Hello, hope everyone's having a great holiday (or day in general). The promised progress update is here, to showcase some things you can look forward to! (no game update - will still take a while).
New Area
Rotational Mechanics

Continuing with the physics-based inspiration, the key idea and theme behind this area is a Rube Goldberg machine that has the enemy demonstrate various rotation-based phenomena. If you remember the spin area from the NextFest demo version, the spinning blocks are also planned to be brought back as platforming challenges.
As with typical game development,
the design you see will undergo even more changes: not because of the incomplete parts, but because of how unstable the enemy path is - the second enemy already fails the loop-elevator jump (not to mention the number of invisible forces in place to move enemies along).
Other Areas
The designs are being implemented at various speeds, but will definitely not make this update.
- The area near the windy area will be a significant platforming challenge compared to current areas - the general layout is implemented, with finer details tuned for difficulty.
- The remaining major area still has implementation challenges to solve, with a possibility of redesigning the area gimmick. (Spoiler: [strike]Really hoping we can get planetary gearsets as a controllable gimmick[/strike])
New Upgrades & Icons

New progression upgrades have already been implemented and mostly tested, just waiting for the respective level designs to implemented for highlighting their capabilities. New icons have been added along with the upgrades, and the existing icons have been redone to better fit the game's style.
NOTE: the existing rope icon has been repurposed to a later upgrade.
That's all for this devlog, and thanks for reading!
[ 2024-12-24 00:34:24 CET ] [ Original post ]