▶
Game Development: Leaning Tooltip
The mad hatter in me has gone fishing for a spell, after all the world reset hattery, but I'm sure you can think of ways to support the game even so, if you liked what we did here. Thank you to all those of you who already have! In the Pipe -----------------------
[ 2024-11-16 21:21:48 CET ] [ Original post ]
We've been developing, and here's what's new.
New Implementations
-----------------------
- Added proper attribute/ability modifier tooltips! Hovering over a modified attribute/ability will now present the source(s) for any bonii/malii applied to them. About time!
- Added "Ship-in-a-Bottle", curiosity.
- Added "Rat Hat", a hat with a nice long tail crafted using "Caverat" stuff. (Not to be confused with the by now ancient storehat "Rat Hat", btw).
- Added "Lean Against", emote, unlocked by "Yeomanry". Character appears to lean against an object with relaxed indifference. Slaem & Hearth confirmed!
- Added a new experience.
- Significantly reworked an old piece of graphics to introduce a bit of an easter egg/fun mechanic. Find it if you can!
- Added/extended support for allowing items held on the cursor to affect the character model, thus, when holding "Branding Irons" or "Firebrands" on the cursor, the character will now visually appear to hold those. Likewise, holding a "Torch" or "Lantern" on your cursor will make those visually appear, or remain, equipped on the player model.
- Characters should now respond properly to right-click/interact type actions when standing ready near a ridge/cliff, hopefully making them feel somewhat less magnetic.
- Lanterns, Ropes, Waterskin, Waterflask, Glass Jug and Keyring are all now equippable in the pouch slots added last patch.
- Action Menu Cleanup. I have significantly reworked, moved, and subdivided menus, primarily under the "Craft" and "Build" submenus, with one of the primary objectives being to abolish the "Odds & Ends" category. Some notable changes.
- Removed "Odds & Ends" submenu.
- "Waterflask", "Water Skin" and "Glass Jug" moved to new category "Vessels & Liquids" under "Clothes & Equipment".
- "Cheese Tray", "Frying Pan", "Grid Iron", Cookie Cutters, "Pickling Jar", "Roasting Spit" and "Sap tap" all moved to new category "Craft"->"Clothes & Equipment"->"Tools"->"Cooking Utensils".
- "Pack Rack" & "Saddlebags" moved to "Packs & Sacks" crafting submenu.
- Made "Kuksa" and "Leaf Cup" weak symbel items and moved them to the "Cups, Mugs, Glasses & Goblets" crafting submenu.
- Made "Snowball" a weak curiosity and moved it to the "Toys" crafting submenu.
- Renamed "Furniture" to "Furniture & Decorations".
- Renamed "Signs & Display" to "Signs & Flags".
- Added new category "Decor & Display" under "Furniture & Decorations" and moved to it: The "Signs & Flags" submenu, along with "Bell Fountain", "Carpet", "Glass Display Case", "Hatrack", "Mannequin", "Skullpole" and "Snowman".
- Moved "Postbox" to "Furniture & Decorations".
- Moved "Grave Cairn" and "Runed Dolmen" to "Buildings & Constructions".
- Moved "Brazier", "Candelabrum", "Hookah", "Lantern Hanger", "Lantern Post", "Lantern Stand", "Pumpkin Lantern", "Snow Lantern" & "Torchpost" to new category "Build"->"Furniture & Decorations"->"Light & Fire".
- Added new category "Build"->"Farming & Animals", and moved to it: "Food Trough", "Hitching Post", "Mound Bed" and "Trellis".
- Subdivided the "Containers" menu with subcategories for liquid containers/boxes/baskets/chests
- Moved "Parchment" from "Odds & Ends" to "Processing & Materials".
- Moved "Mask of the Green Man" and "Goat Mask" to "Hats & Headwear".
- Added proper light sources and vfx to "Village Idol" and "Ancestral Shrine". Prty c00l. Further, characters should now use the "Casting Hearth Magic"-animation when founding villages.
- The following items now stack: "Sand", "Jellyfish", "Odd Tubers", "Bee Larvae", "Lake Snail", "Forest Snail", "Odd Honeycomb", "Toad", "Frog", "Bark Cordage" (additionally made "Bark Cordage" count as "Wicker") and all types of Hair (Aurochs, Badger, Squirrel).
- Fixed a bug by which one could not pave the tiles immediately in front of the Stonehut door, reported here.
- Can put "Sly Ear of the Fox" in "Hide" stockpiles.
- "Fishwrap" only requires 1 "Fruit".
- One must now have seen "Bar of Bronze, Iron, or Steel" in order to learn the "Cellar Recipe". This was a bit of a trap before, as the cellar could be built, but not excavated, by someone with only soft metal.
- Made the "Fireplace" inventory 3x3, rather than 2x2.
- Redrew "Wall Shelf", "Frying Pan", "Retort", "Mortar & Pestle", "Alchemy" and "Clothes & Equipment" icons in 4x resolution.
- Casting molds now present their cooling time in their recipe tooltip, and you can also inspect molds to find out how much time there is left until they cool.
- Mannequins can now, when empty, be removed from their stands and carried away separate from them.
The mad hatter in me has gone fishing for a spell, after all the world reset hattery, but I'm sure you can think of ways to support the game even so, if you liked what we did here. Thank you to all those of you who already have! In the Pipe -----------------------
- Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
- Our primary development direction is toward object-controlled-objects.
- Time to... like us on Facebook?
- Time to... follow us on Twitter?
[ 2024-11-16 21:21:48 CET ] [ Original post ]
Haven & Hearth
Seatribe
Developer
Seatribe
Publisher
2024-11-01
Release
Game News Posts:
8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(378 reviews)
Public Linux Depots:
- [0 B]
Haven & Hearth is a MMORPG (Massive Multiplayer Online Roleplaying Game) set in a fictional world loosely inspired by Slavic and Germanic myth and legend. The game sets itself apart from other games in the genre in its aim to provide players with an interactive, affectable and mutable game world, which can be permanently and fundamentally changed and affected through actions undertaken by the players. Our fundamental goal with Haven & Hearth is to create a game in which player choices have permanent and/or lasting effects and, thus, providing said players with a meaningful and fun gaming experience.
Skills & Attributes
- Develop your character to unlock new Skills, Abilities, and Credos.
- Devour sumptuous feasts of food and drink to increase your Strength, Intelligence, Agility and other base Attributes.
- Study sundry Curiosities of nature and artifice to gain Learning Points to increase your Farming, Masonry, Exploration and other Abilities.
- Experience oddities and obscure situations to gain experience points and cast or incant the spells and charms of Hearth Magic.
- Discover materials previously unknown to you to unlock new recipes for Crafting & Building.
Hunting & Gathering
- Slay vicious beasts of nature, flay their hides and tan for leather.
- Make sausages of Boar, and smoke Sea Gull Meat. Feasting and a varied diet is important to all Hearthlings.
- Forage rare flowers to Study, or bind them into bouquets for additional Learning Points.
- Traverse the vast- and wilderness of Haven & Hearth's procedurally generated world and gather rare Herbs, Mushrooms and Flowes.
- Pick wild seeds to grow into domestic crops for Farming, such as Grapes, Wheat, Carrots or Peas.
- Tame wild animals to raise Livestock like Cows, Pigs, Goats or Reindeer. Ride like the wind upon mighty Horses wild and tame, and breed your animals to ever rising qualities.
- Fish or cast nets in Rivers, Lakes, Oceans or Caves to catch a wide variety of aquatic life such as Cod, Perch, Bream, Halibut, Clams, Crabs, or Lobsters.
- Should true bravery inspire you; Venture into the depths of the cavernous underworlds of Dungeons such as Beaver Lodges, Bat Caves, or Ant Hills. Thraximundar's Vicious Hive of Tyranny awaits!
- Dig deep and greedily down multiple levels of caves, to extract minerals, ores, and precious gems from the inky fathoms below the plane of the Hearth. Mining and Forging are essential for progress, but rumors speak of Trolls in the deep!
Crafting & Building
- Terraform the Hearth by digging, paving, plowing or planting.
- Hearthlings are the wolves of Hearthlings: Stake a Claim to your corner of the Hearth to protect it from roving bands of others.
- Construct mighty walls and palisades to keep your homestead safe.
- Erect homes and Houses of log and stone, from humble cabins to mighty towers.
- Smelt ores for metal, and refine further metallurgical advances in Finery Forges and Steel Crucibles.
- Cook as varied a diet as you can by building Ovens for Bread, Cauldrons for Stews, Sheds for Smoking or Meat Grinders for Sausages.
- Decorate with a wide variety of wall mountings, lanterns, shelves, tables, cupboards, and many other pieces of furniture.
- Construct Boats & Ships to carry you across the oceans blue, from humble Coracles to mighty Knarrs.
- Upload Custom Graphics to give that extra flair to banners, shields, flags, capes, and sails!
- Cycle and recycle your production line, acquire better materials and refine your production chains to increase the Quality of all produce.
- Things are what you make them; Watch the color and tenor of the Variable Materials you use reflected in the things you build and make. Should the Rocking Chair be made from Cherry, Maple, or Oak?
Permanent Death & Open PvP
- Master the Dark Arts of Trespassing, Theft, Rage, Vandalism and Murder to impose upon others who roam the Hearth.
- Increase your Perception & Exploration to track down and bring to justice all breakers of peace and oaths, by tracking the vicious Stenches of Crime.
- Construct mighty Siege Machines and engines of war to bring the flames of war to foreign lands.
- Found Villages to claim large swathes of land and organize kith and kin into mighty bands.
- Found Realms and lay claim to entire Provinces by capturing the ancient Thingwalls dotting the Hearth.
- Bury the dead and fulfill the will of the ancestors to draw upon the strength of your previous lives.
- Experience the thrill of a world where all interactions with your fellow Hearthling carries the potentiality for grave consequence.
MINIMAL SETUP
- OS: Linux 2.6
- Processor: x86-64 compatible CPUMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.2 capable GPU
- Storage: 150 MB available space
- OS: Linux 2.6
- Processor: 3 GHz Haswell/Zen or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 1060/Radeon RX 580 or better
- Storage: 500 MB available space
GAMEBILLET
[ 6138 ]
GAMERSGATE
[ 3395 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB