is the concept art for the new level that will be released.
Also, we’d like to make a formal apology for our poor communication and what some have interpreted as a lack of caring. We’re committed to change this from here on out. We love DubWars, and we are trying to make it amazing.
We want you to know that your value to us as customers, fellow gamers, and music lovers is immeasurable; we are so grateful for your feedback and continued support. We’re a small team (6) and have experienced some serious setbacks along the way that weren’t shared publicly, there have been game updates that shouldn’t have been, well...released, and all-in-all reasons behind the “madness”. Fortunately, we’ve made it through and are back on track.
Excuses aside, the team is working furiously to create something we can be proud of, and most importantly, something that you’ll love to play. We’re committed to DubWars, and we’re committed to you, thanks for believing in us.
In short…exciting things are coming, sorry we sucked, and please forgive us; we’re going to make it up to you.
[ 2015-02-28 03:13:40 CET ] [ Original post ]
New update is live showcasing Metalworks by Varien.
This song has a great industrial vibe and is a lot of fun to work with. The level brings some interaction allowing you to switch what type of enemies will spawn at certain times during the song.
The 5 levels playable in this build are:
Omnivore - Urban Metaphor
Official Spock - Break It Up
Celldweller - Tough Guy (remix by Tim Ismag)
Minesweepa - Leviathan
Varien - Metalworks
Changes in this update include:
New playable level.
Modifications to player health with faster regen.
You can now toggle between Easy and Medium Difficulties.
Enemy movement speed and health changes.
Break It Up features new enemy squadrons.
[ 2015-01-09 20:19:44 CET ] [ Original post ]
Our latest update brings new music into the mix. The song has built in underwater sounds and was very fun to work with. Here you can also get a better look at the new art and effects style. Still plenty of work to do for polish, including making the background elements animated again.
This build includes 5 levels:
Omnivore - Urban Metaphor, Official Spock - Break It Up, MinecraftUniverse - Eclipse, Celldweller - Tough Guy (remix by Tim Ismag), and Minesweeper - Leviathan.
Dubsective - Synergy is getting an overhaul and being reworked. Between comments and internal testing we felt the level can be much better.
The main menu system is coming together. This update has new art for the level selection. We have modified the gameplay and worked on making some of the enemy attacks more readable.
Our Facebook page is now just /dubwars not /dubwarsgame. So if you are getting a broken link, we are still here.
We have incorporated a built in feedback option to help streamline comments, bug reports and suggestions. Thanks to everyone that continues to provide us with feedback.
[ 2014-11-26 03:41:14 CET ] [ Original post ]
Only Xbox 360 controllers are mapped, but both wired and wireless should work. For the time being, you will need to press ctrl + t or cmd + t after starting a level. If you want to switch back to mouse and keyboard use ctrl + m or cmd + m. Smoother accessibility for controller support and the addition of more types will be included with the next update.
[ 2014-10-07 22:26:35 CET ] [ Original post ]
Here is a rundown of the changes:
Whats new? Nearly everything! We have rebuilt the entire game from scratch. This has lead to improved game performance and a more manageable development process. This version showcases the new art direction for DubWars along with the change in gameplay. Enemy spawns are now scripted and will remain the same throughout each playthrough. Player scores are now directly comparable within each version. Xbox 360 controller support is now available (others coming soon).
Now that we have a solid core to work with, future updates will include the addition of the remaining 5 levels along with Boss modes. Difficulty modes have been temporarily removed as we recreate them. We appreciate all of your comments and suggestions and for participating in the DubWars Early Access program.
[ 2014-10-07 18:04:31 CET ] [ Original post ]
Here is a rundown of the upcoming changes.
Linux support is on the way along with controller support.
New art direction giving the levels more depth and room for gameplay options.
Look at the new Urban Metaphor by Omnivore layout.
The city has been overrun and is infested with a variety of cybernetic bugs. It is up to you to clear them out.
Prepare to choose your allegiance in Break It Up by The Official Spock.
You will be able to choose defense of the space station or join the invasion team.
Here is a glimpse of Tough Guy by Celldweller remixed by Tim Ismag.
Take a trip down the rabbit hole as you must survive the 360 degree enemy onslaught.
New gameplay style - instead of the chaotic random spawning we will be customizing the enemy spawns and keeping them the same for each play through. This will help us have more control over what enemies are available and tuned to the music.
[ 2014-06-14 21:08:26 CET ] [ Original post ]
Concept art for Synergy's remake.
Then the current level after pulling from the concept.
[ 2014-06-14 00:02:51 CET ] [ Original post ]
🕹️ Partial Controller Support
- LINUX Content [304.72 M]
- Linux Content - 32-Bit [508.9 M]
- 10 custom-built levels with amazing visuals and effects!
- Discover and support both independent musicians, and your favorite established artists!
- Weapon Upgrades - Every weapon in the game will be upgradable.
- Difficultly Modes - Play in Easy, Medium, Hard or Endless!
- Missions, achievements, upgradables, unlockables, and MORE!
Levels:
- Omni - Urban Metaphor
- Dubsective - Synergy
- Spock - Break It Up
- Minecraft Universe - Eclipse
- Celldweller - Tough Guy (Tim Ismag Remix)
- Varien - Metalworks
- Minesweepa - Leviathan
- Totally Sick - Distorted
- Summer School & Nezzo - Choose Your Weapon
- NGHTMRE - MTRD
- OS: Ubuntu 14.04.4 LTS
- Processor: 3.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia k2000m
- Storage: 700 MB available space
- OS: Ubuntu 16.04 LTS 64 Bit
- Processor: 3.7 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia 750ti
- Storage: 700 MB available space
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