





Perfect Golf 1.3.9.0 To Be Released New Features and Info
Linux Build will be released later in the weekend once we have validated that it is running OK When playing with 4 or more people there are some memory issues we need to address in multiplayer. We will be addressing these early next week and will be pushing out 1.3.9.1 next week to cover these
New Florida Glades New Massachusetts New Illinios New Willow Heath New Shadowlands New Southampton Links New Club Schwarzwald In addition to these improvements to existing courses, the raft of user courses that have been made during the Course Forge beta period will soon be available for download from a couple of community sites set up to facilitate everyone getting access to these courses. We appreciate the involvement of the community and remain committed to making this game a community driven game.
All new Full shot, Splash shot, Lob Shot, Pitch Shot, Chip Shot, Short, Medium and Long Putt animations All new Pre Shot Waggles All new Player Character Customisation Configurator under Player Settings Clothing. No longer are shirt colors tied to teams, now you can customise your golfer the way you want him to look. Animation will now conform to the terrain unless of course the shot is impossible to conform to.. All sounds, effects and ball launch are now timed to the key animation frame in the swing meaning there should be no out of sync on these elements All new 3W, 5W, 7W and Hybrid clubs to go with the Driver, Long Iron, Medium Iron and Wedge The new animation system necessitated some changes to our camera system which we have made. While the goal was to get it back to the way it was we made a few minor improvements along the way too
All new equipment configurator under Player Settings Clubs now provides for customisation of the clubs including new club sets as they are released, new shafts and new grips. Each club grouping can be customised individually. the club groupings are Driver, Woods, Hybrids, Irons, Wedges and Putter We will be releasing different shafts and clubs in the future some of which will be vanity and some of which will have different characteristics. Before we introduce the next component of this let us reiterate that you will not be able to nor will we charge our players costs to be able to buy skill levels. Having said that not everyone plays golf with forged blades nor do they all use graphite shafts. So we will be introducing new shaft, and equipement that will have different characteristics. We all know that forged clubs give you more control but are harder to hit and have a smaller sweet spot. The large headed drivers give you a little more forgiveness off the tee but might not be as long and so on. So our equipement will allow you to set up your players to play the game you want to play. For every element that is a gain there will be a corresponding loss, but you will be able to trade things like distance for accuracy, change loft on your clubs and change the spin chacteristics. It will be a while before new clubs and shafts are available as we will have to test them thoroughly first to make sure one club or shaft does not provide an inadequate weighting to the game.
Real Time Mouse Swing and Real Time Mouse Swing Horizontal. Once in the game you will see a new UI replacing the Swing Meter. This allows you to select your clubs and shot shape. Once happy with your shot right click on the mouse (Once you start to move the mouse the swing button will go red indicating the timer has started and then move your mouse like in Motion Swing before. Judge your distance based on how far the club moves back on the backswing. Controls work just like Vertical Motion and include the same Tempo driven swing. To overswing with the RTS Mouse swing keep pulling the mouse as you reach the top. Real Time Controller Swing... Select in the device and then press A to trigger the swing, the swing icon will go red. Use the Stick to move the club back and forth and push forward quickly to initiate a swing. To overswing in RTS Controller you need to keep the button pulled back. You will feel a tension as the club slowly moves further at the top and generates overswing. Both of these new swing types have help screens available in the help section of the UI (see below new feature) Other New Features We are pleased to announce a whole range of new features in the game with this release: All New Free Camera - We have added a new Free Camera Mode. It is now a 3 way toggle. Press F5 once (left trigger+dpad down on controller) and you enter Free Camera Mode and can fly around just as before. Press F5 a second time and you are now frozen in place and can take your swing from here. If you choose to do so then you will forgo your regular camera and get the spectator camera instead. Press F5 a third time and you are returned to your original position behind the player based on your default camera selection
1) We have added brids and other flying insects on to many of the courses as part of the upgrade. These birds also create a shadows too. 2) We have added divots that are created when you swing and fly off in front of you after impact. 3) We have added ball marks on the greens assuming a certain speed of the ball on contact 4) Tee shots are now played from a tee and that tee will change in height based on your club selection. In addition the tee will fly in the air on contact with the club ( You wont see it if you use follow cam) We have also added Custom Flags to PG so now courses with custom flags will show their flags. Not all courses will have custom flags yet of course but these are set inside Course Forge Added a new UI for Simulators with a Putt Out Button a normal and putting toggle button and an arm device button For all Mouse Swings we enabled the mouse scrollwheel to change the clubs up and down We have made all replays work across the network so now when you play a replay online all the other players will see the replay We have added a new Help page under Settings -> Help. These screens provide a wealth of information on how to play the game and will be consistenly added to as we create more. We have added a number of integrations into the game which will be available based on the manufacturers decision to release and pricing. So far we have completed SkyTrak, Trackman3, Trackman4, Our own Generic TCP IP plugin with several more coming soon. For now only the Simulator option (Our Generic TCP IP will show in your user choices.) Finally we have added some code to prevent people who dont have a course file from joining an online game that uses that course file.
[ 2016-02-20 01:17:36 CET ] [ Original post ]
We have decided to push this release to the general public to get feedback over the weekend and get as many bug reports in as possible.
Known Issues
Linux Build will be released later in the weekend once we have validated that it is running OK When playing with 4 or more people there are some memory issues we need to address in multiplayer. We will be addressing these early next week and will be pushing out 1.3.9.1 next week to cover these
Course Updates
New Florida Glades New Massachusetts New Illinios New Willow Heath New Shadowlands New Southampton Links New Club Schwarzwald In addition to these improvements to existing courses, the raft of user courses that have been made during the Course Forge beta period will soon be available for download from a couple of community sites set up to facilitate everyone getting access to these courses. We appreciate the involvement of the community and remain committed to making this game a community driven game.
The New Animation System
All new Full shot, Splash shot, Lob Shot, Pitch Shot, Chip Shot, Short, Medium and Long Putt animations All new Pre Shot Waggles All new Player Character Customisation Configurator under Player Settings Clothing. No longer are shirt colors tied to teams, now you can customise your golfer the way you want him to look. Animation will now conform to the terrain unless of course the shot is impossible to conform to.. All sounds, effects and ball launch are now timed to the key animation frame in the swing meaning there should be no out of sync on these elements All new 3W, 5W, 7W and Hybrid clubs to go with the Driver, Long Iron, Medium Iron and Wedge The new animation system necessitated some changes to our camera system which we have made. While the goal was to get it back to the way it was we made a few minor improvements along the way too
The New Equipment Customisation System
All new equipment configurator under Player Settings Clubs now provides for customisation of the clubs including new club sets as they are released, new shafts and new grips. Each club grouping can be customised individually. the club groupings are Driver, Woods, Hybrids, Irons, Wedges and Putter We will be releasing different shafts and clubs in the future some of which will be vanity and some of which will have different characteristics. Before we introduce the next component of this let us reiterate that you will not be able to nor will we charge our players costs to be able to buy skill levels. Having said that not everyone plays golf with forged blades nor do they all use graphite shafts. So we will be introducing new shaft, and equipement that will have different characteristics. We all know that forged clubs give you more control but are harder to hit and have a smaller sweet spot. The large headed drivers give you a little more forgiveness off the tee but might not be as long and so on. So our equipement will allow you to set up your players to play the game you want to play. For every element that is a gain there will be a corresponding loss, but you will be able to trade things like distance for accuracy, change loft on your clubs and change the spin chacteristics. It will be a while before new clubs and shafts are available as we will have to test them thoroughly first to make sure one club or shaft does not provide an inadequate weighting to the game.
The New Real Time Swings
Real Time Mouse Swing and Real Time Mouse Swing Horizontal. Once in the game you will see a new UI replacing the Swing Meter. This allows you to select your clubs and shot shape. Once happy with your shot right click on the mouse (Once you start to move the mouse the swing button will go red indicating the timer has started and then move your mouse like in Motion Swing before. Judge your distance based on how far the club moves back on the backswing. Controls work just like Vertical Motion and include the same Tempo driven swing. To overswing with the RTS Mouse swing keep pulling the mouse as you reach the top. Real Time Controller Swing... Select in the device and then press A to trigger the swing, the swing icon will go red. Use the Stick to move the club back and forth and push forward quickly to initiate a swing. To overswing in RTS Controller you need to keep the button pulled back. You will feel a tension as the club slowly moves further at the top and generates overswing. Both of these new swing types have help screens available in the help section of the UI (see below new feature) Other New Features We are pleased to announce a whole range of new features in the game with this release: All New Free Camera - We have added a new Free Camera Mode. It is now a 3 way toggle. Press F5 once (left trigger+dpad down on controller) and you enter Free Camera Mode and can fly around just as before. Press F5 a second time and you are now frozen in place and can take your swing from here. If you choose to do so then you will forgo your regular camera and get the spectator camera instead. Press F5 a third time and you are returned to your original position behind the player based on your default camera selection
Atmospheric improvemetns.
1) We have added brids and other flying insects on to many of the courses as part of the upgrade. These birds also create a shadows too. 2) We have added divots that are created when you swing and fly off in front of you after impact. 3) We have added ball marks on the greens assuming a certain speed of the ball on contact 4) Tee shots are now played from a tee and that tee will change in height based on your club selection. In addition the tee will fly in the air on contact with the club ( You wont see it if you use follow cam) We have also added Custom Flags to PG so now courses with custom flags will show their flags. Not all courses will have custom flags yet of course but these are set inside Course Forge Added a new UI for Simulators with a Putt Out Button a normal and putting toggle button and an arm device button For all Mouse Swings we enabled the mouse scrollwheel to change the clubs up and down We have made all replays work across the network so now when you play a replay online all the other players will see the replay We have added a new Help page under Settings -> Help. These screens provide a wealth of information on how to play the game and will be consistenly added to as we create more. We have added a number of integrations into the game which will be available based on the manufacturers decision to release and pricing. So far we have completed SkyTrak, Trackman3, Trackman4, Our own Generic TCP IP plugin with several more coming soon. For now only the Simulator option (Our Generic TCP IP will show in your user choices.) Finally we have added some code to prevent people who dont have a course file from joining an online game that uses that course file.
[ 2016-02-20 01:17:36 CET ] [ Original post ]
Jack Nicklaus Perfect Golf
PERFECT PARALLEL
Developer
Perfect.Golf, Inc.
Publisher
2016-05-03
Release
Game News Posts:
53
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(864 reviews)
The Game includes VR Support
Public Linux Depots:
- Perfect Golf Linux [412.97 M]
Jack Nicklaus Perfect Golf is a next generation golf game from Perfect Parallel Studios an independent game developer and published by Perfect.Golf Inc.
High resolution visuals, highly accurate ball flight physics developed using state of the art launch monitors, Jack Nicklaus Perfect Golf is the best simulation of golf released to date.
Acclaimed golf course designer Jack Nicklaus—perhaps best known for his record 18 professional major championship victories in addition to his global portfolio of award-winning courses and host venues for the game’s most significant events - has teamed with Perfect Golf to bring you an all new Golf Game. Expect many of the great golf courses designed by Nicklaus to be released for Perfect Golf in the coming months as well as many designs that never made it to the real world
The default game comes with well over 20 different game play modes including StrokePlay, MatchPlay and Skins scoring methods and supports, many team based modes of play including Foursomes and Greensomes (Alternate Shot), Better ball and Scramble
In addition an online MOP editor will be made available post release to allow users to create their own modes of play and share them with the community
The game has an integrated multiplayer lobby with matchmaking and course checking to give you a seamless experience in finding online players to play against. Visit the lobby and join in the chat and find a game to play, or set up a private game for you and your friends using a password protected online game
The game comes with over 12 courses inclduing a driving range and a dedicated practice facility. All our official courses are fully georeferenced to the real world so the sun will rise and set in the correct place at the correct time for the day of the year.
Nicklaus Design Course Forge is our Golf Course design software and is used in house by Nicklaus Design for all their golf course designs. You will get to use the same tools that one of the most award winning designers of all time uses. While it will not available at release, pending the conclusion of negotiations with vegetation content developers it will be released very soon. Already there are many user course creations that have been created by the community for the community. Community developed content can be played in Perfect Golf so long as you keep your game updated to the latest version.
We have built an API for external tournament sites to be able to fully integrate into the game for online real time scoring and tracking. Tournaments set up on remote sites will show up inside the tournament lobby giving players a wide range of different tournaments to enter every week from public to private to official Jack Nicklaus Perfect Golf Tournaments. In addition we also have an API to allow anyone to develop a hardware integration to Perfect Golf. Already people in the community are using these API to work on WII integration and other items. We have several official integrations with Launch Monitor companies and Simulator Systems Integrations are also in development.
Whether you want to change the contrast, brightness or saturation of the golf courses, add a little vignetting, set up your sun rays and lens flares, add a sky scattering effect change the weather, change how far back the camera follows the ball etc pretty much everything is configurable inside the game.
We also have many different swing types from two swing meters to motion swing with the mouse to real time integrated swing with the controller or mouse. There are several simulation options too.
Jack Nicklaus Perfect Golf offers totally customisable green speeds based on official STIMP measurements from 8 to 14. In addition there are three firmness settings that can be used to set up a different challenge each time you play.
At any time engage the free camera and go for a wander around the golf course. While you are waiting for your opponent to hit you could be lining up your putt or taking a look down the hole at the green or simply moving to an aerial view of the course to watch your opponent hit. Our innovative free camera lets you take control of the way you want to watch the round unfold.
Jack Nicklaus Perfect Golf has been designed from the outset to be a community driven game with regular content and feature releases based on player feedback. We have spent a long time in early access trying to get the game to be the best golf game on the market. We have incorporated many community suggestions during this process.
While Jack Nicklaus Perfect Golf is still a work in progress we will continue to develop, update and imporve the game over time.
High resolution visuals, highly accurate ball flight physics developed using state of the art launch monitors, Jack Nicklaus Perfect Golf is the best simulation of golf released to date.
Jack Nicklaus Perfect Golf
Acclaimed golf course designer Jack Nicklaus—perhaps best known for his record 18 professional major championship victories in addition to his global portfolio of award-winning courses and host venues for the game’s most significant events - has teamed with Perfect Golf to bring you an all new Golf Game. Expect many of the great golf courses designed by Nicklaus to be released for Perfect Golf in the coming months as well as many designs that never made it to the real world
Game Play Modes
The default game comes with well over 20 different game play modes including StrokePlay, MatchPlay and Skins scoring methods and supports, many team based modes of play including Foursomes and Greensomes (Alternate Shot), Better ball and Scramble
In addition an online MOP editor will be made available post release to allow users to create their own modes of play and share them with the community
Multiplayer
The game has an integrated multiplayer lobby with matchmaking and course checking to give you a seamless experience in finding online players to play against. Visit the lobby and join in the chat and find a game to play, or set up a private game for you and your friends using a password protected online game
Highly Accurate and Detailed Courses / Course Forge
The game comes with over 12 courses inclduing a driving range and a dedicated practice facility. All our official courses are fully georeferenced to the real world so the sun will rise and set in the correct place at the correct time for the day of the year.
Nicklaus Design Course Forge is our Golf Course design software and is used in house by Nicklaus Design for all their golf course designs. You will get to use the same tools that one of the most award winning designers of all time uses. While it will not available at release, pending the conclusion of negotiations with vegetation content developers it will be released very soon. Already there are many user course creations that have been created by the community for the community. Community developed content can be played in Perfect Golf so long as you keep your game updated to the latest version.
Advanced API for Tournament and Swing Integration
We have built an API for external tournament sites to be able to fully integrate into the game for online real time scoring and tracking. Tournaments set up on remote sites will show up inside the tournament lobby giving players a wide range of different tournaments to enter every week from public to private to official Jack Nicklaus Perfect Golf Tournaments. In addition we also have an API to allow anyone to develop a hardware integration to Perfect Golf. Already people in the community are using these API to work on WII integration and other items. We have several official integrations with Launch Monitor companies and Simulator Systems Integrations are also in development.
Full Controller Support
The game comes with support for almost all controllers. We have not left Controllers as an afterthought, almost everything you can do with a mouse in the game you can do with the controller from moving your ball on the tee to aiming, dropping and moving between main and overhead cameras all without the need to have a pointer on the screen.Multiple Camera Angles
We provide the player with many choices for Cameras. From the player camera, to the spectator camera to the follow camera there are many ways to watch the game unfold. In addition we have several different replay cameras to choose from after the shot has finished fully integrated into the multiplayer online experience.Highly customisable Options
Whether you want to change the contrast, brightness or saturation of the golf courses, add a little vignetting, set up your sun rays and lens flares, add a sky scattering effect change the weather, change how far back the camera follows the ball etc pretty much everything is configurable inside the game.
Multiple Difficulty Levels and Swing Types
Jack Nicklaus Perfect Golf offers 5 difficulty levels and unlimited assist customisation to allow anyone to set the game up to play as easy or as difficult as they like. Do you like par to be a challenge or do you want to have a shot at birdie on every hole. Whatever your style Perfect Golf has a setting that will work for you.We also have many different swing types from two swing meters to motion swing with the mouse to real time integrated swing with the controller or mouse. There are several simulation options too.
True Time Of Day
Configure the time of day you want to play and watch the lighting change as the day progresses. Not only that but everything is accurate to real life as the sun will move at the correct angle and rotation for the course being played assuming the course has been properly georeferenced in Course Forge.Customisable Green Speeds and Course Conditions
Jack Nicklaus Perfect Golf offers totally customisable green speeds based on official STIMP measurements from 8 to 14. In addition there are three firmness settings that can be used to set up a different challenge each time you play.
The Free Camera
At any time engage the free camera and go for a wander around the golf course. While you are waiting for your opponent to hit you could be lining up your putt or taking a look down the hole at the green or simply moving to an aerial view of the course to watch your opponent hit. Our innovative free camera lets you take control of the way you want to watch the round unfold.
Jack Nicklaus Perfect Golf has been designed from the outset to be a community driven game with regular content and feature releases based on player feedback. We have spent a long time in early access trying to get the game to be the best golf game on the market. We have incorporated many community suggestions during this process.
While Jack Nicklaus Perfect Golf is still a work in progress we will continue to develop, update and imporve the game over time.
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