Major changes are coming to how DNA affects morphology which in turn affects the physiology of fungs in Vilmonic. (anims to follow)
Everything is now based on the number of pixels in each "organ". This reworking is to make it easier to surface some of the depth and detail that is currently hidden in the game. Features will be added to so that you will be able to view the internal workings of each life form. (X-ray machine? Dissection?)...
Fungs will now require hydration based on their cap size, take in water from the environment based on how much is available in its biome, and lose hydration based on the surface area of its cap.
The surface-area-to-cap-size ratio will be a strong selector for fitness in different environments. This creates interesting stresses that will affect the evolution of morphology in the game. For example: more water than needed without enough surface area to dissipate the excess and the fungol will possibly die before reproducing.
Similarly, the number of spots and height of the stalk will affect how many spores are released.
The growth of these structures is (already) controlled by the DNA of each organism. Genetic mutations will change how a life form grows, and affect its fitness for its environment. Nutrient use will also be affected.
I'm deep into this change, and it's a pretty intense one, but I just wanted to give a quick update to let you all know that things are still moving!
Also, more beverages are coming: one that repulses zombs, one that attracts anims, one that makes you super strong, and another that heals you!
Stay tuned!
- Markus
[ 2016-12-10 22:10:54 CET ] [ Original post ]
- Vilmonic Linux 64bit [100.39 M]
- Vilmonic Linux 32bit [108.91 M]
Craft Farm Breed Evolve!
Features
- A living, breathing world with evolving life forms that have their own unique genetic code, morphology, physiology, and behavior
- Breed animatroids and farm fungols for specific traits
- An ever-growing list of craftable structures and tools, each with a subtle and not-so-subtle impact on the world
- Treasure hunting, dig up relics from the past, some are useful, many may just be junk
- Toxic waste barrels, use them to drastically increase the mutation rate of creatures in the world
- Roads and "driving" mode to help speed up long distance traveling
- Craftable beverages that have different effects on your avatar (and your pets)
- Endlessly customizable avatar
- Mellow, slow paced game play. You can dive in and manipulate every aspect of your world or just sit back and watch it grow
- OS: Ubuntu 12.04+ or Equivalent
- Processor: 2 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Hardware Accelerated Graphics
- Storage: 200 MB available space
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