Name | Vilmonic | ||
Developer | Bludgeonsoft | ||
Publisher | Bludgeonsoft | ||
Tags | |||
Release | 2018-11-05 | ||
Steam | 8,36€ 7,63£ 10,04$ / 33 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  0  | ||
Steam Rating | Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
| ||
Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 152 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 152 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Vilmonic Linux 64bit [100.39 M] Vilmonic Linux 32bit [108.91 M] |
|
Fixed a color palette issue stemming from bad metadata in certain png images. This release also adds a message about the patreon for funding the new features planned for Vilmonic 2.0 or Vilmonic 2. |
|
|
|
|
|
There's a NEW CONTEST going on in the Vilmonic Discord: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Here's the PRESS RELEASE: |
|
|
|
|
Vilmonic is STREAMING ALL WEEK starting at 9PM EDT on Wobbly Python's Vilmonic Art Rodeo! Enter the DRAWING CONTEST for a chance to WIN a Vilmonic Steam key. I'll be hanging out to answer questions and drop hidden Vilmonic secrets. |
|
|
|
|
|
|
|
|
|
A minor update that fixes some UI issues for small window/screen sizes. |
|
|
|
|
Posted a quick update of bug fixes and some ecosystem re-balancing in the beta. Gearing up for a non-beta update soon! And then FULL LAUNCH! |
|
This is open to everyone who owns Vilmonic. |
New anim brains are working well, but there are still balance issues. But maybe those issues are OK...? |
Just wanted to let you all know what I'm working on. |
|
Ok, the next update is almost ready! Please help test it. |
Just a quick status update to let you all know that I'm still hammering away at the next update. |
|
|
|
A quick post to let you know that I'm finishing up the next update which will include a new crafting material (hint: it's toxic) and some new craftables (for the home and office and home office) and new body parts! Also, have you ever wondered what's going on inside the mind of those zombs? This update will begin to shed some light (just a bit, for now). |
Phew, finally! Version 0.26.00 is out. |
Just wanted to quickly say that the next update is coming VERY SOON. I'm finishing up a multitude of game/ecosystem balance issues. ETA Monday? Tuesday?? |
Feel free to give me loads of feedback about this! Here is the beta access code: TomorrowHereToday To use this code, restart your Steam client (just in case) and go to your Steam library and right-click on Vilmonic in the list of games, then select "Properties" from the popup menu. In the window that opens, click on the "BETAS" tab and paste the beta access code in the text area provided then click on the "CHECK CODE" button. Once the beta is unlocked, you can switch back and forth between beta and latest release using the drop-down menu at the top of the tab. |
|
|
Added natural rocks (or mountains) and a whole bunch of ecosystem balancing. |
|
Added an option to disable sub-pixel animation, which may improve the frame rate on slower computers. Now on to more fun additions, I swear! |
Much more aggressive zombiton swarming behavior. Don't destroy zombs! They only calm down either by destroying things or building things. And they're terrible builders. |
Now with tooltips! Hover your cursor over icons to get more info... |
Steam cloud saves are now working! The next time you play Steam should merge in all of your Vilmonic save games from all of your computers. Don't worry, they're tiny. |
Enabled graphics acceleration on more devices, should improve the frame rate for many people. |
This is just an update to let you all know what I'm currently working on. I've gotten sidetracked from adding more game features to trying to make the game run faster on all graphics cards. |
|
Conservators! The dimensional flux has shifted and a new gateway has opened to the Mad Zone! Vilmonic needs your help transitioning the Vilmonisphere to this new realm. |
|