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We are currently doing some backend changes which is why there is not a lot of new content right now but it is is coming! Can also mention that we've grown the team with another co-founder! Give him a welcome on our discord, where he may be a familiar face to some of you!
Here comes this weeks patch notes with the contest winner, updated tooltips and some balance changes!
As we didn't get enough submissions before the deadline, we will save the stone submissions we've gotten so far for the competition next week. This week we have three new stones from us! Give them a try and tell us of the cool builds you create and if anything seems broken.
Note: Short deadline for this week! Have you felt that you wanted a specific stone but it doesnt exist in the game? Maybe you want a stone that pushes all stones to the sides of the board? Or a stone that adds random buffs and debuffs to all its neighbours? Or maybe a combo of stones that creates the craziest build if you can get it to work * just * right? Now is your time to submit your stone/s idea to us! Submit your idea to have a chance to get it in this or next weeks update How to submit to this week's update: * Write your idea as a comment to this post before the end of today (Monday 17th Feb) How to submit to next week's update: * Write your idea as a comment to this post before Friday 21st Feb. * Bonus points if you submit a picture of your stone idea in our Discord If your stone idea wins, it will be added to the game and you will be credited in the patch notes for that week.
Hello everyone! Here comes this weeks update with more modifier variations and a reworked tutorial! Note: Saved runs from previous versions are likely to break with this update.
Sound Update number two with a few additional bits and bobs! Give it a listen and tell us what you think!
The silence has been going on for long enough and its time for the first update with sounds that will let you really immerse yourself as you throw your combos on the beach! This is the first update of two, targeting music and some sound effects. In this update we have:
Alpha 20 is here and we've got some major additions to share with you all! Linux & Steamdeck players: A fix for the progress not being saved has rolled out in this update - please tell us if you are running into any more issues!
A new week and a new update with three new stones and a balance change! Linux & Steam Deck players: Currently updates are resetting progress on Linux builds, including Steam Deck. We are working on resolving it but if you do not want to lose progress please hold on updating.
Starting up our Tuesday releases again with some new stones and new bags.
Happy New Year and we are back with the first update of the year!
Wrapping up the year with a few more stones that use the activation ability! We will be taking a couple of weeks off over the holidays and will be back with a new update after the new year.
Hello everyone! A big update is here and we need your help to playtest living shadoodle out of it! This update comes with a complete new game mechanic and a rebalancing of more that 70% of the current stones in the game. The update also includes a first iteration of a new player tutorial so if you havent tried Stones of Power yet, now is a great moment to try it out and give us all the feedback you can.
We asked for bag ideas and wow, the community delivered! There were so many great suggestions from the community that we decided to add not only one bag, but three. Enjoy trying out these amazing new bags in the latest update!
Hey all! We dont have enough bags in Stones of Power and we need your ideas! Were inviting you to pitch your bag idea and we will choose one to add to the next release (planned for tomorrow so short timeline here!). We can also mention we have something big in the works and we will share more once we get closer to releasing it! Heres how to pitch your bag idea:
A smaller patch rolling out with some balance changes and QoL features
Hello all alpha testers! Weve been getting some great feedback from you all and it's having a direct impact on the direction were taking Stones of Power. As we have both new and veteran players to the rogue deckbuilder genre, one of the difficult things has been ensuring a fun game balance that works for everyone. This update includes some pretty major rework to make balancing this easier in the future. Please give the update a go and send us your feedback, either in the comments here or any other channel of your choice :) For those who would like to become a alpha tester, join our Discord and give us a poke.
Small update with 2 new stones!
Hello everyone!
It's been 10 weeks since we put up the first closed alpha of Stones of Power on Steam and every single week we've been pushing new updates with features and changes. Its been really cool to see you all trying it out and we now want to make sure we are communicating the changes regularly. Moving forward you will find the Patch Notes for each update in the News feed here
We're going to use this News post to summarise all the changes that have happened since August
Stones of Power adds a twist to deckbuilding rogue-lite gameplay that creates an intriguing game that puts your strategic thinking skills to the test.
Place your stones on the grid in unique ways to become the master of the beach and bask in glory as you defeat your opponent.
As you progress through the run, you can trade and add more unique stones to your stone collection to create interesting synergies and combos.
Features:
Deck building - but with stones.
High replayability where each run will be different
Grid placement that creates another depth to the strategic elements of deck building
20+ stones with different abilities and properties
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