



Two drums and a cymbal fell off a cliff: Physics. A ball knocked over a triangle: DeltaPhysics.
Explore and help restore balance to the world of DeltaPhysics as you master physics-platforming - featuring clean, fluid platforming in a dynamic, interactive environment with puzzle elements.
Game Features
Physically-simulated ability upgrades
Nonlinear map of interconnected puzzles and challenges
Physics-inspired level design
Note: The game is still in development, and some footage may not accurately reflect gameplay experience.
Hey all, just a small polish update to improve immersive-ness and consistency. Going to start work on new map content, but no promises on delivering before the year ends - will aim to post a devlog within a month. Happy holidays, and enjoy the update!
Additions
- Turrets launchers are now animated and display reload, similar to player launcher
- Different SFX and particle FX color to green, when hitting bouncy (green) objects
- Added SFX to "bumper cars", pulleys, and rope
Fixes / Adjustments
- Adjusted volume balance (with some behind-the-scenes code changes)
- Fixed unexpected stretch on ropes (rope-swinging is affected as a result)
Known Issues Introduced This Patch
- rope sfx contains crackle/grainy noise
Minimum Setup
- OS: Mint 21.3+ or Equivalent
- Processor: Intel Core i5-2410M 2.3GHz or EquivalentMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Intel HD Graphics 3000
- Storage: 100 MB available spaceAdditional Notes: Lowest tested specs. Performance may vary.
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