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Game Development: Tansy Ridge

We've been developing, and here's what's new.
New Implementations -----------------------

  • Added "Tansy", flower, herb, curio, spice. Picking "Tansy" will grant you some amount of buff "Scent of Tansy", acting as a midge shield. "Tansy" can also be rubbed on oneself for an increase dose of "Scent of Tansy".
  • Added A Cool New Wound(tm). Let us know if you find it.
  • Added "Tansy Extract", medicine. Can be applied externally or internally. Applied externally adds a significant amount of "Perfume of Tansy", which is a variation on "Scent of Tansy", causing midges to lose all interest in you. Applied internally "Tansy Extract" cures A Cool New Wound(tm).
  • Added "Fruit Jelly", food.
  • Added "Stuffed Puff", food.
  • Added a stockpile for "Cork", infinite capacity.
Key Fixes -----------------------
  • Added a visual lining to the top of ridges to make them apparent when approached from the "behind" side. May need some more art:ing, but on the whole I didn't hate the new look, and it serves a practical purpose.
  • Wounds are now achievements. Unfortunately, Steam will not (at least not yet) permit us more than 100 achievements, but we track them as such on our end and will upd00t if Steam ever decides to consider us a real game(tm). (Steam is still "learning about the game" per their parlance.)
  • Wound info pages now dynamically and programatically list their debuffs, such that we don't have to manually update them and reflect the code in their descriptions, and such. Wounds with more complex effects, e.g. "Concussion" can now properly present their current debuff.
  • Copied keys should now inherit the name of the "Master Key" from which they were made. (Key fix... get it?)
  • Added variable materials to "Chest". This may be performance controversial, but I felt compelled for the mad STETHICS.
Small Fixes -----------------------
  • Can now hold "Snuff Box"es in belts.
  • "Crab Cakes" cost 1, rather than 3, "Salad Greens".
  • Added some visual light and smoke on the "Miniature Volcano" curiosity.
  • Added some visual light and sound on the "Smelter", building. The fire sound only plays if the hatch is open. Cute, huh?
  • The following items now stack in inventories: "Bee Chitin", "Bee Wings", "Cruel Bee Stinger", "Bear Tooth", "Wolf's Claw"
  • Added a sound when retrieving carryable pottery from "Kiln"s.
  • "Wild Onion"s are now considered fodder.
  • "Stone Kist"s and "Jotun Clam"s can now be extended with sketches.
  • Logs will now present information about how much has been cut from them when "Inspect":ed. "Inspect" is a bit cancerous in how it presents information RN in that you kind of need to have the log open to see the full info, or else you'll only get the randomly last bit as the immediate sys message. Will hopefully fix that at some point, but wanted to make this change now while I could still remember to make it.

As always, if you liked what we did here: Support the patch. Today's Patch Items, for the fair price of $7, is the "H&H Bobble Hat". [quote="Store Description"]
$7 Knitted merch from some old online game, still cozy after all these years. You wonder if anyone still plays that?[/quote] All Gold & Silver subscribers have been awarded the "H&H Bobble Hat", free of charge. In the Pipe -----------------------
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?
Enjoy!


[ 2024-11-30 23:58:32 CET ] [ Original post ]

Haven & Hearth
Seatribe Developer
Seatribe Publisher
2024-11-01 Release
Game News Posts: 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (378 reviews)
Public Linux Depots:
  • [0 B]
Haven & Hearth is a MMORPG (Massive Multiplayer Online Roleplaying Game) set in a fictional world loosely inspired by Slavic and Germanic myth and legend. The game sets itself apart from other games in the genre in its aim to provide players with an interactive, affectable and mutable game world, which can be permanently and fundamentally changed and affected through actions undertaken by the players. Our fundamental goal with Haven & Hearth is to create a game in which player choices have permanent and/or lasting effects and, thus, providing said players with a meaningful and fun gaming experience.

Skills & Attributes

  • Develop your character to unlock new Skills, Abilities, and Credos.
  • Devour sumptuous feasts of food and drink to increase your Strength, Intelligence, Agility and other base Attributes.
  • Study sundry Curiosities of nature and artifice to gain Learning Points to increase your Farming, Masonry, Exploration and other Abilities.
  • Experience oddities and obscure situations to gain experience points and cast or incant the spells and charms of Hearth Magic.
  • Discover materials previously unknown to you to unlock new recipes for Crafting & Building.

Hunting & Gathering

  • Slay vicious beasts of nature, flay their hides and tan for leather.
  • Make sausages of Boar, and smoke Sea Gull Meat. Feasting and a varied diet is important to all Hearthlings.
  • Forage rare flowers to Study, or bind them into bouquets for additional Learning Points.
  • Traverse the vast- and wilderness of Haven & Hearth's procedurally generated world and gather rare Herbs, Mushrooms and Flowes.
  • Pick wild seeds to grow into domestic crops for Farming, such as Grapes, Wheat, Carrots or Peas.
  • Tame wild animals to raise Livestock like Cows, Pigs, Goats or Reindeer. Ride like the wind upon mighty Horses wild and tame, and breed your animals to ever rising qualities.
  • Fish or cast nets in Rivers, Lakes, Oceans or Caves to catch a wide variety of aquatic life such as Cod, Perch, Bream, Halibut, Clams, Crabs, or Lobsters.
  • Should true bravery inspire you; Venture into the depths of the cavernous underworlds of Dungeons such as Beaver Lodges, Bat Caves, or Ant Hills. Thraximundar's Vicious Hive of Tyranny awaits!
  • Dig deep and greedily down multiple levels of caves, to extract minerals, ores, and precious gems from the inky fathoms below the plane of the Hearth. Mining and Forging are essential for progress, but rumors speak of Trolls in the deep!

Crafting & Building

  • Terraform the Hearth by digging, paving, plowing or planting.
  • Hearthlings are the wolves of Hearthlings: Stake a Claim to your corner of the Hearth to protect it from roving bands of others.
  • Construct mighty walls and palisades to keep your homestead safe.
  • Erect homes and Houses of log and stone, from humble cabins to mighty towers.
  • Smelt ores for metal, and refine further metallurgical advances in Finery Forges and Steel Crucibles.
  • Cook as varied a diet as you can by building Ovens for Bread, Cauldrons for Stews, Sheds for Smoking or Meat Grinders for Sausages.
  • Decorate with a wide variety of wall mountings, lanterns, shelves, tables, cupboards, and many other pieces of furniture.
  • Construct Boats & Ships to carry you across the oceans blue, from humble Coracles to mighty Knarrs.
  • Upload Custom Graphics to give that extra flair to banners, shields, flags, capes, and sails!
  • Cycle and recycle your production line, acquire better materials and refine your production chains to increase the Quality of all produce.
  • Things are what you make them; Watch the color and tenor of the Variable Materials you use reflected in the things you build and make. Should the Rocking Chair be made from Cherry, Maple, or Oak?

Permanent Death & Open PvP

  • Master the Dark Arts of Trespassing, Theft, Rage, Vandalism and Murder to impose upon others who roam the Hearth.
  • Increase your Perception & Exploration to track down and bring to justice all breakers of peace and oaths, by tracking the vicious Stenches of Crime.
  • Construct mighty Siege Machines and engines of war to bring the flames of war to foreign lands.
  • Found Villages to claim large swathes of land and organize kith and kin into mighty bands.
  • Found Realms and lay claim to entire Provinces by capturing the ancient Thingwalls dotting the Hearth.
  • Bury the dead and fulfill the will of the ancestors to draw upon the strength of your previous lives.
  • Experience the thrill of a world where all interactions with your fellow Hearthling carries the potentiality for grave consequence.

MINIMAL SETUP
  • OS: Linux 2.6
  • Processor: x86-64 compatible CPUMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: OpenGL 3.2 capable GPU
  • Storage: 150 MB available space
RECOMMENDED SETUP
  • OS: Linux 2.6
  • Processor: 3 GHz Haswell/Zen or betterMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: GeForce GTX 1060/Radeon RX 580 or better
  • Storage: 500 MB available space
GAMEBILLET

[ 6085 ]

12.66$ (16%)
1.80$ (91%)
12.59$ (37%)
12.00$ (70%)
3.74$ (25%)
18.70$ (47%)
12.29$ (18%)
16.79$ (16%)
11.99$ (40%)
6.25$ (67%)
16.00$ (60%)
1.24$ (79%)
2.44$ (84%)
4.10$ (84%)
16.52$ (17%)
17.19$ (14%)
10.64$ (47%)
4.14$ (17%)
12.74$ (15%)
50.97$ (15%)
1.75$ (88%)
5.37$ (55%)
1.00$ (90%)
8.47$ (15%)
24.49$ (30%)
17.39$ (13%)
16.79$ (16%)
9.74$ (35%)
2.53$ (83%)
21.24$ (29%)
GAMERSGATE

[ 3241 ]

8.0$ (60%)
0.75$ (85%)
4.4$ (78%)
11.99$ (25%)
9.89$ (51%)
5.4$ (91%)
2.13$ (79%)
20.0$ (50%)
10.0$ (60%)
0.88$ (78%)
0.87$ (56%)
2.25$ (89%)
5.0$ (50%)
5.76$ (71%)
13.99$ (30%)
4.5$ (77%)
24.49$ (30%)
5.0$ (75%)
3.9$ (70%)
17.99$ (40%)
4.34$ (71%)
15.0$ (70%)
4.5$ (70%)
2.0$ (90%)
10.04$ (33%)
3.4$ (83%)
0.51$ (83%)
0.88$ (82%)
9.99$ (50%)
3.0$ (70%)

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