The New Yugo Is Finally Out!
[ 2024-10-15 17:05:52 CET ] [ Original post ]
Dear Players, Were excited to announce the release of 2.0 Version of Yugo: the non-game! This update brings some of your highly requested features and improvements on other aspects of the non-game. We sincerely appreciate the kind and encouraging comments that have motivated us to keep working and updating the project. A special thank you to all the players who have supported us and patiently awaited these updates. Below is a list of the new changes:
- Public sessions are finally a thing!! You can still talk privately with your friends and also join random sessions with strangers.
- Your own radio stations! The radio has been updated to feature fully customizable radios. Radio stations can be added and removed and they will automatically sync with everyone else in the car. We provided a website database to find the stream URLs and you can find most of the internet radios there.
- Revamped driving mechanics! We have completely reengineered the way the car drives, handles and feels.
- Self driving is also much smarter now allowing you to have a smoother ride.
- We added a few maps, so each drive can feel a bit different and new.
- And a multitude of optimization techniques and smaller features that make it a majorly improved experience.
Yugo: the non-game
In Two Minds Studio
In Two Minds Studio
2024-10-15
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 2
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(72 reviews)
https://store.steampowered.com/app/3151830 
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Yugo: the non-game is a virtual space where you can drive a car, listen to the radio, and invite people to talk and share the experience with. It's a space that allows long conversations and hangouts that are often harder to come by when communicating digitally. It's a non-gamification of common voice chat sessions between people playing a game. It is a game for non-gamers.
When a player starts a session, they are the car driver, and each person that joins is seated in one of the other three passenger seats. Players are automatically connected via voice chat. The radio stations are real-life internet radio streams and several of them are available by default, and more can be added or removed by the players.
The environment, while it is abstracted and contextless, still contains elements of a certain time and region. The serpentine roads in the game are inspired by the mountainous roads going from Kosovo to Montenegro. The car is modeled after Yugo, an iconic car produced in Yugoslavia in the 1980s’. The time of the day is reminiscent of dusks in Kosovo, mostly because of the omnipresence of crows and the sounds they make at evening flying back to their nests for the night. Similarly reminiscent of that region are also the monolithic-like objects on top of hills, inspired by Socialist-era Yugoslavian monuments in Kosovo and the rest ex-Yugoslavia. Aside from the significance they have for the area and people there, they have a striking visual appearance that blur the time and place perceptions.
When a player starts a session, they are the car driver, and each person that joins is seated in one of the other three passenger seats. Players are automatically connected via voice chat. The radio stations are real-life internet radio streams and several of them are available by default, and more can be added or removed by the players.
The environment, while it is abstracted and contextless, still contains elements of a certain time and region. The serpentine roads in the game are inspired by the mountainous roads going from Kosovo to Montenegro. The car is modeled after Yugo, an iconic car produced in Yugoslavia in the 1980s’. The time of the day is reminiscent of dusks in Kosovo, mostly because of the omnipresence of crows and the sounds they make at evening flying back to their nests for the night. Similarly reminiscent of that region are also the monolithic-like objects on top of hills, inspired by Socialist-era Yugoslavian monuments in Kosovo and the rest ex-Yugoslavia. Aside from the significance they have for the area and people there, they have a striking visual appearance that blur the time and place perceptions.
MINIMAL SETUP
- OS: Most 64-Bit Linux Distributions
- Processor: Intel Core i5-3570Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 660Network: Broadband Internet connection
- Storage: 300 MB available space
- OS: Most 64-Bit Linux Distributions
- Processor: Intel Core i5-6600Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 960Network: Broadband Internet connection
- Storage: 300 MB available space
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