Hello all alpha testers! Weve been getting some great feedback from you all and it's having a direct impact on the direction were taking Stones of Power. As we have both new and veteran players to the rogue deckbuilder genre, one of the difficult things has been ensuring a fun game balance that works for everyone. This update includes some pretty major rework to make balancing this easier in the future. Please give the update a go and send us your feedback, either in the comments here or any other channel of your choice :) For those who would like to become a alpha tester, join our Discord and give us a poke.
Introducing Paths
We have now added Paths to Stones of Power. Paths are runs that have different enemies, bosses, difficulty scaling, etc. The current available paths are:
- Path of Initiation
- Path of Curiosity
- Path of Determination
Added Unlocks
Only a subset of stones and bags are available from the beginning. They are then unlocked as you progress through the different paths.
Other changes
- Several stones have been rebalanced
- There is now a hint on how to speed up animations
- A few bug and grammar fixes
[ 2024-11-19 20:25:17 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Stones of Power adds a twist to deckbuilding rogue-lite gameplay that creates an intriguing game that puts your strategic thinking skills to the test.
Place your stones on the grid in unique ways to become the master of the beach and bask in glory as you defeat your opponent.
As you progress through the run, you can trade and add more unique stones to your stone collection to create interesting synergies and combos.
Features:
Deck building - but with stones.
High replayability where each run will be different
Grid placement that creates another depth to the strategic elements of deck building
20+ stones with different abilities and properties
- OS: TBD
- Processor: TBD
- Graphics: TBD
- OS: TBD
- Processor: TBD
- Graphics: TBD
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