





DLC Microtransactions and Future Content for JNPG
As previously communicated we will be releasing Course Forge for free to all purchasers of JNPG for non commercial purposes as soon as we have resolved the licensing issues around plants and trees distribution. This will enable the community to create their own content for the game. As also previously stated on the store page, this content will be free to use by all players of the game provided that they keep their game up to date with the latest releases of the game. All users on the latest release of the game will be able to play user courses at no additional cost. This enables us to continue to develop the game make improvements add new features.
We are investing in building highly accurate and detailed renditions of real courses. In many cases we have to obtain a license to use the course name and likeness. As a result we have to charge a small fee for these courses. There may be some premium courses that will be released as a free download where we do not have to pay any licensing costs. The cost of these courses will be set based on volume. If we sell lots of these courses then we can reduce the cost of them down the road. Because we are a small independent developer we can only make deals with courses that are based on a per download amount. The more data we have and the higher the average course download is the less we can agree to pay per course with the licensee. This brings the course down. So if you want lower cost real licensed courses in the future the best way to support us to deliver that is to purchase the early courses we license.
Currently there is only one item in our store which is the Caliber Ball. A number of people will look at this as pay to win. We do not see it this way but we can understand the thoughts of those who feel strongly about this. All we can do is explain what our purpose is behind it and let you all be the judge. Golf is a game where equipment is a key component to the game. Different balls have different characteristics, Clubs and Shafts also have different characteristics. In the real world some golfers like to purchase equipment that improves their game at the expense of being able to have a fine level of control over the ball. There are referred to as game improvement clubs. Others prefer to purchase clubs that give them a very fine level of control over the ball at the expense that a mishit will have a much bigger impact. We are trying to bring this type of customisation into the game to give people a wider variety of ways to play the game. The goal of this equipment will be to provide a balance. A lot of work goes into balancing these items such that one item does not necessarily have a major overall benefit. Ideally each item has an equal negative and positive. But for people who have a challenge playing a game where they can hit a 3 click snap using game improvement equipment will help them keep the ball in play but they will be at a disadvantage when it comes to shaping the ball and distance meaning longer clubs into the greens and less ability to hit tucked pins. Many will argue that this is Pay to Win. But at the end of the day you can only put 14 clubs in your bag and one ball and you cannot change them during the round, so whatever you put in your bag you will still have to play to the strengths of that equipment set. If you dont you will inevitably find yourself losing to a player who does, regardless of the equipment in play, so we regards it as a feature that adds to the gameplay. These items will all be very cheap in the store designed to cover a small amount of the cost that goes in to creating and balancing these items.
We do have one pass in our store that is for Simulator Users. Traditionally studios that have created golf games distribute a separate version of the game to people who want to use that game in a simulator. For some the difference in price can be several hundred dollars if not thousands of dollars for the exact same game but used in a simulator environment. We did not believe that this was a good way to promote the game and felt that simulator users were being taken advantage of due to a lack of options. So we have integrated Simulator integrations into the game and allow people with simulators the ability to play the game with the same purchase they have made. Our approach makes it a little more difficult for us because we have to integrate the season pass for these simulator users into the game so they dont have to purchase an additional copy of the game. In addition we have to enter into agreements with each of the hardware companies. There is no content associated with the Simulator Season Pass it is merely a way for us to recoup the cost of building the integrations with all the hardware companies into the game. It represents a major shift in reducing the cost of simulator software. Again people have mistaken a genuine attempt on our behalf to reduce the cost of golf simulation to the community as an attempt to gouge the consumer. This is not the case at all.
While much of this is speculation and no firm decisions have been made as to what will be built or what the model is we are committed to making improvements to the game and adding features. One of these will be a highly detailed career mode. This career mode will probably be a free DLC. It will be a full blown career mode, involving managing your career and financial resources in the game. It is likely that there will be a number of microtrasactions that you will be able to buy although almost all of these will also be earnable in the game play too. None of the items inside career mode will be available for use in the regular game, except pehaps for a couple of items that are rewards for leveling up from one level to another (eg Turning Pro). You will be able to complete career mode without needing to purchase anything via microtransactions although those who want to accelerate their careers will be able to do so as well. There will be much more on this in due course. In addition we are planning some major upgrades and improvements to the game, the exact timescale for which is not fixed at this time but once released will be available as a new DLC which will probably be priced reasonably. We cannot continue to develop the game and add new features without charging a small amount for this DLC. We will not go into the long list of improvements and adds in this post as it is focused on explaining our approach. Once additional Feature driven DLC is available access to play user created content will be limited to those players who are on the new version. Those choosing to not keep the game up to date with the new DLC will continue to be able to use Perfect Golf with all the content they have purchased or we have released as free DLC or was included with the game but user courses will no longer work with older versions of the game. We want to highlight this aspect as it is important people understand what our intentions are. We are not trying to hide this. The purpose is to ensure that JNPG is continuously developed, upgraded and added to. However we cannot have a team of people working on this without selling the future upgrades to the game.
We have just opened up our new Method Of Play creator under the Tools tab at Social.PerfectParallel.com. Here you can create and customize your own methods of play for the game. This service is provided completly free of charge to all our customers.
Jack Nicklaus Perfect Golf does not have any requirement to pay an annual or monthly season pass. Jack Nicklaus Perfect Golf will offer equipement customization options to its users to add a variety of game play options all of which will be balanced and should not adversely impact anyone who chooses not to use any of these cutomisations. Jack Nicklaus Perfect Golf will include a Simulator Pass to allow simulator users for the first time to use a PC game connected to their simulators without having to purchase a separate copy of the game at a massively inflated cost. Jack Nicklaus Perfect Golf will offer both free DLC as well as Paid DLC. There will be annual paid milestone updates to the game with significant added content and functionality. These will be considered an upgrade to the game for the purposes of continuing access to all the community built courses which have been built with our FREE course creator software, CourseForge.
[ 2016-05-22 14:45:11 CET ] [ Original post ]
It has become clear from reviewing the reviews that there are a number of misconceptions around our plans for DLC and Microstransactions. This post while we appreciate it is a little late, attempts to clarify many of the concerns people have raised around the game and what our future plans are.
User Created Course Content
As previously communicated we will be releasing Course Forge for free to all purchasers of JNPG for non commercial purposes as soon as we have resolved the licensing issues around plants and trees distribution. This will enable the community to create their own content for the game. As also previously stated on the store page, this content will be free to use by all players of the game provided that they keep their game up to date with the latest releases of the game. All users on the latest release of the game will be able to play user courses at no additional cost. This enables us to continue to develop the game make improvements add new features.
Premium Licensed Courses
We are investing in building highly accurate and detailed renditions of real courses. In many cases we have to obtain a license to use the course name and likeness. As a result we have to charge a small fee for these courses. There may be some premium courses that will be released as a free download where we do not have to pay any licensing costs. The cost of these courses will be set based on volume. If we sell lots of these courses then we can reduce the cost of them down the road. Because we are a small independent developer we can only make deals with courses that are based on a per download amount. The more data we have and the higher the average course download is the less we can agree to pay per course with the licensee. This brings the course down. So if you want lower cost real licensed courses in the future the best way to support us to deliver that is to purchase the early courses we license.
In Game Licenses Transactions (Microtransactions)
Currently there is only one item in our store which is the Caliber Ball. A number of people will look at this as pay to win. We do not see it this way but we can understand the thoughts of those who feel strongly about this. All we can do is explain what our purpose is behind it and let you all be the judge. Golf is a game where equipment is a key component to the game. Different balls have different characteristics, Clubs and Shafts also have different characteristics. In the real world some golfers like to purchase equipment that improves their game at the expense of being able to have a fine level of control over the ball. There are referred to as game improvement clubs. Others prefer to purchase clubs that give them a very fine level of control over the ball at the expense that a mishit will have a much bigger impact. We are trying to bring this type of customisation into the game to give people a wider variety of ways to play the game. The goal of this equipment will be to provide a balance. A lot of work goes into balancing these items such that one item does not necessarily have a major overall benefit. Ideally each item has an equal negative and positive. But for people who have a challenge playing a game where they can hit a 3 click snap using game improvement equipment will help them keep the ball in play but they will be at a disadvantage when it comes to shaping the ball and distance meaning longer clubs into the greens and less ability to hit tucked pins. Many will argue that this is Pay to Win. But at the end of the day you can only put 14 clubs in your bag and one ball and you cannot change them during the round, so whatever you put in your bag you will still have to play to the strengths of that equipment set. If you dont you will inevitably find yourself losing to a player who does, regardless of the equipment in play, so we regards it as a feature that adds to the gameplay. These items will all be very cheap in the store designed to cover a small amount of the cost that goes in to creating and balancing these items.
Simulator Passes
We do have one pass in our store that is for Simulator Users. Traditionally studios that have created golf games distribute a separate version of the game to people who want to use that game in a simulator. For some the difference in price can be several hundred dollars if not thousands of dollars for the exact same game but used in a simulator environment. We did not believe that this was a good way to promote the game and felt that simulator users were being taken advantage of due to a lack of options. So we have integrated Simulator integrations into the game and allow people with simulators the ability to play the game with the same purchase they have made. Our approach makes it a little more difficult for us because we have to integrate the season pass for these simulator users into the game so they dont have to purchase an additional copy of the game. In addition we have to enter into agreements with each of the hardware companies. There is no content associated with the Simulator Season Pass it is merely a way for us to recoup the cost of building the integrations with all the hardware companies into the game. It represents a major shift in reducing the cost of simulator software. Again people have mistaken a genuine attempt on our behalf to reduce the cost of golf simulation to the community as an attempt to gouge the consumer. This is not the case at all.
Future new Game Content
While much of this is speculation and no firm decisions have been made as to what will be built or what the model is we are committed to making improvements to the game and adding features. One of these will be a highly detailed career mode. This career mode will probably be a free DLC. It will be a full blown career mode, involving managing your career and financial resources in the game. It is likely that there will be a number of microtrasactions that you will be able to buy although almost all of these will also be earnable in the game play too. None of the items inside career mode will be available for use in the regular game, except pehaps for a couple of items that are rewards for leveling up from one level to another (eg Turning Pro). You will be able to complete career mode without needing to purchase anything via microtransactions although those who want to accelerate their careers will be able to do so as well. There will be much more on this in due course. In addition we are planning some major upgrades and improvements to the game, the exact timescale for which is not fixed at this time but once released will be available as a new DLC which will probably be priced reasonably. We cannot continue to develop the game and add new features without charging a small amount for this DLC. We will not go into the long list of improvements and adds in this post as it is focused on explaining our approach. Once additional Feature driven DLC is available access to play user created content will be limited to those players who are on the new version. Those choosing to not keep the game up to date with the new DLC will continue to be able to use Perfect Golf with all the content they have purchased or we have released as free DLC or was included with the game but user courses will no longer work with older versions of the game. We want to highlight this aspect as it is important people understand what our intentions are. We are not trying to hide this. The purpose is to ensure that JNPG is continuously developed, upgraded and added to. However we cannot have a team of people working on this without selling the future upgrades to the game.
New Methods of Play
We have just opened up our new Method Of Play creator under the Tools tab at Social.PerfectParallel.com. Here you can create and customize your own methods of play for the game. This service is provided completly free of charge to all our customers.
Summary
Jack Nicklaus Perfect Golf does not have any requirement to pay an annual or monthly season pass. Jack Nicklaus Perfect Golf will offer equipement customization options to its users to add a variety of game play options all of which will be balanced and should not adversely impact anyone who chooses not to use any of these cutomisations. Jack Nicklaus Perfect Golf will include a Simulator Pass to allow simulator users for the first time to use a PC game connected to their simulators without having to purchase a separate copy of the game at a massively inflated cost. Jack Nicklaus Perfect Golf will offer both free DLC as well as Paid DLC. There will be annual paid milestone updates to the game with significant added content and functionality. These will be considered an upgrade to the game for the purposes of continuing access to all the community built courses which have been built with our FREE course creator software, CourseForge.
[ 2016-05-22 14:45:11 CET ] [ Original post ]
Jack Nicklaus Perfect Golf
PERFECT PARALLEL
Developer
Perfect.Golf, Inc.
Publisher
2016-05-03
Release
Game News Posts:
53
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(864 reviews)
The Game includes VR Support
Public Linux Depots:
- Perfect Golf Linux [412.97 M]
Jack Nicklaus Perfect Golf is a next generation golf game from Perfect Parallel Studios an independent game developer and published by Perfect.Golf Inc.
High resolution visuals, highly accurate ball flight physics developed using state of the art launch monitors, Jack Nicklaus Perfect Golf is the best simulation of golf released to date.
Acclaimed golf course designer Jack Nicklaus—perhaps best known for his record 18 professional major championship victories in addition to his global portfolio of award-winning courses and host venues for the game’s most significant events - has teamed with Perfect Golf to bring you an all new Golf Game. Expect many of the great golf courses designed by Nicklaus to be released for Perfect Golf in the coming months as well as many designs that never made it to the real world
The default game comes with well over 20 different game play modes including StrokePlay, MatchPlay and Skins scoring methods and supports, many team based modes of play including Foursomes and Greensomes (Alternate Shot), Better ball and Scramble
In addition an online MOP editor will be made available post release to allow users to create their own modes of play and share them with the community
The game has an integrated multiplayer lobby with matchmaking and course checking to give you a seamless experience in finding online players to play against. Visit the lobby and join in the chat and find a game to play, or set up a private game for you and your friends using a password protected online game
The game comes with over 12 courses inclduing a driving range and a dedicated practice facility. All our official courses are fully georeferenced to the real world so the sun will rise and set in the correct place at the correct time for the day of the year.
Nicklaus Design Course Forge is our Golf Course design software and is used in house by Nicklaus Design for all their golf course designs. You will get to use the same tools that one of the most award winning designers of all time uses. While it will not available at release, pending the conclusion of negotiations with vegetation content developers it will be released very soon. Already there are many user course creations that have been created by the community for the community. Community developed content can be played in Perfect Golf so long as you keep your game updated to the latest version.
We have built an API for external tournament sites to be able to fully integrate into the game for online real time scoring and tracking. Tournaments set up on remote sites will show up inside the tournament lobby giving players a wide range of different tournaments to enter every week from public to private to official Jack Nicklaus Perfect Golf Tournaments. In addition we also have an API to allow anyone to develop a hardware integration to Perfect Golf. Already people in the community are using these API to work on WII integration and other items. We have several official integrations with Launch Monitor companies and Simulator Systems Integrations are also in development.
Whether you want to change the contrast, brightness or saturation of the golf courses, add a little vignetting, set up your sun rays and lens flares, add a sky scattering effect change the weather, change how far back the camera follows the ball etc pretty much everything is configurable inside the game.
We also have many different swing types from two swing meters to motion swing with the mouse to real time integrated swing with the controller or mouse. There are several simulation options too.
Jack Nicklaus Perfect Golf offers totally customisable green speeds based on official STIMP measurements from 8 to 14. In addition there are three firmness settings that can be used to set up a different challenge each time you play.
At any time engage the free camera and go for a wander around the golf course. While you are waiting for your opponent to hit you could be lining up your putt or taking a look down the hole at the green or simply moving to an aerial view of the course to watch your opponent hit. Our innovative free camera lets you take control of the way you want to watch the round unfold.
Jack Nicklaus Perfect Golf has been designed from the outset to be a community driven game with regular content and feature releases based on player feedback. We have spent a long time in early access trying to get the game to be the best golf game on the market. We have incorporated many community suggestions during this process.
While Jack Nicklaus Perfect Golf is still a work in progress we will continue to develop, update and imporve the game over time.
High resolution visuals, highly accurate ball flight physics developed using state of the art launch monitors, Jack Nicklaus Perfect Golf is the best simulation of golf released to date.
Jack Nicklaus Perfect Golf
Acclaimed golf course designer Jack Nicklaus—perhaps best known for his record 18 professional major championship victories in addition to his global portfolio of award-winning courses and host venues for the game’s most significant events - has teamed with Perfect Golf to bring you an all new Golf Game. Expect many of the great golf courses designed by Nicklaus to be released for Perfect Golf in the coming months as well as many designs that never made it to the real world
Game Play Modes
The default game comes with well over 20 different game play modes including StrokePlay, MatchPlay and Skins scoring methods and supports, many team based modes of play including Foursomes and Greensomes (Alternate Shot), Better ball and Scramble
In addition an online MOP editor will be made available post release to allow users to create their own modes of play and share them with the community
Multiplayer
The game has an integrated multiplayer lobby with matchmaking and course checking to give you a seamless experience in finding online players to play against. Visit the lobby and join in the chat and find a game to play, or set up a private game for you and your friends using a password protected online game
Highly Accurate and Detailed Courses / Course Forge
The game comes with over 12 courses inclduing a driving range and a dedicated practice facility. All our official courses are fully georeferenced to the real world so the sun will rise and set in the correct place at the correct time for the day of the year.
Nicklaus Design Course Forge is our Golf Course design software and is used in house by Nicklaus Design for all their golf course designs. You will get to use the same tools that one of the most award winning designers of all time uses. While it will not available at release, pending the conclusion of negotiations with vegetation content developers it will be released very soon. Already there are many user course creations that have been created by the community for the community. Community developed content can be played in Perfect Golf so long as you keep your game updated to the latest version.
Advanced API for Tournament and Swing Integration
We have built an API for external tournament sites to be able to fully integrate into the game for online real time scoring and tracking. Tournaments set up on remote sites will show up inside the tournament lobby giving players a wide range of different tournaments to enter every week from public to private to official Jack Nicklaus Perfect Golf Tournaments. In addition we also have an API to allow anyone to develop a hardware integration to Perfect Golf. Already people in the community are using these API to work on WII integration and other items. We have several official integrations with Launch Monitor companies and Simulator Systems Integrations are also in development.
Full Controller Support
The game comes with support for almost all controllers. We have not left Controllers as an afterthought, almost everything you can do with a mouse in the game you can do with the controller from moving your ball on the tee to aiming, dropping and moving between main and overhead cameras all without the need to have a pointer on the screen.Multiple Camera Angles
We provide the player with many choices for Cameras. From the player camera, to the spectator camera to the follow camera there are many ways to watch the game unfold. In addition we have several different replay cameras to choose from after the shot has finished fully integrated into the multiplayer online experience.Highly customisable Options
Whether you want to change the contrast, brightness or saturation of the golf courses, add a little vignetting, set up your sun rays and lens flares, add a sky scattering effect change the weather, change how far back the camera follows the ball etc pretty much everything is configurable inside the game.
Multiple Difficulty Levels and Swing Types
Jack Nicklaus Perfect Golf offers 5 difficulty levels and unlimited assist customisation to allow anyone to set the game up to play as easy or as difficult as they like. Do you like par to be a challenge or do you want to have a shot at birdie on every hole. Whatever your style Perfect Golf has a setting that will work for you.We also have many different swing types from two swing meters to motion swing with the mouse to real time integrated swing with the controller or mouse. There are several simulation options too.
True Time Of Day
Configure the time of day you want to play and watch the lighting change as the day progresses. Not only that but everything is accurate to real life as the sun will move at the correct angle and rotation for the course being played assuming the course has been properly georeferenced in Course Forge.Customisable Green Speeds and Course Conditions
Jack Nicklaus Perfect Golf offers totally customisable green speeds based on official STIMP measurements from 8 to 14. In addition there are three firmness settings that can be used to set up a different challenge each time you play.
The Free Camera
At any time engage the free camera and go for a wander around the golf course. While you are waiting for your opponent to hit you could be lining up your putt or taking a look down the hole at the green or simply moving to an aerial view of the course to watch your opponent hit. Our innovative free camera lets you take control of the way you want to watch the round unfold.
Jack Nicklaus Perfect Golf has been designed from the outset to be a community driven game with regular content and feature releases based on player feedback. We have spent a long time in early access trying to get the game to be the best golf game on the market. We have incorporated many community suggestions during this process.
While Jack Nicklaus Perfect Golf is still a work in progress we will continue to develop, update and imporve the game over time.
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