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We recently ran a CourseForge design contest in conjunction with TrackMan golf. The goal was to create a 9 or 18 hole par 3 course which was good looking and fun to play. I'm please to announce that the top 3 courses which have been added to your course library are: 1 - Sand River by Mikahenrik 2 - Abel's Crossing by highfade 3 - The Aces Club by Matt Rose Great work from some very talented designers. There will be more courses released from the par 3 design contest in the future.
TrackMan is pleased to announce a CourseForge design competition, providing all community members with an opportunity to design and create a challenging and fun par 3 course for TrackMan Indoor Golf and the PerfectGolf game. Contestants are asked to create a unique par 3 course with the CourseForge design software. The course should provide a fun challenge to players of various skill levels from beginners to experts, and in addition it should be as aesthetically pleasing as possible. All course styles are welcomed such as Oceanside, Parkland, Forrest, Links, Fantasy etc. There are prizes for the best courses submitted. Prizes are as follows: 1st EUR 1,000 2nd EUR 700 3rd EUR 400 4th EUR 250 5th EUR 150 Course requirements Any submission must contain minimum 9 holes but preferably 18 holes Hole designs cannot be replicas of existing holes or courses but inspiration may be taken from the world's best par 3 holes The length of each hole can be anywhere from 50 to 250 yards, but for every hole at least 3 different tee lengths are required (easy, medium, difficult) For every hole, 3 different pin positions are required (easy, medium, difficult) Courses should have environmental sounds Courses must be able to be loaded and played in TrackMan Indoor Golf and PerfectGolf (as bug free as possible) The author(s) of the course will be credited on the loading screen and as part of the course description, if desired. Not all courses need to be suitable for all skills levels of golfers ie: ‘Beginners’ courses or courses suitable for medium to advanced players are all welcome. However, courses that are designed well enough to cater to a wide variety of players will be preferred by the judging panel. This can be accomplished by the clever use of tee lengths and angles to the green. Entry requirements All contestants must acknowledge and agree to the requirements outlined below. Entries can only be submitted by email to mjo@trackman.com The mail should include: Designer’s real name and address Course description Link to the course download location (e.g. Dropbox) If a course is considered to have sufficient quality, but does not receive one of the main prizes, TrackMan may at their discretion award further prizes of EUR 150 for each course chosen in addition to the main prizefund. In the event of a prize winning entry the contestant grants TrackMan all legal rights to the playable course (including but not limited to the digital course file and name rights) Multiple entries and joint entries are allowed but if a prize is won by a joint entry it will be split evenly among contestants so all names must be included on the entry information. TrackMan may have to adjust the prize winning courses slightly. These changes are meant to improve the design in relation to the design requirements. Trackman will also fix any bugs found on the courses. All identified winners of the competition are responsible for any and all applicable taxes and other government levies that arise from the prizes awarded to each winner The winning courses are planned to be released for TrackMan Indoor Golf – and will also be made available to the PG community to play in PerfectGolf. The course entries should not be released to the public anywhere until the final decision on the winners has been announced.
Quick Release to post a number of minor fixes that have accumulated in beta but never pushed to public
This release has been pulled while we fix an issue with the range. We will rerelease it as soon as we can Thanks for your patience
We have released a small physics update to try and fix some of the issues people have been experiencing with excessive cup 'lipouts' while putting in PerfectGolf. Happy golfing!
We have released a small physics update to try and fix some of the issues people have been experiencing with excessive cup 'lipouts' while putting in PerfectGolf. Happy golfing!
We are pleased to announce that the officially licensed Royal Birkdale course has been released for PerfectGolf. The site of this year's British Open starting today, the 20th July, This course is a true test of links golf at it's finest. Available from the Pro shop in game.
We are pleased to announce that the officially licensed Royal Birkdale course has been released for PerfectGolf. The site of this year's British Open starting today, the 20th July, This course is a true test of links golf at it's finest. Available from the Pro shop in game.
We are pleased to announce the release of Innisbrook Copperhead Course now available in the Pro Shop.
We are pleased to announce the release of Innisbrook Copperhead Course now available in the Pro Shop.
We are pleased to release another patch for Jack Nicklaus Perfect Golf. This patch addresses the following issues Bugs Fixed No Reads on SkyTrak Launch Monitors Fixed First Tee Mulligans so only available on Hole 1 Changed Dots on Swing Meter to make them more visible especially in sand Added a console command to allow changing of the Wind Meter Color to make it more visible on cloudy days - game_windColor Added code to support our new Mobile Game Companion App that will allow remote control of the game and show shot data for each shot. Improvements Added 1FT and 3FT gimmies New Features Added Drive Chip and Putt Challenge that uses the 2018 Rules for DCP To play a DCP challenge use a course file specifically created for the challenge. We have included a DrivePitch Course with this release. Each of the nine holes represents one of the 9 shots required in DCP competition
We are pleased to release another patch for Jack Nicklaus Perfect Golf. This patch addresses the following issues Bugs Fixed No Reads on SkyTrak Launch Monitors Fixed First Tee Mulligans so only available on Hole 1 Changed Dots on Swing Meter to make them more visible especially in sand Added a console command to allow changing of the Wind Meter Color to make it more visible on cloudy days - game_windColor Added code to support our new Mobile Game Companion App that will allow remote control of the game and show shot data for each shot. Improvements Added 1FT and 3FT gimmies New Features Added Drive Chip and Putt Challenge that uses the 2018 Rules for DCP To play a DCP challenge use a course file specifically created for the challenge. We have included a DrivePitch Course with this release. Each of the nine holes represents one of the 9 shots required in DCP competition
This is a minor patch release to fix a few things Many improvements to simulator application and Launch Monitor connections including new SkyTrak Short Game Mode Fix Recorded Rounds and Shots Fixed GIR being calculated incorrectly when taking a gimme also affecting distance to pin stat Fixed AI players not being able to hit when 0in from hole
This is a minor patch release to fix a few things Many improvements to simulator application and Launch Monitor connections including new SkyTrak Short Game Mode Fix Recorded Rounds and Shots Fixed GIR being calculated incorrectly when taking a gimme also affecting distance to pin stat Fixed AI players not being able to hit when 0in from hole
We are please to announce the imminent release of two new DLC courses for Perfect Golf. PGA national Champion course is home to this weeks Honda Classic on the PGA tour and is considered one of Jack Nicklaus' finest designs. It includes the infamous 'Bear Trap' which is one the toughest and most famous sequences of holes on tour and each yeah hopes and dreams are fulfilled and crushed on the water laden 15th, 16th and 17th holes. We are releasing this course in two formats, one with the normal PG water 'NR' and the other with real time reflective water which is available for the first time in Perfect Golf. You will need a more powerful machine to get the best out of the reflective version of the course so we would consider a graphics card something like a Nvidea GTX 760 to be a minimum requirement. Also being released is the infamous fictional Devil's Island golf course. Set on a remote desert island in the South China seas, Devil's island is the most demanding test of golf available for our game and It's as beautiful as it is tough. Plot your way round the course and down the snaking narrow fairways, avoiding the myriad of hazards, the ocean and even a partially sunken pirate ship! You can purchase the courses in game or from our social site social.perfectparallel.com Enjoy.
We are please to announce the imminent release of two new DLC courses for Perfect Golf. PGA national Champion course is home to this weeks Honda Classic on the PGA tour and is considered one of Jack Nicklaus' finest designs. It includes the infamous 'Bear Trap' which is one the toughest and most famous sequences of holes on tour and each yeah hopes and dreams are fulfilled and crushed on the water laden 15th, 16th and 17th holes.
We are releasing this course in two formats, one with the normal PG water 'NR' and the other with real time reflective water which is available for the first time in Perfect Golf. You will need a more powerful machine to get the best out of the reflective version of the course so we would consider a graphics card something like a Nvidea GTX 760 to be a minimum requirement.
Also being released is the infamous fictional Devil's Island golf course. Set on a remote desert island in the South China seas, Devil's island is the most demanding test of golf available for our game and It's as beautiful as it is tough. Plot your way round the course and down the snaking narrow fairways, avoiding the myriad of hazards, the ocean and even a partially sunken pirate ship!
You can purchase the courses in game or from our social site social.perfectparallel.com
Enjoy.
A couple of pics of 'Devil's' below:
A patch release to fix a few bugs Fixed GIR being calculated incorrectly when taking a gimme also affecting distance to pin stat Fixed AI players not being able to hit when 0in from hole Fixed AI players getting stuck in the sand Reduced Minimum grid size down to 0.5 for those with machines to handle it A myriad of inprovements to the Simulator Version of the game especially around the short game and spin Fix Bug where resuming after hitting in a hazard resumed the player in the hazard Fix bug where drop could be selected 1000 meters away and out of bounds Fix bug where AI players would hit backwards in sand and never get out. Fixed short game bug related to spin when ball is on fairway Added the ability to set the tracer and comet color via the console Added some practice range data to the API tournament call Fixed ShotTimer
A patch release to fix a few bugs Fixed GIR being calculated incorrectly when taking a gimme also affecting distance to pin stat Fixed AI players not being able to hit when 0in from hole Fixed AI players getting stuck in the sand Reduced Minimum grid size down to 0.5 for those with machines to handle it A myriad of inprovements to the Simulator Version of the game especially around the short game and spin Fix Bug where resuming after hitting in a hazard resumed the player in the hazard Fix bug where drop could be selected 1000 meters away and out of bounds Fix bug where AI players would hit backwards in sand and never get out. Fixed short game bug related to spin when ball is on fairway Added the ability to set the tracer and comet color via the console Added some practice range data to the API tournament call
We are pleased to push a quick patch with the following fixes: Removes Easy Swing Device Notification to multiplayer players who should not get the message Removes Certain Debug Log Messages to improve performance Reduces Fat Penalty on Lob and Splash shots Increased effect of Shot Center Launch Angle on Pitch Shots All New Sim Connector Application Improvements Release of ES 16 Sim connection through Bluetooth Fixed some cases where recorded rounds would not be playable Fixed Controller navigation in Player Difficulty Screen Added a feature to force the AI to pick up ball on hole after 10 shots. Added a check for grid cell width < = 0 and reset it before drawing grid
We are pleased to push a quick patch with the following fixes: Removes Easy Swing Device Notification to multiplayer players who should not get the message Removes Certain Debug Log Messages to improve performance Reduces Fat Penalty on Lob and Splash shots Increased effect of Shot Center Launch Angle on Pitch Shots All New Sim Connector Application Improvements Release of ES 16 Sim connection through Bluetooth Fixed some cases where recorded rounds would not be playable Fixed Controller navigation in Player Difficulty Screen Added a feature to force the AI to pick up ball on hole after 10 shots. Added a check for grid cell width < = 0 and reset it before drawing grid
Here is a list of the functionality and improvements that have made it into this release.
Well we have continued to be hard at work on the next 1.4.2.0 update. We have pushed the final version into beta with all the planned functionality and should be able to release as soon as we feel that any remaining critical bugs have been resolved. Here is a list of the functionality and improvements that have made it into this release. Recorded Rounds, Compete Against Friends and Save Shots Under the solo game type you will now see 4 tabs: Local Recorded rounds, Friends Recorded Rounds, Saved Shots and Create New Game. Recorded Rounds. Players can now select to record their round either locally to their hard drive or to both hard drive and the PG cloud making them available to their Steam friends. The friend rounds tab contains the 20 most recent rounds recorded by friends. Saved Shots. Players can now save shots to their local hard drive for replaying later. You can lock a recorded round which means that when playing against that round, you must play at the same level and from the same tees . If the round is not locked you can force the game to use the same tees as the recorded round by selecting ‘match tees’ in the pre round screen. To save time on loading, Solo Play saved rounds and recorded rounds are only updated on game start. Physics improvements As Perfect Golf is now compatible with a much larger selection of Launch monitors this seemed like an ideal time to cross reference our numbers for ball flight and reaction on landing with direct comparisons to real shots in a much wider selection of scenarios. This meant that we could for the first time, gather and compare shot data from a myriad of short shots and bunker shots which had not been possible before. It also meant that using a large number of real golfers hitting real shots in full size simulators, we could really start to fine tune the ball flight and ball reaction on landing on a much wider range of shots. After comparing the data we made some changes to the physics calculations which brought PerfectGolf even closer reality meaning that a player’s creativity could be rewarded while at the same time reducing the number of ‘go to’ shot’s that people had become reliant upon in almost all scenarios (such as the very high spinning pitch). Further to this, another goal was to blur the lines between the different shot types in the ‘scoring zone’ ie a part ‘Full shot’ swing, the pitch, lob shot and chip. Rather than having one basic shot that would fit the bill for a certain distance and lie, now the player has the opportunity to create realistic bump and run shots from off the green due to our improved fairway physics or they can play a 3/4 Lob wedge and spin it out close to the hole. Another option is to pitch it and have the ball grab and release or lob the ball up high from short ranges without having the unrealistic ability to constantly stop the ball on a dime. We have Increased the amount of overswing power that can be accessed when chipping which helps when playing those bump and runs around the green. Bunker shots have also received some physics love and now the ball behaves more realistically on shots where the ball is caught slightly fat or thin on levels above Amateur. We have separated out Fairway firmness from Green Firmness allowing for a greater variety of game play settings and shot results so for example you can now play with normal fairways and soft greens if you choose to. Green Surface Options We have added two new settings to the putting options when creating a game. Previously in all golf games and even in PerfectGolf, the greens have always been, well...Perfect! This is quite obviously not the case IRL and even the greens on the PGA tour have small imperfections which can cause the ball to move slightly offline (or even back online as the case may be!) Using robot putting devices the ball can miss the hole between 1 and 2 times on even a perfectly hit straight 10 foot putt and so again in our search for golf sim perfection we have added this as an option to the game. You now have 3 green settings to choose from: Perfect - defaults to this green type which is the same as before and is billiard table smooth Realistic - behaves very similar to a PGA tour green Bumpy - Slightly less manicured courses or courses where the weather often stops the green surfaces from being as smooth ie. Links courses. Enhanced Cup Physics The ball/cup physics has been improved so that the ‘vacuum’ cup bug of the past few builds which enabled players to ram the ball into the hole at high speeds when putting has been eliminated. You will now have be more accurate with your line and your pace too as many of the putts that would previously been ‘sucked’ into the hole will now lip out if offline or jump out if struck too firmly. Three new Putting mode cameras have been added, designed to make it easier to play real time swing modes where putter movement is now more visible. These can be selected in the settings menu and you can also toggle through them using the camera toggle key or ‘Dpad left’ function on the controller when on the green. Improved Wind Improved Wind effects on the ball in lower wind speeds and added the ability to change the wind in the game set up screen. It will default to your preferred setting in Weather Settings but you can now change it on a round by round basis. Restored the fluctuating wind meter on Pro and Tour Pro. We felt that it’s possible IRL to feel the wind changing as you plan your shot and it was unfair to hide this detailed information from the player at any level. ------------------------ All new AI player Implementation and skills settings We have rewritten the AI code so that the golfers play much more like a human player, are faster and a greater variety of different skill levels can be achieved. The computer player skill level for a listed shot type affects how likely he is to be able to pick a good shot from all the choices available to him. The Accuracy affects his ability to hit the snap on a particular shot he has chosen The State of Mind affects whether his is always trying to hit the longest shot with a club he can and whether he sticks to the aim points planted on the course by the designer. Aggressive players will overswing more. The Skill level of the golfer (In Player Difficulty) will affect how much the missed snap affects the trajectory of the ball New ‘in game’ Controller menu We have an all new in game controller menu which can be accessed with the Blue X button. This brings up a menu of several items that were previously difficult to access due to combinations of buttons on the controller. Items such as the original settings menu, scorecard, leaderboard, spot pin, tend pin, move tee, drop and the practice options were all added to this menu Bug Fixes Bug fixes to several modes of play including matchplay bug where players still in hole could be ignored Added 3 person points alt shot to list of mops for that time when you have 6 players Fixed pin tending on Alt Shot Fixed plugged lies on Alt Shot following the player instead of the shot resulting in people seeing plugged lies in the green or outside the bunker Fixes to hazard golf. Improvements to the Simulator Console App Many more minor bug fixes Release of 1.4.2.0 Soon.... :)
Many congratulations to Brian Silvernail, the winner of this years Golf Digest's 'armchair architect' award! Brian used CourseForge to help him design and visualise his entry to the contest and was kind enough to grant us an interview which is available in the game forum. Meanwhile here is the link to his winning entry which will actually get built in 2017. http://www.golfdigest.com/story/a-devoted-computer-game-golfer-wins-the-2016-armchair-architect-contest
Today we released several new shirts, pants, shoes, gloves and hats. We have released these as all included with the game at no additional cost so everyone should now be able to access them in the Player->Clothing section.
The long awaited public beta of CourseForge has been released. When you update PerfectGolf it should automatically download into your SteamsteamappscommonPerfect GolfCourse Forge directory. The exact location may vary depending on where you installed Steam. CF is our course design plugin for the Unity 5.2.3 editor. Instructions on how to import and use CF can be found in the dedicated Course Design section of our forums at: http://www.perfectparallel.com/topic/6902-courseforge-getting-started/ There are a series of video tutorials to help ease you into things. This is the same software that we use at Perfect Parallel to create our courses for PG, the same software that Nicklaus design uses to help design their real world courses and it has been used by our private beta testers to create over 80 community made courses already available to play with PerfectGolf. Happy designing!
We are pleased to announce the release of 1.4.1.3 This release includes
There have been 3 new tournaments added to the in game tournaments tab, You can enter them in game and enjoy a 36 hole hacker tournament, a 36 hole pro tournament and a full 72 hole event at Tour Pro.
Our hosting provider for our internet is currently down. We apologise for this and they are actively working on it.
Ok, we acknowledge that the current anti cheat implementation is not working as intended so for now we have removed it while we investigate further a more substantial implemetation. We aologise for any inconvenience that this has caused. Updates have been posted
Quick Update Pushed to resolve the Motion Swing issues with the Anti Cheat. Also fix for Scramble Skins Scoring
The first patch to 1.4.1 is now out. In this patch release are: Updated Muirfield Course file with complete Clubhouse and revised course surrounds housing more in line with what is there for those that have purchased the course file
This release is a couple of minor bug fixes plus a complete rewrite of the Computer Players. We have released this a little earlier than we planned due to the release of Royal Troon which requires an update to the game so that the Pot Bunkers will work. We will continue to work on the Computer Players.
This is primarily a patch to add the functionality to allow tournament hosts to set specific pins for each hole in a tournament round as well as to allow MOPS created using the free online mop builder to work in the game.
A quick note to express out apologies for some fo the problems people have been having with purchasing Muirfield Village. It turns out we had a limit on the number of transactions that steam send us when we query the in game purchases and so those who purchased after we hit the limit were not seing the course in the game. We are seeking to rememdy this situation as soon as possible with a quick fix and will be posting it soon. Again please accept our sincere apologies for this inconvenience.
We are pleased to announce the release of Muirfield Village available from the Pro Shop or from Social.PerfectParallel.com We have released this as a pre release to get it into your hands this week during the tournament. We still have to complete the Clubhouse and a few other course buildings and details such as tee markers, ball washers etc which will all be in the final release. Anyone who purchases the pre release will automatically receive the updated course with the clubhouse once it is released.
We are pleased to announce another quick patch to JNPG. This patch includes:
It has become clear from reviewing the reviews that there are a number of misconceptions around our plans for DLC and Microstransactions. This post while we appreciate it is a little late, attempts to clarify many of the concerns people have raised around the game and what our future plans are.
Small Patch Update released wtih the following Fix for Controller Drop when not using RTS where starting the swing would redrop the ball Auto exited aim mode when closing the top view in controller mode Fixed Tournament API Device reporting not updating all the time
We released a quick patch to the following issues Unable to Aim after entering chat plus some in game chat improvements Store Functionality Improvements Fix for game not loading for some folks Fix to Intro
We are pleased to announce the releasse of Bethesda Country Club into the store. This will be available for a limited time with a Jack Nicklaus Launch Day Discount. Bethesda is a highly accurate rendition of one of the premier country clubs in the Washington DC area. It is a par 70 tight tree lined course. The course contains all the custom tee markers, buildings and clubhouses around the course.
We are pleased to report the release of Jack Nicklaus Perfect Golf. This is an exciting time for our game with a lot of really great content to come not seen in other golf games in the past. We did make a few last minute bug fixes in this release Fixed: Can change Device type during game Fixed: Green Grid on Green Only Fixed: Bunch of issues in the Store Fixed: Default settings on first run of game Added Bethesda to Courses so people can now purchase Fixed Two Balls on Tee Fixed Could not navigate leaderboard with Controller Various Chat fixes Fixed Skins / Stroke Scramble Scoring Added Ctrl T to Toggle Tee Move Removed Tournament Rounds From Lobby
We are pleased to announce the latest release of Perfect Golf 1.3.9.4 which will be released later today...(Sun) This build is a major upgrade on 1.3.9.3 dispite the minor increment since we are reserving 1.4.0.0 for our release version. In this build
We are aware that the multiplayer server is not reporting hosted games. We apologise profusely for this and are working on a solution with Microsoft Azure who host this service. We should have a resolution shortly. Again our apoogies.
We are pleased to announce the release of 1.3.9.3. Included in this release are a variety of bug fixes and new features
We are pleased to announce the release of 1.3.9.3. Included in this release are a variety of bug fixes and new features
We are pleased to announce the release of 1.3.9.3. Included in this release are a variety of bug fixes and new features
Today we are issuing a quick patch to fix a couple of things. 1) Fix for Tempo affecting RTS Mouse Swings in Tour Pro Mode 2) Fix for 3 Second rule not affecting RTS Mouse Swings 3) Fix for not being able to navigate to Chat Window with controller in pre game 4) Fix for chat text enter in pre game triggering the round to start This patch also updates Linux to latest version. We will continue to issue patches to fix bugs as we become aware of them and are able to fix them.
Fixed Top Cam Aim in Tour Pro Cheat by using the Scorecard Fixed Top Cam Aim in Tour Pro Cheat by sliding the aiming marker out of the Top View Fixed no second click defaulting to 100% on Full shots Fixed Simulator when chipping on green ball would spin backwards Improved Online Tournament API Anti Cheats Fixed Main Player Score increasing by 1 temporarily when he putted the ball in the hole Significant improvements to PROS including club selection and shot type changes. this is actually a whole new system but works pretty much the same way. Fix to objects that were showing up in a different light caused by a reflection probe Fix to free camera in controller modes Fix to ball not remaining stationary and spinning on the spot Fix to opponent balls showing on screen when on green Fix ball appearing to fly off and slow down Fix to putter alignment with ball Fix to prevent club going underground on most normal lies Fix to simulator not reconnecting when selected as default device Fix to Forward Snap Camera so it no longer rotates around itself Fix to F3 camera so it no longer goes backwards Fix to prevent swing device changes mid round Fix to delay chat messages so you dont see the message before the event Fix to lighting system so it does not flash on and off Fix to splash and lob animations to remove hunched back Possible challenge tee by accident fix Fix for Reverse Camera Replays A variety of fixes to the cameras, replay cameras etc Fixed Simulator Putting Fixed 3W being given by Caddie when not in bag Moved the Aim Stick Distance Marker to top of stick Swapped the menus around. Moved Game Device to Controls Page along with sensitivities Moved PROS to Graphics page Fixed Heel and Toe setting in RTS Horizontal Fixed Tree Quality Change not taking hold Fixed a Tracer bug on Replay where you saw the tracer from end point back to start point Fixed: Selecting None Controller Slot did not enable Mouse & Keyboard Fixed: No controller focus after selecting controller Fixed: Flop Button and Lob Shot Type. Both now say Flop Fixed: Weather and other settings not being released after ending a current round / session Revised 3I and Hybrid clubs so they dont go underground Fixed Fly Bys on Par 3 holes Added Networked Replays so now when you choose a replay everyone sees it Many imporvements to loading and unloading of the game and courses which should reduce the quantity of end of game crashes Changed the whiff shot outcome to a random power between 50% and 75% Fixed: Concede Functionality when conceding early or in Alt Shot Fixed: Drop Functionality when using controller and in alt shot. You can now bring up the aim stick in controller mode to position your drop in the drop area Fixed: Added small delay to post shot Fix to BLI not showing unless you turn on the grid first Fix to top screen navigating down from Settings and Players Fix to being able to turn PROS on when in RTS mode Fix to Trackman 3 integration Fixes to golfer alignement on slopes and wobbling feet Added some difficulty to Tour Pro Motion Swing to bring it more in line with other methods I am sure I have left some stuff out but we will update this post if we discover more items.
We have decided to push this release to the general public to get feedback over the weekend and get as many bug reports in as possible.
We pushed a mini fix to the tournament tees not setting correctly when starting a tournament
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