Hey all, just a small polish update to improve immersive-ness and consistency. Going to start work on new map content, but no promises on delivering before the year ends - will aim to post a devlog within a month. Happy holidays, and enjoy the update!
Additions
Turrets launchers are now animated and display reload, similar to player launcher
Different SFX and particle FX color to green, when hitting bouncy (green) objects
Added SFX to "bumper cars", pulleys, and rope
Fixes / Adjustments
Adjusted volume balance (with some behind-the-scenes code changes)
Fixed unexpected stretch on ropes (rope-swinging is affected as a result)
Two drums and a cymbal fell off a cliff: Physics. A ball knocked over a triangle: DeltaPhysics.
Explore and help restore balance to the world of DeltaPhysics as you master physics-platforming - featuring clean, fluid platforming in a dynamic, interactive environment with puzzle elements.
Game Features
Physically-simulated ability upgrades
Nonlinear map of interconnected puzzles and challenges
Physics-inspired level design
Note: The game is still in development, and some footage may not accurately reflect gameplay experience.
MINIMAL SETUP
OS: Mint 21.3+ or Equivalent
Processor: Intel Core i5-2410M 2.3GHz or EquivalentMemory: 1 GB RAM
Memory: 1 GB RAM
Graphics: Intel HD Graphics 3000
Storage: 100 MB available spaceAdditional Notes: Lowest tested specs. Performance may vary.