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DeltaPhysics (Minor) Update 0.3.0 -> 0.3.1

Hey all, just a small polish update to improve immersive-ness and consistency. Going to start work on new map content, but no promises on delivering before the year ends - will aim to post a devlog within a month. Happy holidays, and enjoy the update!

Additions


  • Turrets launchers are now animated and display reload, similar to player launcher
  • Different SFX and particle FX color to green, when hitting bouncy (green) objects
  • Added SFX to "bumper cars", pulleys, and rope

Fixes / Adjustments


  • Adjusted volume balance (with some behind-the-scenes code changes)
  • Fixed unexpected stretch on ropes (rope-swinging is affected as a result)

Known Issues Introduced This Patch


  • rope sfx contains crackle/grainy noise


[ 2024-11-26 01:20:52 CET ] [ Original post ]

Early Access Releasing NOW

Very excited to announce that you can now purchase DeltaPhysics! As mentioned in the Early Access description, please note that the price will increase as more content are released. Have fun!


[ 2024-11-15 18:21:06 CET ] [ Original post ]

DeltaPhysics Releasing NEXT WEEK + Devlog #2

Hey everyone, very excited to announce that DeltaPhysics is now set to release into Early Access (EA) next week, on November 15! Here's a bit more sneak-peeks into the updates between the NextFest demo and EA release version:

General Tweaks


  • fixed some movement boosts that were missing from the demo - should help controls feel more responsive
  • aiming with a mouse is now continuously updated (compared to only when the mouse moves) - aiming should be more consistent (but will still have gravity-affected trajectory)
  • keybind UI now have icons for controllers; KB+M will be updated later
  • a few graphics tweaks to help art consistency and immersion

Map Updates


  • Sequence breaking is now more difficult and punishing: requires 0% movement tech and knowledge to hopefully block players to getting lost in a difficult area
  • Spin area changed to really focus on teaching the spin mechanic (aka Magnus effect)
  • Rope / Plinko area has been redesigned and expanded to improve exploration

Other than that, there are some backend updates such as the save system shown in the "Next Fest Wrap-Up & Roadmap" post previously. As for timeline, updates are planned to focus on feedback and existing content for the first month, then a short holiday break, before adding pieces of new content. Hope everyone's also excited for the release, and looking forward to all the feedback!


[ 2024-11-11 01:37:51 CET ] [ Original post ]

Next Fest Wrap-Up & Roadmap

First of all, big thank you to all the players that participated and also to those who joined before then too! It's great to see so many players sequence breaking, but the confusion afterwards also showed the need for a few more iterations before the game is ready for Early Access. NOTE: The demo is planned to stay, but will be outdated during Early Access. Demo saves are unlikely to be compatible, but the new save system should prevent save resets (not including exceptions).

(Tentative, subject to change) ROADMAP:


Before Early Access


  • more robust save system, particularly the item-respawning bug
  • redesigning the spin area, to hopefully better tutorial for that ability
  • other movement tweaks, including preparation for more abilities (includes locking some movement options from the demo, sorry :) )

Early Access Launch


If all goes well, the hope is to launch within a month. That said, delays will most likely happen, but the plan is to still release before the year ends.

During Early Access


Many features are planned, but here are a few from the list
  • new areas/upgrades
  • mini-map system
  • better audio

After Early Access


Reminder from the Early Access info: Early Access is planned to last six months to a year, but there are still lots of content planned for post-1.0. However, that is still too far in the future to confirm the details.
Thanks for playing, and be sure to leave feedback and comments!


[ 2024-10-21 21:12:12 CET ] [ Original post ]

DeltaPhysics
MacroTree Games Developer
MacroTree Games Publisher
Coming soon Release
Game News Posts: 4
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Public Linux Depots:
  • [0 B]

Two drums and a cymbal fell off a cliff: Physics. A ball knocked over a triangle: DeltaPhysics.

Explore and help restore balance to the world of DeltaPhysics as you master physics-platforming - featuring clean, fluid platforming in a dynamic, interactive environment with puzzle elements.

Game Features

  • Physically-simulated ability upgrades

  • Nonlinear map of interconnected puzzles and challenges

  • Physics-inspired level design

Note: The game is still in development, and some footage may not accurately reflect gameplay experience.


MINIMAL SETUP
  • OS: Mint 21.3+ or Equivalent
  • Processor: Intel Core i5-2410M 2.3GHz or EquivalentMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Intel HD Graphics 3000
  • Storage: 100 MB available spaceAdditional Notes: Lowest tested specs. Performance may vary.
GAMEBILLET

[ 6138 ]

4.97$ (17%)
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4.49$ (78%)
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1.00$ (90%)
24.49$ (18%)
6.47$ (78%)
13.23$ (56%)
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53.95$ (10%)
17.99$ (10%)
5.14$ (79%)
17.49$ (13%)
25.19$ (16%)
6.00$ (70%)
9.74$ (35%)
8.47$ (15%)
25.19$ (16%)
15.00$ (50%)
GAMERSGATE

[ 3335 ]

28.89$ (28%)
4.0$ (50%)
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3.0$ (62%)
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3.0$ (85%)

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