Hello body mod salespeople! As we wrap up the final touches on our demo, I want to take a moment to chat about the client interviews in Quality Dreams, Reasonably Priced. These sessions really make up the heart of the game. They hold key moments where we ask you to learn about someone else and empathize with them, before then deciding whether to put their wellbeing ahead of your characters. For some clients, the decision is easy; for some, you might start thinking of them one way and end a different way; and some lie in a moral grey zone, where just your understanding and biases are left to support your decision. Since these scenes are so critical to conveying the themes and emotions of the game, we put a lot of thought into how theyre crafted. Each client interview has a uniquely designed dialogue flow based on the clients personality and how they converse. Jin (the player character)s job is to understand others and communicate with them, so we shape dialogue options based on how Jin understands the clients conversation norms. The client then responds to these options based on their own feelings and understanding of the situation. Take Ocean, the first client you meet in the game, as an example. (And mild spoiler warning here for anyone wanting to go into the game completely blind.) Ocean is fairly straightforward, but he feels bit uneasy sharing about some topics. Theyre also often willing to give the benefit of the doubt, choosing to be cordial and open until someone proves him wrong. Because of this, Jin will slowly breach and issue, generally only diving in more if Ocean seems open to talking about it. On Oceans side, the game tracks how many times youve upset him or said something that they view as a red flag. This is the main thing that impacts Oceans willingness to sharehe starts out giving you a baseline of trust and then watches to see if you abuse it. This, and Oceans straightforward honesty, makes them one of the easier characters to talk to in the game. We hope you enjoy meeting and chatting with Ocean in our demo (coming out in the next few days!). Be sure to let us know what you think of them and of the rest of the demo
[ 2025-01-28 14:00:20 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Work at a body modification clinic in a cyberpunk tower-city. Play as Jin, a salesperson advising clients on mods. Making little money aside from what you earn on commission, save up enough to afford your sick rabbit's surgery in two weeks. Watch your decisions ripple through the lives of each character you meet.
Clients from all walks of life visit the clinic. As you speak with them and uncover their secrets, you'll have to decide if they should get the mods they seek. Choose between morals and your bottom line, and impact the client’s future as well as your own.
Each decision you make ripples out into the world, changing the lives of your clients and coworkers. Watch the results of your actions play out in a responsive world.
Through your conversations with characters, you may develop positive or negative relationships with them. Learn about your clients and coworkers in wide-ranging dialogues. Impact their lives through your words and actions, then experience how they impact your life in return.
If you recommend the procedure, you will have the opportunity to upsell your clients. Decide which upsell options and sales tactics work best to win over your client. Be careful not to push too hard though—it may cause resentment and impact your work reviews.
Every time Jin speaks, you decide what they say. Figure out which options lead to the information or outcomes you seek. Use words to shape what kind of person Jin becomes over the course of the story.
At the end of each day, budget your finances and decide what luxuries you want to spend on (if any). Plan and allocate money to ensure you have enough saved up to afford your rabbit’s surgery.
Throughout the game, you may unlock keepsakes from various characters. Use them to decorate your home or sell them to try and meet your savings goals.
- Storage: 2 GB available space
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