Fig. 1 An example of the hidden bone structure (based on the MASSO gene) used to procedurally generate each creature's body in Vilmonic
So I'm still finishing up the next release which adds rock outcroppings (or mountains) and tweaks to island generation and some ecosystem balancing. I've been delayed a bit by a bunch of conferences (submissions and attendances) and other PR work.
The feedback I've been getting has been really helpful, and I think the next few releases will focus on making some of the hidden details of the game more easily discoverable.
For example, there's a bone structure underneath the Anims skin (i.e. "behind the scenes") that is controlled by the MASSO gene. The length and curvature of the bones determines the overall size of the creature, and thus affects its nutrient requirements and movement speed and stamina, etc.
There are a bunch of these hidden systems, and I really need to figure out how to make them visible in a fun way. In the bones example above, I think I may add a craftable X-Ray machine that you can push anims on top of to view their internal structure.
People have also asked for a control panel to allow changing the default attributes of islands (how much water, how much desert, etc).
In the meantime, I may just open up the hidden back-end in a "cheat mode" to allow players to tweak most of the attributes of the game, at the risk of giving away too many spoilers. Let me know what you think!
- Markus
[ 2016-10-11 23:10:43 CET ] [ Original post ]
- Vilmonic Linux 64bit [100.39 M]
- Vilmonic Linux 32bit [108.91 M]
Craft Farm Breed Evolve!
Features
- A living, breathing world with evolving life forms that have their own unique genetic code, morphology, physiology, and behavior
- Breed animatroids and farm fungols for specific traits
- An ever-growing list of craftable structures and tools, each with a subtle and not-so-subtle impact on the world
- Treasure hunting, dig up relics from the past, some are useful, many may just be junk
- Toxic waste barrels, use them to drastically increase the mutation rate of creatures in the world
- Roads and "driving" mode to help speed up long distance traveling
- Craftable beverages that have different effects on your avatar (and your pets)
- Endlessly customizable avatar
- Mellow, slow paced game play. You can dive in and manipulate every aspect of your world or just sit back and watch it grow
- OS: Ubuntu 12.04+ or Equivalent
- Processor: 2 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Hardware Accelerated Graphics
- Storage: 200 MB available space
[ 6136 ]
[ 3395 ]