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Hello DeltaPhysicists! Thank you for the wait - 0.5 is now available via Steam beta/branches! As with before, the plan is to be out of beta in 2 weeks.
Hello DeltaPhysicists! 0.4 has been pushed to public/live. Also took the chance to update the demo, see demo section below for details. Below is a summary of changes you might already know from previous patch notes.
Hey DeltaPhysicists, mostly polishing tweaks for this one. No significant bugs discovered, so will be pushing 0.4 to main/public branch next week.
Hey DeltaPhysicists! Thank you for the wait - you can now play 0.4 via Steam beta/branches! The build should be relatively softlock-free, but the content is still under testing and has minor bugs. The plan is for 0.4 to be out of beta in 2 weeks (the branch will remain playable).
Hello, hope everyone's having a great holiday (or day in general). The promised progress update is here, to showcase some things you can look forward to! (no game update - will still take a while).
Hey all, just a small polish update to improve immersive-ness and consistency. Going to start work on new map content, but no promises on delivering before the year ends - will aim to post a devlog within a month. Happy holidays, and enjoy the update!
Very excited to announce that you can now purchase DeltaPhysics! As mentioned in the Early Access description, please note that the price will increase as more content are released. Have fun!
Hey everyone, very excited to announce that DeltaPhysics is now set to release into Early Access (EA) next week, on November 15! Here's a bit more sneak-peeks into the updates between the NextFest demo and EA release version:
First of all, big thank you to all the players that participated and also to those who joined before then too! It's great to see so many players sequence breaking, but the confusion afterwards also showed the need for a few more iterations before the game is ready for Early Access. NOTE: The demo is planned to stay, but will be outdated during Early Access. Demo saves are unlikely to be compatible, but the new save system should prevent save resets (not including exceptions).
Two drums and a cymbal fell off a cliff: Physics. A ball knocked over a triangle: DeltaPhysics.
Explore and help restore balance to the world of DeltaPhysics as you master physics-platforming - featuring clean, fluid platforming in a dynamic, interactive environment with puzzle elements.
Physically-simulated ability upgrades
Nonlinear map of interconnected puzzles and challenges
Physics-inspired level design
Note: The game is still in development, and some footage may not accurately reflect gameplay experience.
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