Two drums and a cymbal fell off a cliff: Physics. A ball knocked over a triangle: DeltaPhysics.
Explore and help restore balance to the world of DeltaPhysics as you master physics-platforming - featuring clean, fluid platforming in a dynamic, interactive environment with puzzle elements.

Game Features
Physically-simulated ability upgrades
Nonlinear map of interconnected puzzles and challenges
Physics-inspired level design

Note: The game is still in development, and some footage may not accurately reflect gameplay experience.
Small patch to fix some issues and annoyances, and some performance optimizations. 0.6 devlog coming soon!\n\n
Fixes
\n- \n
- Fixed possible rope-related NullReference error, most notably locking the game by dying in Title screen.\n
Changes
\n- \n
- Rope camera now uses the average velocity when attached to a dynamic object, making it more stable despite the erratic movements of 2-body systems; most applicable to Plinko area objects.\n
- Plinko area balls are now heavier and not affected by wind, to help with getting to Momentum area.\n
- Object \"permanence\" - objects pulled by the player to another area will not despawn, as long as it stays with the player. Currently only activates when attached to player\'s rope, still figuring out other methods of moving the object.\n
- Force from explosion is now rounded from 360 to 16-direction. The jump to Launcher Upgrade is now more consistent.\n
Minimum Setup
- OS: Mint 21.3+ or Equivalent
- Processor: Intel Core i5-2410M 2.3GHz or EquivalentMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Intel HD Graphics 3000
- Storage: 100 MB available spaceAdditional Notes: Lowest tested specs. Performance may vary.
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