We've been developing, and here's what's new.
New Implementations
-----------------------
- Added proper attribute/ability modifier tooltips! Hovering over a modified attribute/ability will now present the source(s) for any bonii/malii applied to them. About time!
- Added "Ship-in-a-Bottle", curiosity.
- Added "Rat Hat", a hat with a nice long tail crafted using "Caverat" stuff. (Not to be confused with the by now ancient storehat "Rat Hat", btw).
- Added "Lean Against", emote, unlocked by "Yeomanry". Character appears to lean against an object with relaxed indifference. Slaem & Hearth confirmed!
- Added a new experience.
- Significantly reworked an old piece of graphics to introduce a bit of an easter egg/fun mechanic. Find it if you can!
- Added/extended support for allowing items held on the cursor to affect the character model, thus, when holding "Branding Irons" or "Firebrands" on the cursor, the character will now visually appear to hold those. Likewise, holding a "Torch" or "Lantern" on your cursor will make those visually appear, or remain, equipped on the player model.
- Characters should now respond properly to right-click/interact type actions when standing ready near a ridge/cliff, hopefully making them feel somewhat less magnetic.
- Lanterns, Ropes, Waterskin, Waterflask, Glass Jug and Keyring are all now equippable in the pouch slots added last patch.
- Action Menu Cleanup. I have significantly reworked, moved, and subdivided menus, primarily under the "Craft" and "Build" submenus, with one of the primary objectives being to abolish the "Odds & Ends" category. Some notable changes.
- Removed "Odds & Ends" submenu.
- "Waterflask", "Water Skin" and "Glass Jug" moved to new category "Vessels & Liquids" under "Clothes & Equipment".
- "Cheese Tray", "Frying Pan", "Grid Iron", Cookie Cutters, "Pickling Jar", "Roasting Spit" and "Sap tap" all moved to new category "Craft"->"Clothes & Equipment"->"Tools"->"Cooking Utensils".
- "Pack Rack" & "Saddlebags" moved to "Packs & Sacks" crafting submenu.
- Made "Kuksa" and "Leaf Cup" weak symbel items and moved them to the "Cups, Mugs, Glasses & Goblets" crafting submenu.
- Made "Snowball" a weak curiosity and moved it to the "Toys" crafting submenu.
- Renamed "Furniture" to "Furniture & Decorations".
- Renamed "Signs & Display" to "Signs & Flags".
- Added new category "Decor & Display" under "Furniture & Decorations" and moved to it: The "Signs & Flags" submenu, along with "Bell Fountain", "Carpet", "Glass Display Case", "Hatrack", "Mannequin", "Skullpole" and "Snowman".
- Moved "Postbox" to "Furniture & Decorations".
- Moved "Grave Cairn" and "Runed Dolmen" to "Buildings & Constructions".
- Moved "Brazier", "Candelabrum", "Hookah", "Lantern Hanger", "Lantern Post", "Lantern Stand", "Pumpkin Lantern", "Snow Lantern" & "Torchpost" to new category "Build"->"Furniture & Decorations"->"Light & Fire".
- Added new category "Build"->"Farming & Animals", and moved to it: "Food Trough", "Hitching Post", "Mound Bed" and "Trellis".
- Subdivided the "Containers" menu with subcategories for liquid containers/boxes/baskets/chests
- Moved "Parchment" from "Odds & Ends" to "Processing & Materials".
- Moved "Mask of the Green Man" and "Goat Mask" to "Hats & Headwear".
- Added proper light sources and vfx to "Village Idol" and "Ancestral Shrine". Prty c00l. Further, characters should now use the "Casting Hearth Magic"-animation when founding villages.
- The following items now stack: "Sand", "Jellyfish", "Odd Tubers", "Bee Larvae", "Lake Snail", "Forest Snail", "Odd Honeycomb", "Toad", "Frog", "Bark Cordage" (additionally made "Bark Cordage" count as "Wicker") and all types of Hair (Aurochs, Badger, Squirrel).
- Fixed a bug by which one could not pave the tiles immediately in front of the Stonehut door, reported here.
- Can put "Sly Ear of the Fox" in "Hide" stockpiles.
- "Fishwrap" only requires 1 "Fruit".
- One must now have seen "Bar of Bronze, Iron, or Steel" in order to learn the "Cellar Recipe". This was a bit of a trap before, as the cellar could be built, but not excavated, by someone with only soft metal.
- Made the "Fireplace" inventory 3x3, rather than 2x2.
- Redrew "Wall Shelf", "Frying Pan", "Retort", "Mortar & Pestle", "Alchemy" and "Clothes & Equipment" icons in 4x resolution.
- Casting molds now present their cooling time in their recipe tooltip, and you can also inspect molds to find out how much time there is left until they cool.
- Mannequins can now, when empty, be removed from their stands and carried away separate from them.
The mad hatter in me has gone fishing for a spell, after all the world reset hattery, but I'm sure you can think of ways to support the game even so, if you liked what we did here. Thank you to all those of you who already have! In the Pipe -----------------------
- Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
- Our primary development direction is toward object-controlled-objects.
- Time to... like us on Facebook?
- Time to... follow us on Twitter?
We've been developing, and here's what's new.
New Implementations
-----------------------
- Added Left & Right Hand Pouch Equipment Slots. Characters now have two additional "Pouch" slots representing pouches carried on the left and right hand hip respectively. The slots can currently hold: Creels, Quivers, Keyrings, and Purses. This solves the horrendous absurdity that one could not wear a Creel with a Cape. One can now, should one so desire, wear e.g. two Creels, a Creel and a Purse, a keyring and a quiver, &c. Quite STHETE. Note that the character's hands currently bleed into whatever you carry on your hips, but that we aim to adress that.
- NOTE: Custom clients may/will have problems with e.g. not showing the new equipment slots until the new hot codes are merged. Do note that equipment previously equipped in the "wrong" slot (e.g. a Creel in the Cape slot) will automatically jump to one of the new slots, appearing to hide it. Until custom clients are updated, this can be fixed by logging into the default client, and e.g. hotkeying Creels and such to be able to open them. Apologies, there was no elegant way to merge this without hurting customs a li'l. Transient pain for a good cause. Thank you for your service.
- Added "Stonehut", small house built primarily with stone.
- Added "Music", skill required for playing and crafting instruments, and the "Whistle" emote. (Primary aim with this is to reduce the unlock load on certain skills/seen items, e.g. carpentry, boards, &c.)
- Added "Poplar Bough" and "Beech Bough", additional variable materials and boughs.
- Added "Weavable Grass" as an input type, currently represented by "Standing Grass", "Reeds", and "Straw".
- Added "Corndolly Lantern", curiosity, hangable as a lantern for no terribly great reason other than fun.
- Added "Willow Bark", specific bark from willow trees.
- Added "Willow Weep", extract made from "Willow Bark", medicine.
- Crafting recipe tooltips in the action menu now present the skills by which they were unlocked.
- Crafting recipe tooltips for equippable items now present the equipment slot (combinations) they can be equipped in.
- Learning a new recipe or action is now logged in the "System" log.
- Player bodies have historically been marked with a skeleton map icon, but player skeletons, absurdly, were not. Player skeletons are now marked with the same map icon as dead bodies, quite simply.
- Significantly relaxed the ground flatness requirements for placing stockpiles, and instead allowed stockpiles to lean with the ground.
- Fixed buggy hitbox for cave entrances, reported here.
- Added "Carpentry" and "Stoneworking" as additional prerequisite skills to buildings unlocked by "Animal Husbandry": "Bird House", "Dovecote", "Rabbit Hutch", "Chicken Coop".
- One must now have seen "Snow" in order to be able to build "Wilderness Skis", "Sleigh" and "Kicksled".
- "Hide Strap", "Straw Twine", "Grass Twine", "Reed Twine", "Batwings", "Tough Root" now all stack.
- "Stone Table" and "Stone Throne" both now cost 15, rather than 25 "Stone" to build.
- "Study Desk" now costs 2, rather than 4, "Boneglue" to build.
- Paintings can now be crafted with any vegetable oil, rather than "Linseed Oil" specifically.
- "Wellspring" can now be properly marked on the map like the old gods intended.
- Fixed "Thatch Basket" display inconsistency, reported here.
- "Green Apple"s can now be pressed for "Apple Juice", reported here.
- Redrew "Straw" icon in new, hot, 4x resolution.
As always, if you liked what we did here: Support the patch. Today's Patch Items, for the fair price of $7, is the "Dark 'Make Haven Great Again'-Cap". [quote="Store Description"]
$7 Having taken a darker turn, this cap again promises, emphasis added, to Make Haven Great Again![/quote] All Gold & Silver subscribers have been awarded the "Dark 'Make Haven Great Again'-Cap", free of charge. In the Pipe -----------------------
- What a fantastic release weekend we had for W16, and Steam! Records everywhere, and the server has held up remarkably well through it all. We've had a great deal of fun reading feedback and watching the happenings, and hope you have been having as much fun as we have. Big thank yous for all your support, and for making the game what it is, and continues to be. Thank you for all the kind Steam reviews! Humbled! Pras!
- The long arc of history bends toward a Havenopedia. We have discussed gradually gathering and hot-interlinking all recipes/actions/icon settings, and tooltip presented game concepts otherwise, to an interlinked ingame Havenopedia. Will happen one thing at a time, and gradually, but that is a direction.
- Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
- Our primary development direction is toward object-controlled-objects.
- Time to... like us on Facebook?
- Time to... follow us on Twitter?
Hetzner, the server hosting provider, has informed me that they plan to do maintenance on the router that the Haven server sits behind. Not sure what level of redundancy they have around it, but I would assume the reason they're informing me of it is that the server will be inaccessible during that time. For this reason, I'm going to bring the game server down during the maintenance window, so that the game doesn't become inaccessible while it's running. The announced maintenance window is 03:30-05:30 UTC on 2024-11-06. Hetzner has a tracking page for the issue available here. Presumably, they will update it with the progress of the operation.
World 16
Tonight, at approximately 20:00 UTC, we launch the new world 16, and with that the Steam version of the game. We're ready. Are you? The server will be down until 20:00 UTC, but we have preemptively released the game on Steam now to allow for some time to download clients, link accounts, and such.
Haven & Hearth
Seatribe
Seatribe
2024-11-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 4
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(378 reviews)
https://www.havenandhearth.com/
https://store.steampowered.com/app/3051280 
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Skills & Attributes
- Develop your character to unlock new Skills, Abilities, and Credos.
- Devour sumptuous feasts of food and drink to increase your Strength, Intelligence, Agility and other base Attributes.
- Study sundry Curiosities of nature and artifice to gain Learning Points to increase your Farming, Masonry, Exploration and other Abilities.
- Experience oddities and obscure situations to gain experience points and cast or incant the spells and charms of Hearth Magic.
- Discover materials previously unknown to you to unlock new recipes for Crafting & Building.
Hunting & Gathering
- Slay vicious beasts of nature, flay their hides and tan for leather.
- Make sausages of Boar, and smoke Sea Gull Meat. Feasting and a varied diet is important to all Hearthlings.
- Forage rare flowers to Study, or bind them into bouquets for additional Learning Points.
- Traverse the vast- and wilderness of Haven & Hearth's procedurally generated world and gather rare Herbs, Mushrooms and Flowes.
- Pick wild seeds to grow into domestic crops for Farming, such as Grapes, Wheat, Carrots or Peas.
- Tame wild animals to raise Livestock like Cows, Pigs, Goats or Reindeer. Ride like the wind upon mighty Horses wild and tame, and breed your animals to ever rising qualities.
- Fish or cast nets in Rivers, Lakes, Oceans or Caves to catch a wide variety of aquatic life such as Cod, Perch, Bream, Halibut, Clams, Crabs, or Lobsters.
- Should true bravery inspire you; Venture into the depths of the cavernous underworlds of Dungeons such as Beaver Lodges, Bat Caves, or Ant Hills. Thraximundar's Vicious Hive of Tyranny awaits!
- Dig deep and greedily down multiple levels of caves, to extract minerals, ores, and precious gems from the inky fathoms below the plane of the Hearth. Mining and Forging are essential for progress, but rumors speak of Trolls in the deep!
Crafting & Building
- Terraform the Hearth by digging, paving, plowing or planting.
- Hearthlings are the wolves of Hearthlings: Stake a Claim to your corner of the Hearth to protect it from roving bands of others.
- Construct mighty walls and palisades to keep your homestead safe.
- Erect homes and Houses of log and stone, from humble cabins to mighty towers.
- Smelt ores for metal, and refine further metallurgical advances in Finery Forges and Steel Crucibles.
- Cook as varied a diet as you can by building Ovens for Bread, Cauldrons for Stews, Sheds for Smoking or Meat Grinders for Sausages.
- Decorate with a wide variety of wall mountings, lanterns, shelves, tables, cupboards, and many other pieces of furniture.
- Construct Boats & Ships to carry you across the oceans blue, from humble Coracles to mighty Knarrs.
- Upload Custom Graphics to give that extra flair to banners, shields, flags, capes, and sails!
- Cycle and recycle your production line, acquire better materials and refine your production chains to increase the Quality of all produce.
- Things are what you make them; Watch the color and tenor of the Variable Materials you use reflected in the things you build and make. Should the Rocking Chair be made from Cherry, Maple, or Oak?
Permanent Death & Open PvP
- Master the Dark Arts of Trespassing, Theft, Rage, Vandalism and Murder to impose upon others who roam the Hearth.
- Increase your Perception & Exploration to track down and bring to justice all breakers of peace and oaths, by tracking the vicious Stenches of Crime.
- Construct mighty Siege Machines and engines of war to bring the flames of war to foreign lands.
- Found Villages to claim large swathes of land and organize kith and kin into mighty bands.
- Found Realms and lay claim to entire Provinces by capturing the ancient Thingwalls dotting the Hearth.
- Bury the dead and fulfill the will of the ancestors to draw upon the strength of your previous lives.
- Experience the thrill of a world where all interactions with your fellow Hearthling carries the potentiality for grave consequence.
- OS: Linux 2.6
- Processor: x86-64 compatible CPUMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.2 capable GPU
- Storage: 150 MB available space
- OS: Linux 2.6
- Processor: 3 GHz Haswell/Zen or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 1060/Radeon RX 580 or better
- Storage: 500 MB available space
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