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Welcome back to another development update! This week, I decided to tell the story of how I missed the recent Steam Next Fest, as well as showing off some of the latest game updates. [previewyoutube=cLNVPyxvEto;full][/previewyoutube] The demo has been updated with many more 2D lights and better game balance. Take a look, and please leave feedback and suggestions!
Welcome to the first demo release for Terminal Bore!
Today is the beginning of the (slightly long) build-up to the full game's release! I will be adding features to the demo as I go, so keep it installed and check back often.
The final missing components for the demo were the dashboard and store system. The previous dashboard looked a little lackluster:
The new dashboard still displays the power remaining and cargo count, but follows it up with a damage indicator as well as an ore count and inventory widget. Now, you can see all of the important information in one place!
Speaking of damage, you will probably crash into a wall at least once in your playthrough. Thankfully, you can repair at the shop:
These systems did exist in an earlier version, but again, there wasn't a lot to look at:
The shop now contains navigation so you can switch stations without having to move the player. If you look close, you might even see a glimpse of the Discovery system. Ores will display a ??? when they are found, and won't be useable in the shop until you research. More levels of research will unlock more uses, so every ore should continue to be relevant even in the late game.
The goal for this version of the demo is simply to get to the bottom. Let me know if you manage to find the story hook down there ;)
Future updates will include more hazards (fluids already exist, but weren't quite demo-ready), an expanded store, more story elements, and a light base-building and corpse-running system.
I'm putting together a more official schedule for the next few months, so expect another announcement soon!
Hello everyone, and welcome to Terminal Bore! Today marks the exciting start of the countdown to release. Over the next few weeks, I will be releasing 1 beta and 2 demos. Today, I released the public beta on Itch. You can play an early version of the game, and give feedback that will help shape its ongoing development. Once all of the kinks are ironed out, I'll be releasing the first Steam Demo! This demo will be missing a few key systems, but will serve to give you a taste of the final game. (If you enjoy the demo, don't forget to wishlist the full game!). I'm planning a special update to the demo right before Steam Next Fest in February. Even if you played the first demo, you'll want to check out the updates. (Hint: You can follow the game on Steam if you don't want to miss these updates). This demo will show off the game in its final form, and will leave you with a few bits of lore to ponder. Additionally, I will be starting to show off pieces of the game through video devlogs. If you're interested in seeing how the procedural generation system works, check out the video below. Thank you for being here, and I look forward to seeing you when we launch! [previewyoutube=EZNu6WoYLYw;full][/previewyoutube]
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